Commit Graph

6844 Commits

Author SHA1 Message Date
Richard Kettering
b80e58459a Better melee animation for Royal Guard. 2005-05-08 07:58:37 +00:00
Richard Kettering
bcdc3c5e0d Better attack animation for the royal guard. 2005-05-08 07:56:51 +00:00
Richard Kettering
95633f70e0 Height correction for human swordsman. 2005-05-08 07:21:45 +00:00
Dave White
198ca63ea4 made the game list in the multiplayer lobby not scroll to the top...
...every time it is changed
2005-05-08 00:45:26 +00:00
Jordà Polo
2f41a9dc87 updated changelog 2005-05-07 21:59:31 +00:00
Jordà Polo
5c2243d56e improved multiplayer lobby background 2005-05-07 21:55:44 +00:00
Jordà Polo
c3a75bd53b User interface polishing:
* MP lobby: improved background
* MP lobby: tweaked margins and paddings
* MP lobby: getting rid of font::GOOD_COLOUR
* MP lobby: fixed multiplayer_wait game_menu_'s width
* Slider is now less "bright"
* The text of disabled buttons is now grayed out
2005-05-07 21:53:43 +00:00
Guillaume Melquiond
5005af382e Don't reload the multiplayer configuration...
...if the user just noticed that he prefers a single-player game.
2005-05-07 20:53:48 +00:00
Guillaume Melquiond
036aa6b202 Correctly create the locales...
...when there are already some links from a previous install.
2005-05-07 20:40:28 +00:00
Guillaume Melquiond
bd62feb790 Update: preprocessor and [random]. 2005-05-07 20:36:59 +00:00
Guillaume Melquiond
8e2d3103c9 Fix TRoW loading bug:
a comment should leave a trailing newline in the preprocessed stream.
2005-05-07 19:01:16 +00:00
Joseph Simmons
e6c3627c20 Fixed many bugs in captured, and used nested [event] tags.
it makes more much less hacky WML than setting variables does.
2005-05-07 16:22:12 +00:00
Guillaume Melquiond
248aec981b A first try at the new WML preprocessor.
A bit slower (due to the huge amount of inlined comments). It allows
for recursive macro argument preprocessing (bug #10995), nested
conditional directives, full error location tracking, smart textdomain
tracking. Moreover it is stream-friendly: no huge memory buffer.
2005-05-07 16:11:22 +00:00
Guillaume Melquiond
917727a131 No more WML-scoping for textdomains, let's trust the preprocessor. 2005-05-07 16:04:10 +00:00
Guillaume Melquiond
a76be7ef1e Add support for inlined preprocessed directives.
Use an illegal UTF8 subchar as start marker.
2005-05-07 15:51:13 +00:00
Guillaume Melquiond
67d9f66bd1 Fix logging domains. 2005-05-07 15:40:38 +00:00
Guillaume Melquiond
71352884b5 Be a bit more verbose. 2005-05-07 14:31:06 +00:00
Nils Kneuper
f0efd61a4c Updated Estonian translation 2005-05-07 10:47:36 +00:00
Guillaume Melquiond
eb7c9107f7 Don't create a cache if there were parsing errors.
Otherwise they will get lost, and may prevent any further start of the game.
2005-05-07 10:03:53 +00:00
Guillaume Melquiond
268b0c2779 Don't hide error message. 2005-05-07 10:01:40 +00:00
Jordà Polo
f98c57ed8b updated catalan translation 2005-05-06 17:27:15 +00:00
Jordà Polo
920b4a70ed updated changelog 2005-05-06 17:24:49 +00:00
Jordà Polo
9445934916 made it so that the different parts of the objectives dialog are more
distinguishable
2005-05-06 17:20:53 +00:00
Nils Kneuper
0031685381 Updated Italian translation 2005-05-06 13:24:26 +00:00
Dave White
bacf8ae29d made it so a unit's defense is shown over a hex when the unit is selected...
...and a hex is moused-over; also made it so different footprints are
used dependent on unit speed
2005-05-06 01:13:27 +00:00
Dave White
683c1c4b50 made it so a unit's defense is shown over a hex when the unit is selected...
...and a hex is moused-over; also made it so different footprints are
used dependent on unit speed
2005-05-06 01:07:59 +00:00
Jordà Polo
2ef83e10f0 updated changelog 2005-05-05 23:04:25 +00:00
Jordà Polo
4df8bd0b5a moved "Era" to the right column and "Regenerate" to the left
...(below the minimap) in the multiplayer game creation dialog
2005-05-05 22:59:13 +00:00
András Salamon
45eafeb4d9 fix #12943, suggested by silene after we finally managed to isolate its cause 2005-05-05 22:24:40 +00:00
Jordà Polo
aa63731978 updated catalan translation 2005-05-05 16:18:27 +00:00
Jordà Polo
91e1867f6b updated catalan translation (typos and misc fixes) 2005-05-05 16:07:51 +00:00
Yann Dirson
e0c6daf64c Added --domain (and --initialdomain) to wmlxgettext,
...to select the single textdomain to extract from the files.  It is
not really complete (not knowing about the WML scope of #textdomain,
and assuming textual scope), but sufficient for now.  Changed default
string-extraction rules to use --domain.  Added #textdomain in
"library" wml files from standard campaigns, in places where it would
be missing should those files be #included from different campaigns,
but mostly so their strings get extracted.
2005-05-04 22:56:15 +00:00
András Salamon
0d0542d26f Small tweak to reduce code complexity, with also a 5-8% performance gain 2005-05-04 21:20:05 +00:00
Jordà Polo
6bc4c0885b updated catalan translation 2005-05-04 21:08:56 +00:00
Dave White
177a76b888 added 'Advanced' preferences section 2005-05-04 03:21:51 +00:00
Dave White
b07008c34d added 'Advanced' preferences section 2005-05-04 03:16:39 +00:00
András Salamon
c9fd93b08e Fix #11698, broken file chooser in editor 2005-05-03 22:24:52 +00:00
András Salamon
9f53af2c79 More Mac cleanups. 2005-05-03 20:13:46 +00:00
András Salamon
2c847464de Clean up .DS_Store mess 2005-05-03 20:01:11 +00:00
András Salamon
3921b96d02 yet another Mac .cvsignore ... 2005-05-03 19:55:25 +00:00
András Salamon
ff2b0ebba9 More Mac .cvsignore's 2005-05-03 19:51:29 +00:00
András Salamon
90124d74a9 .cvsignore files for Mac directories 2005-05-03 19:46:52 +00:00
Marcus Phillips
68a4daf6bd Initial revision 2005-05-03 12:32:40 +00:00
Marcus Phillips
86312c903e [[Map updates for HttT & TRoW]] 2005-05-03 09:32:26 +00:00
Dave White
410e63c61c fixed Windows crash with campaigns that have [textdomains]...
...that resolve to empty paths
2005-05-02 23:59:48 +00:00
Dave White
3370607374 made it so network data dialogs show progress of network transfers again 2005-05-02 23:48:57 +00:00
Richard Kettering
39f47465e2 Severed upgrade of Elvish Shaman into Sorceress. 2005-05-02 23:44:01 +00:00
Guillaume Melquiond
62eec6a55f Don't skip error throwing...
...if we just tested for a NULL pointer or an invalid iterator: it
would segfault.
2005-05-02 20:35:22 +00:00
Guillaume Melquiond
488aff5cb0 Fix a lot of off-by-one gamemap::location logging errors.
Also force the correct ones to go through the appropriate functions.
2005-05-02 19:42:04 +00:00
András Salamon
5209cc3cf6 Updated Afrikaans translation. 2005-05-02 15:19:08 +00:00