Richard Kettering
b80e58459a
Better melee animation for Royal Guard.
2005-05-08 07:58:37 +00:00
Richard Kettering
bcdc3c5e0d
Better attack animation for the royal guard.
2005-05-08 07:56:51 +00:00
Richard Kettering
95633f70e0
Height correction for human swordsman.
2005-05-08 07:21:45 +00:00
Dave White
198ca63ea4
made the game list in the multiplayer lobby not scroll to the top...
...
...every time it is changed
2005-05-08 00:45:26 +00:00
Jordà Polo
2f41a9dc87
updated changelog
2005-05-07 21:59:31 +00:00
Jordà Polo
5c2243d56e
improved multiplayer lobby background
2005-05-07 21:55:44 +00:00
Jordà Polo
c3a75bd53b
User interface polishing:
...
* MP lobby: improved background
* MP lobby: tweaked margins and paddings
* MP lobby: getting rid of font::GOOD_COLOUR
* MP lobby: fixed multiplayer_wait game_menu_'s width
* Slider is now less "bright"
* The text of disabled buttons is now grayed out
2005-05-07 21:53:43 +00:00
Guillaume Melquiond
5005af382e
Don't reload the multiplayer configuration...
...
...if the user just noticed that he prefers a single-player game.
2005-05-07 20:53:48 +00:00
Guillaume Melquiond
036aa6b202
Correctly create the locales...
...
...when there are already some links from a previous install.
2005-05-07 20:40:28 +00:00
Guillaume Melquiond
bd62feb790
Update: preprocessor and [random].
2005-05-07 20:36:59 +00:00
Guillaume Melquiond
8e2d3103c9
Fix TRoW loading bug:
...
a comment should leave a trailing newline in the preprocessed stream.
2005-05-07 19:01:16 +00:00
Joseph Simmons
e6c3627c20
Fixed many bugs in captured, and used nested [event] tags.
...
it makes more much less hacky WML than setting variables does.
2005-05-07 16:22:12 +00:00
Guillaume Melquiond
248aec981b
A first try at the new WML preprocessor.
...
A bit slower (due to the huge amount of inlined comments). It allows
for recursive macro argument preprocessing (bug #10995 ), nested
conditional directives, full error location tracking, smart textdomain
tracking. Moreover it is stream-friendly: no huge memory buffer.
2005-05-07 16:11:22 +00:00
Guillaume Melquiond
917727a131
No more WML-scoping for textdomains, let's trust the preprocessor.
2005-05-07 16:04:10 +00:00
Guillaume Melquiond
a76be7ef1e
Add support for inlined preprocessed directives.
...
Use an illegal UTF8 subchar as start marker.
2005-05-07 15:51:13 +00:00
Guillaume Melquiond
67d9f66bd1
Fix logging domains.
2005-05-07 15:40:38 +00:00
Guillaume Melquiond
71352884b5
Be a bit more verbose.
2005-05-07 14:31:06 +00:00
Nils Kneuper
f0efd61a4c
Updated Estonian translation
2005-05-07 10:47:36 +00:00
Guillaume Melquiond
eb7c9107f7
Don't create a cache if there were parsing errors.
...
Otherwise they will get lost, and may prevent any further start of the game.
2005-05-07 10:03:53 +00:00
Guillaume Melquiond
268b0c2779
Don't hide error message.
2005-05-07 10:01:40 +00:00
Jordà Polo
f98c57ed8b
updated catalan translation
2005-05-06 17:27:15 +00:00
Jordà Polo
920b4a70ed
updated changelog
2005-05-06 17:24:49 +00:00
Jordà Polo
9445934916
made it so that the different parts of the objectives dialog are more
...
distinguishable
2005-05-06 17:20:53 +00:00
Nils Kneuper
0031685381
Updated Italian translation
2005-05-06 13:24:26 +00:00
Dave White
bacf8ae29d
made it so a unit's defense is shown over a hex when the unit is selected...
...
...and a hex is moused-over; also made it so different footprints are
used dependent on unit speed
2005-05-06 01:13:27 +00:00
Dave White
683c1c4b50
made it so a unit's defense is shown over a hex when the unit is selected...
...
...and a hex is moused-over; also made it so different footprints are
used dependent on unit speed
2005-05-06 01:07:59 +00:00
Jordà Polo
2ef83e10f0
updated changelog
2005-05-05 23:04:25 +00:00
Jordà Polo
4df8bd0b5a
moved "Era" to the right column and "Regenerate" to the left
...
...(below the minimap) in the multiplayer game creation dialog
2005-05-05 22:59:13 +00:00
András Salamon
45eafeb4d9
fix #12943 , suggested by silene after we finally managed to isolate its cause
2005-05-05 22:24:40 +00:00
Jordà Polo
aa63731978
updated catalan translation
2005-05-05 16:18:27 +00:00
Jordà Polo
91e1867f6b
updated catalan translation (typos and misc fixes)
2005-05-05 16:07:51 +00:00
Yann Dirson
e0c6daf64c
Added --domain (and --initialdomain) to wmlxgettext,
...
...to select the single textdomain to extract from the files. It is
not really complete (not knowing about the WML scope of #textdomain,
and assuming textual scope), but sufficient for now. Changed default
string-extraction rules to use --domain. Added #textdomain in
"library" wml files from standard campaigns, in places where it would
be missing should those files be #included from different campaigns,
but mostly so their strings get extracted.
2005-05-04 22:56:15 +00:00
András Salamon
0d0542d26f
Small tweak to reduce code complexity, with also a 5-8% performance gain
2005-05-04 21:20:05 +00:00
Jordà Polo
6bc4c0885b
updated catalan translation
2005-05-04 21:08:56 +00:00
Dave White
177a76b888
added 'Advanced' preferences section
2005-05-04 03:21:51 +00:00
Dave White
b07008c34d
added 'Advanced' preferences section
2005-05-04 03:16:39 +00:00
András Salamon
c9fd93b08e
Fix #11698 , broken file chooser in editor
2005-05-03 22:24:52 +00:00
András Salamon
9f53af2c79
More Mac cleanups.
2005-05-03 20:13:46 +00:00
András Salamon
2c847464de
Clean up .DS_Store mess
2005-05-03 20:01:11 +00:00
András Salamon
3921b96d02
yet another Mac .cvsignore ...
2005-05-03 19:55:25 +00:00
András Salamon
ff2b0ebba9
More Mac .cvsignore's
2005-05-03 19:51:29 +00:00
András Salamon
90124d74a9
.cvsignore files for Mac directories
2005-05-03 19:46:52 +00:00
Marcus Phillips
68a4daf6bd
Initial revision
2005-05-03 12:32:40 +00:00
Marcus Phillips
86312c903e
[[Map updates for HttT & TRoW]]
2005-05-03 09:32:26 +00:00
Dave White
410e63c61c
fixed Windows crash with campaigns that have [textdomains]...
...
...that resolve to empty paths
2005-05-02 23:59:48 +00:00
Dave White
3370607374
made it so network data dialogs show progress of network transfers again
2005-05-02 23:48:57 +00:00
Richard Kettering
39f47465e2
Severed upgrade of Elvish Shaman into Sorceress.
2005-05-02 23:44:01 +00:00
Guillaume Melquiond
62eec6a55f
Don't skip error throwing...
...
...if we just tested for a NULL pointer or an invalid iterator: it
would segfault.
2005-05-02 20:35:22 +00:00
Guillaume Melquiond
488aff5cb0
Fix a lot of off-by-one gamemap::location logging errors.
...
Also force the correct ones to go through the appropriate functions.
2005-05-02 19:42:04 +00:00
András Salamon
5209cc3cf6
Updated Afrikaans translation.
2005-05-02 15:19:08 +00:00