108 Commits

Author SHA1 Message Date
Anonymissimus
a8050b5c8f Update the VS project file. 2010-10-18 19:18:09 +00:00
Anonymissimus
03ec923490 Updated the VS project file. 2010-09-05 00:44:01 +00:00
Iurii Chernyi
896d6172c2 documented updated instructions for cmake+MSVC2008 compilation 2010-08-13 23:15:43 +00:00
Jody Northup
9a62974479 wesnoth and wesnothd now output directly in wesnoth folder...
...when compiled as release under the msvc project.
2010-08-10 10:54:10 +00:00
Jody Northup
d46d50ff74 Marked liblua as a dependency for wesnoth project. 2010-08-09 02:08:55 +00:00
Timotei Dolean
742535159f add 'recall.(c|h)pp' to vs projectfiles 2010-08-07 08:35:41 +00:00
Timotei Dolean
27c645e252 Convert CRLF to LF 2010-08-06 21:44:10 +00:00
Jody Northup
b2e2f03545 C++ liblua now works in msvc native debug configurations. 2010-08-01 18:52:23 +00:00
Timotei Dolean
58690094b3 update the project files, adding 'exceptions.(c|h)pp' 2010-07-31 20:01:52 +00:00
Steven Panek
7cdadebfa3 Assigned svn:eol-style to a file. 2010-07-31 02:39:29 +00:00
Jody Northup
c2d3e92857 added c++ lualib support to native msvc build 2010-07-31 00:11:28 +00:00
Timotei Dolean
8126ea015b update the visual studio project 2010-07-29 13:32:53 +00:00
Timotei Dolean
2e625e797a update the Visual studio project file 2010-07-15 08:25:25 +00:00
Jody Northup
bc4fab5ab6 Stub implementation of persistence data management dialog.
To access, in ingame console type 'debug' and then 'manage'.
2010-07-02 22:59:05 +00:00
Jody Northup
55f1280b07 Added persist_manager class to handle saving,
...loading, caching and (not yet implemented) atomic transactions of
data.
2010-06-23 05:01:24 +00:00
Jody Northup
d438bc98c7 All files that must be compiled...
...are now included in manually maintained VC9 project.
2010-06-16 13:56:12 +00:00
Jody Northup
05965dca09 Some changes to the manually maintained vc9 project files...
...for convenience of compilation. Note: removing _DEBUG from the
preprocessor definitions of the "Debug (fast)" configuration results
in an immediate segfault on my machine.
2010-05-24 09:31:29 +00:00
Jody Northup
82b2224ca2 Merge persistence branch back into trunk as per Crab's instruction. 2010-05-02 22:55:34 +00:00
Iurii Chernyi
41291670bb move wesnoth lua ai support from scripting/lua.?pp...
...into separate files in src/ai/lua/
2010-04-30 13:42:49 +00:00
Iurii Chernyi
f758aef59c remove testing_ai_default::default_move_to_targets_phase,
...since a better one (by alink) is available
2010-04-29 21:25:10 +00:00
Iurii Chernyi
ebbe53ae9d remove default_ai, to avoid code duplication...
...(as default_ai is ported to rca ai candidate actions. remove ai2 stub.
2010-04-29 21:25:03 +00:00
Steven Panek
acd0f569d5 Ran umcpropfix. 2010-04-26 23:26:01 +00:00
McShark
5e5501954c Update according to recent file changes
files not existing anymore were removed
2010-04-05 17:41:46 +00:00
Iurii Chernyi
b260b071cf document CMake+MSVC9 compilation process 2010-03-30 21:58:30 +00:00
Tomasz Śniatowski
776f27f5ca move src/lobby_data.?pp to src/gui/dialogs/lobby/ and split...
...lobby_info to a separate c/hpp
2010-02-09 02:26:13 +01:00
McShark
91f440bbf5 svn.ignore: Use wildcards for vcproj.*.user 2010-01-30 20:55:46 +00:00
Iurii Chernyi
7a9caa4f36 added gamestate_observer class,
...used it to simplify candidate actions interface and implementation,
by making is_gamestate_changed flag managed externally, by rca stage
2010-01-29 23:17:35 +00:00
Iurii Chernyi
62b629e179 lua AI support engine, interface code and AI integration 2010-01-18 21:32:38 +00:00
Tomasz Śniatowski
349e8e1d32 VC9 projectfile update 2010-01-04 01:00:53 +01:00
Iurii Chernyi
1462573062 refactoring of ai component model to a more object-oriented approach.
[modify_ai] now works fully and uniformly, with less code
duplication. added the ability to see all ai components from
gamestate_inspector.
2009-12-24 22:38:59 +00:00
Tomasz Śniatowski
ee01a65424 VC9 projectfile update 2009-12-12 17:52:45 +01:00
Alexander van Gessel
08d132dded Remove jwsmtp from projectfiles 2009-11-24 20:12:13 +01:00
Iurii Chernyi
71a84f6823 forked candidate action:
...testing_ai_default::default_move_to_targets_phase into
testing_ai_default::testing_move_to_targets_phase - set up everything
for experiments on ai movement and targeting phase
2009-10-09 00:53:04 +00:00
Iurii Chernyi
afb3c3ce78 new candidate action:
...testing_ai_default::default_move_to_targets_phase - copy of default
ai movements and targeting phase, as a candidate action
2009-10-09 00:11:27 +00:00
Iurii Chernyi
6c306a1830 patch #1319 by mordocai: EasyCoding task fixed - some AI code cleanup 2009-09-29 19:27:02 +00:00
Iurii Chernyi
fc0b7fa9d1 Fix MSVC project file to account for latest file changes...
...by mordante, euschn, silene. Patch by ugasoft.
2009-09-12 23:11:10 +00:00
Iurii Chernyi
2bac79fad0 new 'inspect' debug command, new [inspect] debug tag,
...new gamestate inspector dialog (prototype)
2009-09-05 11:02:23 +00:00
Iurii Chernyi
d2ef421454 Added component class interface, which is needed to support [modify_ai] 2009-08-23 19:30:38 +00:00
Tomasz Śniatowski
439618fe56 move editor preferences to a separate file 2009-08-22 11:57:40 +01:00
Iurii Chernyi
498c4f8977 Formula AI Debugger (uses --new-widgets ) 2009-08-17 15:06:13 +00:00
Tomasz Śniatowski
ac1b674eef vcproj update 2009-08-15 23:34:17 +01:00
Iurii Chernyi
cf0c168e1c new source file for formula debugger 2009-08-08 22:27:50 +00:00
Iurii Chernyi
2ce5d43784 new formula_ai-related stages 2009-08-08 12:03:40 +00:00
Tomasz Śniatowski
1a934ac94b rename editor2 -> editor. Old editor is long dead, long live the new editor! 2009-08-08 12:14:58 +01:00
Iurii Chernyi
ba6a7aa2c4 used 'attacks' aspect to keep a cache of attacks...
...shared between ai_default/formula_ai/composite_ai code
2009-08-03 22:03:13 +00:00
Tomasz Śniatowski
b46169639a moved lobby-specific preferences...
...to a new lobby_preferences.hpp/cpp pair toreduce rebuild burden
when adding new preferences

renamed admin_authentication to parse_admin_athentication

renamed show_lobby_join to parse_should_show_lobby_join
2009-08-03 22:48:48 +01:00
Iurii Chernyi
09223f03cc new AI configuration syntax. Note: boost 1.35 required for compilation 2009-08-01 14:17:15 +00:00
Tomasz Śniatowski
0d8e99d925 add a player info dialog that pops up on doubleclick...
...on newlobby's player list. Similar to the old lobby dialog.
2009-07-23 19:38:25 +01:00
Tomasz Śniatowski
78ab6eebac vcproj update 2009-07-21 12:45:32 +01:00
Tomasz Śniatowski
cd0b7b5787 vcproj update 2009-07-18 16:48:31 +01:00