Mark de Wever
a85b712e2a
Add a new pane widget.
...
The code is used to experiment with a different approach of the
implementation of a listbox.
2012-04-28 18:08:44 +00:00
Silas Brill
6cf52d9e1e
Removed some trailing whitespace
2012-04-28 14:52:09 +00:00
J. Tyne
bbb6631f79
Functions to rotate an image 90- or 180- degrees.
...
(Still need an Image Path Function to make these accessible from WML.)
2012-04-28 14:17:07 +00:00
Silas Brill
70b8ecd0a6
Ensure that multiple messages displayed simultaneously will not overlap
...
It's possible (at least) for the ambush message and the sighted
message to appear simultaneously (i.e. sighted an ally before being
ambushed). The "Failed teleport!" message might also be able to occur
with the sighted message.
2012-04-28 08:31:41 +00:00
Mark de Wever
2e20ecba01
Restore the gui2 experimental addon dialog.
...
Somebody removed this feature, no idea why.
2012-04-28 07:15:19 +00:00
Ignacio R. Morelle
0a6c8813ba
gui2/tnetwork_transmission: Fixed untranslatable Cancel button label
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(bug #19659 )
2012-04-27 07:26:28 +00:00
Elvish_Hunter
48c5bc34c9
DW and UtBS: updated Stun special to use [object] duration=turn
2012-04-26 08:02:37 +00:00
Ignacio R. Morelle
3dfad07694
Various changes to the Dismiss Unit prompt
...
* Gave the dialog a title
* Hardcoded trailing blanks previous found in translatable strings
* Removed 'excited' exclamation marks from UI strings
* Removed the silly "My lord" at the start; merits no further
explanation
2012-04-26 05:28:34 +00:00
Mark de Wever
1c0e203a79
Remove some unused functions.
2012-04-25 19:29:44 +00:00
Mark de Wever
8e49489784
Allow breakpoints by raising a SIGTRAP.
...
This allows breakpoints while testing the Pandora.
2012-04-25 19:28:39 +00:00
Silas Brill
432ba3cfa8
Moved changelog entry for 2012-04-25T08:22:33Z!brilliand@gmail.com
2012-04-25 08:30:48 +00:00
Silas Brill
62c894830f
In HttT: Cliffs of Thoria...
...
...give the injured sergeant shared vision when he is discovered by
the player
Fix for bug #19517
2012-04-25 08:22:33 +00:00
Silas Brill
1094e80f73
In a replay, only call new_turn() for units on the side about to move
...
Fix for bug #19658
2012-04-25 04:20:12 +00:00
Fabian Müller
ed97c6954c
Made [base_unit] work recursively.
2012-04-25 00:03:15 +00:00
Simon Forsyth
3b4d041f19
remove reference to Moradin
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(is god of Dwarves in D&D Forgotten Realms so possibly copyright issue)
2012-04-24 04:08:38 +00:00
Silas Brill
09f66aa14f
Added changelog entries for 2012-04-24T02:55:45Z!brilliand@gmail.com and 2012-04-24T03:04:06Z!brilliand@gmail.com
2012-04-24 03:30:22 +00:00
Silas Brill
c15140b06b
Changed uses of "ai turn" to "side # turn" in Dead Water
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("[event]name=ai turn" breaks replays)
2012-04-24 03:04:06 +00:00
Silas Brill
62d852957c
Made turn refresh (healing, poison, etc.) occur on first turn of game
...
Fix for bug #19656
2012-04-24 02:55:45 +00:00
Gabriel Morin
2e84409933
Improve exception safety in the "execute all actions" whiteboard mechanism.
...
May help with bug #19622 .
2012-04-23 05:19:10 +00:00
Gabriel Morin
efcc5e4d48
Add clear() method to my utility finalizer class.
2012-04-23 05:16:55 +00:00
Gabriel Morin
75650a7ee7
Add an assert.
2012-04-23 04:52:49 +00:00
Gabriel Morin
d7e8cd1c93
Changelog entries for bugs fixed as side-effects of my recent fixes.
2012-04-23 04:16:28 +00:00
Steven Panek
fe956e1415
Updated the changelogs.
2012-04-23 00:16:16 +00:00
Steven Panek
c2e8b5caad
Rehydrate everyone quietly upon victory; fixes bug #19655 .
2012-04-23 00:07:54 +00:00
Gabriel Morin
33af8de754
Reverted 2012-04-22T13:55:26Z!koraq@xs4all.nl and commited my own fix for bug #19626
2012-04-22 23:01:46 +00:00
J. Tyne
36996747b5
Don't count clearing border hexes of fog/shroud as "really" clearing anything.
2012-04-22 19:06:20 +00:00
Mark de Wever
93605b82ad
Partly fixed segfaults on window resize
...
This partly fixes bug #19626 and applies patch #3248 .
2012-04-22 13:55:26 +00:00
Mark de Wever
d1c76499d3
Pass parameter by const ref instead of const value.
...
Issue found by cppcheck.
2012-04-22 13:52:28 +00:00
Mark de Wever
59bcbff885
Remove duplicate condition in a logical or.
...
Issue found by cppcheck.
2012-04-22 13:52:23 +00:00
Mark de Wever
8847fead0b
Pass parameter by const value instead of const ref.
...
It makes no sense for an integer value. (Also gcc's 4.8 snapshot was
confused and thought it was a 0 pointer.)
2012-04-22 13:52:14 +00:00
Mark de Wever
d739da7125
Replace come 0 pointers with NULL.
2012-04-22 13:46:46 +00:00
Nils Kneuper
f00ae09b1f
updated French translation
2012-04-22 13:34:02 +00:00
Elvish_Hunter
993861aff4
Pushed LOOT macro from LoW, TRoW and THoT in core, file utils.cfg.
...
wmlindent also reindented other two macro files
2012-04-22 09:12:48 +00:00
Elvish_Hunter
006f6d2f33
Added IS_LAST_SCENARIO to all final campaign scenarios
2012-04-22 08:46:46 +00:00
Gabriel Morin
f32b5d0e08
Remove an admittedly weird use of std::set::swap()...
...
...which was causing gcc to freak out.
2012-04-22 05:04:13 +00:00
Gabriel Morin
83ea918f1f
Fix units planning attack-moves not being ghosted at all.
...
Also store the list of units that are ghosted in
wb::manager::pre_draw() to be able to unghost them afterwards even if
they lose their planned action before wb::manager::post_draw() gets
called.
Improves the fix for bug #19619 , and fixes bug #19621 .
2012-04-22 04:28:48 +00:00
Simon Forsyth
aa8fec2ded
First pass at refactoring UtBS scenario 6b
2012-04-22 02:56:28 +00:00
J. Tyne
28417b4dd4
Update some comments since we no longer refog.
2012-04-22 00:24:53 +00:00
J. Tyne
7002e6f32b
Modifications to clear_shroud_unit() (a file-private function).
...
Adding a unit parameter eliminates the need for a couple of temp units
and movement resetters.
Also optimizing some code.
2012-04-21 23:44:15 +00:00
Simon Forsyth
919d4919a9
Initial pass on refactoring Scenario 6a
2012-04-21 21:14:56 +00:00
Simon Forsyth
4c5a59496c
Remove rule with no effect
2012-04-21 15:01:39 +00:00
Simon Forsyth
6f27d97a45
Improve appearance of cave path transitions
2012-04-21 12:19:16 +00:00
Alexander van Gessel
5df94b53d7
Add testcase for bug #19165
2012-04-20 23:34:34 +01:00
Nils Kneuper
0d6020bd07
updated Galician and Portuguese (Brazil) translation
2012-04-20 19:04:31 +00:00
Dmitry Kovalenko
e810953bea
Removed an unneeded function introduced in 2012-04-16T20:49:02Z!nephro.wes@gmail.com
2012-04-17 19:30:15 +00:00
Dmitry Kovalenko
f54f2b0e75
LuaAI:
...
(1) added wesnoth.is_debug_mode();
(2) disabled the LuaAI debug library usage for non-debug launch modes
2012-04-16 20:49:02 +00:00
Alexander van Gessel
04f9899eb6
Say *which* add-on is blocked by untracked files
2012-04-16 14:04:21 +01:00
Alexander van Gessel
dceff02c33
Make libgithub's readonly cleanup a bit more potent
2012-04-16 13:57:23 +01:00
Dmitry Kovalenko
ca9f107ee1
LuaAI: added a new file
2012-04-15 20:27:27 +00:00
Dmitry Kovalenko
8f99e3f995
LuaAI: created some debug methods
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ai.debug will be registered by stdlib on demand
2012-04-15 16:33:36 +00:00