Steven Panek
a8643af13d
Factual corrections to the 1.8 announcement.
2010-02-14 22:12:27 +00:00
Iurii Chernyi
322e1bd956
modified note about gamestate_inspector
2010-02-14 21:32:14 +00:00
Gunter Labes
13c9bae7d1
another tweak by tsi
2010-02-14 21:09:49 +00:00
Gunter Labes
954c6fa299
rewrite of the WSAS paragraph by tsi
2010-02-14 21:05:04 +00:00
Nils Kneuper
b607ab6073
reorder images
2010-02-14 20:58:12 +00:00
Mark de Wever
49ff61962a
Various changes to the tree view node.
...
The main reason for the change is to better handle resize requests,
which the previous commits allowed. The code still needs some more love
and polishing later on.
2010-02-14 19:36:36 +00:00
Mark de Wever
9d792f79a3
Add a layout function to a tree view.
...
This allows the content to request redraws and notify the parent
container that it should (re)layout the contents.
2010-02-14 19:36:32 +00:00
Mark de Wever
76f25a7f68
Add a new way for a client to request a resize.
...
This version will put the responsibility for the resizing at the widget
requesting it. This feels more natural especially since the widget can
delay the placement until really needed, which in case of several
resizes is more efficient.
2010-02-14 19:36:28 +00:00
Mark de Wever
41d10a821f
Add a new set_size version.
...
This version only sets the size, which will be used in the new tree view
to place its members.
2010-02-14 19:36:25 +00:00
Mark de Wever
fa9e87424d
Reduced header dependencies.
2010-02-14 19:36:16 +00:00
Iurii Chernyi
707333a374
do not turn debug in MP games if wesnoth is started with -d.
...
Later, we also need to add a warning chat message if someone is using
debug in MP game. This amends patch #1392
2010-02-14 16:56:48 +00:00
Nils Kneuper
932c862be1
updated Italian translation
2010-02-14 15:46:21 +00:00
Fabian Müller
f245d847bb
LoW Multiplayer:
...
Starting scenario of the campaign is now available by default.
All further scenarios are guarded by the --debug argument.
2010-02-14 15:00:37 +00:00
Guillaume Melquiond
b758a8d714
Fixed animation issues spotted by Anonymissimus.
2010-02-14 14:39:46 +00:00
Gunter Labes
b611953daa
language and content corrections
2010-02-14 13:59:15 +00:00
Nils Kneuper
612f8a00ac
replace images with images from 1.7.13+svn...
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(TODO: change locations in template.html to make things look better)
2010-02-14 13:40:23 +00:00
Nils Kneuper
7595f256a0
updated German announcement translation
2010-02-14 12:25:57 +00:00
Nils Kneuper
2742b649b8
regenerate po files after latest update
2010-02-14 12:19:52 +00:00
Nils Kneuper
001fd66f01
make the date look like in previous announcements
2010-02-14 12:04:46 +00:00
Nils Kneuper
131dd4a00d
update 1.8 announcement po files
...
regenerate html files (currently no translations complete enough)
2010-02-14 12:02:22 +00:00
Nils Kneuper
bb099dbdff
several smaller fixes
...
replaced download links with the correct "new" format used by sf.net
add a little about "other platforms" to the downloads section
2010-02-14 11:47:14 +00:00
Sergey Popov
643c7cda96
Fixed a compiler warning.
2010-02-14 10:39:08 +00:00
Nils Kneuper
cf357c836c
updated Czech translation
2010-02-14 10:02:57 +00:00
Guillaume Melquiond
637dd8d4a6
Fixed animation issues spotted by Anonymissimus.
2010-02-14 09:03:58 +00:00
Guillaume Melquiond
d1d4816db5
Fixed animation issues spotted by Anonymissimus.
2010-02-14 08:56:30 +00:00
Guillaume Melquiond
cb78333f1a
Fixed animation issues spotted by Anonymissimus.
2010-02-14 08:47:07 +00:00
Guillaume Melquiond
e260f43844
Fixed animation issues spotted by Anonymissimus.
2010-02-14 08:33:55 +00:00
Guillaume Melquiond
bb455bd55a
Fixed animation issues spotted by Anonymissimus.
2010-02-14 08:31:42 +00:00
Jörg Hinrichs
1534298d7a
With multiple leaders for one side make sure that the first leader name...
...
...(the one with the lowest underlying_id) is mentioned in the turn
dialog and not the last.
2010-02-14 00:45:51 +00:00
Guillaume Melquiond
da6770c14f
Fixed garbage characters in game summary.
2010-02-13 17:54:41 +00:00
Lari Nieminen
fcbcbebcd9
Rewrote the auto-recalling in the final scenario...
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...and removed the old ROLEMACRO, HEROMACRO and RECALLMACRO.
2010-02-13 16:26:29 +00:00
Guillaume Melquiond
50356ad774
Reenabled notification systems.
2010-02-13 16:04:54 +00:00
Eric S. Raymond
1992481c8a
More polishing.
2010-02-13 15:48:24 +00:00
Eric S. Raymond
28bd78de23
More polishing.
2010-02-13 15:40:10 +00:00
Eric S. Raymond
fbc534e89c
Typo fix.
2010-02-13 15:37:45 +00:00
Eric S. Raymond
02a56aa91d
Prose cleanup.
2010-02-13 14:05:01 +00:00
Tomasz Śniatowski
83f57f16d2
get rid of a lot of random number mismatch warnings...
...
...by marking which random numbers are not yet synced with the server.
Fatal random mismatches (that might indicate cheating) are now logged
as errors, this will probably be changed to an OoS.
2010-02-13 14:40:11 +01:00
Guillaume Melquiond
676a6d82ba
Removed redundant class ntime::source.
2010-02-13 12:18:45 +00:00
Guillaume Melquiond
f9ca400cdd
Removed unused class game_filter_string_part.
2010-02-13 11:20:43 +00:00
Guillaume Melquiond
f93d3516e1
Removed unused class game_filter_or_stack.
2010-02-13 11:20:39 +00:00
Guillaume Melquiond
6860c9a798
Removed handcoded standard functions.
2010-02-13 10:44:18 +00:00
Guillaume Melquiond
9d173ca4ec
Removed useless class pixel_data.
2010-02-13 10:43:57 +00:00
Guillaume Melquiond
23af8767a7
Removed useless base class.
2010-02-13 10:18:45 +00:00
Guillaume Melquiond
89af2f39e8
Removed never used files.
2010-02-13 09:59:29 +00:00
Guillaume Melquiond
fa7385afe4
Reverted commit 2009-08-15T08:00:24Z!guillaume.melquiond@gmail.com,
...
as the WML equivalent is in fact way too weak for most purposes.
2010-02-13 09:42:15 +00:00
Guillaume Melquiond
23f9753ea7
Allowed [store_locations] tag to report tiles outside the map.
...
(Fix for bug #15349.)
2010-02-13 09:42:10 +00:00
Iurii Chernyi
9649ed63f8
fix problem in ai_controller - focus on defeating enemy side...
...
...was not working as expected. [goal]name=protect expects a SLF, not
a SUF
2010-02-12 23:00:18 +00:00
Tomasz Śniatowski
4b6a2310a0
there's a problem with the previous commit...
...
...that results in an assert in tminimap firing, not drawing anything
instead makes things work, even if it's not exactly a proper solution
2010-02-12 21:27:12 +01:00
Tomasz Śniatowski
0a684892eb
Lobby gamelist "joined diffs".
...
The lobby now polls the network much more often (new game_config
variable, 100ms at the moment), but updates the gamelist differences
at most every game_config::lobby_refresh msecs (which was bumped to
4000).
2010-02-12 21:26:25 +01:00
Jérémy Rosen
90ae082a06
fix bug #15344 , missing nothing to ice transition
2010-02-12 15:43:08 +00:00