99 Commits

Author SHA1 Message Date
Yann Dirson
8063f64918 merged syncpoint_gettext1_7 from trunk 2004-08-04 22:20:25 +00:00
No Author
e7a58ad50d This commit was manufactured by cvs2svn to create branch 'branch_gettext1'. 2004-08-04 22:20:25 +00:00
Yann Dirson
44ea529b53 merged syncpoint_gettext1_6 from trunk 2004-07-21 10:42:59 +00:00
No Author
fae563fafc This commit was manufactured by cvs2svn to create branch 'branch_gettext1'. 2004-07-21 10:42:59 +00:00
Yann Dirson
2965548fb1 merged syncpoint_gettext1_4 from trunk 2004-07-18 20:04:28 +00:00
Cédric Duval
b03438e748 Little fix for castle with villages 2004-06-20 22:09:16 +00:00
Cédric Duval
be5ae6a4ba 2 files escaped removal. 2004-06-20 20:56:37 +00:00
Cédric Duval
c3bde48816 Separated villages from background. Adapted rules accoringly. 2004-06-20 20:33:53 +00:00
Cédric Duval
da6675e020 New forests (freim). 2004-06-20 12:11:18 +00:00
Cédric Duval
d766a07ab8 Added tent. Modified HttT maps to use encampments. 2004-06-15 22:32:39 +00:00
Philippe Plantier
90c55b97e3 Added encampment graphics
Added the tools I use to build castles, and my XCF source files, in
the "tools" subdirectory

Updated castle graphics
2004-06-07 19:21:04 +00:00
Philippe Plantier
55710fa144 Updated terrain-graphics.cfg file.
Now it uses modules in a sub-directory, to reduce the bloat in the main file.

Updated castle graphics, improved them not tiling well since they
became 72x72. There is still work to be done.  Added forest-to-castle
transitions.
2004-06-03 19:59:57 +00:00
Cédric Duval
1f71d057d2 Reworked the fog/shroud images. 2004-05-25 23:49:53 +00:00
Dave White
bc61faf13e Added per-unit haloing, including haloes for Mage of Light 2004-05-25 18:27:37 +00:00
Dave White
74179b6e2d sped up mage of light haloing effect 2004-05-25 14:58:47 +00:00
Cédric Duval
d36966b5b3 New shroud images. 2004-05-22 16:04:21 +00:00
Cédric Duval
d7b257a0a9 New fog of war images. 2004-05-22 13:56:57 +00:00
Philippe Plantier
83a0872446 Fixed a bug where tall units were drawn under castles, thus being "beheaded" 2004-05-18 18:36:20 +00:00
Philippe Plantier
f8226791d9 Adding files I forgot to commit:
alpha mask for cutting tiles (alphamask.png), and updating "built.cfg"
file to reflect the change from [terrain] element to [tile] element
2004-05-15 16:16:04 +00:00
Philippe Plantier
b970284436 Removing old castle graphics, adding new ones. 2004-05-14 22:38:19 +00:00
Cédric Duval
7975077f57 Added a few more diversity beetween the big hills. 2004-05-12 21:08:31 +00:00
Cédric Duval
8f950f90b2 New hills... and their variations. 2004-05-11 23:55:25 +00:00
Cédric Duval
0c0d07eb3b New hills, courtesy of Christophe33. 2004-05-11 23:39:55 +00:00
Cédric Duval
70d282bff6 Replaced villages with the improved one (fixing bluriness) by Sangel.
Exceptions are human-village and flag-neutral.
2004-05-09 13:29:19 +00:00
Philippe Plantier
7439b057b8 Adding back castle images that were previously removed by error. 2004-05-06 19:23:29 +00:00
Philippe Plantier
322de4f71f Removing obsolete castle images. 2004-05-06 19:06:18 +00:00
Dave White
074e157400 removed unused images 2004-05-01 23:15:51 +00:00
Dave White
977b77e693 fixed shroud/fog/grid images 2004-04-30 14:10:18 +00:00
Dave White
5b07143836 changed image sizes to 72x72 2004-04-29 19:01:00 +00:00
Philippe Plantier
841984a8a8 Changed "dark gray" player colour to orange.
(see bug #7419 : dark gray is nearly invisible on some displays)
2004-04-24 14:39:01 +00:00
Dave White
d578d135be added in castle patch from Ayin 2004-04-19 15:42:58 +00:00
Francisco Muñoz
0735a1666d USed pngcrush in all image files to save a 10-30% filesize! 2004-04-16 16:38:13 +00:00
Dave White
804d114fad made new time of day image masks ...
...which get laid over hexes when it's that time of day
2004-04-15 14:58:57 +00:00
Dave White
9163a72271 added nice looking new castles from Ayin 2004-04-12 14:18:01 +00:00
Dave White
bae103edb6 reverted to old road images 2004-04-05 11:58:21 +00:00
Dave White
8c0662fd39 added borders to cave tiles and script to generate borders 2004-04-02 00:18:11 +00:00
Dave White
00e44b11ea gave server 'max_packet_size' option to make it more efficient at dealing with multiple clients 2004-03-26 19:14:48 +00:00
Dave White
d437999a63 added in ice terrain and tweaked map generator 2004-03-26 05:41:14 +00:00
Francisco Muñoz
8962d3bde2 Ugly coast mermen village added. 2004-03-25 00:23:47 +00:00
Francisco Muñoz
bd8ffdd9ae Added swamp village image. 2004-03-25 00:12:28 +00:00
Francisco Muñoz
8ba4e79ab9 Dirt & Swamp terrain transitions 2004-03-24 23:42:11 +00:00
Dave White
7ede232ef5 added new fog of war images 2004-03-24 16:01:13 +00:00
Francisco Muñoz
0f48ad930e New minor terrain item: Trash heap. 2004-03-24 02:52:45 +00:00
Francisco Muñoz
49f90cd2cb Minor image fixes. 2004-03-22 20:48:21 +00:00
Francisco Muñoz
174a09db63 Fixed transparency issues in dwarven doors graphic. 2004-03-01 17:45:07 +00:00
uid68803
1a7b6c4b60 attempt to fix 'red line' when a unit is killed
made it that a unit's ellipse fades when it is killed
2004-02-20 19:42:38 +00:00
uid68803
964c3bc5fd fixed alpha channel for bridges 2004-02-20 17:04:11 +00:00
uid68803
7d1b73a1e4 made it so that tundra villages have proper alpha masking 2004-02-20 16:57:31 +00:00
uid68803
b35262bc92 minor fixes to some terrain images 2004-02-19 23:19:20 +00:00
uid68803
fb78d506c0 added images to support alpha channels 2004-02-17 20:50:44 +00:00