Celtic Minstrel
a8aa38277e
Revert accidentally-committed code in c5ce248f54695316d4603c18b7e5e485b2564d24.
2016-09-29 14:40:46 -04:00
Celtic Minstrel
357047db78
Update XCode readme
2016-09-29 11:35:35 -04:00
Celtic Minstrel
57ff44316e
Update changelog
2016-09-29 11:25:12 -04:00
Celtic Minstrel
1fabd6f23e
Update INSTALL
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I figure it's silly to state different minimum requirements for various
Boost libs when different versions are not guaranteed to be compatible.
Also add some minor notes related to Mac and Windows.
2016-09-29 11:24:01 -04:00
Celtic Minstrel
c5ce248f54
Update credits listing
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This adds a large number of people gleaned from the logs with:
git log --merges --since=Jan.1.2015
If any of the people added in this commit wish to change how they
are referenced, they are of course free to contact us.
2016-09-29 11:21:05 -04:00
Celtic Minstrel
d944f41b0e
Enable #wesnoth.unit_types and #wesnoth.unit_types[type].variations
2016-09-29 11:02:48 -04:00
Celtic Minstrel
b563d8d8cd
Put fixed passability check on separate line
2016-09-29 10:23:56 -04:00
ln-zookeeper
b2d054253f
Fixed broken start event
2016-09-29 11:22:34 +03:00
ln-zookeeper
9dbb917b7b
Fixed bug #25131 : [move_unit] check_passability=no doesn't work
2016-09-29 10:28:28 +03:00
Celtic Minstrel
bbdb7fab38
Merge pull request #805 from lv-zheng/fix_time_t
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include ctime header for time_t
2016-09-29 00:59:33 -04:00
Zheng Lv
5ed58a9aea
include ctime header for time_t
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Missing #include causes compilation error with clang++.
2016-09-29 12:51:05 +08:00
Charles Dang
090f695c03
Made connect_engine::receive_from_server public
2016-09-29 14:09:00 +11:00
Charles Dang
75636ee17c
MP Staging: some progress with getting the network processing working, as well as using the dialog for non-hosts
2016-09-29 13:37:22 +11:00
Celtic Minstrel
4488e35706
Fixup some overlooked semantic changes from fe08701b7ca3639b17dca20023d2bb34433042c6
2016-09-28 19:48:11 -04:00
Ignacio R. Morelle
aae20e7c0c
addon/mg: Use flip() instead of a 32-bits ulong to appease the pedants
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We're never going to have more than 32 add-on categories before this
code is obsoleted by the GUI2 transition, but whatever.
2016-09-28 18:45:34 -03:00
Ignacio R. Morelle
c26b13372b
addon/mg: Fix regression causing all categories to be filtered out by default
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Turns out unsigned long(true) is not a comprehensive enough value for
setting a boost::dynamic_bitset to have all bits initially on.
Regression introduced by commit
fe08701b7ca3639b17dca20023d2bb34433042c6.
Fixes the more visible half of bug #25073 .
2016-09-28 06:38:18 -03:00
Jyrki Vesterinen
9811ad334b
Fix: the plugin version of wesnoth.delay() didn't wait with --nogui
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CVideo::delay() is a no-op when --nogui is used.
2016-09-28 06:57:13 +03:00
Charles Dang
1848c8c919
MP Method Selection: specify max username input length
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This was already checked when the password was parsed by the server, so it makes sense for the UI
to reflect that restriction.
2016-09-28 12:58:02 +11:00
Charles Dang
5f043a79f1
More detailed explanation of the workaround added in 6c2e2e9bf7e
2016-09-28 12:29:59 +11:00
Celtic Minstrel
6c2e2e9bf7
Fix crash when selecting the selected item from a dropdown menu
2016-09-27 19:17:50 -04:00
Jyrki Vesterinen
296902d426
Add a "simulate lobby activity" plugin
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This is the first step towards creating artificial load and testing if the
GUI2 lobby still performs well under load.
I also implemented ability to leave the game in the GUI2 MP staging dialog.
Previously the server continued to believe that the player remains in the
game when he/she closed the MP staging dialog.
2016-09-27 22:52:07 +03:00
Lari Nieminen
b3dc6ac265
Merge pull request #803 from sevu/master
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refactored Troll Shaman animation
2016-09-27 11:46:30 +03:00
Severin Glöckner
dc2b95c364
refactored Troll Shaman animation
2016-09-27 01:11:01 +02:00
Charles Dang
bee748329b
Attempt to fix recent unit drawing problems introduced in 55ba8c95bcc
2016-09-27 06:26:13 +11:00
Charles Dang
005432a43f
Faction Select: fixed a crash when selecting new faction
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This occurred when selecting a new faction if the old selection's leader choice had an index value
larger than the size of the new selection's leader list.
2016-09-27 03:32:57 +11:00
mattsc
f6da072685
Update changelog with AI bug fixes
2016-09-26 08:34:26 -07:00
mattsc
efe3c54fdc
SotBE S6: use new syntax of wesnoth.put_unit() in custom AI code
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To stop deprecation warning.
2016-09-26 07:32:46 -07:00
mattsc
d2dc72a8ee
SotBE S6: fix custom Lua CA to conform to new syntax
2016-09-26 07:32:46 -07:00
mattsc
3382f491d3
EI S8: fix custom Lua CA to conform to new syntax
2016-09-26 07:32:46 -07:00
doofus-01
83bc21c5d8
update images/animations for Dark Queen, Princess, and Sea Orc
2016-09-26 21:59:02 +11:00
Charles Dang
4661375783
Merge pull request #802 from doofus-01/wooden_floor_fixes
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clean up wooden floor terrain transitions
2016-09-26 21:47:36 +11:00
Espreon
fe2534edf4
Fixed remaining time formatting strings in wesnoth/en@shaw.po
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This one should actually fix bug #25074 , as far as users
of en@shaw go.
2016-09-25 14:45:43 -04:00
Espreon
e607e791c7
Removed extraneous quotation marks from wesnoth/en@shaw.po
2016-09-25 14:28:05 -04:00
Jyrki Vesterinen
a29c669866
Merge pull request #787 from wesnoth/enable-gui2-lobby-in-gui2-lobby-test
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Enable GUI2 lobby in GUI2 MP test
2016-09-25 20:18:47 +03:00
Jyrki Vesterinen
1c97c8890c
Mark mp_test_executor-gui2.sh as executable
2016-09-25 20:17:48 +03:00
Jyrki Vesterinen
e1895e8eaa
Enable the GUI2 lobby in the GUI2 lobby test
2016-09-25 20:17:47 +03:00
Jyrki Vesterinen
419a30b45e
Cherry-pick useful parts of pull request #801
2016-09-25 20:15:17 +03:00
Charles Dang
9ccc4300b9
Update CB projfile
2016-09-26 04:02:52 +11:00
Espreon
7e9941441a
Fixed time formatting characters for en@shaw
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(partial) fix for bug #25074
2016-09-25 12:56:54 -04:00
Jyrki Vesterinen
4e49f2647d
Merge pull request #786 from wesnoth/expose-preferences-to-lua
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Expose preferences to plugins
2016-09-25 19:50:23 +03:00
ln-zookeeper
9d1346ed57
Removed unintended non-transparent white pixels
2016-09-25 18:04:09 +03:00
Charles Dang
2ef46193c9
Text: cleanup and a small 'fix' to the rendering code
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The proper way to get stride is with cairo_format_stride_for_width. I made the code use that instead
of just multiplying width by 4.
2016-09-26 01:34:14 +11:00
mattsc
f7fd9ee77e
TRoW S15: fix custom Lua CAs to conform to new syntax
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It was forgotten to update these CAs in the AI code refactoring for
1.13.5.
This fixes bug #25123 .
2016-09-25 07:21:11 -07:00
Charles Dang
07e993ce3e
Convert more cases of blit_surface to sdl_blit
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Includes a change I forgot to include in 67348181f5d2
2016-09-25 15:50:42 +11:00
Charles Dang
67348181f5
Use sdl_blit instead of custom blitting function (blit_surface) in editor
2016-09-25 15:28:50 +11:00
Charles Dang
00b2715460
Fixup 6797e82414fe
2016-09-25 14:56:42 +11:00
Charles Dang
6bfe9d0109
Use sdl_blit instead of custom blitting function (blit_surface) for IPF functions
2016-09-25 14:55:44 +11:00
Charles Dang
31b08a25f2
Properly save blank-hex.png as full alpha instead of hex-masked
2016-09-25 14:31:50 +11:00
mattsc
3d0c29b7fc
Experimental AI: do not let AI try to recruit on fogged/shrouded hexes
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The engine will refuse to recruit on shrouded hexes, which will result
in part or all of the rest of the AI actions to be disabled. Fogged
hexes may cause problems also if there is an enemy unit on them.
This fixes at least part of bug #25112 .
2016-09-24 19:17:39 -07:00
Charles Dang
6797e82414
Fixup 55ba8c95bcc48 (~O was broken)
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Seems the Opacity IPF needs the per-pixel alpha manipulation method. Restoring locally for convenience.
2016-09-25 13:16:04 +11:00