Alexander van Gessel
532ff83ef2
Un-hardwire the [language] block in data/hardwired/english.cfg.
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Move the file out of that dir
2010-12-27 11:27:15 +01:00
Nils Kneuper
bc1d7ec1a5
create textdomain wesnoth-help (part3)
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load the textdomain ingame
change the textdomain for some relevant files
2010-12-22 11:36:22 +00:00
Steven Panek
ffe86ab2f0
Corrected a grammatical error.
2010-11-22 17:47:58 +00:00
Fabian Müller
22de76b664
Reverted the exclusion of scenarios if multiplayer is loaded.
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This had lead to the campaign list being empty when a player loads
multiplayer and enters the campaign menu again.
2010-09-02 10:00:25 +00:00
Fabian Müller
45525de0b4
Excluded the mainline campaigns from the multiplayer wml tree loading.
2010-08-31 23:08:12 +00:00
Ali El Gariani
0c59428b30
Disable terrain-graphics when NO_TERRAIN_GFX is defined.
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Activated by TITLE_SCREEN (auto defined when starting title screen)
and now also by NO_GUI.
2010-07-29 20:21:37 +00:00
Ali El Gariani
2727c9d08a
Rename MAIN_MENU as TITLE_SCREEN (as in source and also less ambiguous).
2010-07-25 01:34:33 +00:00
Ali El Gariani
3891da6a92
Show the main menu several times faster...
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...by skipping terrain rules (useless there)
This also speed up the use of '--load'. Add a new define MAIN_MENU for
this.
2010-07-25 01:24:59 +00:00
Iurii Chernyi
f9b0fdb1f5
Lua AI: redesign, simplified usage, added lua_ai test scenario
2010-02-21 12:24:31 +00:00
Fabian Müller
cadf6854a6
Removed the reference to a deleted test scenario file.
2009-09-05 13:55:02 +00:00
Iurii Chernyi
717eca7428
new test scenario: move_to_targets, for AI improvement
2009-09-02 21:20:55 +00:00
Iurii Chernyi
09223f03cc
new AI configuration syntax. Note: boost 1.35 required for compilation
2009-08-01 14:17:15 +00:00
Alexander van Gessel
f1f74fd609
Multiple-leaders fix:
...
...if the first leader you see isn't on a castle, check for others.
2009-07-20 03:21:44 +01:00
Alexander van Gessel
4ca5e565cf
Move advanced_preferences to their own file.
2009-07-15 04:26:35 +01:00
Alexander van Gessel
008449f951
Apply patch #1192 , fixing bug #13626 .
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(no option for save deletion confirmation)
2009-07-15 04:26:17 +01:00
Iurii Chernyi
5652b111c0
optional new-style AI configs...
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...and generation of AI lists in multiplayer from files
2009-06-28 13:01:41 +00:00
Fabian Müller
235fb7af16
Added a test scenario for the lua interpreter.
2009-04-22 20:33:36 +00:00
Gunter Labes
7521ea90e3
only load the test scenarios when we're in test mode
2009-04-19 21:07:47 +00:00
Iurii Chernyi
52d15a17aa
AI Arena - interactive AI testing framework
2009-03-31 13:49:34 +00:00
Jérémy Rosen
a81013ff9d
added a very basic poison handling.
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This is a proof of concept to be improved on. Patch by Velory
2009-03-27 15:49:22 +00:00
Nils Kneuper
3e42662bc0
really remove the python ai stuff (the advanded prefs option this time)
2009-02-23 22:35:02 +00:00
Tomasz Śniatowski
b9198d41ec
Make the scroll behavior change from 2008-11-21T21:05:43Z!kailoran@gmail.com...
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...(that fulfilled fr #12604 ) optional, changeable in advanced
preferences. Defaults to old behavior, fixing bug #13046 .
New string added for the advanced preference.
2009-02-22 13:43:44 +01:00
Nils Kneuper
b3d391398a
fix translations for ANL, now they even work ;)
2009-01-14 20:41:24 +00:00
Patrick Parker
c81ae6895b
new advanced preference to choose whether middle-click scrolls...
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...or warps (default=scrolls)
2009-01-05 04:47:48 +00:00
Tomasz Śniatowski
6652333b53
do not include the userdata campaigns folder in editor,
...
...seems to be included elsewhere already and causes duplicates. Bug
spotted by shadowmaster.
2008-11-24 20:47:02 +01:00
Tomasz Śniatowski
6022234caa
Remove the old editor.
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This includes removing sources, cfg files, editor targets in build
systems (scons was done already), and removing old-editor only parts
from several other files under data/ and src/. There probably are some
remains of the old editor left.
2008-10-04 12:24:35 +01:00
Pauli Nieminen
5d756ba985
Hacked play_scenario test code to work for formula ai testing
2008-09-05 09:59:17 +00:00
Tomasz Śniatowski
9c2ef7e9c5
editor2: initial step for making the editor able to use various map generators
2008-09-03 14:40:27 +01:00
Eric S. Raymond
318486ce4b
Reindent most of the data tree in preparation for making wmlindent smarter.
2008-08-28 17:57:00 +00:00
Tomasz Śniatowski
ff98c91cc7
more data/_main.cfg cleanup, set proper defines in cpp...
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...instead of juggling them with ifdef define
2008-08-17 12:47:21 +01:00
Tomasz Śniatowski
c3e7247dd3
data/_main.cfg cleanup
2008-08-17 12:33:05 +01:00
Tomasz Śniatowski
9ec71d467a
editor2: set the EDITOR wml symbol so UMC can continue to use it.
...
Work around how the old editor used the EDITOR symbol
2008-08-12 19:28:39 +01:00
Ignacio R. Morelle
1373fa1a0f
Removed stray attributes victory_music and defeat_music
2008-08-12 17:46:45 +00:00
Tomasz Śniatowski
a9362872b3
editor2: random map generate dialog stub, refresh image cache option
2008-08-04 13:36:59 +01:00
Ignacio R. Morelle
7e827b89f6
Engine automatically plays special music on defeat or victory;
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default lists from which an option is randomly chosen at runtime are
provided as the default_victory_music and default_defeat_music
attributes in [game_config] node; this may be overriden per-scenario
using the victory_music and/or defeat_music attributes on its code -
it can also be overriden in a [endlevel] block by providing a music=
attribute with the desired list (feature request/bug #11203 ).
2008-07-27 17:59:46 +00:00
Mark de Wever
d59458c92d
Set wensothd name for the APPLE platform.
2008-07-10 16:08:05 +00:00
Bartek Waresiak
fef17d467c
New test scenario for formula recruitment testing,
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...run with --test formula_recruitment
2008-07-04 21:31:08 +00:00
Pauli Nieminen
830ce474ea
Added support for custom server binary naming to game_config
2008-06-27 14:46:41 +00:00
David White
28fefc0286
added new title screen images
2008-06-22 05:50:40 +00:00
Greg Copeland
6b4e207e37
The safe execution of python AIs can now be enabled/disabled...
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...from the advanced preferences menu. By default, all python AIs are
executed under safe.py's full control.
2008-06-19 21:41:26 +00:00
Ignacio R. Morelle
c6233bb1e5
Allow titlescreen startup effect to be disabled in adv. preferences
2008-06-17 20:15:05 +00:00
Tomasz Śniatowski
d0d3550bc2
config loading for editor2
2008-06-12 08:08:07 +01:00
Moritz Göbelbecker
9631f90b96
Move terrain-graphics/_final.cfg to terrain-graphics.cfg...
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...and include it after the campaigns.
This makes campaign specific terrains work without ugly workarounds.
2008-05-18 21:40:55 +00:00
Gunter Labes
02b5b6d2b7
update Sirp's email address
2008-05-16 11:56:29 +00:00
Nils Kneuper
4202d561ff
update list of servers...
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...(server3.wesnoth.org is now an alias of games.tuxfamily.org)
2008-05-15 23:00:48 +00:00
Richard Kettering
730c01137e
Replaced my old hack with kestenvarn's newest HttT map,
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...faded slightly for readability on the main screen.
2008-04-28 03:37:45 +00:00
Gunter Labes
1b8d44e84d
revert 2008-04-23T19:07:49Z!esr@thyrsus.com
2008-04-23 20:34:59 +00:00
Gunter Labes
8c61572b07
revert 2008-04-23T19:31:40Z!esr@thyrsus.com, something went wrong there...
2008-04-23 20:27:27 +00:00
Eric S. Raymond
9db68b9b88
Back out my previous commit; I misunderstood the spec for the name change.
2008-04-23 19:31:40 +00:00
Eric S. Raymond
6921485048
campaigns -> add-ons.
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This has been tested with the game, but the campaign-server client may
need work.
2008-04-23 19:07:49 +00:00