Charles Dang
a9116a7ed5
Don't scale toggle button icons if they're smaller than the button size
2016-08-17 00:00:01 +11:00
Charles Dang
0fd26b9dc7
Few small improvements
2016-08-16 23:59:58 +11:00
ln-zookeeper
a3f1d199a5
L S8: keep view centered on Halstead a bit longer during the intro
2016-08-15 19:16:55 +03:00
ln-zookeeper
dbcc99a421
EI S7b: removed unnecessary and annoying [delay]s
2016-08-15 19:14:52 +03:00
ln-zookeeper
9eb4c289a4
EI S7a: changed Ancient Lich back to the plain Lich it should be
2016-08-15 19:07:16 +03:00
ln-zookeeper
471e92cd18
Added a reminder note about how vision range is determined
2016-08-15 18:48:37 +03:00
Charles Dang
e31615b687
MP Create: bunch of WIP stuff
2016-08-16 01:11:17 +11:00
ln-zookeeper
d2f528eec9
Prevent extraneous "="'s from appearing in some AI controller menus
2016-08-15 12:04:50 +03:00
Charles Dang
156ac4cf93
Revert "timage: allowed use of width/height keys for specific image size"
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This reverts commit 05340bb81f661806fb6cc853be292738fabda1fe.
2016-08-15 14:30:49 +11:00
Celtic Minstrel
413a4caa7f
Merge pull request #747 from GregoryLundberg/GL_message_option_variable
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Add result variable to [message] tag
2016-08-14 13:16:09 -04:00
Charles Dang
338fd6e00c
Mp Create: further progress
2016-08-15 02:31:58 +11:00
Charles Dang
2c6b4b9ee9
Gray out borders of a disabled combobox
2016-08-15 02:31:15 +11:00
Charles Dang
05340bb81f
timage: allowed use of width/height keys for specific image size
2016-08-15 00:02:48 +11:00
Espreon
e5888160d0
No more 'dwarfs'!
2016-08-14 02:20:57 -04:00
Gregory A Lundberg
f0ad540001
Add result variable to [message] tag
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If [message] includes one or more [option] choices, store the choice index in the result variable.
2016-08-14 00:19:11 -05:00
Espreon
8b87a29b18
Ran pofix on LoW
2016-08-14 00:43:35 -04:00
Charles Dang
176f962518
Minor cleanup
2016-08-14 12:32:32 +11:00
gfgtdf
3cc2d0962a
more fixes to unit_preview_pane and treeviews.
2016-08-13 19:51:20 +02:00
gfgtdf
59284452c6
show ability and wepon specials tooltips in unit recruti dialog.
2016-08-13 17:50:01 +02:00
Charles Dang
9d3f3442b4
Obvious fixed to the Unit Preview Pane. More reworking needed
2016-08-13 17:32:15 +11:00
Charles Dang
7fb8d7dade
MP Lobby: improved low-res layout
2016-08-13 15:09:08 +11:00
Celtic Minstrel
e38446aa4c
Add lower-resolution-friendly version of MP lobby
2016-08-12 23:47:29 -04:00
Charles Dang
bacece459c
MP Lobby: fixed a few layout issues
2016-08-13 13:08:26 +11:00
gfgtdf
6f179bf4d0
show trait and ability tooltips in recall dialog
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This still needs to be done for the recruit dialog, doing that might also
reduce code duplication.
This also contains multiple other fixes to treeviews.
2016-08-13 03:10:14 +02:00
Charles Dang
0526808f7d
Game Stats: bumped max height a bit
2016-08-13 10:07:51 +11:00
Gregory A Lundberg
4da8f20d0c
HttT Fix typo: Sceptre vs scepter
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Change all "scepter" to "sceptre" except for Dark Queen's scepter.
The definite article Sceptre of Fire and all variables related to it use sceptre spelling.
General articles, such as the Dark Queen's scepter and attack, use scepter spelling.
Note some file names do not follow this rule and remain unchanged.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
c3d74c5726
HttT S25 Fix bug: Comment wrong
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9b56cb103b
HttT S24 Fix bug: Missing journey map
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
a9e381730e
HttT S22 Fix bug: Malatus dies first
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Just switch the roles and do the comic bit anyway.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9251d449dc
HttT S20b Fix bug: Unused side
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
1f7bb04cba
HttT S20b Fix bug: Bona-Melodia may be dead
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The ending was too abrupt, especially if Bona-Melodia died.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
901deee49f
HttT S20b Fix bug: Victory zone
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Precisely defined, now, as any land outside the cavern; including the fungus, but not the water. Applies to the area the AI should avoid, as well.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8f20715f9a
HttT S20a Fix bug: El'rien might be dead
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In fact, all his men might be, too. Add dialog to handle this.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8f09ac74ad
HttT S19c Fix bug: Clear fog
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Clear the fog around the sergeant. Also improve the detection range, and keep the camera on him for a while.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
3a42f39680
HttT S19c Fix bug: Merman advisor may be dead
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If needed, select an alternate from those on the map; otherwise just skip the line.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
0db307d9e2
HttT S19c Fix bug: Wrong objectives
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If you found the waterfall before finding the sergeant it switched back to telling you to find the waterfall. Needs if'ing logic, DUH!
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
71217cd986
HttT S19b Fix bug: Objectives wrong
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Early completion bonus for all victory, not just if you defeat all four Death Knights before killing the Lich.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
49047381a6
HttT S17 Fix bug: Unusable castle hex
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Moved the player's chamber up 3 hex to try to avoid having unusable slots for recruit/recall.
Can't ever be sure but, testing, where before I only needed 3 or 4 restarts to get a bad castle, now I still have not seen one after 20.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f319d58cff
HttT S17 Fix bug: Castles not removed
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
76c35da543
HttT S17 Fix bug: Hide sides
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Hide the sides which were removed.
Also, doesn't it bother you when a comment is just wrong like that?
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
fd37c8aa38
HttT S13 Fix bug: No rider
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If Haldiel was recalled, select him. Otherwise, select the highest-level rider and recall him. If none exist, recruit a Horseman for the role.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f719bc06f9
HttT S12 Fix bug: No human to complain
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Choose lowest-level human, preferring those who have been with us the shortest time. In none can be found, recruit a Thief. This ensures Kalenz has several humans around for his pointed comment.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8bdd07cd4d
HttT S12 Fix bug: Divide by zero
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An off-by-one on the turn calculations. Turns left should include current turn; else divides by zero on the last turn. To reproduce you MUST step through every turn! Simply jumping to the last turn or two will not tickle the bug.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9f7933defa
HttT S11 Fix bug: Does not meet objectives
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Even if you do kill Li'sar and Gaga-Breuk, you still have to make it to the far shore, as stated. That means you still have to make it past the Sea Monsters. Hope you were in the water when they appeared, or you're not gonna make it!
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f16e67434d
HttT S11 Fix bugs: No reinforcements
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moveto: there is no second unit to filter on
x,y ranges: use dash, not comma
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
73da0aa4a4
HttT S10 Fix bug: Does not meet objectives
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The objective is to defeat THE enemy leader, Robryn. As a bonus, if Konrad kills the Mother Gryphon, he gets Gryphon eggs; but that is a bonus objective, not a victory objective.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
b3fed9db89
HttT S08 Fix bug: Objective footnote
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The note about Li'sar's hit points is a footnote, not the objective.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
c6542da477
HttT S08 Fix bug: Advisor may be dead
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
a3c9ca1fa3
HttT S07 Fix bug: Overlapped areas
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This causes a statistical bump in the overlapped column. Not really a problem because doing it this way is SO 'not-random' but it increases the chance of tickling the bug causing a unit to fail to hide.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
738307b5ce
HttT S07 Fix bug: Units not hiding
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Placing a duplicated unit causes it to drop into an adjacent hex and being missed by the object.
This only happens rarely, and almost always at the overlaped column. But it can happen anywhere. We'll just skip it and so what if we're a unit shy. Call it a very tiny, quite rare Easter Egg.
2016-08-12 14:21:09 -05:00