22425 Commits

Author SHA1 Message Date
Charles Dang
a9116a7ed5 Don't scale toggle button icons if they're smaller than the button size 2016-08-17 00:00:01 +11:00
Charles Dang
0fd26b9dc7 Few small improvements 2016-08-16 23:59:58 +11:00
ln-zookeeper
a3f1d199a5 L S8: keep view centered on Halstead a bit longer during the intro 2016-08-15 19:16:55 +03:00
ln-zookeeper
dbcc99a421 EI S7b: removed unnecessary and annoying [delay]s 2016-08-15 19:14:52 +03:00
ln-zookeeper
9eb4c289a4 EI S7a: changed Ancient Lich back to the plain Lich it should be 2016-08-15 19:07:16 +03:00
ln-zookeeper
471e92cd18 Added a reminder note about how vision range is determined 2016-08-15 18:48:37 +03:00
Charles Dang
e31615b687 MP Create: bunch of WIP stuff 2016-08-16 01:11:17 +11:00
ln-zookeeper
d2f528eec9 Prevent extraneous "="'s from appearing in some AI controller menus 2016-08-15 12:04:50 +03:00
Charles Dang
156ac4cf93 Revert "timage: allowed use of width/height keys for specific image size"
This reverts commit 05340bb81f661806fb6cc853be292738fabda1fe.
2016-08-15 14:30:49 +11:00
Celtic Minstrel
413a4caa7f Merge pull request #747 from GregoryLundberg/GL_message_option_variable
Add result variable to [message] tag
2016-08-14 13:16:09 -04:00
Charles Dang
338fd6e00c Mp Create: further progress 2016-08-15 02:31:58 +11:00
Charles Dang
2c6b4b9ee9 Gray out borders of a disabled combobox 2016-08-15 02:31:15 +11:00
Charles Dang
05340bb81f timage: allowed use of width/height keys for specific image size 2016-08-15 00:02:48 +11:00
Espreon
e5888160d0 No more 'dwarfs'! 2016-08-14 02:20:57 -04:00
Gregory A Lundberg
f0ad540001 Add result variable to [message] tag
If [message] includes one or more [option] choices, store the choice index in the result variable.
2016-08-14 00:19:11 -05:00
Espreon
8b87a29b18 Ran pofix on LoW 2016-08-14 00:43:35 -04:00
Charles Dang
176f962518 Minor cleanup 2016-08-14 12:32:32 +11:00
gfgtdf
3cc2d0962a more fixes to unit_preview_pane and treeviews. 2016-08-13 19:51:20 +02:00
gfgtdf
59284452c6 show ability and wepon specials tooltips in unit recruti dialog. 2016-08-13 17:50:01 +02:00
Charles Dang
9d3f3442b4 Obvious fixed to the Unit Preview Pane. More reworking needed 2016-08-13 17:32:15 +11:00
Charles Dang
7fb8d7dade MP Lobby: improved low-res layout 2016-08-13 15:09:08 +11:00
Celtic Minstrel
e38446aa4c Add lower-resolution-friendly version of MP lobby 2016-08-12 23:47:29 -04:00
Charles Dang
bacece459c MP Lobby: fixed a few layout issues 2016-08-13 13:08:26 +11:00
gfgtdf
6f179bf4d0 show trait and ability tooltips in recall dialog
This still needs to be done for the recruit dialog, doing that might also
reduce code duplication.

This also contains multiple other fixes to treeviews.
2016-08-13 03:10:14 +02:00
Charles Dang
0526808f7d Game Stats: bumped max height a bit 2016-08-13 10:07:51 +11:00
Gregory A Lundberg
4da8f20d0c HttT Fix typo: Sceptre vs scepter
Change all "scepter" to "sceptre" except for Dark Queen's scepter.

The definite article Sceptre of Fire and all variables related to it use sceptre spelling.

General articles, such as the Dark Queen's scepter and attack, use scepter spelling.

Note some file names do not follow this rule and remain unchanged.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
c3d74c5726 HttT S25 Fix bug: Comment wrong 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9b56cb103b HttT S24 Fix bug: Missing journey map 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
a9e381730e HttT S22 Fix bug: Malatus dies first
Just switch the roles and do the comic bit anyway.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9251d449dc HttT S20b Fix bug: Unused side 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
1f7bb04cba HttT S20b Fix bug: Bona-Melodia may be dead
The ending was too abrupt, especially if Bona-Melodia died.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
901deee49f HttT S20b Fix bug: Victory zone
Precisely defined, now, as any land outside the cavern; including the fungus, but not the water. Applies to the area the AI should avoid, as well.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8f20715f9a HttT S20a Fix bug: El'rien might be dead
In fact, all his men might be, too. Add dialog to handle this.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8f09ac74ad HttT S19c Fix bug: Clear fog
Clear the fog around the sergeant. Also improve the detection range, and keep the camera on him for a while.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
3a42f39680 HttT S19c Fix bug: Merman advisor may be dead
If needed, select an alternate from those on the map; otherwise just skip the line.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
0db307d9e2 HttT S19c Fix bug: Wrong objectives
If you found the waterfall before finding the sergeant it switched back to telling you to find the waterfall. Needs if'ing logic, DUH!
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
71217cd986 HttT S19b Fix bug: Objectives wrong
Early completion bonus for all victory, not just if you defeat all four Death Knights before killing the Lich.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
49047381a6 HttT S17 Fix bug: Unusable castle hex
Moved the player's chamber up 3 hex to try to avoid having unusable slots for recruit/recall.

Can't ever be sure but, testing, where before I only needed 3 or 4 restarts to get a bad castle, now I still have not seen one after 20.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f319d58cff HttT S17 Fix bug: Castles not removed 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
76c35da543 HttT S17 Fix bug: Hide sides
Hide the sides which were removed.

Also, doesn't it bother you when a comment is just wrong like that?
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
fd37c8aa38 HttT S13 Fix bug: No rider
If Haldiel was recalled, select him. Otherwise, select the highest-level rider and recall him. If none exist, recruit a Horseman for the role.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f719bc06f9 HttT S12 Fix bug: No human to complain
Choose lowest-level human, preferring those who have been with us the shortest time. In none can be found, recruit a Thief. This ensures Kalenz has several humans around for his pointed comment.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
8bdd07cd4d HttT S12 Fix bug: Divide by zero
An off-by-one on the turn calculations. Turns left should include current turn; else divides by zero on the last turn. To reproduce you MUST step through every turn! Simply jumping to the last turn or two will not tickle the bug.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
9f7933defa HttT S11 Fix bug: Does not meet objectives
Even if you do kill Li'sar and Gaga-Breuk, you still have to make it to the far shore, as stated. That means you still have to make it past the Sea Monsters. Hope you were in the water when they appeared, or you're not gonna make it!
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
f16e67434d HttT S11 Fix bugs: No reinforcements
moveto: there is no second unit to filter on
x,y ranges: use dash, not comma
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
73da0aa4a4 HttT S10 Fix bug: Does not meet objectives
The objective is to defeat THE enemy leader, Robryn. As a bonus, if Konrad kills the Mother Gryphon, he gets Gryphon eggs; but that is a bonus objective, not a victory objective.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
b3fed9db89 HttT S08 Fix bug: Objective footnote
The note about Li'sar's hit points is a footnote, not the objective.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
c6542da477 HttT S08 Fix bug: Advisor may be dead 2016-08-12 14:21:09 -05:00
Gregory A Lundberg
a3c9ca1fa3 HttT S07 Fix bug: Overlapped areas
This causes a statistical bump in the overlapped column. Not really a problem because doing it this way is SO 'not-random' but it increases the chance of tickling the bug causing a unit to fail to hide.
2016-08-12 14:21:09 -05:00
Gregory A Lundberg
738307b5ce HttT S07 Fix bug: Units not hiding
Placing a duplicated unit causes it to drop into an adjacent hex and being missed by the object.

This only happens rarely, and almost always at the overlaped column. But it can happen anywhere. We'll just skip it and so what if we're a unit shy. Call it a very tiny, quite rare Easter Egg.
2016-08-12 14:21:09 -05:00