Severin Glöckner
a92c6ffca4
removes a duplicated readme file
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[ci skip]
2017-05-14 09:47:19 +11:00
Severin Glöckner
1a4cbab08a
fixes frames of a few attack icons
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[ci skip]
2017-05-14 09:47:19 +11:00
Charles Dang
c447df0d98
Few more changelog updates
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[ci skip]
2017-05-14 09:26:23 +11:00
gfgtdf
1f05a8e78c
Update changelog
2017-05-14 00:15:37 +02:00
gfgtdf
fc629b608e
Update changelog
2017-05-14 00:10:52 +02:00
Charles Dang
1f7cdfbea7
Update changelog for my Editor changes
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[ci skip]
2017-05-14 08:57:45 +11:00
Charles Dang
5cbe50b765
Game Load: improvements to leader stats display
2017-05-14 08:54:42 +11:00
ln-zookeeper
be31769ecf
UtBS S3: Fixed a potential speaker issue
2017-05-13 23:56:32 +03:00
ln-zookeeper
6f6cd66a32
EI: Added an elaborate death animation for Mal-Ravanal
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Also added brief [delay]s to workaround issue #1617 .
2017-05-13 23:02:24 +03:00
Severin Glöckner
ccb2a5bf8d
ported wescamp and libgithub to python3
2017-05-14 06:36:19 +11:00
Celtic Minstrel
ac8267cd6d
Update changelog
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[ci skip]
2017-05-13 13:23:29 -04:00
Celtic Minstrel
850dc96a3a
Fix objectives with variables ( #992 )
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[objectives] now supports delayed_variable_substitution=yes, which means that any
$variables or [insert_tag] are processed when the objectives are shown, rather than
when they are set.
In addition, if $|variable syntax is used to delay substitution of a specific variable,
the variable will now be substituted when the objectives are shown, rather than
being left unsubstituted.
2017-05-13 13:20:32 -04:00
Charles Dang
aee780dc98
Clang Format: disable IndentCaseLabels
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[ci skip]
2017-05-14 03:40:32 +11:00
ln-zookeeper
f7130c1474
UtBS S8: Fixed up the messenger death event a bit
2017-05-13 18:57:45 +03:00
Jyrki Vesterinen
692013272b
Visual Studio: always treat warning C4239 as an error
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See https://msdn.microsoft.com/en-us/library/186yxbac.aspx
Suggested by @CelticMinstrel.
[ci skip]
2017-05-13 12:58:43 +03:00
Daniel Foerster
3e87f1d6b9
Merge branch 'licensing-changes'
2017-05-13 00:21:10 -05:00
Daniel Foerster
fef8699686
Revise add-on licensing message
2017-05-13 00:09:37 -05:00
Celtic Minstrel
e57a94fc8d
Fix #1689
2017-05-12 18:26:22 -04:00
Celtic Minstrel
41d0a6b3d8
Fix #1688
2017-05-12 17:21:38 -04:00
Celtic Minstrel
640e28f731
Don't update the textbox canvas if the cursor alpha didn't change
2017-05-12 15:34:18 -04:00
Celtic Minstrel
a1f481f539
Fix window stack for modeless dialogs
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They were not being added to the stack at all, because unlike with
modal dialogs, the window is still visible by the time the show()
function returns. They should have been removed not before reurning
from show() but instead in the hide() function.
This commit only does this for non-tooltip modeless dialogs - dialogs
that allow interaction. The reason for this is that such dialogs could
potentially contain a textbox, which uses the window stack to determine
whether to show a blinking cursor.
2017-05-12 15:34:17 -04:00
Celtic Minstrel
cbc4af1a20
Add blinking text cursor to focused textbox
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Unlike the previous implementation, the blinking cursor now only applies
to the focused (frontmost) window.
2017-05-12 15:34:16 -04:00
Charles Dang
0e7866db2d
Possible for fix #1683
2017-05-13 02:32:26 +11:00
Celtic Minstrel
308ad7de09
Improve editor groups interface
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- Load group icons from the binary path
This was already half supported due to moving to GUI2.
- [editor_group] deprecated in favour of [terrain_group]
- Don't force a prefix on the icon path (still forces a suffix though)
- [race]editor_icon allows setting the icons for race groups
- Mark the core [item_group]s as core
2017-05-11 21:51:42 -04:00
Celtic Minstrel
307754884c
Some minor reformatting of editor palette code
2017-05-11 21:32:54 -04:00
Celtic Minstrel
bea0e92c6c
Add voice= key to [message] and [story][part]
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Resolves #1621
2017-05-11 18:59:15 -04:00
Celtic Minstrel
cee3698fae
[sound_source] now starts playing the sound immediately
2017-05-11 18:57:55 -04:00
Celtic Minstrel
a5ec607b54
Fix a (probably) rare case when [message]sound might play even if the dialog wasn't shown
2017-05-11 18:10:41 -04:00
Celtic Minstrel
44f97e913b
changelog: Rewrap to 80
2017-05-11 16:04:06 -04:00
Celtic Minstrel
45c884a16d
changelog: Fixup indentation
2017-05-11 16:02:51 -04:00
Celtic Minstrel
63ad3f1561
Update changelog
2017-05-11 16:02:50 -04:00
Celtic Minstrel
b11371dbfa
Lua: Allow helper.set_variable_array and helper.get_variable_array to work on units and sides
2017-05-11 16:00:56 -04:00
Celtic Minstrel
ff16302b9f
SotBE AI: Don't assume unit.__cfg contains a "variables" tag
2017-05-11 16:00:55 -04:00
Celtic Minstrel
bb4402489c
Lua Units: Fix incorrect argument referenced from an error message
2017-05-11 16:00:54 -04:00
Celtic Minstrel
263aadcaa0
Lua: Allow clearing unit and side variables
2017-05-11 16:00:53 -04:00
Celtic Minstrel
1ba783959e
fixup 0539a68eb
2017-05-11 16:00:52 -04:00
Celtic Minstrel
4b8e37044c
Micro AIs: Fix Lua error in AIs that use unit variables
2017-05-11 16:00:51 -04:00
Celtic Minstrel
99693041b1
Add current gold and troops count to Load Game dialog ( resolves #4180 )
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I'll let @vultraz pretty it up a little if he wants.
Note that old saves won't show this info; it'll only show up in new saves.
It might show up for old saves if you clear your cache, though.
2017-05-11 16:00:50 -04:00
Celtic Minstrel
6ea57e78f4
Game Load: Factor out listboxes to reduce overall indentation level
2017-05-11 16:00:49 -04:00
Celtic Minstrel
6d910c0d42
Support special_active in SWF (Standard Weapon Filter)
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This is the same as special but also requires it to be active.
2017-05-11 16:00:48 -04:00
Celtic Minstrel
1dff482acb
Add trait= to SUF ( resolves #1538 )
2017-05-11 16:00:47 -04:00
mattsc
24891d85e2
Lua AIs: remove unused library inclusions after distance_between change
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Follow-up to 6efc5ae090
2017-05-11 10:22:00 -07:00
mattsc
fa090237e9
Update Xcode project
2017-05-11 08:35:35 -07:00
ln-zookeeper
6a0aa3bdc9
Project file fix to account for ad4f6b122
2017-05-11 15:13:50 +03:00
ln-zookeeper
70080f789b
Updated changelogs
2017-05-11 13:56:15 +03:00
Charles Dang
612fe2dcef
Include SDL_timer.h directly when possible
2017-05-11 21:40:29 +11:00
Charles Dang
550ca35b68
Removed unused animated.hpp include
2017-05-11 21:36:13 +11:00
Charles Dang
6baf132157
Animated: range-for
2017-05-11 21:31:52 +11:00
Charles Dang
1ea8720e9b
Removed unnecessary forced compilation of animated template specializations
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These don't appear to be necessary anymore. Also reduces .exe output size from to 25.84 MB to 25.78 MB for me, oddly.
2017-05-11 21:21:30 +11:00
Charles Dang
ad4f6b122d
Rename animated_game.cpp -> animated.cpp
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Makes it clearer which header it's a companion to.
2017-05-11 21:17:54 +11:00