Celtic Minstrel
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fbeb6c5b09
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Add helper.find_attack and clean up the [animate_unit] / [kill] hack regarding death / victory animations
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2017-05-28 18:20:16 -04:00 |
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Celtic Minstrel
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2f0a6d13e4
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Make [animate_unit] without flag an error (fixes #1678)
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2017-05-10 17:40:16 -04:00 |
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Celtic Minstrel
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a3a84076b8
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Support [primary_attack] and [secondary_attack] in [kill]
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2017-05-04 19:20:43 -04:00 |
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Celtic Minstrel
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a15e6379c2
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Lua: Rename wesnoth.map_location -> wesnoth.map
Eventually, game_lua_kernel will add additional stuff to this table.
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2017-05-04 19:20:41 -04:00 |
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Celtic Minstrel
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8d4cf3cf62
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Shorten requires where possible
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2017-05-03 02:42:25 -04:00 |
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Celtic Minstrel
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7835e05d93
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Fix [animate_unit][facing] not working.
This also tweaks the animator:add() API, replacing the facing key
with a target key and requiring it to be an adjacent location.
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2017-04-09 01:29:10 -04:00 |
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Celtic Minstrel
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d84a52dc45
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Fix incorrect API table name in [animate_unit] (GNA25550)
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2017-03-12 14:49:52 -04:00 |
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Celtic Minstrel
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e107c52df4
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Fix improper child_range call in [animate_unit]
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2017-02-28 18:55:59 -05:00 |
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Celtic Minstrel
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b37d7233d5
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[animate_unit] now defaults to hits=yes if missing
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2017-02-28 16:21:16 -05:00 |
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Celtic Minstrel
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aa421ef698
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Fix a Lua error in [animate_unit]
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2017-02-27 13:12:21 -05:00 |
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Charles Dang
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f81392893d
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Attempt to fix some errors reported by @singalen
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2017-02-27 18:52:10 +11:00 |
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Celtic Minstrel
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010acd870d
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Properly port [animate_unit] to Lua
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2016-12-11 18:08:08 -05:00 |
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