11568 Commits

Author SHA1 Message Date
Ali El Gariani
aa6cc76240 A basic shell script to find the number of pixels out of the hex in unit images 2009-03-27 18:19:56 +00:00
Jérémy Rosen
a81013ff9d added a very basic poison handling.
This is a proof of concept to be improved on. Patch by Velory
2009-03-27 15:49:22 +00:00
Lari Nieminen
68793b34ea Used last breath events for dying enemy leader speech. 2009-03-27 09:58:15 +00:00
Phil Barber
7f47418c77 Add the first of the new tHoT portraits by DUHH, update campaign credits. 2009-03-26 23:00:07 +00:00
Alexander van Gessel
d3c27d91bd Add ayona's name to the credits. 2009-03-26 23:44:11 +01:00
Lari Nieminen
99822ca1f5 Added in a female^ variation of a string as requested. 2009-03-26 21:37:44 +00:00
Gunter Labes
453461b5d3 fixed about.cfg 2009-03-26 21:32:29 +00:00
Alexander van Gessel
4211341626 Add log cabin village by ayona. 2009-03-26 21:59:49 +01:00
Phil Barber
991610105c Add and wire JustinOperable's Ogre portrait,
...update changelogs, portrait credits, add JustinOperable to about.cfg.
2009-03-26 20:19:42 +00:00
Lari Nieminen
bcc7e973c9 Fixed the broken defeat messages. 2009-03-26 15:27:44 +00:00
Lari Nieminen
b760fce992 Made any villages captured by the reinforcements be given to Dommel. 2009-03-26 15:24:47 +00:00
Eric S. Raymond
5eac1d36d6 Defeat flavor-text events for Liberty. 2009-03-26 12:20:30 +00:00
Nils Kneuper
cda1e9a04f updated Icelandic translation 2009-03-26 11:16:44 +00:00
Eric S. Raymond
f680f4bd0a Defeat flavor-text events for Eastern Invasion. 2009-03-26 01:34:07 +00:00
Ali El Gariani
c0b0b9ba8d Remove the now useless 'in_hex' key from mainline units 2009-03-26 01:10:08 +00:00
Nils Kneuper
c4e0fb6991 added files for Icelandic translation 2009-03-25 22:05:16 +00:00
Phil Barber
a9c4f56e3e Add and wire kitty and bera's Goblin Spearman portrait,
...update changelogs, portrait credits, add bera to about.cfg, add a
goblins portrait directory and transparent subdirectory, since that
seems to have been missing.
2009-03-25 20:56:24 +00:00
Eric S. Raymond
d10c24c8d0 Fix yet another cycholka bug:
WML didn't do the right thing if Abhai picked up the Rod of Justice.
2009-03-25 19:16:57 +00:00
Alexander van Gessel
54f98f5d9e s/{@/{/g on mainline WML. 2009-03-24 23:05:19 +01:00
Lari Nieminen
59bf6d7c5b Fixed bug #13255. Also reordered the events a bit...
...and changed the facing of the reinforcements.
2009-03-24 20:45:14 +00:00
Alexander van Gessel
b334e64991 Remove the ~units, ~multiplayer and ~ais directories. 2009-03-24 21:29:23 +01:00
Guillaume Melquiond
ed5bb8ffde Added Lua check to test scenario. 2009-03-24 19:35:42 +00:00
Alexander van Gessel
4a09530620 Ran optipng on data/core/images.
Original size: 4491 KiB on 424 files
 Optimized size: 4313 KiB
   Total saving: 178 KiB = 3% decrease
2009-03-24 17:57:22 +01:00
Lari Nieminen
e33186b01b Fixed two off-by-1px tiles. 2009-03-24 14:54:57 +00:00
Lari Nieminen
3c80b6bcc1 Fixed a very slightly glitchy shadow. 2009-03-24 14:53:53 +00:00
Lari Nieminen
5a55c8dcb5 Made the little keep-to-castle doors show up on all keep tiles...
...north of a castle tile.
2009-03-24 14:51:08 +00:00
Alexander van Gessel
9533c2729a Ran optipng on data/campaigns.
Original size: 109 KiB on 329 files
 Optimized size: 997 KiB
   Total saving: 42 KiB = 4% decrease
2009-03-24 03:40:45 +01:00
Alexander van Gessel
1d11383a71 Ran set-properties on data/multiplayer. 2009-03-24 01:39:37 +01:00
Lari Nieminen
c218d154e8 Fixed the scenario not ending when stepping on the signpost. 2009-03-23 20:32:49 +00:00
Lari Nieminen
0a421e126a Removed the custom XP limits from the villager units,
...since otherwise they can end up with more than max XP after the
outlaw transformation (and triggering advancements in that situation
would be somewhat strange).
2009-03-23 19:09:29 +00:00
Ignacio R. Morelle
e567766a97 Convert DOS (CRLF) line endings into Unix ones (LF) using wmllint. 2009-03-23 17:07:37 +00:00
George Birthisel
df8914e764 bug #13247: fixed typo where MP map "Wilderlands"...
...was listed as 4 player rather than 5.
2009-03-23 14:53:36 +00:00
Patrick Parker
87f6ee5332 removed an annoying event 2009-03-23 03:32:41 +00:00
Ali El Gariani
22f78e8e08 Fix another small typo in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr.
Must be added to patch #1134 for 1.6.1
2009-03-22 23:28:02 +00:00
Patrick Parker
b68c554023 fix awkward/nonstandard ConditionalWML spotted by silene - much more exists 2009-03-22 22:01:55 +00:00
Phil Barber
344afa14a3 Add and wire Girgistan and LordBob's Orcish Grunt portrait,
...update changelogs, portrait credits.
2009-03-22 21:50:05 +00:00
Alexander van Gessel
b37dfac76c Fix the 'wiseguy' event in the tutorial. 2009-03-22 22:49:27 +01:00
Guillaume Melquiond
8a20afcc2f Added Lua helper file. 2009-03-22 19:00:01 +00:00
Phil Barber
8ddb3f378f Fix a mistake I made in about.cfg 2009-03-22 15:41:18 +00:00
Phil Barber
624736ad9f Add DUHH's alternate Dwarf Fighter portrait,
...update changelogs, portrait credits, add DUHH to about.cfg
2009-03-22 13:56:29 +00:00
Ignacio R. Morelle
da972bc217 The ~RC() image functor does not accept the special palette switch...
...~RC(palette1=palette2) syntax anymore. ~PAL(palette1>palette2)
should be used instead.

No idea what I was drinking when I decided to use ~RC(palette1=palette2)
instead of introducing a new functor (most likely I was thinking of the
overhead of the string comparison, but it's been reduced a lot since
then).

A wmllint test is missing, as well as backwards compatibility code. I
assume that this feature hasn't been used at all anyway.
2009-03-22 00:16:38 +00:00
Tomasz Śniatowski
b358e4611e implement FR bug #13172...
...(output a WML-style list of selected tiles from the editor). Uses
the system clipboard.
2009-03-22 00:25:29 +01:00
Ali El Gariani
51ec3ce9c8 Fix other in_hex errors from 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr in campaigns 2009-03-21 17:19:15 +00:00
Ali El Gariani
d930c3b7fc Fix few in_hex errors in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr,
...but some of them are only caused by dirty low-alpha pixels. These
images must be cleaned, but in the meantime, use correctly in_hex to
prevent glitch. Example (visible with 1.4): a grand marshall on a
village slowly draw a gray rectangle near his foot.
2009-03-21 17:07:16 +00:00
Alexander van Gessel
19aac9c54d Document REPEAT macro (bug #13231) 2009-03-21 17:33:13 +01:00
Jérémy Rosen
2b89ee58a8 mark in_hex for all mainline units, jetryl:
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Alexander van Gessel
fbcc2efdc2 Assign the source hex to , in moveto events. (bug #13140) 2009-03-21 02:08:18 +01:00
Alexander van Gessel
3bed8f4d9b Add [show_objectives] tag. (part of bug #13042) 2009-03-21 01:27:14 +01:00
Lari Nieminen
14e1eb0739 Wrote new simpler custom terrain graphics macros for forests...
...and removed the directional next-to-castle variant images in favour
of non-directional small variants. Removed unused
TERRAIN_ADJACENT_VERTICAL and TERRAIN_ADJACENT_VERTICAL_FL macros. The
small pine and tropical tiles need work.
2009-03-20 23:25:27 +00:00
Jérémy Rosen
8a33a34f6d new formula function debug_float,
...will create a floating label with a text at a given location, usage
is similar to debug_print. patch by Crab
2009-03-20 22:59:15 +00:00