Ali El Gariani
aa6cc76240
A basic shell script to find the number of pixels out of the hex in unit images
2009-03-27 18:19:56 +00:00
Jérémy Rosen
a81013ff9d
added a very basic poison handling.
...
This is a proof of concept to be improved on. Patch by Velory
2009-03-27 15:49:22 +00:00
Lari Nieminen
68793b34ea
Used last breath events for dying enemy leader speech.
2009-03-27 09:58:15 +00:00
Phil Barber
7f47418c77
Add the first of the new tHoT portraits by DUHH, update campaign credits.
2009-03-26 23:00:07 +00:00
Alexander van Gessel
d3c27d91bd
Add ayona's name to the credits.
2009-03-26 23:44:11 +01:00
Lari Nieminen
99822ca1f5
Added in a female^ variation of a string as requested.
2009-03-26 21:37:44 +00:00
Gunter Labes
453461b5d3
fixed about.cfg
2009-03-26 21:32:29 +00:00
Alexander van Gessel
4211341626
Add log cabin village by ayona.
2009-03-26 21:59:49 +01:00
Phil Barber
991610105c
Add and wire JustinOperable's Ogre portrait,
...
...update changelogs, portrait credits, add JustinOperable to about.cfg.
2009-03-26 20:19:42 +00:00
Lari Nieminen
bcc7e973c9
Fixed the broken defeat messages.
2009-03-26 15:27:44 +00:00
Lari Nieminen
b760fce992
Made any villages captured by the reinforcements be given to Dommel.
2009-03-26 15:24:47 +00:00
Eric S. Raymond
5eac1d36d6
Defeat flavor-text events for Liberty.
2009-03-26 12:20:30 +00:00
Nils Kneuper
cda1e9a04f
updated Icelandic translation
2009-03-26 11:16:44 +00:00
Eric S. Raymond
f680f4bd0a
Defeat flavor-text events for Eastern Invasion.
2009-03-26 01:34:07 +00:00
Ali El Gariani
c0b0b9ba8d
Remove the now useless 'in_hex' key from mainline units
2009-03-26 01:10:08 +00:00
Nils Kneuper
c4e0fb6991
added files for Icelandic translation
2009-03-25 22:05:16 +00:00
Phil Barber
a9c4f56e3e
Add and wire kitty and bera's Goblin Spearman portrait,
...
...update changelogs, portrait credits, add bera to about.cfg, add a
goblins portrait directory and transparent subdirectory, since that
seems to have been missing.
2009-03-25 20:56:24 +00:00
Eric S. Raymond
d10c24c8d0
Fix yet another cycholka bug:
...
WML didn't do the right thing if Abhai picked up the Rod of Justice.
2009-03-25 19:16:57 +00:00
Alexander van Gessel
54f98f5d9e
s/{@/{/g on mainline WML.
2009-03-24 23:05:19 +01:00
Lari Nieminen
59bf6d7c5b
Fixed bug #13255 . Also reordered the events a bit...
...
...and changed the facing of the reinforcements.
2009-03-24 20:45:14 +00:00
Alexander van Gessel
b334e64991
Remove the ~units, ~multiplayer and ~ais directories.
2009-03-24 21:29:23 +01:00
Guillaume Melquiond
ed5bb8ffde
Added Lua check to test scenario.
2009-03-24 19:35:42 +00:00
Alexander van Gessel
4a09530620
Ran optipng on data/core/images.
...
Original size: 4491 KiB on 424 files
Optimized size: 4313 KiB
Total saving: 178 KiB = 3% decrease
2009-03-24 17:57:22 +01:00
Lari Nieminen
e33186b01b
Fixed two off-by-1px tiles.
2009-03-24 14:54:57 +00:00
Lari Nieminen
3c80b6bcc1
Fixed a very slightly glitchy shadow.
2009-03-24 14:53:53 +00:00
Lari Nieminen
5a55c8dcb5
Made the little keep-to-castle doors show up on all keep tiles...
...
...north of a castle tile.
2009-03-24 14:51:08 +00:00
Alexander van Gessel
9533c2729a
Ran optipng on data/campaigns.
...
Original size: 109 KiB on 329 files
Optimized size: 997 KiB
Total saving: 42 KiB = 4% decrease
2009-03-24 03:40:45 +01:00
Alexander van Gessel
1d11383a71
Ran set-properties on data/multiplayer.
2009-03-24 01:39:37 +01:00
Lari Nieminen
c218d154e8
Fixed the scenario not ending when stepping on the signpost.
2009-03-23 20:32:49 +00:00
Lari Nieminen
0a421e126a
Removed the custom XP limits from the villager units,
...
...since otherwise they can end up with more than max XP after the
outlaw transformation (and triggering advancements in that situation
would be somewhat strange).
2009-03-23 19:09:29 +00:00
Ignacio R. Morelle
e567766a97
Convert DOS (CRLF) line endings into Unix ones (LF) using wmllint.
2009-03-23 17:07:37 +00:00
George Birthisel
df8914e764
bug #13247 : fixed typo where MP map "Wilderlands"...
...
...was listed as 4 player rather than 5.
2009-03-23 14:53:36 +00:00
Patrick Parker
87f6ee5332
removed an annoying event
2009-03-23 03:32:41 +00:00
Ali El Gariani
22f78e8e08
Fix another small typo in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr.
...
Must be added to patch #1134 for 1.6.1
2009-03-22 23:28:02 +00:00
Patrick Parker
b68c554023
fix awkward/nonstandard ConditionalWML spotted by silene - much more exists
2009-03-22 22:01:55 +00:00
Phil Barber
344afa14a3
Add and wire Girgistan and LordBob's Orcish Grunt portrait,
...
...update changelogs, portrait credits.
2009-03-22 21:50:05 +00:00
Alexander van Gessel
b37dfac76c
Fix the 'wiseguy' event in the tutorial.
2009-03-22 22:49:27 +01:00
Guillaume Melquiond
8a20afcc2f
Added Lua helper file.
2009-03-22 19:00:01 +00:00
Phil Barber
8ddb3f378f
Fix a mistake I made in about.cfg
2009-03-22 15:41:18 +00:00
Phil Barber
624736ad9f
Add DUHH's alternate Dwarf Fighter portrait,
...
...update changelogs, portrait credits, add DUHH to about.cfg
2009-03-22 13:56:29 +00:00
Ignacio R. Morelle
da972bc217
The ~RC() image functor does not accept the special palette switch...
...
...~RC(palette1=palette2) syntax anymore. ~PAL(palette1>palette2)
should be used instead.
No idea what I was drinking when I decided to use ~RC(palette1=palette2)
instead of introducing a new functor (most likely I was thinking of the
overhead of the string comparison, but it's been reduced a lot since
then).
A wmllint test is missing, as well as backwards compatibility code. I
assume that this feature hasn't been used at all anyway.
2009-03-22 00:16:38 +00:00
Tomasz Śniatowski
b358e4611e
implement FR bug #13172...
...
...(output a WML-style list of selected tiles from the editor). Uses
the system clipboard.
2009-03-22 00:25:29 +01:00
Ali El Gariani
51ec3ce9c8
Fix other in_hex errors from 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr in campaigns
2009-03-21 17:19:15 +00:00
Ali El Gariani
d930c3b7fc
Fix few in_hex errors in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr,
...
...but some of them are only caused by dirty low-alpha pixels. These
images must be cleaned, but in the meantime, use correctly in_hex to
prevent glitch. Example (visible with 1.4): a grand marshall on a
village slowly draw a gray rectangle near his foot.
2009-03-21 17:07:16 +00:00
Alexander van Gessel
19aac9c54d
Document REPEAT macro (bug #13231 )
2009-03-21 17:33:13 +01:00
Jérémy Rosen
2b89ee58a8
mark in_hex for all mainline units, jetryl:
...
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Alexander van Gessel
fbcc2efdc2
Assign the source hex to , in moveto events. (bug #13140 )
2009-03-21 02:08:18 +01:00
Alexander van Gessel
3bed8f4d9b
Add [show_objectives] tag. (part of bug #13042 )
2009-03-21 01:27:14 +01:00
Lari Nieminen
14e1eb0739
Wrote new simpler custom terrain graphics macros for forests...
...
...and removed the directional next-to-castle variant images in favour
of non-directional small variants. Removed unused
TERRAIN_ADJACENT_VERTICAL and TERRAIN_ADJACENT_VERTICAL_FL macros. The
small pine and tropical tiles need work.
2009-03-20 23:25:27 +00:00
Jérémy Rosen
8a33a34f6d
new formula function debug_float,
...
...will create a floating label with a text at a given location, usage
is similar to debug_print. patch by Crab
2009-03-20 22:59:15 +00:00