sigurdfdragon
9961d6d7e8
SotA: Auto-recall Corpse Shynal if player has her
2017-03-17 07:15:40 +11:00
sigurdfdragon
7552dc9557
SotA S10: Remove unworking, unneeded lines.
2017-03-17 07:15:40 +11:00
sigurdfdragon
aa44755228
SotA S9: Fix removal of overlay & improve dummy invisibility
2017-03-17 07:15:40 +11:00
sigurdfdragon
3feba6b0a1
SotA S6: Make it clear that Ardonna must be moved to the tunnel
2017-03-17 07:15:40 +11:00
sigurdfdragon
7998f84a2c
SotA S1: Adjust schedule & turn limit to match dialog
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Otherwise, ToD during time over event on easy or hard will be OOS with the dialog.
Also matches time over handling in S2.
2017-03-17 07:15:40 +11:00
beetlenaut
69b12ff6ec
SotA S05: Make water under a bridge shallow so skeletons on it do not submerge
2017-03-17 07:15:40 +11:00
beetlenaut
de0159e120
SotA S2: Fix exploit allowing WCs to be created on invalid hexes
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The leader should be able to raise corpses only on adjacent hexes.
However, it was possible for the player to right-click on an adjacent
hex then quickly right-click on any other hex, and the corpse would be
raised there instead.
Allowing user interaction to affect a command while it is being
executed may be unintended behavior, and if the engine is changed to
prevent it, this commit can be reverted.
2017-03-17 07:15:40 +11:00
beetlenaut
9dfd065e14
SotA: Make some small changes to messages and other strings
2017-03-17 07:15:40 +11:00
beetlenaut
ed31f72fae
SotA: Add notes to objectives
2017-03-17 07:15:40 +11:00
beetlenaut
ce338d2049
SotA: Use merfolk castles instead of sunken ruins in some maps
2017-03-17 07:15:40 +11:00
beetlenaut
46369c5ac2
SotA: Use a custom icon for the campaign menu
2017-03-17 07:15:40 +11:00
sigurdfdragon
303dd6aa31
SotA S18: Fix empty type unit bug reported in forums
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https://forums.wesnoth.org/viewtopic.php?f=8&t=40545&start=150#p608538
2017-03-17 07:15:40 +11:00
sigurdfdragon
11ed70929d
SotA: Change a difficulty image so all entries in menu are same size
2017-03-17 07:15:40 +11:00
sigurdfdragon
49a202047c
SotA S1: Replace void with impassable shroud
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To fix visual bug of hard edges between void and castle.
2017-03-17 07:15:40 +11:00
sigurdfdragon
b12c7791ce
SotA: Ellipsis grammer fix
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Suggested by zookeeper
2017-03-17 07:15:40 +11:00
Charles Dang
9e258472c1
Allowed some immediately obvious labels to shrink
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These were the ones this key was introduced to address.
2017-03-17 06:22:15 +11:00
Charles Dang
adb5ef90ad
Demote can_shrink key from global widget scope to label-only
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It was causing problems being enabled for all labels (ie, some labels being shrunken when it wasn't desirable),
and it didn't make much sense for all widgets anyway.
2017-03-17 06:21:13 +11:00
ln-zookeeper
3f308b2f4b
Used fake map border instead of void for the edges
2017-03-16 13:59:09 +02:00
ln-zookeeper
6ee43d496c
Used fake map edge for the borders and thinned the cavewalls a bit
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As a result, the map size has been reduced from 40x40 to 39x38.
2017-03-16 13:53:42 +02:00
ln-zookeeper
6be1b807ff
Added one extra hex column to the right edge to make the map symmetric
2017-03-16 13:45:00 +02:00
ln-zookeeper
57cee6b09b
Used the fake map border for the impassable corners of Hornshark Island
2017-03-16 13:07:12 +02:00
ln-zookeeper
b827908cd5
Moved (and optimized) images from cave/stone_walls/ to walls/stone/
2017-03-16 12:00:10 +02:00
ln-zookeeper
a463ad7272
Improved borders of Swamp of Dread and The Walls of Pyrennis
2017-03-16 10:51:15 +02:00
Charles Dang
70f827415b
MP Lobby: rename class for better consistency with other dialogs
2017-03-16 18:47:45 +11:00
ln-zookeeper
e4c71db719
Improvements to water castles
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Makes sunken ruin use cobbles as its base, and improves transitions between various water castles.
2017-03-15 18:51:55 +02:00
ln-zookeeper
e6fbba0e18
Added an optional FLAG argument to NEW:GENERIC_CORNER_TRANSITION
2017-03-15 18:50:03 +02:00
ln-zookeeper
7a23c80b6e
Fixes problems with dwarvencastle-stonewall-other corners (bug #25522 )
2017-03-15 17:39:49 +02:00
ln-zookeeper
515244d21d
Refactored some of the NEW:WALL* macros
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This adds optional arguments to NEW:WALL and NEW:WALL2 and makes them the "parent" macros instead of NEW:WALL_PL and NEW:WALL2_P, which are now kept only for compatibility.
2017-03-15 17:33:15 +02:00
ln-zookeeper
cd53177fc5
Gave water transitions their own flags
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Technically not needed for anything, at least not yet.
2017-03-15 17:15:28 +02:00
Celtic Minstrel
f1230e767f
Merge pull request #953 from sigurdfdragon/Fix_unstore_unit
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Fixup [unstore_unit] Lua port
2017-03-15 10:02:13 -04:00
ln-zookeeper
3b361968ce
HttT S15: Fixed dialogue inconsistency
2017-03-15 10:54:31 +02:00
sigurdfdragon
9423e47bab
Fixup [unstore_unit] Lua port
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Restores check_passability default of yes.
Fixes 50a9a25ae7a84da43a0bcc80287a3a9c119adc22
2017-03-14 23:51:06 -04:00
Charles Dang
e7cdb76a01
GUI2: basic dialog definition for a Hotkey Bind dialog (not enabled)
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Still need to determine proper event handling.
2017-03-15 09:48:39 +11:00
gfgtdf
fcf71a249a
fix replay button description
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https://gna.org/bugs/?24490
2017-03-14 19:52:34 +01:00
Charles Dang
812c9d9607
MP Join Game: use 'Leave' instead of 'Cancel' for exit button
2017-03-14 13:07:19 +11:00
Charles Dang
15f8ac3c80
Fixed error in [modify_side] shroud_data=
2017-03-14 11:52:20 +11:00
Charles Dang
4e92eb1b55
Second small tweak to standard "gold" color (fixup faaa412d)
2017-03-14 11:10:42 +11:00
Charles Dang
500e087d53
GUI2: deployed fancy toggle panels in a few places
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[ci_skip]
2017-03-13 23:11:23 +11:00
ln-zookeeper
2c9d0104c9
THoT: Fixed inconsistent weapon special order on Witness line's bolas
2017-03-13 13:12:12 +02:00
ln-zookeeper
0219433aee
New sprite and animations for Royal Warrior by doofus-01
2017-03-13 13:09:20 +02:00
ln-zookeeper
04221b5fbd
THoT: New Dwarvish Witness line sprites and animations by Vyncyn
2017-03-13 12:24:29 +02:00
Celtic Minstrel
5437c89bc8
fixup! Address missing component error in [modify_ai] (GNA25558)
2017-03-12 20:32:52 -04:00
Celtic Minstrel
72f9a4f270
Fix [heal_unit] not defaulting to amount=full (GNA25586)
2017-03-12 15:18:57 -04:00
Celtic Minstrel
070e4b6f8c
Address missing component error in [modify_ai] (GNA25558)
2017-03-12 15:15:37 -04:00
Celtic Minstrel
d84a52dc45
Fix incorrect API table name in [animate_unit] (GNA25550)
2017-03-12 14:49:52 -04:00
Charles Dang
441b0f7691
GUI2: made new toggle panel selection style a separate definition (needs deployment)
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The new style isn't appropriate in every context. This temporarily makes the old style default again.
2017-03-13 05:27:49 +11:00
Charles Dang
faaa412dc5
Tweaked standard "gold" color to give it slightly more contrast
2017-03-13 01:50:33 +11:00
Charles Dang
d5a3878e8e
Fixed slight button overlap in replay controls
2017-03-12 17:07:36 +11:00
Charles Dang
7ed68f2e42
GUI2: experimental new design for toggle panel selected/focused states
2017-03-12 12:17:31 +11:00
ln-zookeeper
1c93e10451
Fixed the fake map border not appearing as black on the minimap
2017-03-11 23:52:57 +02:00