23415 Commits

Author SHA1 Message Date
sigurdfdragon
9961d6d7e8 SotA: Auto-recall Corpse Shynal if player has her 2017-03-17 07:15:40 +11:00
sigurdfdragon
7552dc9557 SotA S10: Remove unworking, unneeded lines. 2017-03-17 07:15:40 +11:00
sigurdfdragon
aa44755228 SotA S9: Fix removal of overlay & improve dummy invisibility 2017-03-17 07:15:40 +11:00
sigurdfdragon
3feba6b0a1 SotA S6: Make it clear that Ardonna must be moved to the tunnel 2017-03-17 07:15:40 +11:00
sigurdfdragon
7998f84a2c SotA S1: Adjust schedule & turn limit to match dialog
Otherwise, ToD during time over event on easy or hard will be OOS with the dialog.
Also matches time over handling in S2.
2017-03-17 07:15:40 +11:00
beetlenaut
69b12ff6ec SotA S05: Make water under a bridge shallow so skeletons on it do not submerge 2017-03-17 07:15:40 +11:00
beetlenaut
de0159e120 SotA S2: Fix exploit allowing WCs to be created on invalid hexes
The leader should be able to raise corpses only on adjacent hexes.
However, it was possible for the player to right-click on an adjacent
hex then quickly right-click on any other hex, and the corpse would be
raised there instead.

Allowing user interaction to affect a command while it is being
executed may be unintended behavior, and if the engine is changed to
prevent it, this commit can be reverted.
2017-03-17 07:15:40 +11:00
beetlenaut
9dfd065e14 SotA: Make some small changes to messages and other strings 2017-03-17 07:15:40 +11:00
beetlenaut
ed31f72fae SotA: Add notes to objectives 2017-03-17 07:15:40 +11:00
beetlenaut
ce338d2049 SotA: Use merfolk castles instead of sunken ruins in some maps 2017-03-17 07:15:40 +11:00
beetlenaut
46369c5ac2 SotA: Use a custom icon for the campaign menu 2017-03-17 07:15:40 +11:00
sigurdfdragon
303dd6aa31 SotA S18: Fix empty type unit bug reported in forums
https://forums.wesnoth.org/viewtopic.php?f=8&t=40545&start=150#p608538
2017-03-17 07:15:40 +11:00
sigurdfdragon
11ed70929d SotA: Change a difficulty image so all entries in menu are same size 2017-03-17 07:15:40 +11:00
sigurdfdragon
49a202047c SotA S1: Replace void with impassable shroud
To fix visual bug of hard edges between void and castle.
2017-03-17 07:15:40 +11:00
sigurdfdragon
b12c7791ce SotA: Ellipsis grammer fix
Suggested by zookeeper
2017-03-17 07:15:40 +11:00
Charles Dang
9e258472c1 Allowed some immediately obvious labels to shrink
These were the ones this key was introduced to address.
2017-03-17 06:22:15 +11:00
Charles Dang
adb5ef90ad Demote can_shrink key from global widget scope to label-only
It was causing problems being enabled for all labels (ie, some labels being shrunken when it wasn't desirable),
and it didn't make much sense for all widgets anyway.
2017-03-17 06:21:13 +11:00
ln-zookeeper
3f308b2f4b Used fake map border instead of void for the edges 2017-03-16 13:59:09 +02:00
ln-zookeeper
6ee43d496c Used fake map edge for the borders and thinned the cavewalls a bit
As a result, the map size has been reduced from 40x40 to 39x38.
2017-03-16 13:53:42 +02:00
ln-zookeeper
6be1b807ff Added one extra hex column to the right edge to make the map symmetric 2017-03-16 13:45:00 +02:00
ln-zookeeper
57cee6b09b Used the fake map border for the impassable corners of Hornshark Island 2017-03-16 13:07:12 +02:00
ln-zookeeper
b827908cd5 Moved (and optimized) images from cave/stone_walls/ to walls/stone/ 2017-03-16 12:00:10 +02:00
ln-zookeeper
a463ad7272 Improved borders of Swamp of Dread and The Walls of Pyrennis 2017-03-16 10:51:15 +02:00
Charles Dang
70f827415b MP Lobby: rename class for better consistency with other dialogs 2017-03-16 18:47:45 +11:00
ln-zookeeper
e4c71db719 Improvements to water castles
Makes sunken ruin use cobbles as its base, and improves transitions between various water castles.
2017-03-15 18:51:55 +02:00
ln-zookeeper
e6fbba0e18 Added an optional FLAG argument to NEW:GENERIC_CORNER_TRANSITION 2017-03-15 18:50:03 +02:00
ln-zookeeper
7a23c80b6e Fixes problems with dwarvencastle-stonewall-other corners (bug #25522) 2017-03-15 17:39:49 +02:00
ln-zookeeper
515244d21d Refactored some of the NEW:WALL* macros
This adds optional arguments to NEW:WALL and NEW:WALL2 and makes them the "parent" macros instead of NEW:WALL_PL and NEW:WALL2_P, which are now kept only for compatibility.
2017-03-15 17:33:15 +02:00
ln-zookeeper
cd53177fc5 Gave water transitions their own flags
Technically not needed for anything, at least not yet.
2017-03-15 17:15:28 +02:00
Celtic Minstrel
f1230e767f Merge pull request #953 from sigurdfdragon/Fix_unstore_unit
Fixup [unstore_unit] Lua port
2017-03-15 10:02:13 -04:00
ln-zookeeper
3b361968ce HttT S15: Fixed dialogue inconsistency 2017-03-15 10:54:31 +02:00
sigurdfdragon
9423e47bab Fixup [unstore_unit] Lua port
Restores check_passability default of yes.
Fixes 50a9a25ae7a84da43a0bcc80287a3a9c119adc22
2017-03-14 23:51:06 -04:00
Charles Dang
e7cdb76a01 GUI2: basic dialog definition for a Hotkey Bind dialog (not enabled)
Still need to determine proper event handling.
2017-03-15 09:48:39 +11:00
gfgtdf
fcf71a249a fix replay button description
https://gna.org/bugs/?24490
2017-03-14 19:52:34 +01:00
Charles Dang
812c9d9607 MP Join Game: use 'Leave' instead of 'Cancel' for exit button 2017-03-14 13:07:19 +11:00
Charles Dang
15f8ac3c80 Fixed error in [modify_side] shroud_data= 2017-03-14 11:52:20 +11:00
Charles Dang
4e92eb1b55 Second small tweak to standard "gold" color (fixup faaa412d) 2017-03-14 11:10:42 +11:00
Charles Dang
500e087d53 GUI2: deployed fancy toggle panels in a few places
[ci_skip]
2017-03-13 23:11:23 +11:00
ln-zookeeper
2c9d0104c9 THoT: Fixed inconsistent weapon special order on Witness line's bolas 2017-03-13 13:12:12 +02:00
ln-zookeeper
0219433aee New sprite and animations for Royal Warrior by doofus-01 2017-03-13 13:09:20 +02:00
ln-zookeeper
04221b5fbd THoT: New Dwarvish Witness line sprites and animations by Vyncyn 2017-03-13 12:24:29 +02:00
Celtic Minstrel
5437c89bc8 fixup! Address missing component error in [modify_ai] (GNA25558) 2017-03-12 20:32:52 -04:00
Celtic Minstrel
72f9a4f270 Fix [heal_unit] not defaulting to amount=full (GNA25586) 2017-03-12 15:18:57 -04:00
Celtic Minstrel
070e4b6f8c Address missing component error in [modify_ai] (GNA25558) 2017-03-12 15:15:37 -04:00
Celtic Minstrel
d84a52dc45 Fix incorrect API table name in [animate_unit] (GNA25550) 2017-03-12 14:49:52 -04:00
Charles Dang
441b0f7691 GUI2: made new toggle panel selection style a separate definition (needs deployment)
The new style isn't appropriate in every context. This temporarily makes the old style default again.
2017-03-13 05:27:49 +11:00
Charles Dang
faaa412dc5 Tweaked standard "gold" color to give it slightly more contrast 2017-03-13 01:50:33 +11:00
Charles Dang
d5a3878e8e Fixed slight button overlap in replay controls 2017-03-12 17:07:36 +11:00
Charles Dang
7ed68f2e42 GUI2: experimental new design for toggle panel selected/focused states 2017-03-12 12:17:31 +11:00
ln-zookeeper
1c93e10451 Fixed the fake map border not appearing as black on the minimap 2017-03-11 23:52:57 +02:00