Eric S. Raymond
aa8d530622
Another attempt at fulfilling Ivanovic's FR #9154 .
2007-06-14 05:28:15 +00:00
Lari Nieminen
f5ec2e8304
Fixed the bandit leader getting spawned for side 1.
2007-06-14 04:24:49 +00:00
Eric S. Raymond
573d5d6330
Make it possible to stifle wmllint when appropriate, and document how to do it.
2007-06-14 02:35:06 +00:00
Eric S. Raymond
42ccb34324
Stack- and attribute-checking is complete.
2007-06-14 02:04:56 +00:00
Benoît Timbert
ffc8a8e220
Changed the logic for the healthy trait to make the trait more useful.
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Now "Healthy" no longer bring a double resting bonus, but instead
means that the unit can still rest after a movement.
2007-06-14 00:34:53 +00:00
Eric S. Raymond
9d8c51ba2e
Add more of an offset for dialogs from the top bar
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(suggestion from freim and zookeeper). Also, make the offset a
symbolic constant so it's easier to modify next time.
2007-06-13 22:38:04 +00:00
Nils Kneuper
c89a0b2bc4
adding various transparancy levels for ingame dialogs
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atm renaming to translucent-background.png is needed to make them work
2007-06-13 20:26:39 +00:00
Eric S. Raymond
558813e89f
Clean up some macros in UtBS, improve the wmllint stack checker.
2007-06-13 18:41:31 +00:00
Nobuhito Okada
fd504ee721
updated Japanese translation
2007-06-13 16:22:09 +00:00
Lari Nieminen
5038afbff6
An idle animation for the elvish fighter.
2007-06-13 15:45:44 +00:00
Mark de Wever
df5b1f0ca9
fixes a gcc-3.3 specific problem...
...
...the same as in 2007-06-09T09:16:19Z!koraq@xs4all.nl, discovered by uso
2007-06-13 15:43:32 +00:00
Mark de Wever
f7f98e883f
fixes a comment typo
2007-06-13 15:30:33 +00:00
Eric S. Raymond
6b6e384a46
Refactor the macros in this scenario...
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...so the expansions are syntactically balanced. This makes them
easier to read for humans and avoids spurious error messages from
wmllint.
2007-06-13 10:32:37 +00:00
Eric S. Raymond
1cbf42855a
First version of tag stack checking.
2007-06-13 10:08:50 +00:00
Lari Nieminen
cf0f95df44
Simplified how the WC variations are invoked.
2007-06-13 09:31:24 +00:00
Eric S. Raymond
946203ac8f
Small refactoring step; hide the guts of what the display code uses...
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...for announcements.
2007-06-13 08:46:18 +00:00
Ali El Gariani
505e760245
commit message of 2007-06-13T07:59:48Z!alinkmaze@gmail.com was inaccurate...
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...but gives the good idea:
now allow search of your hidden units AND allied hidden units.
2007-06-13 08:21:40 +00:00
Ali El Gariani
05e271f200
2007-06-12T21:29:04Z!alinkmaze@gmail.com was incomplete,
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...only commited the optimization.
So now also commit the fix for bug #9314 (Search by name shows hidden
units)
The good thing is that now I spotted a little error in my previous
version of the bugfix (search didn't show allied hidden units)
2007-06-13 07:59:48 +00:00
Richard Kettering
b285700603
Updated 'cave' village tiles into troll dens.
2007-06-13 05:06:41 +00:00
Richard Kettering
a776e0085c
New village tile for humans.
2007-06-13 03:47:37 +00:00
Lari Nieminen
6f9b0eba29
Added the macro for spawning WC variations.
2007-06-12 22:12:36 +00:00
Gunter Labes
0c978538b9
added some more monsters
2007-06-12 21:43:14 +00:00
Ali El Gariani
217f7ab5f9
Fix bug #9314 : Search by name shows hidden units
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Optimize a little by skipping earlier fogged/shrouded hex
2007-06-12 21:29:04 +00:00
Ali El Gariani
c45516d1a0
Searching or modify worked only for team-only map label. Now works for all labels
2007-06-12 21:14:26 +00:00
John W. C. McNabb
eff542e7e6
empty user_team_name remains empty (bug 9310).
2007-06-12 16:54:21 +00:00
Ali El Gariani
4965604ee9
improvement of a small "bug" in the fix of bug #9119 .
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If all *your* woses are hidden, tooltips of the enemies weapons didn't
show damage against woses
It can be see as a feature to confirm that all your woses are hidden,
but this info seems easier to get and less usefull than the woses
resistance. So now continue to hide resistance of hidden enemies
units but show yours
2007-06-12 16:27:28 +00:00
Ali El Gariani
1d2bf59c2b
in my last commit about invisibility test,
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shrouded implies fogged, so just check fogged
2007-06-12 14:56:49 +00:00
Ali El Gariani
e140c7e9e6
Fix the automatically closing dialog bug
2007-06-12 12:40:25 +00:00
Ali El Gariani
7c2ea9487c
Fix bug #9119 (Resistance info popup informs about hidden units)
2007-06-12 11:25:53 +00:00
Ali El Gariani
d8f4ad34cd
Fix an other cheat using hidden icon in sidebar:
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Woses can detect forest under shroud.
2007-06-12 10:48:21 +00:00
Ali El Gariani
0d9c9d9fbc
Use the new parameter see_all of unit::invisible...
...
...to fix cheats spotted in bug #9288 :
detection of hidden enemies by using the hidden possibility displayed
in sidebar "hidden enemies" here means invisible, shrouded or fogged
2007-06-12 10:35:37 +00:00
Ali El Gariani
a801aff86e
Add a bool "see_all" to unit::invisible().
...
The main use is to help fixing cheats spotted in bug #9288 But there
is some tricky problem here. For checking if we can be invisible at a
location, we check if we see visible enemies in adjacent tiles, so we
check if they are invisible there etc...
Also skip the invisible_cache in the new particular case, since
currently caching this will only helps repetitive mouse movements
after selecting a unit with invisible abilities
2007-06-12 10:31:00 +00:00
Patrick Parker
c610b1e013
the skip_messages feature should work again for WML event messages
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move the special-case handling of ESCAPE_DIALOG out of the parent class
2007-06-12 01:32:13 +00:00
Eric S. Raymond
4d53bec8d9
Beef up the sanity-check production for campaign data.
2007-06-11 22:21:12 +00:00
Eric S. Raymond
7c34c85c34
Two more popup conversions.
2007-06-11 20:17:34 +00:00
Eric S. Raymond
c9656c5e1a
Eric learns that he has to be sure --enable-editor is on when test-building.
2007-06-11 18:43:14 +00:00
Eric S. Raymond
9f8b5d246c
Fix a typoed option decscription.
2007-06-11 18:22:42 +00:00
David Philippi
7a75602595
spanish translation update
2007-06-11 08:54:01 +00:00
Eric S. Raymond
3c04fcb577
Convert some more OK_ONLY windows to new-style transient popups.
2007-06-11 08:37:02 +00:00
Patrick Parker
b76a3fe4d6
prevent spurious "0 enemies sighted" message
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make the fake bandit move across land instead of water
2007-06-11 03:34:15 +00:00
Patrick Parker
c2c4ceeae4
Prevent the Bandit leader from moving so his sighted event will fire correctly
2007-06-11 03:06:26 +00:00
Patrick Parker
e4e1b2fcaf
fix bug #9299 : Minor preferences dialog layout request
2007-06-11 00:58:02 +00:00
Patrick Parker
8d89088fa0
fix most of the complaints in bug #9309 : 1.3.3 Statistics dialog usability
2007-06-11 00:03:18 +00:00
Benoît Timbert
e1f0fd9c2e
Fix the healthy trait comment
2007-06-10 23:27:20 +00:00
J.W. Bjerk
a31f8421cb
modified attack direction indicators.
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Not necessarily the final word on the subject, but they show up
against snow terrain.
2007-06-10 18:38:22 +00:00
Ali El Gariani
7615ede817
Add a new automatic WML-define "TINY" when using tiny-gui.
...
The main use will be to help to move/add some hard-coded values to
game_config (where we can't use the c++ #ifdef USE_TINY_GUI).
I also hope that it will allow some finer tuning about images which
looks bad/useless in tiny_gui.
I also boosted the limit of number of WML define from 4 to 5 (which
seems used only for the cache's name)
But the maximum was hit only when using MEDIUM+NORMAL+APPLE+PYTHON+TINY
2007-06-10 15:50:28 +00:00
Ali El Gariani
0943b39b79
The "sunset" command is a movement detector...
...
...and so can be used to cheat by spying moves of invisible units.
Hopefully, these units seems to causes very rare invalidated hexes,
but hard to verify all the cases.
So now allow to use this command only in debug mode.
2007-06-10 15:28:34 +00:00
Lari Nieminen
83dcb8ffb6
Updated changelog with some new animations.
2007-06-10 13:04:39 +00:00
Nobuhito Okada
509cb60db0
updated Japanese translation
2007-06-10 12:53:44 +00:00
Ali El Gariani
eb9d6c26db
Activate the use of game_config::defense_color_scale...
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...for coloring the movement hint
2007-06-10 12:15:41 +00:00