TheAT
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aae22f8cfd
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Initial add of new MP map.
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2004-10-24 20:53:33 +00:00 |
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Philippe Plantier
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5411fc3ed7
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Removed the "pier" graphics, replaced it with bridges where necessary.
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2004-10-15 18:41:48 +00:00 |
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James Spencer
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05419a02a3
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Remove the piers from HttT in favour of the Bridge
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2004-10-15 01:18:52 +00:00 |
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James Spencer
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bb8ee19770
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Update TRoW for the death of the pier- All hail our bridge overlords
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2004-10-14 21:21:58 +00:00 |
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James Spencer
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97883c633f
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Maps from PG who was directed to me from Sirp.
These are good quality, fun, small maps, whith a commited maintainer
who is GPL friendly. Quality is better than most of the maps in MP,
IMHO
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2004-10-01 17:49:27 +00:00 |
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James Spencer
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45c737ce40
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Move that keep... Let Dacyn murder me later
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2004-10-01 17:44:46 +00:00 |
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Joseph Simmons
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b2ccceab4e
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Changed map to make Weldyn Under Attack more balanced
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2004-09-28 00:49:59 +00:00 |
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James Spencer
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01e68628cb
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Dacyn's Tutorial update + make the case in the directories consistant, step 2
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2004-09-24 00:16:22 +00:00 |
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James Spencer
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477c72322b
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Dacyn's Tutorial update + make the case in the directories consistant, step 1
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2004-09-24 00:15:28 +00:00 |
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Joseph Simmons
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ca1460baa8
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New map for Unexpected Appearance
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2004-09-22 01:17:11 +00:00 |
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Joseph Simmons
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062b44d5fa
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fixed illegal character 'x' in Weldyn Under Attack
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2004-09-21 12:20:17 +00:00 |
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James Spencer
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b272530c56
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Make NW Saurian a bit Harder to get to
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2004-09-18 21:44:16 +00:00 |
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James Spencer
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2adf94ee7c
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Make the beach wider, keep the Lancer Boys from finishing in 4 turns. . .
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2004-09-18 06:58:19 +00:00 |
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James Spencer
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f64f489971
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The Final Scenario & Epilogue For TRoW.
Pity the translators but a party for Shade!
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2004-09-09 01:16:45 +00:00 |
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James Spencer
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90bb503e80
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Give Haldric an Encampment as per IP suggestion
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2004-09-04 11:54:25 +00:00 |
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Joseph Simmons
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4a4555ac05
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Fixed 'no start position for side 1'
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2004-08-29 16:14:51 +00:00 |
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Dave White
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60aa868216
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added basic final scenario
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2004-08-28 19:34:02 +00:00 |
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Joseph Simmons
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877de527af
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Made it so map is (slightly) more balanced
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2004-08-26 23:28:58 +00:00 |
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Joseph Simmons
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eeb2210f3f
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New EI scenario "The Drowned Plains"
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2004-08-26 01:22:32 +00:00 |
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James Spencer
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6a9e11a610
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Rebalance Temple of the Deep
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2004-08-24 03:03:14 +00:00 |
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James Spencer
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9d227d5b7e
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New non-interactive 'story' scenario
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2004-08-23 05:03:08 +00:00 |
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Cédric Duval
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7713fb3381
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s,Multi,multi, (#9873)
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2004-08-22 17:46:12 +00:00 |
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James Spencer
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9f0c8ec7da
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Playable Scenario #19: Return of the Fleet
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2004-08-22 07:31:58 +00:00 |
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James Spencer
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33d92f41ea
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The Next Level for TRoW
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2004-08-21 06:48:47 +00:00 |
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James Spencer
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a3b44c4a8f
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Update the for the Dwarven Keeps
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2004-08-19 19:17:32 +00:00 |
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Joseph Simmons
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141f9bc324
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Scenario balancing
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2004-08-15 15:27:39 +00:00 |
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Philippe Plantier
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7c45cc7649
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Commiting new graphics tilesets:
* Cave walls
* Dwarven castles
* Cave floors
Updated scenarios to use dwarven castles in caves. Scenario designers,
please review my changes!
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2004-08-15 13:07:14 +00:00 |
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James Spencer
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c77e42634e
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Trivial map fix
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2004-08-09 23:44:30 +00:00 |
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Joseph Simmons
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4f43a5e58d
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fixed bug with exiting caves
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2004-08-07 20:43:02 +00:00 |
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Joseph Simmons
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c7912027c3
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Made it so you can exit the recruiting areas.
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2004-08-04 21:18:59 +00:00 |
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Cédric Duval
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5b890336a3
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TDH.
* gettextization
* new scenario
* changes
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2004-08-01 19:19:02 +00:00 |
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James Spencer
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2db120356a
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Keep the tentacles out of town
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2004-07-28 05:42:56 +00:00 |
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Cédric Duval
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6b557a1a45
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New campaign: The Rise Of Wesnoth
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2004-07-20 22:09:33 +00:00 |
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Benjamin Drieu
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77b8e8415d
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Initial import
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2004-07-13 07:35:25 +00:00 |
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Joseph Simmons
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6053a0c50b
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bug fixes for scenario Captured
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2004-07-11 05:01:59 +00:00 |
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Joseph Simmons
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51f54a8100
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balanced and added new scenarios for EI
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2004-07-09 21:55:05 +00:00 |
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Joseph Simmons
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f2d7272e21
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new EI scenario file
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2004-07-09 21:41:19 +00:00 |
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Joseph Simmons
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605c2cbfcc
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new, rebalanced, insanely hard map for Evacuation
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2004-07-09 17:54:40 +00:00 |
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Joseph Simmons
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f0fc1da690
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fixed balancing issues
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2004-07-06 22:47:56 +00:00 |
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Joseph Simmons
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017687e11b
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new scenario for EI campaign
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2004-07-06 16:04:52 +00:00 |
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Joseph Simmons
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e98889c220
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changed the map to be more balanced.
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2004-07-05 18:17:27 +00:00 |
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Joseph Simmons
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eaf70e5bed
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changed the orientation of maps to reflect plot change
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2004-07-04 22:12:07 +00:00 |
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Pauli Manninen
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34d59e2c33
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Changed side order: 1,3 vs 2,4
Removed one extra village (14,20)
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2004-07-01 20:50:25 +00:00 |
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Dave White
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36f4fa7f61
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added two new multiplayer maps: 'Battle for Weslin Bridge', and 'Forest of Fear'
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2004-06-22 20:46:08 +00:00 |
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Dave White
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309136cefc
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added missing multiplayer map
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2004-06-21 22:22:19 +00:00 |
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Dave White
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b3d382cdff
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added new preferences dialog with tabs
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2004-06-17 18:48:35 +00:00 |
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Cédric Duval
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d766a07ab8
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Added tent. Modified HttT maps to use encampments.
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2004-06-15 22:32:39 +00:00 |
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Dave White
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237b6076e8
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optimized speed of loading
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2004-06-15 20:05:58 +00:00 |
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Dave White
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1f8c7a8c34
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added 'Lancer' unit; rebalancing of 'Mountain Pass' and 'Dwarvern Doors'
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2004-06-15 18:14:57 +00:00 |
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Cédric Duval
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cd723263aa
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The Dark Hordes.
* Scenarios changes: Brother against Brother, The Skull of Agarash,
Mages and Elves, Inside the Tower, Crelanu's Book
* New scenario: Confrontation
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2004-06-13 13:47:45 +00:00 |
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