25996 Commits

Author SHA1 Message Date
nemaara
ab4f8aa4f4 DiD S4: reduce difficulty on easier modes 2019-07-14 23:05:52 -04:00
Steve Cotton
bd130fc8e3 Tutorial S2: Warn about orcs crossing the river when they cross
Closes issue 2a of #1584

Previously the warning was always given on turn 7. It will still trigger even
if the player has units ready to defend that crossing, because I think it's
better to show the message and let the player think "I'm already ready" than to
have it pop up once some fighting has already happened; and it seems easier to
test this logic than to test logic for not showing the message if the crossing
is currently guarded.

Also add a first_time_only=no to the check_income event, so that it can trigger
on turn 7 if it doesn't trigger on turn 6.
2019-07-14 17:00:30 +02:00
Pentarctagon
0bd3682b66 Fixes incorrect handling of Xue transitions.
The transitions from the Xue terrain to the Xoc / Xos / Xoi / Xom terrains were displayed incorrectly.

Fixes #4154.
2019-07-13 05:14:44 +11:00
mattsc
e148d25d2a ExpAI grab villages CA: fix enemy distance rating under fog
ai_helper.get_closest_enemy() returns math.huge for the enemy distance if no enemy is visible to the AI. This fixes #4157.
2019-07-10 08:07:11 -07:00
sigurdfdragon
6e27a3ffbd WoV: Update to match the 1.0.1 version on the 1.14 add-on server
Changes:
S01: Objectives clarified.
S02: Objectives clarified.
S02: Up turn limit & enemy income so leveling objective is easier.
S03: Replace hard-coding of recruit with dynamic storing.
S05: Lower difficulty.
S06: Use all 6 permutations for temple contents.
S08: Fix OOS in replay of the scenario.
Misc: A few dialog, grammar and punctuation fixes.
2019-07-09 23:03:54 -04:00
josteph
6220f7106e statistics_dialog: Show the actual (empirical) CTH. 2019-07-09 16:51:05 +00:00
josteph
84c6467c56 statistics_dialog: Rename column id and struct member after last commit 2019-07-09 16:45:13 +00:00
josteph
a3efd28010 statistics_dialog: Change the hits table format to "+2% (1703.2 + 42) | 93.6"
This is a mix of "Option B" and "Option C" from
https://forums.wesnoth.org/viewtopic.php?f=12&t=49785&p=643513#p643495
2019-07-09 16:42:05 +00:00
josteph
7b78a8c019 statistics_dialog: Change the hits table format to "1703.2 + 42 | 93.6"
This is "Option B" from
https://forums.wesnoth.org/viewtopic.php?f=12&t=49785&p=643513#p643495
2019-07-09 16:33:48 +00:00
Nils Kneuper
9623e79e20 updated Portuguese (Brazil) translation 2019-07-06 14:20:16 +02:00
sigurdfdragon
6e2fbc7b1a Schema: Fix travis error by allowing additional keys in two situations
1. Allow carryover_percentage & carryover_add with
victory_when_enemies_defeated=no. Code from newfrenchy83

2. Allow use of current_time in [time_area].
2019-07-02 23:19:38 -04:00
doofus-01
d53ff6568c adding spider soulless variation 2019-07-01 15:10:54 +11:00
doofus-01
945e3a0a7b new spider variation for WC 2019-07-01 15:10:54 +11:00
nemaara
e1ca7b11c6 TSG S5: add narrator warning when siding with bandits 2019-06-28 22:26:17 -04:00
Charles Dang
ff9b8d7734 Tutorial S1: fixed typo
[ci skip]
2019-06-25 10:13:32 +11:00
sigurdfdragon
670488d53e DM S08: Move location of key to fix travis schema validation error 2019-06-23 23:15:45 -04:00
Severin Glöckner
d3e8dee9cb Mudcrawler: fit portrait better in help 2019-06-24 02:57:27 +02:00
Severin Glöckner
65b113fb7a ANL: less message spam 2019-06-24 02:57:21 +02:00
Severin Glöckner
4e75b21127 ANL: activate experimental AI 2019-06-24 02:57:15 +02:00
Severin Glöckner
3abbfc3a88 Fire Dragon: remove workaround
This works fine for the help, but has a drawback if animations are turned off.
2019-06-24 02:56:48 +02:00
Severin Glöckner
5b37d330cb TSG: use colors for the narrator,
highligthing game explanations and storytelling with different colors.

This has originally been done for the German translation in 1.14.5 by Chewan.
2019-06-23 15:42:21 +02:00
Severin Glöckner
575d68842c German translation: updated images for the help
To keep the frame consistent, the original picture got extended by 1px
2019-06-23 15:42:05 +02:00
Severin Glöckner
28f2ed5cd3 HttT maps – more use of new terrain
S6: don't use Dwarvish Castles, because dwarves are far away
S16: use Troll Encampment
S19: so many castles – turn some into Undead Encampments
S20: add a second keep to the allied castle for player
2019-06-23 15:41:26 +02:00
Severin Glöckner
6e0a633aa0 HttT 20: use elvish name of the river
The river is mentioned by one elf talking to another.
S18 explained both the human end elvish name to the player.
2019-06-23 15:41:17 +02:00
Severin Glöckner
2e57d9b170 ANL: alternative solution for Guard Problem
This avoids not only luring them on weak terrain,
but also luring them out of the way.
2019-06-23 15:41:05 +02:00
Severin Glöckner
dead6d723c Revert "ANL: also protect Guardians from losing defense by luring out"
This reverts commit b943ecb178042804fdc3d00ca281adc8ff9aadeb.
2019-06-23 15:40:41 +02:00
doofus-01
138dfe8179
adding zombie rider portrait (#4132)
#4095 for master
2019-06-22 10:27:53 -07:00
nemaara
371a1bacd0 AToTB S3: modify illumination tip 2019-06-20 13:48:08 -04:00
Charles Dang
9f8ad8ef4a UtBS S9: fixed typo
[ci skip]
2019-06-20 17:24:51 +11:00
sigurdfdragon
63699b4eaa DM S07: Have skeleton summoning use necromancer undead recruiting sound
Fixes #4127
2019-06-19 22:38:16 -04:00
sigurdfdragon
6f9b283d27 SotA S08: Remove incorrect wmllint unwho
Not part of the 1.15 due to some character macro changes.
2019-06-18 23:14:02 -04:00
Severin Glöckner
7a96934c71 AoI map adjustments
S4: Troll Encampments + embelishments
S6: Undead Encampment instead of Ruined Castle
2019-06-18 00:30:49 +02:00
Severin Glöckner
b943ecb178 ANL: also protect Guardians from losing defense by luring out 2019-06-18 00:30:49 +02:00
Severin Glöckner
0ca9dc540f ANL: get name from player instead of leader 2019-06-18 00:30:49 +02:00
Severin Glöckner
90a34c64db NR: using different Keep types 2019-06-18 00:30:17 +02:00
Severin Glöckner
2cd2c630d5 NR 10: more resistent event
works only with id, not with speaker
2019-06-18 00:30:17 +02:00
Severin Glöckner
775f91ec9e NR 10: use 4 different Troll portraits
HttT: build house on sand. For safety and a long future.
2019-06-18 00:30:16 +02:00
Severin Glöckner
4d6a69c8de HttT typo: apply 1340c00 for variation 2019-06-18 00:30:16 +02:00
sigurdfdragon
ca51077d31 DM: Use wmllint who & unwho for characters 2019-06-16 23:10:01 -04:00
sigurdfdragon
a421d238ad DM S01: Improve feel of cutscene
Change map and unit position so nobody walks on top of anyone during moves
Minor key cleanup
2019-06-16 23:10:00 -04:00
sigurdfdragon
8820d3f523 DM: Give traits to some villians 2019-06-16 23:07:43 -04:00
sigurdfdragon
17f3e6daa1 DM S16: Remove unneeded keys & tags 2019-06-16 23:07:42 -04:00
sigurdfdragon
48c3fb5114 DM S08: Make it clear there is no carryover to next scenario 2019-06-16 23:07:42 -04:00
sigurdfdragon
20c0c3fa5a DM S13: Set elf ally side to elvish flag 2019-06-16 23:07:42 -04:00
sigurdfdragon
8c01923ffc DM S12: Remove errant castle overlay 2019-06-16 23:07:42 -04:00
sigurdfdragon
b1826ca65c DM S10: Ensure a unit for the role if none is found 2019-06-16 23:07:42 -04:00
sigurdfdragon
21c6e4c734 DM S11: Fix starting village assignment 2019-06-16 23:07:42 -04:00
sigurdfdragon
e3429026f8 DM: More code cleanup
Remove unneeded redraws.
Move things around for better readability.
Use some macros.
Delete a few pieces of unnecessary code.
2019-06-16 23:07:41 -04:00
sigurdfdragon
dd7f7f20f4 DM: Use speaker instead of id in [message] 2019-06-16 23:05:18 -04:00
sigurdfdragon
efb38008f2 DM: Standardize Garard II's name when he is speaking 2019-06-16 23:05:17 -04:00