17810 Commits

Author SHA1 Message Date
Lari Nieminen
9ce44eeed7 Really fixed the background reference. 2013-02-24 19:56:16 +00:00
Lari Nieminen
ac24be8d98 Fixed the background reference. 2013-02-24 19:53:07 +00:00
Lari Nieminen
d9358cfc2f Added the background for the new bigmaps. 2013-02-24 19:51:51 +00:00
Lari Nieminen
10602ac6d5 New HttT bigmap and journey paths. 2013-02-24 13:55:35 +00:00
Lari Nieminen
54810c95a7 Fixed temp-Li'sar missing portrait. 2013-02-24 13:06:59 +00:00
Lari Nieminen
2e4790f86b Fixed two typos in EI. 2013-02-23 17:56:02 +00:00
Simon Forsyth
a165426765 Ensure the Dust Devil does nto speak 2013-02-23 15:54:25 +00:00
Simon Forsyth
82e26d5fd4 Prevent some cases where the trapped merman could attack the player 2013-02-23 15:47:39 +00:00
Elvish_Hunter
8200214e9b wmllint, wmlscope and wmlindent: fixed bug caused by Windows' command prompt appending double quotes to arguments 2013-02-23 13:04:12 +00:00
Elias Pschernig
0b5c23db51 [wmlunits] Fork the process before parsing each addon...
...to allow recovery from out-of-mem.
2013-02-21 14:53:13 +00:00
Ignacio R. Morelle
a3694f9b84 Revert "wmllint: ids in [time_area] are not associated to units...
...most of the time"

Done already in 2012-08-19T22:42:19Z!anonymissimus@arcor.de by anonymissimus.

This reverts commit 2013-02-19T06:44:24Z!shadowm@wesnoth.org.
2013-02-19 06:51:28 +00:00
Ignacio R. Morelle
05b12ecb69 wmllint: ids in [time_area] are not associated to units most of the time
The exception is when the [time_area] action is part of an event and
it contains an id-based SUF inside an SLF, but that should be rare
enough.
2013-02-19 06:44:24 +00:00
Richard Kettering
3425fab4c5 Added in sleepwalker's new, complete set of animations...
...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
8f67ec7fcc fix a couple of anim bugs introduced by patch 33682 2013-02-17 21:04:47 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Simon Forsyth
3c41b7c75a Fix bug preventing regenerating units from retreating with experimental AI
(thanks mattsc)
2013-02-16 03:11:14 +00:00
Alexander van Gessel
18f765246e Add an --error-log option to wescamp.py,
...which writes warnings and errors to a specified file
2013-02-12 01:15:48 +01:00
Alexander van Gessel
0f9b110d02 Check for the configuration we need and only the configuration we actually need 2013-02-12 01:15:45 +01:00
Alexander van Gessel
bf29dac1f3 Use --branch to determine addon server port if not specified 2013-02-12 01:15:43 +01:00
Alexander van Gessel
fed0af289c Add --branch option to wescamp...
...so we don't have to infer this from the wescamp checkout path
2013-02-12 01:15:40 +01:00
Alexander van Gessel
1b4c6d678a Remove old --git option from wescamp.py 2013-02-12 01:15:37 +01:00
Alexander van Gessel
370cd7ee08 Use authentication info for all github API requests if it's available 2013-02-11 02:20:35 +01:00
Jérémy Rosen
3d8f57d30f apply patch 3678 by Coffee, more syntax simplification 2013-02-10 18:59:33 +00:00
Steven Panek
591a6e78db Ran wesnoth-optipng on the new Dutch images:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 65 KiB on 1 files
 Optimized size: 63 KiB
   Total saving: 2 KiB = 4% decrease
2013-02-09 16:08:55 +00:00
Alexander van Gessel
ae10f01500 Dutch l10n for main logo. In both locations. 2013-02-08 22:34:52 +01:00
Alexander van Gessel
927a835a32 Add dutch l10n of trow logo 2013-02-08 22:34:47 +01:00
J. Tyne
e2d39ece5b Add volcanos to DRAKE_UNWALKABLE_TERRAINS, fixing bug #20485. 2013-02-08 16:40:58 +00:00
Charles Dang
43018403fe Synced palettes between various Red Mage frames 2013-02-08 15:32:24 +00:00
Charles Dang
261573099e Synced palette between male and female variation of...
...Silver Mage sprite and animation frames
2013-02-08 11:55:28 +00:00
Alexander van Gessel
c57b546b41 Use the elvish flag in various scenarios. Patch by bumbadadabum 2013-02-07 19:26:40 +01:00
Ignacio R. Morelle
ba68f1dd5c gui2/taddon_connect: Add a Help button to this dialog,
...shows the same page as the Add-ons Manager's own Help button

Thanks to lipkab for help with the buttons layout trick.

The rest is kind of a hack because:

  1) GUI2 doesn't use display objects, so I needed to acquire one from
     the constructor (optionally, to avoid problems with the test suite)

  2) If the button id is "help", it is handled by a hardcoded hack that
     handles the titlescreen dialog in gui2::twindow::get_retval_by_id()
     and closes the dialog prematurely right after our local callback is
     executed; so the id is "show_help" instead

Notice that there is precedent for (1) in gui2::teditor_settings.
2013-02-06 03:44:28 +00:00
Jérémy Rosen
857e53f001 apply patch #3656 by coffee to simplify terrain WML 2013-02-02 13:02:37 +00:00
J. Tyne
1edf9b8a97 Lost a "first_time_only=no" in 2013-02-02T02:38:46Z!jt_coding@verizon.net. 2013-02-02 03:53:41 +00:00
J. Tyne
fac47d0f34 Make sure the scenario-ending events actually fire;
there was a chance of them not firing ever since WML division was
changed to floating point.

Also changelog entries for this and 2013-02-01T04:48:38Z!jt_coding@verizon.net.
2013-02-02 03:02:20 +00:00
J. Tyne
c0a085108c Define the victory-defining event within the event that makes victory possible. 2013-02-02 02:57:45 +00:00
J. Tyne
5315735d81 Reduce calculations by subtracting 1...
...before calling the REGULAR_RANDOM_SPAWNS macro.
2013-02-02 02:48:10 +00:00
J. Tyne
08730dd872 Simplify the setting of the final turn limit. 2013-02-02 02:40:49 +00:00
J. Tyne
d6853fa5ad Simplify the event extending the turn limit and firing final spawns...
...with more advanced event handling.
2013-02-02 02:38:46 +00:00
J. Tyne
dcb69362ff Remove an unused variable. 2013-02-02 00:23:05 +00:00
J. Tyne
4582bd0e1c Simplify the victory check by nesting events and using [filter_condition]...
...instead of [if].
2013-02-02 00:19:32 +00:00
J. Tyne
3bfb51743b Also decrement the manually-tracked length when clearing a spawn group.
(I forgot to copy that line when converting REMOVE to CLEAR.)
2013-02-01 06:26:51 +00:00
J. Tyne
80caf8623e Use the simpler CLEAR_SPAWN_GROUP instead of the long REMOVE_SPAWN_GROUP. 2013-02-01 05:17:13 +00:00
J. Tyne
a4ced0614e Convert some {VARIABLE_OP X value Y}'s to {VARIABLE X Y}. 2013-02-01 05:06:29 +00:00
J. Tyne
370e7b5fbf Remove some stray dollar signs. 2013-02-01 04:58:07 +00:00
J. Tyne
0982804dc7 Consistency: spawn in the top two rows instead of the top three.
(The other spawn locations cover 2 rows or columns.)
2013-02-01 04:54:50 +00:00
J. Tyne
3a65fbd2c8 Only choose spawn locations that are on-board (not border) locations.
Otherwise the spawning will fail.
2013-02-01 04:48:38 +00:00
J. Tyne
82b26cf7fe Merge an [if] into a [while] conditional...
...so we don't loop more often than is useful.
2013-01-31 23:37:06 +00:00
J. Tyne
4adfa2a576 Solve the "invalid WML array index" messages emitted...
...upon starting turn 2 of Dark Forecast.
2013-01-31 23:04:57 +00:00
J. Tyne
efb6189879 Initialize a variable outside the loop where it is incremented.
This should allow the intended limitation of at most two spawns after
$final_turns.
2013-01-31 06:30:13 +00:00
J. Tyne
80638bdd0e Remove an unsed variable. 2013-01-31 06:22:54 +00:00