Ignacio R. Morelle
ad401c5cfd
gui2/tedit_label: Right-align dialog control buttons,
...
...give the checkbox a standard margin
2012-02-04 02:19:47 +00:00
Ignacio R. Morelle
c77565ae76
gui2/teditor_settings: Right-align dialog control buttons
2012-02-04 02:19:23 +00:00
Ignacio R. Morelle
55c8f83bf4
gui2/tmessage: Right-align dialog control buttons
2012-02-04 02:18:46 +00:00
Simon Forsyth
fde98f1884
Reduce animation overhead for animated walls
2012-02-03 02:03:00 +00:00
Iurii Chernyi
2bf6a8fa21
Allow save_index.gz to be gzipped. Patch by Oleg Tsarev. Bug #19396
2012-02-02 19:07:20 +00:00
Fabian Müller
154477cee0
Implemented the feature request in bug #10978
2012-02-02 16:55:59 +00:00
Simon Forsyth
c894369e45
Fix mud-swamp transition when small swamp images used
2012-02-02 02:49:52 +00:00
Simon Forsyth
5b21ae2749
Improve ford-swamp/mud transitions
2012-02-02 02:41:29 +00:00
Simon Forsyth
570563ae74
Drop terrain deprecated in 1.9
2012-02-02 01:11:40 +00:00
Simon Forsyth
a833566383
Add fancy new tropical forests by Mephisto again
2012-02-02 01:05:05 +00:00
Elvish_Hunter
94764d066e
Added support for new extra_define ENABLE_TROLL_SHAMAN,
...
...to optionally allow Troll Whelps advancing as Shamans, but not in multiplayer
2012-02-01 09:10:35 +00:00
Elvish_Hunter
1c6a235fe4
Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,
...
...to optionally allow Wolves advancing to level 2 and 3
2012-02-01 09:03:32 +00:00
Steven Panek
eb9816e657
Killed 'christenings'.
2012-01-31 23:22:18 +00:00
Ignacio R. Morelle
651d4b9bcf
gui2/tcampaign_dialog: convert dialog title label to Title Case
2012-01-31 05:33:37 +00:00
Ignacio R. Morelle
334d978c3a
gui2/tmp_host_game_prompt: Converted the initial...
...
...Host Networked Game/wesnothd launch prompt to GUI2
2012-01-31 04:43:34 +00:00
Ignacio R. Morelle
dd0c7e4f18
gui: Use "Do not show again" instead of "Don't show again"...
...
...or "Don't ask me again!"
2012-01-31 04:17:06 +00:00
Ignacio R. Morelle
7ddba073ee
gui2/tgame_delete: Use more standard (i.e. tmessage) geometry specs...
...
...for the action buttons for now
This aligns the action buttons at the center of the bottom row instead
of aligning them to the right along with some extra padding (!) at the
left.
It isn't clear to me whether this is the most appropriate layout, but
it's used in other standard GUI2 message/prompt dialogs.
2012-01-31 04:16:51 +00:00
Ignacio R. Morelle
1c8fddb5b1
gui2/tgame_delete: Removed some unusual geometry specifications
...
* A "spacer label" which is really not required (standard borders
should be enough to make the dialog look nice)
* A right-aligned checkbox, which should really be left-aligned
2012-01-31 04:06:01 +00:00
Anonymissimus
242a62c46d
Improve goto algorithm for Darken Volk (fix for bug #15750 )
...
Using [find_path], this should work for most of the imaginable
"deadlock" cases.
Since the bug wasn't game-breaking and the fix is partly a feature
and rather complicated I decide to not backport this.
2012-01-30 21:01:58 +00:00
Mark de Wever
3b71fb3f64
Properly show narrator messages in the tutorial.
...
This breaks the string-freeze, so not ported to 1.10.
A better fix for bug #19316 .
2012-01-30 18:35:13 +00:00
Steven Panek
d58c7cb706
Updated Old English translation's credits.
2012-01-30 03:27:40 +00:00
Steven Panek
e093fc6b5c
Killed 'colour'.
2012-01-30 01:40:30 +00:00
Anonymissimus
791e90a2c9
Revert "Deprecate the macro MESSAGE."
...
This reverts 2012-01-29T22:52:34Z!anonymissimus@arcor.de.
Since I got beaten to it.
2012-01-29 23:41:31 +00:00
Steven Panek
da838f498a
Some harmless capitalization fixes...
2012-01-29 23:16:45 +00:00
Anonymissimus
982aa77399
Deprecate the macro MESSAGE.
...
Translatable message strings passed to it cannot be spellchecked by
wmllint, and we don't wanna encourage this. Was already used nowhere in
mainline.
2012-01-29 22:52:34 +00:00
Chusslove Illich
f20b030045
Updated localized images for Italian (provided by Antonio Rosella).
2012-01-29 17:04:06 +00:00
Mark de Wever
dfc1d985e9
Add the native client porter to the credits.
2012-01-29 09:27:44 +00:00
Mark de Wever
85c3935923
Fixed the translation of some tutorial messages.
...
The second part of the narrator messages were not translated, not sure
why. This patch is a work-around not a proper fix. Once 1.10 is in its
own branch a proper fix can be committed. That fix will change
translatable strings, and is the reason for a work-around in the trunk.
Fixes bug #19316 .
2012-01-29 09:27:40 +00:00
Lari Nieminen
5284ddad8a
Fixes bug #19334 : ON_SIGHTING macro too often blocking undo.
2012-01-27 21:17:20 +00:00
Steven Panek
f768c307a4
Made it so that Kaleh gets the default AMLA after he's been fully upgraded.
2012-01-25 21:08:05 +00:00
Elvish_Hunter
645ba5032e
SotBE::15: fixed objectives that reported death of Al'Brock and Flar'Tar...
...
...as a defeat condition
2012-01-25 19:54:49 +00:00
Ignacio R. Morelle
e1299030db
Fixed SOUND:SLOW and SOUND:POISON animation sound macros,
...
...also suffering from the same behavior described in bug #19274
This makes e.g. the Elvish Shaman's slowing attack hit sound trigger at
the correct time (frame zero).
SOUND:HIT_AND_MISS needs to be fixed more carefully; at least one unit
(Highwayman) relies on the current, broken behavior.
2012-01-24 01:25:17 +00:00
Ignacio R. Morelle
280203fb85
Fix animation sound frame glitches mentioned in bug #19274
2012-01-24 01:05:33 +00:00
Anonymissimus
738df5ad38
Fix a bad value found by wmllint.
2012-01-22 22:36:42 +00:00
Anonymissimus
820b021f9c
Fix some of the id checking logic in wmllint.
...
If we have [message]id=, narrator, unit and second_unit are wrong values.
They need speaker= as keys.
2012-01-22 22:36:16 +00:00
Anonymissimus
1862f701a5
Fix modify_unit removing units for the time of processing.
...
If the tag is used to modify the type= of several units at once,
it looks better to not kill the old units until the modified one
gets unstored, so that units don't disappear for the time of processing.
reported in the forum: http://forums.wesnoth.org/viewtopic.php?p=519174
2012-01-22 22:35:44 +00:00
Fabian Müller
774d55d2a1
Fixed Lady Dionli being represented by the wrong portrait.
2012-01-22 13:51:22 +00:00
Nils Kneuper
9bb23befcd
updated Italian translation
2012-01-21 23:56:51 +00:00
Anonymissimus
631e73b1d3
Make PLACE_HALO a local macro where it's needed.
2012-01-21 19:56:06 +00:00
Anonymissimus
8256ce533a
fix some cropped unit images with previous 2 revisions
2012-01-21 19:26:29 +00:00
Anonymissimus
2fbe1b7bb8
add PLACE_HALO
2012-01-21 19:25:29 +00:00
Steven Panek
4b9de74105
Updated localized images for Spanish.
2012-01-21 02:04:47 +00:00
Nils Kneuper
bbd2d9846b
used a "higher quality" black background for the stone wall...
...
...fixing my issues reported in #wesnoth-dev with the cave center not
working
2012-01-20 23:51:02 +00:00
Anonymissimus
adeffd0027
move lua code in 2p_Hornshark_Island into an own embeddable file
...
(workaround for wmllint getting confused by this lua code)
2012-01-20 23:12:02 +00:00
Anonymissimus
2e348e8765
mute a wmllint false positive about unknown unit referred to by id
2012-01-20 22:19:18 +00:00
Anonymissimus
b271273d33
Revert revisions of mine: 2012-01-19T17:58:30Z!anonymissimus@arcor.de, 2012-01-19T17:59:02Z!anonymissimus@arcor.de
...
Since it introduced wrong line numbers in wmllint messages.
And probably messes up files in case dryrun isn't used.
Reintroduces the wmllint breakage problem with Hornshark Island.
2012-01-20 22:19:01 +00:00
Anonymissimus
4138065993
fix a bad key found by wmllint
2012-01-20 22:18:46 +00:00
Anonymissimus
22616e5316
mute wmllint false positives about unknown unit referred by id
2012-01-20 22:18:30 +00:00
Anonymissimus
e1dcb356aa
mute wmllint false positives about unknown unit referred by id
2012-01-20 22:18:14 +00:00
Anonymissimus
6d26dfa0c4
mute wmllint false positives about unknown unit referred by id
2012-01-20 22:17:59 +00:00