16810 Commits

Author SHA1 Message Date
Ignacio R. Morelle
ad401c5cfd gui2/tedit_label: Right-align dialog control buttons,
...give the checkbox a standard margin
2012-02-04 02:19:47 +00:00
Ignacio R. Morelle
c77565ae76 gui2/teditor_settings: Right-align dialog control buttons 2012-02-04 02:19:23 +00:00
Ignacio R. Morelle
55c8f83bf4 gui2/tmessage: Right-align dialog control buttons 2012-02-04 02:18:46 +00:00
Simon Forsyth
fde98f1884 Reduce animation overhead for animated walls 2012-02-03 02:03:00 +00:00
Iurii Chernyi
2bf6a8fa21 Allow save_index.gz to be gzipped. Patch by Oleg Tsarev. Bug #19396 2012-02-02 19:07:20 +00:00
Fabian Müller
154477cee0 Implemented the feature request in bug #10978 2012-02-02 16:55:59 +00:00
Simon Forsyth
c894369e45 Fix mud-swamp transition when small swamp images used 2012-02-02 02:49:52 +00:00
Simon Forsyth
5b21ae2749 Improve ford-swamp/mud transitions 2012-02-02 02:41:29 +00:00
Simon Forsyth
570563ae74 Drop terrain deprecated in 1.9 2012-02-02 01:11:40 +00:00
Simon Forsyth
a833566383 Add fancy new tropical forests by Mephisto again 2012-02-02 01:05:05 +00:00
Elvish_Hunter
94764d066e Added support for new extra_define ENABLE_TROLL_SHAMAN,
...to optionally allow Troll Whelps advancing as Shamans, but not in multiplayer
2012-02-01 09:10:35 +00:00
Elvish_Hunter
1c6a235fe4 Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,
...to optionally allow Wolves advancing to level 2 and 3
2012-02-01 09:03:32 +00:00
Steven Panek
eb9816e657 Killed 'christenings'. 2012-01-31 23:22:18 +00:00
Ignacio R. Morelle
651d4b9bcf gui2/tcampaign_dialog: convert dialog title label to Title Case 2012-01-31 05:33:37 +00:00
Ignacio R. Morelle
334d978c3a gui2/tmp_host_game_prompt: Converted the initial...
...Host Networked Game/wesnothd launch prompt to GUI2
2012-01-31 04:43:34 +00:00
Ignacio R. Morelle
dd0c7e4f18 gui: Use "Do not show again" instead of "Don't show again"...
...or "Don't ask me again!"
2012-01-31 04:17:06 +00:00
Ignacio R. Morelle
7ddba073ee gui2/tgame_delete: Use more standard (i.e. tmessage) geometry specs...
...for the action buttons for now

This aligns the action buttons at the center of the bottom row instead
of aligning them to the right along with some extra padding (!) at the
left.

It isn't clear to me whether this is the most appropriate layout, but
it's used in other standard GUI2 message/prompt dialogs.
2012-01-31 04:16:51 +00:00
Ignacio R. Morelle
1c8fddb5b1 gui2/tgame_delete: Removed some unusual geometry specifications
* A "spacer label" which is really not required (standard borders
   should be enough to make the dialog look nice)

 * A right-aligned checkbox, which should really be left-aligned
2012-01-31 04:06:01 +00:00
Anonymissimus
242a62c46d Improve goto algorithm for Darken Volk (fix for bug #15750)
Using [find_path], this should work for most of the imaginable
"deadlock" cases.

Since the bug wasn't game-breaking and the fix is partly a feature
and rather complicated I decide to not backport this.
2012-01-30 21:01:58 +00:00
Mark de Wever
3b71fb3f64 Properly show narrator messages in the tutorial.
This breaks the string-freeze, so not ported to 1.10.

A better fix for bug #19316.
2012-01-30 18:35:13 +00:00
Steven Panek
d58c7cb706 Updated Old English translation's credits. 2012-01-30 03:27:40 +00:00
Steven Panek
e093fc6b5c Killed 'colour'. 2012-01-30 01:40:30 +00:00
Anonymissimus
791e90a2c9 Revert "Deprecate the macro MESSAGE."
This reverts 2012-01-29T22:52:34Z!anonymissimus@arcor.de.
Since I got beaten to it.
2012-01-29 23:41:31 +00:00
Steven Panek
da838f498a Some harmless capitalization fixes... 2012-01-29 23:16:45 +00:00
Anonymissimus
982aa77399 Deprecate the macro MESSAGE.
Translatable message strings passed to it cannot be spellchecked by
wmllint, and we don't wanna encourage this. Was already used nowhere in
mainline.
2012-01-29 22:52:34 +00:00
Chusslove Illich
f20b030045 Updated localized images for Italian (provided by Antonio Rosella). 2012-01-29 17:04:06 +00:00
Mark de Wever
dfc1d985e9 Add the native client porter to the credits. 2012-01-29 09:27:44 +00:00
Mark de Wever
85c3935923 Fixed the translation of some tutorial messages.
The second part of the narrator messages were not translated, not sure
why. This patch is a work-around not a proper fix. Once 1.10 is in its
own branch a proper fix can be committed. That fix will change
translatable strings, and is the reason for a work-around in the trunk.

Fixes bug #19316.
2012-01-29 09:27:40 +00:00
Lari Nieminen
5284ddad8a Fixes bug #19334: ON_SIGHTING macro too often blocking undo. 2012-01-27 21:17:20 +00:00
Steven Panek
f768c307a4 Made it so that Kaleh gets the default AMLA after he's been fully upgraded. 2012-01-25 21:08:05 +00:00
Elvish_Hunter
645ba5032e SotBE::15: fixed objectives that reported death of Al'Brock and Flar'Tar...
...as a defeat condition
2012-01-25 19:54:49 +00:00
Ignacio R. Morelle
e1299030db Fixed SOUND:SLOW and SOUND:POISON animation sound macros,
...also suffering from the same behavior described in bug #19274

This makes e.g. the Elvish Shaman's slowing attack hit sound trigger at
the correct time (frame zero).

SOUND:HIT_AND_MISS needs to be fixed more carefully; at least one unit
(Highwayman) relies on the current, broken behavior.
2012-01-24 01:25:17 +00:00
Ignacio R. Morelle
280203fb85 Fix animation sound frame glitches mentioned in bug #19274 2012-01-24 01:05:33 +00:00
Anonymissimus
738df5ad38 Fix a bad value found by wmllint. 2012-01-22 22:36:42 +00:00
Anonymissimus
820b021f9c Fix some of the id checking logic in wmllint.
If we have [message]id=, narrator, unit and second_unit are wrong values.
They need speaker= as keys.
2012-01-22 22:36:16 +00:00
Anonymissimus
1862f701a5 Fix modify_unit removing units for the time of processing.
If the tag is used to modify the type= of several units at once,
it looks better to not kill the old units until the modified one
gets unstored, so that units don't disappear for the time of processing.
reported in the forum: http://forums.wesnoth.org/viewtopic.php?p=519174
2012-01-22 22:35:44 +00:00
Fabian Müller
774d55d2a1 Fixed Lady Dionli being represented by the wrong portrait. 2012-01-22 13:51:22 +00:00
Nils Kneuper
9bb23befcd updated Italian translation 2012-01-21 23:56:51 +00:00
Anonymissimus
631e73b1d3 Make PLACE_HALO a local macro where it's needed. 2012-01-21 19:56:06 +00:00
Anonymissimus
8256ce533a fix some cropped unit images with previous 2 revisions 2012-01-21 19:26:29 +00:00
Anonymissimus
2fbe1b7bb8 add PLACE_HALO 2012-01-21 19:25:29 +00:00
Steven Panek
4b9de74105 Updated localized images for Spanish. 2012-01-21 02:04:47 +00:00
Nils Kneuper
bbd2d9846b used a "higher quality" black background for the stone wall...
...fixing my issues reported in #wesnoth-dev with the cave center not
working
2012-01-20 23:51:02 +00:00
Anonymissimus
adeffd0027 move lua code in 2p_Hornshark_Island into an own embeddable file
(workaround for wmllint getting confused by this lua code)
2012-01-20 23:12:02 +00:00
Anonymissimus
2e348e8765 mute a wmllint false positive about unknown unit referred to by id 2012-01-20 22:19:18 +00:00
Anonymissimus
b271273d33 Revert revisions of mine: 2012-01-19T17:58:30Z!anonymissimus@arcor.de, 2012-01-19T17:59:02Z!anonymissimus@arcor.de
Since it introduced wrong line numbers in wmllint messages.

And probably messes up files in case dryrun isn't used.

Reintroduces the wmllint breakage problem with Hornshark Island.
2012-01-20 22:19:01 +00:00
Anonymissimus
4138065993 fix a bad key found by wmllint 2012-01-20 22:18:46 +00:00
Anonymissimus
22616e5316 mute wmllint false positives about unknown unit referred by id 2012-01-20 22:18:30 +00:00
Anonymissimus
e1dcb356aa mute wmllint false positives about unknown unit referred by id 2012-01-20 22:18:14 +00:00
Anonymissimus
6d26dfa0c4 mute wmllint false positives about unknown unit referred by id 2012-01-20 22:17:59 +00:00