ln-zookeeper
d09ce1ca87
Fixed players not winning if last enemy is side 2
2014-10-16 21:31:19 +03:00
fendrin
12bad80fa6
Put the DEFAULT_SCHEDULE_* macros in use.
2014-07-14 18:25:49 -04:00
Ignacio R. Morelle
b79e531bf0
wmlindent pass on data/multiplayer/
2014-07-02 21:42:31 -04:00
Nathan Walker
be366af523
Implemented defines for largest mainline scenarios
2014-06-22 15:37:53 -05:00
fendrin
2709197594
Refactored the time of day schedule related images and macros.
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This moves the after the fall schedule into core to grant that the
debian package wesnoth-editor does not depend on wesnoth-utbs.
Also, the images now life in their own subdirectories.
Wmllint has been updated to take care about the changed paths.
2013-12-22 07:32:12 +01:00
Alexander van Gessel
47e311ab9b
Fix some image references in ANL
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Found by wmlscope
2013-12-22 04:15:10 +01:00
David Mikos
9780a8a53f
Fix missing background dragonguard image in mp map Aethermaw
2013-12-22 10:20:45 +10:30
fendrin
92a6d30ee7
Put the time schedule macros in use.
2013-12-18 00:46:57 +01:00
Andrius Silinskas
da65ff655b
Revert "Added "controller_lock=no" for multiplayer maps."
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Reverting since "controller_lock" will be set to "no" by default.
This reverts commit 6e337de3780870ef024348425cca611f3981c8ac.
2013-10-27 09:13:14 +00:00
Andrius Silinskas
6e337de378
Added "controller_lock=no" for multiplayer maps.
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These changes guarantees that it will be possible to select any kind of
controller in MP Connect screen in all multiplayer maps.
2013-10-11 20:35:27 +01:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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This reverts commit 23b72d6956e6316f8b50a6accba607f66cf197a7.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
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This reverts commit 5fa5c034110c3c942d299c8fd440297c89aca037, reversing
changes made to 06374c64ba00977a4f720a44108593fc43d5c787.
2013-08-08 18:50:46 +02:00
fendrin
5191331565
Grouped the map generators into a folder and added the yamg.
2013-07-20 15:59:29 +02:00
Eric S. Raymond
8c044a01db
Mainline campaigns are wmllint/wmlscope clean again.
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Unfortunately, this required telling wmlscope to ignore all present
instances of new-style animation wildcarding. Some rather messy changes
to wmlscope will have to be considered if it gets more widely used.
2013-03-28 11:33:43 -04:00
J. Tyne
1edf9b8a97
Lost a "first_time_only=no" in 2013-02-02T02:38:46Z!jt_coding@verizon.net.
2013-02-02 03:53:41 +00:00
J. Tyne
fac47d0f34
Make sure the scenario-ending events actually fire;
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there was a chance of them not firing ever since WML division was
changed to floating point.
Also changelog entries for this and 2013-02-01T04:48:38Z!jt_coding@verizon.net.
2013-02-02 03:02:20 +00:00
J. Tyne
c0a085108c
Define the victory-defining event within the event that makes victory possible.
2013-02-02 02:57:45 +00:00
J. Tyne
5315735d81
Reduce calculations by subtracting 1...
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...before calling the REGULAR_RANDOM_SPAWNS macro.
2013-02-02 02:48:10 +00:00
J. Tyne
08730dd872
Simplify the setting of the final turn limit.
2013-02-02 02:40:49 +00:00
J. Tyne
d6853fa5ad
Simplify the event extending the turn limit and firing final spawns...
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...with more advanced event handling.
2013-02-02 02:38:46 +00:00
J. Tyne
dcb69362ff
Remove an unused variable.
2013-02-02 00:23:05 +00:00
J. Tyne
4582bd0e1c
Simplify the victory check by nesting events and using [filter_condition]...
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...instead of [if].
2013-02-02 00:19:32 +00:00
J. Tyne
3bfb51743b
Also decrement the manually-tracked length when clearing a spawn group.
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(I forgot to copy that line when converting REMOVE to CLEAR.)
2013-02-01 06:26:51 +00:00
J. Tyne
80caf8623e
Use the simpler CLEAR_SPAWN_GROUP instead of the long REMOVE_SPAWN_GROUP.
2013-02-01 05:17:13 +00:00
J. Tyne
a4ced0614e
Convert some {VARIABLE_OP X value Y}'s to {VARIABLE X Y}.
2013-02-01 05:06:29 +00:00
J. Tyne
370e7b5fbf
Remove some stray dollar signs.
2013-02-01 04:58:07 +00:00
J. Tyne
0982804dc7
Consistency: spawn in the top two rows instead of the top three.
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(The other spawn locations cover 2 rows or columns.)
2013-02-01 04:54:50 +00:00
J. Tyne
3a65fbd2c8
Only choose spawn locations that are on-board (not border) locations.
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Otherwise the spawning will fail.
2013-02-01 04:48:38 +00:00
J. Tyne
82b26cf7fe
Merge an [if] into a [while] conditional...
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...so we don't loop more often than is useful.
2013-01-31 23:37:06 +00:00
J. Tyne
4adfa2a576
Solve the "invalid WML array index" messages emitted...
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...upon starting turn 2 of Dark Forecast.
2013-01-31 23:04:57 +00:00
J. Tyne
efb6189879
Initialize a variable outside the loop where it is incremented.
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This should allow the intended limitation of at most two spawns after
$final_turns.
2013-01-31 06:30:13 +00:00
J. Tyne
80638bdd0e
Remove an unsed variable.
2013-01-31 06:22:54 +00:00
J. Tyne
b4a9505e0b
Simplify the new_turn event that spawns the waves of creatures.
2013-01-31 06:22:27 +00:00
J. Tyne
7a6c382851
Don't waste time adding and subtracting zero.
2013-01-31 06:04:05 +00:00
J. Tyne
c9627819b2
Move a conditional earlier.
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The logic is exactly the same, but this might read a bit better (and
is marginally more efficient).
2013-01-31 06:01:11 +00:00
J. Tyne
b98fcd866e
Sides with no_leader=yes have no use for keys from SingleUnitWML.
2013-01-31 05:38:28 +00:00
J. Tyne
067b7bf620
Less round-about way to update the weather.
2013-01-31 05:26:41 +00:00
J. Tyne
72af74ca4d
Simplify RANDOMIZE_INDEX, eliminating two temporary variables.
2013-01-31 03:50:25 +00:00
J. Tyne
8dc87d7d82
Simplify how some variables receive their values,
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and remove some unused and redundant variables.
2013-01-31 02:15:51 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
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patch by Coffee
2013-01-26 22:33:51 +00:00
Charles Dang
0467098eb7
Use campfire terrain in TSG instead of {ANIMATED_CAMPFIRE} macro
2012-08-25 10:10:06 +00:00
Anonymissimus
e3b1f228ae
fix unresolved references as reported by wmlscope
2012-08-19 19:01:02 +00:00
Steven Panek
2caea903b0
Fixed bug #19677 .
2012-04-30 19:49:59 +00:00
Lari Nieminen
93a0dca160
Changes to the schedules of Fallenstar Lake and Silverhead Crossing,
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...as requested by Doc Paterson.
2012-04-02 13:20:47 +00:00
Jérémy Rosen
c1ef91f881
remove 4p_Lagoon on Doc Paterson's request
2012-03-07 19:23:20 +00:00
Anonymissimus
3edb598556
fix keys which got lost on some macro deprecation (fix for bug #19400 )
2012-02-08 01:54:57 +00:00
Anonymissimus
631e73b1d3
Make PLACE_HALO a local macro where it's needed.
2012-01-21 19:56:06 +00:00
Anonymissimus
8256ce533a
fix some cropped unit images with previous 2 revisions
2012-01-21 19:26:29 +00:00
Anonymissimus
adeffd0027
move lua code in 2p_Hornshark_Island into an own embeddable file
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(workaround for wmllint getting confused by this lua code)
2012-01-20 23:12:02 +00:00
Anonymissimus
fa78722b61
remove a new translatable string I introduced in 2012-01-14T22:08:45Z!anonymissimus@arcor.de
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Can be reverted as soon as the stringfreeze is thawed.
2012-01-20 21:37:53 +00:00