364 Commits

Author SHA1 Message Date
ln-zookeeper
d09ce1ca87 Fixed players not winning if last enemy is side 2 2014-10-16 21:31:19 +03:00
fendrin
12bad80fa6 Put the DEFAULT_SCHEDULE_* macros in use. 2014-07-14 18:25:49 -04:00
Ignacio R. Morelle
b79e531bf0 wmlindent pass on data/multiplayer/ 2014-07-02 21:42:31 -04:00
Nathan Walker
be366af523 Implemented defines for largest mainline scenarios 2014-06-22 15:37:53 -05:00
fendrin
2709197594 Refactored the time of day schedule related images and macros.
This moves the after the fall schedule into core to grant that the
debian package wesnoth-editor does not depend on wesnoth-utbs.

Also, the images now life in their own subdirectories.

Wmllint has been updated to take care about the changed paths.
2013-12-22 07:32:12 +01:00
Alexander van Gessel
47e311ab9b Fix some image references in ANL
Found by wmlscope
2013-12-22 04:15:10 +01:00
David Mikos
9780a8a53f Fix missing background dragonguard image in mp map Aethermaw 2013-12-22 10:20:45 +10:30
fendrin
92a6d30ee7 Put the time schedule macros in use. 2013-12-18 00:46:57 +01:00
Andrius Silinskas
da65ff655b Revert "Added "controller_lock=no" for multiplayer maps."
Reverting since "controller_lock" will be set to "no" by default.

This reverts commit 6e337de3780870ef024348425cca611f3981c8ac.
2013-10-27 09:13:14 +00:00
Andrius Silinskas
6e337de378 Added "controller_lock=no" for multiplayer maps.
These changes guarantees that it will be possible to select any kind of
controller in MP Connect screen in all multiplayer maps.
2013-10-11 20:35:27 +01:00
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956e6316f8b50a6accba607f66cf197a7.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c034110c3c942d299c8fd440297c89aca037, reversing
changes made to 06374c64ba00977a4f720a44108593fc43d5c787.
2013-08-08 18:50:46 +02:00
fendrin
5191331565 Grouped the map generators into a folder and added the yamg. 2013-07-20 15:59:29 +02:00
Eric S. Raymond
8c044a01db Mainline campaigns are wmllint/wmlscope clean again.
Unfortunately, this required telling wmlscope to ignore all present
instances of new-style animation wildcarding. Some rather messy changes
to wmlscope will have to be considered if it gets more widely used.
2013-03-28 11:33:43 -04:00
J. Tyne
1edf9b8a97 Lost a "first_time_only=no" in 2013-02-02T02:38:46Z!jt_coding@verizon.net. 2013-02-02 03:53:41 +00:00
J. Tyne
fac47d0f34 Make sure the scenario-ending events actually fire;
there was a chance of them not firing ever since WML division was
changed to floating point.

Also changelog entries for this and 2013-02-01T04:48:38Z!jt_coding@verizon.net.
2013-02-02 03:02:20 +00:00
J. Tyne
c0a085108c Define the victory-defining event within the event that makes victory possible. 2013-02-02 02:57:45 +00:00
J. Tyne
5315735d81 Reduce calculations by subtracting 1...
...before calling the REGULAR_RANDOM_SPAWNS macro.
2013-02-02 02:48:10 +00:00
J. Tyne
08730dd872 Simplify the setting of the final turn limit. 2013-02-02 02:40:49 +00:00
J. Tyne
d6853fa5ad Simplify the event extending the turn limit and firing final spawns...
...with more advanced event handling.
2013-02-02 02:38:46 +00:00
J. Tyne
dcb69362ff Remove an unused variable. 2013-02-02 00:23:05 +00:00
J. Tyne
4582bd0e1c Simplify the victory check by nesting events and using [filter_condition]...
...instead of [if].
2013-02-02 00:19:32 +00:00
J. Tyne
3bfb51743b Also decrement the manually-tracked length when clearing a spawn group.
(I forgot to copy that line when converting REMOVE to CLEAR.)
2013-02-01 06:26:51 +00:00
J. Tyne
80caf8623e Use the simpler CLEAR_SPAWN_GROUP instead of the long REMOVE_SPAWN_GROUP. 2013-02-01 05:17:13 +00:00
J. Tyne
a4ced0614e Convert some {VARIABLE_OP X value Y}'s to {VARIABLE X Y}. 2013-02-01 05:06:29 +00:00
J. Tyne
370e7b5fbf Remove some stray dollar signs. 2013-02-01 04:58:07 +00:00
J. Tyne
0982804dc7 Consistency: spawn in the top two rows instead of the top three.
(The other spawn locations cover 2 rows or columns.)
2013-02-01 04:54:50 +00:00
J. Tyne
3a65fbd2c8 Only choose spawn locations that are on-board (not border) locations.
Otherwise the spawning will fail.
2013-02-01 04:48:38 +00:00
J. Tyne
82b26cf7fe Merge an [if] into a [while] conditional...
...so we don't loop more often than is useful.
2013-01-31 23:37:06 +00:00
J. Tyne
4adfa2a576 Solve the "invalid WML array index" messages emitted...
...upon starting turn 2 of Dark Forecast.
2013-01-31 23:04:57 +00:00
J. Tyne
efb6189879 Initialize a variable outside the loop where it is incremented.
This should allow the intended limitation of at most two spawns after
$final_turns.
2013-01-31 06:30:13 +00:00
J. Tyne
80638bdd0e Remove an unsed variable. 2013-01-31 06:22:54 +00:00
J. Tyne
b4a9505e0b Simplify the new_turn event that spawns the waves of creatures. 2013-01-31 06:22:27 +00:00
J. Tyne
7a6c382851 Don't waste time adding and subtracting zero. 2013-01-31 06:04:05 +00:00
J. Tyne
c9627819b2 Move a conditional earlier.
The logic is exactly the same, but this might read a bit better (and
is marginally more efficient).
2013-01-31 06:01:11 +00:00
J. Tyne
b98fcd866e Sides with no_leader=yes have no use for keys from SingleUnitWML. 2013-01-31 05:38:28 +00:00
J. Tyne
067b7bf620 Less round-about way to update the weather. 2013-01-31 05:26:41 +00:00
J. Tyne
72af74ca4d Simplify RANDOMIZE_INDEX, eliminating two temporary variables. 2013-01-31 03:50:25 +00:00
J. Tyne
8dc87d7d82 Simplify how some variables receive their values,
and remove some unused and redundant variables.
2013-01-31 02:15:51 +00:00
Jérémy Rosen
5662cbcc38 new syntax for animation lines, simplifies mainline WML quite a bit.
patch by Coffee
2013-01-26 22:33:51 +00:00
Charles Dang
0467098eb7 Use campfire terrain in TSG instead of {ANIMATED_CAMPFIRE} macro 2012-08-25 10:10:06 +00:00
Anonymissimus
e3b1f228ae fix unresolved references as reported by wmlscope 2012-08-19 19:01:02 +00:00
Steven Panek
2caea903b0 Fixed bug #19677. 2012-04-30 19:49:59 +00:00
Lari Nieminen
93a0dca160 Changes to the schedules of Fallenstar Lake and Silverhead Crossing,
...as requested by Doc Paterson.
2012-04-02 13:20:47 +00:00
Jérémy Rosen
c1ef91f881 remove 4p_Lagoon on Doc Paterson's request 2012-03-07 19:23:20 +00:00
Anonymissimus
3edb598556 fix keys which got lost on some macro deprecation (fix for bug #19400) 2012-02-08 01:54:57 +00:00
Anonymissimus
631e73b1d3 Make PLACE_HALO a local macro where it's needed. 2012-01-21 19:56:06 +00:00
Anonymissimus
8256ce533a fix some cropped unit images with previous 2 revisions 2012-01-21 19:26:29 +00:00
Anonymissimus
adeffd0027 move lua code in 2p_Hornshark_Island into an own embeddable file
(workaround for wmllint getting confused by this lua code)
2012-01-20 23:12:02 +00:00
Anonymissimus
fa78722b61 remove a new translatable string I introduced in 2012-01-14T22:08:45Z!anonymissimus@arcor.de
Can be reverted as soon as the stringfreeze is thawed.
2012-01-20 21:37:53 +00:00