Lari Nieminen
|
1cd8d4b416
|
Fixed layering issues with the 2x4 and 1x3 mountain tiles.
The 1x3 mountains still don't work perfectly with forests, but at
least a bit better.
|
2009-02-28 23:25:40 +00:00 |
|
Lari Nieminen
|
7de22f4645
|
Fixed layering problems with some mountain tiles (and trimmed some whitespace).
|
2009-02-28 22:12:27 +00:00 |
|
Lari Nieminen
|
3d3e267242
|
Made the mountains not layer on top of units...
...except where it makes sense. Also tried to simplify some of the
mountains WML a little bit.
|
2009-02-21 22:32:59 +00:00 |
|
Patrick Parker
|
c75b5b3d20
|
replace ##enddef with #!enddef...
...so that it will be a comment instead of a directive.
|
2008-11-02 05:44:06 +00:00 |
|
Eric S. Raymond
|
318486ce4b
|
Reindent most of the data tree in preparation for making wmlindent smarter.
|
2008-08-28 17:57:00 +00:00 |
|
Eric S. Raymond
|
1f1fc2164f
|
Re-enable macro argument type checking, and fix some glitches it turns up.
Most changes in this diff just rename macro formal args so they match
what the type checker expects.
|
2008-06-09 16:25:13 +00:00 |
|
Moritz Göbelbecker
|
9631f90b96
|
Move terrain-graphics/_final.cfg to terrain-graphics.cfg...
...and include it after the campaigns.
This makes campaign specific terrains work without ugly workarounds.
|
2008-05-18 21:40:55 +00:00 |
|
Moritz Göbelbecker
|
0a09602dea
|
Fix collision of macro names.
|
2008-05-17 15:49:59 +00:00 |
|
Tommy
|
1765feaacd
|
update indoor walls to use new image centering
|
2008-05-04 05:48:06 +00:00 |
|
Moritz Göbelbecker
|
9778e8f9a9
|
Added cave path terrain from musketaquid. string=Ur, currently aliased to flat.
|
2008-05-03 18:24:07 +00:00 |
|
Moritz Göbelbecker
|
7819881877
|
Fix z-layering of overlays
|
2008-04-30 15:34:49 +00:00 |
|
Moritz Göbelbecker
|
ff1761aabf
|
New ford graphics from Syntax_Error
|
2008-04-30 15:32:55 +00:00 |
|
Moritz Göbelbecker
|
547d5d2615
|
Use the new center feature in the terrain macros to center all overlays.
Crop and/or expand existing images to fit the new behaviour
|
2008-04-29 10:52:05 +00:00 |
|
Moritz Göbelbecker
|
5da3f92634
|
Reorganisation of the terrain macros including more consistent image naming.
|
2008-04-26 19:44:45 +00:00 |
|
Tommy
|
caf3ee4a96
|
automatically use random variations for certain wall segments,
...if they are available
|
2008-04-22 02:04:57 +00:00 |
|
Tommy
|
03cb730ec2
|
tabs to spaces
|
2008-04-06 22:39:56 +00:00 |
|
Tommy
|
ec4bf1a96d
|
change most Qxu to Qx* to allow custom terrains derived from chasm...
...(e.g. abyss)
|
2008-04-06 02:09:28 +00:00 |
|
Tommy
|
c197ddb89a
|
fix glitch when desert road is next to grass and bridge
|
2008-04-02 13:41:45 +00:00 |
|
Eric S. Raymond
|
2cabbcf3d7
|
Fix two glitches revealed by wmlscope and wmllint.
|
2008-03-31 15:56:08 +00:00 |
|
Lari Nieminen
|
f8b28d5193
|
Added mesilliac's new walls.
|
2008-03-29 23:16:57 +00:00 |
|
Eric S. Raymond
|
83ae0b3bc8
|
Apply wmlindent.
|
2008-03-26 14:04:37 +00:00 |
|
Lari Nieminen
|
beffa41dc2
|
Tuned the flower transitions.
|
2008-03-23 18:03:37 +00:00 |
|
Lari Nieminen
|
a3f2ce7f6c
|
Reordered a few transition rules...
...to fix a glitch between mountains and desert hills.
|
2008-03-22 22:59:32 +00:00 |
|
Lari Nieminen
|
fa7008d6a6
|
Applied mesilliac's fix for keep<->cavewall glitches.
|
2008-03-22 11:12:10 +00:00 |
|
Ignacio R. Morelle
|
e79357de8f
|
Added a third city terrain variation by Syn_Err
|
2008-03-19 15:52:09 +00:00 |
|
Lari Nieminen
|
9cb9d35f5e
|
Wired in the new human city village.
|
2008-03-18 12:25:54 +00:00 |
|
Lari Nieminen
|
20368e4cd7
|
A fix by mesilliac to a mountain<->castle glitch.
|
2008-03-16 14:17:12 +00:00 |
|
Lari Nieminen
|
069838e0a6
|
Revert patch #992 (it introduced a glitch).
|
2008-03-15 08:10:47 +00:00 |
|
Lari Nieminen
|
c12964d7fc
|
Fixed some small glitches between swamp transitions and other transitions.
|
2008-03-08 19:18:15 +00:00 |
|
Eric S. Raymond
|
364a4decbd
|
wmlindent strikes again.
|
2008-03-07 21:26:44 +00:00 |
|
Lari Nieminen
|
2e4795c2bb
|
Implement the minimal patch #992.
|
2008-03-06 10:51:40 +00:00 |
|
Eric S. Raymond
|
c9d86da3f7
|
Get rid of the FAKE_REFERENCE kluge.
|
2008-02-16 10:48:20 +00:00 |
|
Eric S. Raymond
|
f97409480c
|
Macro prprocessor chokes on {} under unknown other circumstances.
Avoid this.
|
2008-02-16 10:25:44 +00:00 |
|
Eric S. Raymond
|
5e83a9cf7d
|
Fix a couple of glitches picked up by my improved regexp.
|
2008-02-16 09:46:23 +00:00 |
|
Eric S. Raymond
|
51dd6e3dab
|
Move move things unused in mainline or 1.3 UMC to attic.
|
2008-02-14 16:31:51 +00:00 |
|
Eric S. Raymond
|
34d528064a
|
Macro and documentation-comment cleanup; remove some unused cruft.
|
2008-02-14 13:21:03 +00:00 |
|
Eric S. Raymond
|
1981d43bad
|
Teach wmllint to convert letter= to terrain= when appropriate.
Fix a comment.
|
2008-02-12 13:16:22 +00:00 |
|
Eric S. Raymond
|
4c6f5f1e3e
|
More macro typechecking. Clean up the terrain-types mess.
|
2008-02-12 11:55:52 +00:00 |
|
Eric S. Raymond
|
ef4a692367
|
More macro typechecking. A terrain code is now a recognized actual type.
|
2008-02-12 11:16:54 +00:00 |
|
Eric S. Raymond
|
1e90674462
|
Extend type-checking to more macros.
|
2008-02-12 05:11:18 +00:00 |
|
Eric S. Raymond
|
9225c7b79c
|
More minor fixes found by sifting through the list of unused images.
|
2008-02-11 16:59:49 +00:00 |
|
Eric S. Raymond
|
a600ade30e
|
Regularize use of macro formal arguments so we can do better typechecking.
|
2008-02-10 04:30:18 +00:00 |
|
Moritz Göbelbecker
|
934b071747
|
Added stone bridge terrain over lava and chasm
|
2008-02-07 20:26:13 +00:00 |
|
Eric S. Raymond
|
8a2db11ceb
|
Implement the IMAGE argument type for macros.
This involved changing a bunch of formal args in the terrain graphics
macros from IMAGE to IMAGESTEM or IMAGELINE to avoid false positives.
|
2008-02-06 19:28:56 +00:00 |
|
Eric S. Raymond
|
2f30f121cc
|
Implement zookeeper's FR #5 from bug #10990
check macro calls for mismatches in argument number. Fix a few
glitches found in mainline using this test.
|
2008-02-06 08:17:57 +00:00 |
|
Eric S. Raymond
|
4d073f8def
|
Comment out a spurious macro call. It may need to actually be fixed.
|
2008-01-28 19:36:22 +00:00 |
|
Eric S. Raymond
|
3dc5ab79c9
|
Indentation cleanup.
If terrain transition graphics start breaking, suspect this commit.
|
2008-01-24 03:58:32 +00:00 |
|
Moritz Göbelbecker
|
a650d9a90e
|
Fix some transition glitches
|
2008-01-13 13:32:03 +00:00 |
|
Lari Nieminen
|
214d17bda1
|
Removed the windmill village terrain,
replaced it with a purely decorative grassland windmill terrain, and
made 2p Hamlets use that instead of the old hack.
|
2008-01-11 16:25:59 +00:00 |
|
Lari Nieminen
|
d6995d1646
|
Fix bug.
|
2008-01-11 00:11:19 +00:00 |
|