2269 Commits

Author SHA1 Message Date
James Spencer
3ff056e924 These changes tend to be mostly aesthetic...
...such as the adding (& use) of prestart events, and the addition /
removal of a tile here or there (Save for Northern Winter where I made
it use winter tiles).
2005-01-28 10:33:31 +00:00
James Spencer
0d392e0783 Clarify dialogue...
...so players don't expect allied units to jump out of the woods for them...
2005-01-28 09:10:20 +00:00
Joseph Simmons
7e8c304d74 Fixed Mal-Bakral's troops attacking him 2005-01-27 22:38:29 +00:00
James Spencer
6b2809c4aa typos enough for all 2005-01-27 08:16:26 +00:00
Joseph Simmons
a51cc5478f "Xenophobia" does sound better. Name changed to that. 2005-01-27 00:47:13 +00:00
Hogne Håskjold
1ab1fd5092 Added castle<->snow forest transition 2005-01-25 16:00:50 +00:00
Hogne Håskjold
bf818fe8b3 Added castle<->tropical forest transition 2005-01-25 15:35:38 +00:00
Guillaume Melquiond
08f21e7585 Temporarily revert till the release. 2005-01-24 08:00:03 +00:00
Dave White
7d1b29ceaf removed usage of angry pictures of Li'sar...
...to accomodate new portraits being added
2005-01-24 04:23:30 +00:00
Joseph Simmons
8ae6b6fc8a Major balancing changes.
(It was hard to make it less unbalanced). After 0.8.9 is released I'll
be doing some string changes and some more balancing.
2005-01-23 16:20:31 +00:00
Richard Kettering
692e9e9f21 Added a full set of animations for the mermaid siren. 2005-01-23 03:22:12 +00:00
James Spencer
7512e92dab Updates 2005-01-22 12:36:09 +00:00
James Spencer
5c22663142 Make it 12 Turns again... 2005-01-22 11:46:02 +00:00
Guillaume Melquiond
2392278824 Patch #3623 from InvPhi to add defense over canyons.
Also for undeadfoot since corpses can be raised here, but maybe we
should simply disallow it?
2005-01-22 11:02:09 +00:00
James Spencer
9d21887b03 Minor Tweaks 2005-01-22 03:00:22 +00:00
James Spencer
7cdf821a9c Welcome to the Tropics 2005-01-22 02:42:19 +00:00
Hogne Håskjold
cd5fa84343 Fixed missing trans on desert-village2 (U) 2005-01-22 01:36:55 +00:00
Hogne Håskjold
67886700e2 Fixed wrong char on desert variants
Fixed wrong filename on desert mountains variants
2005-01-22 00:57:40 +00:00
Richard Kettering
ffa1c27bfd Fully animated the mermaid enchantress, modified attack stats. 2005-01-21 10:46:28 +00:00
Richard Kettering
4318ea314e Marked Merman and Triton as obsolete,
minor stat adjustments to naga fighter and Merman Hoplite.
2005-01-20 22:43:31 +00:00
Richard Kettering
5a6de6d901 Finished the animations for the mermaid initiate, massive adjustments to stats. 2005-01-20 22:20:23 +00:00
Susanna Björverud
34310ea456 Updated Random Scenario (Desert) to use Jungle Hut in Tropical Forest 2005-01-20 11:17:59 +00:00
Hogne Håskjold
9a39d01019 Added Banjooie's "Jungle Hut" as village-tropical-forest
Changed id and name of savanna from "grassland" to "savanna"
2005-01-20 11:08:29 +00:00
Susanna Björverud
eccfd2e1d6 Changed Random Map (Desert) to use new desert environment,
...and tweaked distribution of terrains.  Some reordering of entries
in changelog
2005-01-20 10:23:36 +00:00
Jordà Polo
9bffaa4133 centered End Turn button 2005-01-20 08:22:39 +00:00
James Spencer
f543341fa0 Fix the placement of the horsemen 2005-01-20 04:56:59 +00:00
James Spencer
3f5a81be23 Give [unit]s names 2005-01-20 02:25:38 +00:00
James Spencer
517440ce36 update the trap locations 2005-01-20 01:31:09 +00:00
Hogne Håskjold
9bd89f5137 Added 'x' to reserved chars 2005-01-19 21:07:15 +00:00
Hogne Håskjold
61090c9b50 Added new terrain:
Desert
Desert hills
Desert mountains
Desert road
Desert villages (2 types)
Oasis
Savanna
Tropical forest

Old desert*.png's are now sand*.png's, same letter.
2005-01-19 19:12:20 +00:00
James Spencer
4068ec9172 fixed the 'descripion' thanks Malte Helmert 2005-01-19 09:56:30 +00:00
James Spencer
0feba01a1f Reduce the Poacher's cost to 14, and update the ghost's description 2005-01-19 07:56:28 +00:00
James Spencer
1a39e2e0da -Minor map changes, make this scenario a bit harder... 2005-01-19 07:48:57 +00:00
James Spencer
0381faafb5 Revisions of the 'make it less brutal' variety 2005-01-19 07:47:32 +00:00
James Spencer
f8a04c90ff Change the movement type to float 2005-01-18 11:02:36 +00:00
James Spencer
fd8d0ba953 fix the CROSS 2005-01-18 10:53:28 +00:00
James Spencer
cf973ca9bc Make 'Hard' playable 2005-01-18 07:52:41 +00:00
James Spencer
76c4675df7 Increase cost to 14 gold 2005-01-17 20:56:44 +00:00
Joseph Simmons
2f1f58c5e5 The balancing for EI:
turn limit was way too low, other than that balance seems good.
(i barely ran out of turns, so i think adding 3 will remove that problem)
2005-01-15 20:24:35 +00:00
Richard Kettering
5ca1b0fcab Added ranged frames to orcish rulers, sovereigns, and leaders. 2005-01-14 05:04:26 +00:00
James Spencer
754d26249a -Add the "XXX I'm obsolete line" 2005-01-13 23:01:52 +00:00
James Spencer
0f997679cd Set the obsolete=1 tag on the old Saurians 2005-01-13 21:10:24 +00:00
Richard Kettering
073ce64a9d Added female footpads, thieves, rogues, and assassins.
Also fixed the non-random attack frames of the assassin.  No stat changes.
2005-01-12 06:59:57 +00:00
James Spencer
92c246d225 Make the cave be underground... 2005-01-12 06:04:04 +00:00
James Spencer
3732963712 Use TURNS in TRoW 2005-01-12 02:30:07 +00:00
James Spencer
f3e2e61c85 Passive Leader 2005-01-12 01:43:40 +00:00
James Spencer
482ea647c5 Make that Sign say something 2005-01-11 23:12:31 +00:00
James Spencer
3dd8741c1f Changed a reference of South to North 2005-01-11 22:51:33 +00:00
James Spencer
520ed929f9 Revert unrenamable=yes
learn to not trust the common usage in HttT after eating my own
dogfood, now hunting whoever added all of those unrenamable=1 to
HttT. Grrr! :)
2005-01-11 08:38:19 +00:00
James Spencer
07f2518cea Add Assassin to the Role tag, just in case. 2005-01-11 07:40:31 +00:00