James Spencer
3ff056e924
These changes tend to be mostly aesthetic...
...
...such as the adding (& use) of prestart events, and the addition /
removal of a tile here or there (Save for Northern Winter where I made
it use winter tiles).
2005-01-28 10:33:31 +00:00
James Spencer
0d392e0783
Clarify dialogue...
...
...so players don't expect allied units to jump out of the woods for them...
2005-01-28 09:10:20 +00:00
Joseph Simmons
7e8c304d74
Fixed Mal-Bakral's troops attacking him
2005-01-27 22:38:29 +00:00
James Spencer
6b2809c4aa
typos enough for all
2005-01-27 08:16:26 +00:00
Joseph Simmons
a51cc5478f
"Xenophobia" does sound better. Name changed to that.
2005-01-27 00:47:13 +00:00
Hogne Håskjold
1ab1fd5092
Added castle<->snow forest transition
2005-01-25 16:00:50 +00:00
Hogne Håskjold
bf818fe8b3
Added castle<->tropical forest transition
2005-01-25 15:35:38 +00:00
Guillaume Melquiond
08f21e7585
Temporarily revert till the release.
2005-01-24 08:00:03 +00:00
Dave White
7d1b29ceaf
removed usage of angry pictures of Li'sar...
...
...to accomodate new portraits being added
2005-01-24 04:23:30 +00:00
Joseph Simmons
8ae6b6fc8a
Major balancing changes.
...
(It was hard to make it less unbalanced). After 0.8.9 is released I'll
be doing some string changes and some more balancing.
2005-01-23 16:20:31 +00:00
Richard Kettering
692e9e9f21
Added a full set of animations for the mermaid siren.
2005-01-23 03:22:12 +00:00
James Spencer
7512e92dab
Updates
2005-01-22 12:36:09 +00:00
James Spencer
5c22663142
Make it 12 Turns again...
2005-01-22 11:46:02 +00:00
Guillaume Melquiond
2392278824
Patch #3623 from InvPhi to add defense over canyons.
...
Also for undeadfoot since corpses can be raised here, but maybe we
should simply disallow it?
2005-01-22 11:02:09 +00:00
James Spencer
9d21887b03
Minor Tweaks
2005-01-22 03:00:22 +00:00
James Spencer
7cdf821a9c
Welcome to the Tropics
2005-01-22 02:42:19 +00:00
Hogne Håskjold
cd5fa84343
Fixed missing trans on desert-village2 (U)
2005-01-22 01:36:55 +00:00
Hogne Håskjold
67886700e2
Fixed wrong char on desert variants
...
Fixed wrong filename on desert mountains variants
2005-01-22 00:57:40 +00:00
Richard Kettering
ffa1c27bfd
Fully animated the mermaid enchantress, modified attack stats.
2005-01-21 10:46:28 +00:00
Richard Kettering
4318ea314e
Marked Merman and Triton as obsolete,
...
minor stat adjustments to naga fighter and Merman Hoplite.
2005-01-20 22:43:31 +00:00
Richard Kettering
5a6de6d901
Finished the animations for the mermaid initiate, massive adjustments to stats.
2005-01-20 22:20:23 +00:00
Susanna Björverud
34310ea456
Updated Random Scenario (Desert) to use Jungle Hut in Tropical Forest
2005-01-20 11:17:59 +00:00
Hogne Håskjold
9a39d01019
Added Banjooie's "Jungle Hut" as village-tropical-forest
...
Changed id and name of savanna from "grassland" to "savanna"
2005-01-20 11:08:29 +00:00
Susanna Björverud
eccfd2e1d6
Changed Random Map (Desert) to use new desert environment,
...
...and tweaked distribution of terrains. Some reordering of entries
in changelog
2005-01-20 10:23:36 +00:00
Jordà Polo
9bffaa4133
centered End Turn button
2005-01-20 08:22:39 +00:00
James Spencer
f543341fa0
Fix the placement of the horsemen
2005-01-20 04:56:59 +00:00
James Spencer
3f5a81be23
Give [unit]s names
2005-01-20 02:25:38 +00:00
James Spencer
517440ce36
update the trap locations
2005-01-20 01:31:09 +00:00
Hogne Håskjold
9bd89f5137
Added 'x' to reserved chars
2005-01-19 21:07:15 +00:00
Hogne Håskjold
61090c9b50
Added new terrain:
...
Desert
Desert hills
Desert mountains
Desert road
Desert villages (2 types)
Oasis
Savanna
Tropical forest
Old desert*.png's are now sand*.png's, same letter.
2005-01-19 19:12:20 +00:00
James Spencer
4068ec9172
fixed the 'descripion' thanks Malte Helmert
2005-01-19 09:56:30 +00:00
James Spencer
0feba01a1f
Reduce the Poacher's cost to 14, and update the ghost's description
2005-01-19 07:56:28 +00:00
James Spencer
1a39e2e0da
-Minor map changes, make this scenario a bit harder...
2005-01-19 07:48:57 +00:00
James Spencer
0381faafb5
Revisions of the 'make it less brutal' variety
2005-01-19 07:47:32 +00:00
James Spencer
f8a04c90ff
Change the movement type to float
2005-01-18 11:02:36 +00:00
James Spencer
fd8d0ba953
fix the CROSS
2005-01-18 10:53:28 +00:00
James Spencer
cf973ca9bc
Make 'Hard' playable
2005-01-18 07:52:41 +00:00
James Spencer
76c4675df7
Increase cost to 14 gold
2005-01-17 20:56:44 +00:00
Joseph Simmons
2f1f58c5e5
The balancing for EI:
...
turn limit was way too low, other than that balance seems good.
(i barely ran out of turns, so i think adding 3 will remove that problem)
2005-01-15 20:24:35 +00:00
Richard Kettering
5ca1b0fcab
Added ranged frames to orcish rulers, sovereigns, and leaders.
2005-01-14 05:04:26 +00:00
James Spencer
754d26249a
-Add the "XXX I'm obsolete line"
2005-01-13 23:01:52 +00:00
James Spencer
0f997679cd
Set the obsolete=1 tag on the old Saurians
2005-01-13 21:10:24 +00:00
Richard Kettering
073ce64a9d
Added female footpads, thieves, rogues, and assassins.
...
Also fixed the non-random attack frames of the assassin. No stat changes.
2005-01-12 06:59:57 +00:00
James Spencer
92c246d225
Make the cave be underground...
2005-01-12 06:04:04 +00:00
James Spencer
3732963712
Use TURNS in TRoW
2005-01-12 02:30:07 +00:00
James Spencer
f3e2e61c85
Passive Leader
2005-01-12 01:43:40 +00:00
James Spencer
482ea647c5
Make that Sign say something
2005-01-11 23:12:31 +00:00
James Spencer
3dd8741c1f
Changed a reference of South to North
2005-01-11 22:51:33 +00:00
James Spencer
520ed929f9
Revert unrenamable=yes
...
learn to not trust the common usage in HttT after eating my own
dogfood, now hunting whoever added all of those unrenamable=1 to
HttT. Grrr! :)
2005-01-11 08:38:19 +00:00
James Spencer
07f2518cea
Add Assassin to the Role tag, just in case.
2005-01-11 07:40:31 +00:00