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These were half-baked and mostly badly-designed. The Unit Box theme was never finished, is completely broken,
and if we were to do a major theme refresh we'd probably go in another direction. The Widescreen theme was a
legacy experiment that was never adopted and as of now is basically alsp completely broken.
* Overrule any CSS clear properties set by the stylesheet since they do
not play well with the page's use of a floated TOC.
* Use em dashes instead of hyphens for entry comments.
* Refer to the main contributors as Core Contributors instead of simply
Contributors, and add a custom heading for localization entries so it
doesn't become just "Core" after the folder name.
* Additional styling on file paths.
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This accomplishes several things:
1. Harmony with HttT plot point with Relgorn.
2. A free Ulrek in S19 allows another recall, helping with a stronger I-M.
3. Slightly strengthens him in S18, to deal with I-M now having a side.
4. Dialog in S19 helps characterization of Delfador.
Add character macro for Iliah-Malal.
Make Iliah-Malal an Ancient Lich.
Add Iliah-Malal 'heal when killed' motif from S19.
Improve dialog to better convey reason for running away.
Make portal guardian stronger.
Make Iliah-Malal's castle area look like the one in S11, except ruined.
So they are both elven castles. Slight map tweaks in the area as well.
Use human castles for portal guard so closing portal effects look more natural.
Previously it was going from dwarven castle to ruined human castle.
Give player control of the ghosts and ghouls as they are found.
Update dialog to match ghosts and ghouls joining Delfador.
Enable gold carryover so player doesn't pointlessly wait till last turn.
Lower turn limit, as board is easier with additional units on player side.
Set start gold to 0, so final carryover is lower. With gold and turn limit
changes, it lessens amount in next scenario, but 300 is still achievable,
which is plenty.
Add cave wall to map around tomb. Otherwise a ghost going through the
secret passage causes an akward triggering of the village warning dialog.
Also makes it harder to get to the staff without using the secret passage.
Add dialog and fixe objectives to ensure that player will hear about
the magical artifact (staff) instead of relying on finding a specifc ghost
in a village. This prevents situations where the player can reach the
signpost without having heard of the staff.