411 Commits

Author SHA1 Message Date
Nils Kneuper
ac865643d3 fixed wrong var used because the "name=" tag should be used,
not the (untranslateable) type
2007-07-17 14:35:14 +00:00
Patrick Parker
a5172d724a update mainline campaigns to use the correct [or] syntax 2007-07-14 15:26:17 +00:00
Eric S. Raymond
f78741dabf Switch from numeric to symbolic palette IDs everywhere.
The C++ doesn't care, it treated them as strings anyway.
2007-07-02 20:42:59 +00:00
Eric S. Raymond
be08f1032d Change remaining mainline uses of TC to RC. 2007-07-02 19:43:29 +00:00
Mark de Wever
e77261bd43 joined some lines
there are less newlines, previous version looked bad on a 1024x768
screen resolution
2007-06-16 18:46:54 +00:00
Eric S. Raymond
385a00881d Address a bug reported by two of my test-group users;
tutorial was not explicit enough about how to read unit combat stats.
2007-06-15 18:11:05 +00:00
Rusty Russell
8a27f60ebe Undo http://svn.gna.org/viewcvs/wesnoth?rev=18124&view=rev
Moving Delf away is the right thing, but he only needs to move across 1.

Also scroll away from Delf before we kill him: it still looks weird to
see him stop, regain his bars then we scroll away.

Ideally we'd have a scroll=no option to move_unit_fake...
2007-06-08 06:52:37 +00:00
Eric S. Raymond
cc883f6ef3 Address issues in bug #9017. 2007-06-06 21:43:03 +00:00
Eric S. Raymond
33b4693273 First two changes fbased on Fade's critique. 2007-06-05 22:08:06 +00:00
Lari Nieminen
c7c7aa50c6 Fixed a map path that wasn't updated when the tutorial was moved to campaigns/. 2007-05-23 14:49:51 +00:00
Eric S. Raymond
d95532a390 Moved the tutorial into the campaigns directory. 2007-05-11 12:44:27 +00:00