Commit Graph

6539 Commits

Author SHA1 Message Date
Richard Kettering
b07171e580 New, TC images for Necrophage. 2007-09-05 07:01:48 +00:00
Richard Kettering
03fbc6c4f1 New, TC images for the Necrophage. 2007-09-05 06:59:07 +00:00
Ali El Gariani
5021440227 Alphabetic sorting races sub-sections in help
(Miscellaneous is on top because it's currently the only one capitalized)
2007-09-05 06:46:25 +00:00
Eric S. Raymond
e82d5e411e Add a minor tributary river passing near the human player's keep...
...in the north part of the map. This adds some visual interest, but
more importantly it actually makes mermen tactically useful in this
scenario -- the player can quickly send them to scout to the SE, where
a number of interesting features are visible from the water.

This change is pursuant to some forum complaints about mermen being useless
in most of this campaign.
2007-09-05 06:13:32 +00:00
Eric S. Raymond
1f27c358b8 Remove some erroneously committed code. 2007-09-05 05:50:07 +00:00
Eric S. Raymond
f42f525f82 Bulletproof the map detector logic a bit. 2007-09-05 05:44:41 +00:00
Patrick Parker
a7b7e35add now radius expansion is handled last in Standard Location Filters;
previously it was handled last except before [and], [or], and [not]

note: this allows more advanced uses of the radius expansion feature
2007-09-05 03:55:02 +00:00
Eric S. Raymond
dfed4536de Yet another attempt at getting boucman's animation transform right. 2007-09-05 03:01:56 +00:00
Eric S. Raymond
d812852187 Re-indent so some regression testing on wmllint will be easier. 2007-09-05 02:56:12 +00:00
Lari Nieminen
612a92490b Committed Pickslide's new Konrad II portrait
(can be updated later if it's improved upon).
2007-09-04 22:39:25 +00:00
Eric S. Raymond
9779f68785 Give the Black Mage in Two Brothers a name.
I've test-played this all the way through and read the WML.  No known bugs.
2007-09-04 19:34:13 +00:00
Lari Nieminen
a3ca792f63 A fuse sound (for bombs, scripted demolitions, etc). 2007-09-04 16:56:03 +00:00
Lari Nieminen
acefb81d5d Added an alternate lava terrain (Qlf) using the old transitions,
...instead of the new chasm ones. Mainly intended to be used as the
"overflowing" lava in scenarios where lava expands. The old chasm lava
is renamed to "Lava chasm".
2007-09-04 16:23:39 +00:00
Lari Nieminen
a4d4df0be8 Use a better astral blade attack icon. 2007-09-04 13:47:00 +00:00
Lari Nieminen
d2bf70efdb The dehydration should be fixed entirely now. 2007-09-04 10:17:24 +00:00
Eric S. Raymond
ab965811ed Campaign WML minor cleanups:
1) Systematically quote description strings including single quotes, to
   be kind to the syntax highligting code in Emacs.

2) Fix some typos and bad usage.

3) Replace some generic names, like Peasant and Spearman, with 
   individual names in the "house style".
2007-09-04 01:42:26 +00:00
Lari Nieminen
a239458292 Hide the peasant units of Liberty from the unit help...
...unless we're actually playing Liberty.
2007-09-03 22:54:06 +00:00
Benoît Timbert
93702bd15b Move Shadow Master's entry from TRoW to mainline 2007-09-03 22:42:47 +00:00
Lari Nieminen
65efb78725 Fixed a little unit id typo. 2007-09-03 22:29:28 +00:00
Lari Nieminen
eef30848c7 Applied Shadow Master's colour edit to Grog's portrait. 2007-09-03 22:21:57 +00:00
Benoît Timbert
f95a916aaa Shadow + Credits update 2007-09-03 21:55:44 +00:00
Ali El Gariani
9c9e373787 Small grammar correction suggested by Sapient for the unknown unit page in help
"This unit is unknown for the moment. You must discover it in +the+ game
to be allowed to see its description."
Feel free to improve any ~english~ that I write :)
2007-09-03 21:29:00 +00:00
Lari Nieminen
e0746b4a92 Fixed tranparency glitches in orcish-flag2.png
and improved the base of the flag a bit.
2007-09-03 19:35:22 +00:00
Lari Nieminen
dd990b3091 Hacked around the problem with the Ghast...
...by changing the unit event into a normal scenario event included
into every scenario.
2007-09-03 14:30:17 +00:00
Richard Kettering
e0197889ef New image for Dark Sorcerer, addition of a female version. 2007-09-03 06:00:21 +00:00
Richard Kettering
0e98a6520d New images for Dark Sorcerer. 2007-09-03 05:51:05 +00:00
Richard Kettering
165f318752 New halo images for undead magi. 2007-09-03 05:47:38 +00:00
Ali El Gariani
c20e564d06 Mudcracwlers had the race "Monster" instead of "monster".
My last commit reveals the error (no [race]Monster[/race])
so fix the bad "M"
2007-09-03 03:57:04 +00:00
Ali El Gariani
df22f53cb5 Organize units list in races sub-sections.
Seems to work fine but it's still work-in-progress. Things planned:

- Fix alphabetical sorting (for translated title sections)

- Capitalize race's names? And if yes, in cfg or by c++ ?

- choose a "no race" name when the race=... or [race] is missing

- Optimize and harmonize (maybe a slight overhead at the first help invocation)
2007-09-03 03:53:27 +00:00
Patrick Parker
4ea20cfc67 streamline one of the idle filters 2007-09-03 03:48:35 +00:00
Lari Nieminen
3127479d79 A number of beautification fixes to Hide and Seek.
Will need to playtest this a bit more though.
2007-09-01 23:34:51 +00:00
Lari Nieminen
681344e706 Removed the IF_TERRAIN macro,
...since it hasn't been needed for anything in a long while.
2007-09-01 21:42:46 +00:00
Lari Nieminen
0655d2a5b2 Added a macro for preventing view from scrolling to an (AI) side's leader...
...at the beginning of its turn. Also nuked the table of contents as
it's out of date and not maintained.
2007-09-01 21:40:05 +00:00
Lari Nieminen
47d650ff82 Updated the example WML for MODIFY_TERRAIN
(it was using old terrain letters). Also removed the example from
MODIFY_TERRAIN_MASK (feel free to restore it if you want to figure out
how to write the mask in terrain strings).
2007-09-01 16:31:56 +00:00
Jérémy Rosen
77e2f5dc01 ok, done... attack anim is still an ugly special case,
...but this will have to wait...
2007-09-01 14:37:20 +00:00
Lari Nieminen
6128e75555 Fix a minor animation filtering bug. 2007-09-01 11:41:13 +00:00
Ali El Gariani
302b40e40e Add an "Animate Map" switch in advanced preferences.
(temporary location) I wait to see where other future animation switch will go

This stops flags and animated terrains in the first frame, for
simplicity and because the low use of animation prevent to test what
is the best solution

But this choice also allow to choose the default frame.
e.g. a geyser terrain may want to always show the active (or sleeping) state
2007-09-01 07:54:09 +00:00
Jérémy Rosen
2cff4bf3dd no more idle animations for units next to a hostile unit 2007-09-01 06:49:17 +00:00
Gunter Labes
ed2fc323d6 updated MP scenarios with a note about who made them
changed the id= of the random maps to be a bit more descriptive
2007-09-01 00:56:24 +00:00
Benoît Timbert
58bf467b3c Credits update 2007-08-31 23:16:36 +00:00
Benoît Timbert
6536c316fb Outlaw princess shadow updates 2007-08-31 23:01:30 +00:00
Gunter Labes
62239cc853 correct indentation 2007-08-31 22:41:26 +00:00
Gunter Labes
d771dc87ae add the 'svn:eol-style native' property 2007-08-31 20:18:06 +00:00
Gunter Labes
8c9daa7d41 seems this rather belongs in to svn log,
the global changelog or in the scenario files if it's really relevant
2007-08-31 19:37:09 +00:00
Gunter Labes
95a7847e03 correct line endings and add 'svn:eol-style native' properties 2007-08-31 19:28:55 +00:00
Ali El Gariani
80f7551397 Fix error in the description of backstab in special-note.
I used parts of the text from the backstab ability: 

"If there is an enemy of the target on the opposite side of the target.
This unit may backstab, inflicting double damage, by creeping around 
behind that enemy."
2007-08-31 19:07:58 +00:00
Gunter Labes
031b0eacd0 A script to create the "Terrain Table" on the TerrainLettersWML wiki page
by cib.
2007-08-31 18:28:51 +00:00
Gunter Labes
2762cd4789 removed the 'Miscellaneous' category
...and merged the entries with 'Contributors'

revert if there was actually a useful distinction
2007-08-31 18:22:18 +00:00
Lari Nieminen
c9b37f561f Some heavy beautification edits on the map of Civil Disobedience
(also used some haystacks and scarecrows as decoration).
2007-08-31 17:10:19 +00:00
Mark de Wever
e9d4ac4979 Reverted the fix esr made, on my suggestion, for bug #9817
...the bugs weren't there.

Fixed the scenario by calling redraw.

Fixed redraw to also update the terrain if required.

The [terrain_mask] now also uses the normal update framework.

This fixes bug #9817 properly.
2007-08-31 16:18:06 +00:00