Eric S. Raymond
21e6fc299a
Remove unused Etheral Abyss terrain (Qea), there's an improved version
...
in mainline as Qxua if it's ever needed.
Addresses bug #16240 : Delfador's Memoirs contains redundant custom Terrain.
2010-07-11 17:15:15 +00:00
Eric S. Raymond
d107645687
Remove some images left unused by the Ryd -> Urb change.
2010-07-11 17:06:45 +00:00
Eric S. Raymond
1eceb14f0b
Address bug #16241 : UtBS contains redundant custom terrain.
2010-07-11 17:02:21 +00:00
Nils Kneuper
4d858a8b38
updated Chinese (simplified) translation
2010-07-11 16:45:34 +00:00
Eric S. Raymond
48810a50ba
Conform some terrain references to the new shape of the imafes directory.
2010-07-11 15:06:12 +00:00
J.W. Bjerk
c027f4493e
fixing various terrain glitches
2010-07-10 23:37:09 +00:00
Lari Nieminen
3e3ca319eb
Fixed a mistyped key name reported on the forums.
2010-07-10 23:03:09 +00:00
Jérémy Rosen
3a38c234c6
final cleanups to bridge macros
2010-07-10 17:42:47 +00:00
Lari Nieminen
2c3485cd79
Upped the turn limit from 18/16/14 to 18/17/16.
2010-07-10 17:30:31 +00:00
Jérémy Rosen
cf01e1bf6c
make single tile bridgs work,
...
...namining convention is base-ns.png base-nesw.png and base-senw.png
depending on the underlying terrain type
2010-07-10 16:59:31 +00:00
Jérémy Rosen
61f60fb269
allow random tiles in bridges...
...
...at a few place where they wern't allowed yet
2010-07-10 16:52:11 +00:00
Jérémy Rosen
1674a2272a
make stone-bridge work,
...
...there is still only the nw/se variant, and single hex bridges are
still broken. will fix this later
2010-07-10 16:41:50 +00:00
J.W. Bjerk
206110a557
Some stone bridge files cut differently for testing.
2010-07-10 16:09:46 +00:00
Elias Pschernig
0bc2152a86
[python] Made tag.get_text_val(X) return the value...
...
...of the last attribute X if the tag has multiple attributes with the
same name. Also updated documentation and unit tests accordingly.
2010-07-10 14:33:16 +00:00
Jérémy Rosen
fdb992835a
fix various problems detected by wmlscope
2010-07-09 22:01:04 +00:00
Eric S. Raymond
4c03c59619
Remove a contraction that gives the spellchecker fits.
2010-07-09 18:34:16 +00:00
Ali El Gariani
e30cca95d5
Add a selected_image image key in game_config...
...
...to render an overlay on the selected unit. No image defined yet,
edit game_config.cfg to use it
2010-07-09 17:43:09 +00:00
Ali El Gariani
29b80b472f
temporary disable hex brightening to test new mouseover
2010-07-09 17:13:58 +00:00
Ali El Gariani
16fe041379
Wire misc/hover-hex.png in game_config (overlay under the mouse)
2010-07-09 17:12:12 +00:00
Ali El Gariani
4e69190558
Add a mouseover_image image key in game_config...
...
...to render an overlay under the mouse Working but not used yet.
2010-07-09 16:46:55 +00:00
Ali El Gariani
f44f8037fa
Add 2 new game_config keys "hex_brightening" and "hex_semi_brightening"
...
allowing easier experiment with these values, including disable the
effect
2010-07-09 16:46:51 +00:00
Eric S. Raymond
03e2f8a559
Clean up after wmlscope/wmllint messages.
2010-07-09 15:54:01 +00:00
Timotei Dolean
7fbc66beb1
eclipse plugin: add missing regex to schema.cfg and...
...
...automatically add quotes in generated WML code by the wizard
2010-07-09 11:23:09 +00:00
Timotei Dolean
358612dbb5
eclipse plugin: schema-based wizards - step 7...
...
...implement constraints checkers and added comboboxes for "enum"
value types
2010-07-09 10:34:41 +00:00
Ali El Gariani
a5c24198b4
Make previous commit about fog/shroud variants less config heavy.
...
Simply scan which images exist as we already do for transitions.
2010-07-09 04:20:03 +00:00
Ali El Gariani
a658bd23bb
Move fog/shroud image definition into game_config
...
Put there image variants for fog, and now shroud too (but not used and
still WIP). Few minor optimizations and fix broken fog in trunk
2010-07-09 01:28:37 +00:00
Timotei Dolean
81efbb1ffa
eclipse plugin: temporary fix for schema parser
2010-07-08 22:07:03 +00:00
J.W. Bjerk
c8b7e8277b
proper abrupt grass transitions for the non-green grass,
...
...so those grasses don't overlap the bank.
2010-07-08 18:52:06 +00:00
Lari Nieminen
58b9773be2
Clarified the objectives.
2010-07-08 18:50:11 +00:00
J.W. Bjerk
c08cdc28ad
added more graceful void blending to lava too.
2010-07-08 17:22:25 +00:00
J.W. Bjerk
ad7e607694
seldom needed transitions for the bottom of chasm and abyss.
...
These will also belnd more gracefully with shroud, void and off-map.
I've seen few examples of these 3 special terrains in use, so maybe
this isn't desired.
2010-07-08 17:02:46 +00:00
J.W. Bjerk
e26d249732
fixed filenames so using fog in the editor doesn't make it crash.
2010-07-08 16:51:04 +00:00
J.W. Bjerk
d9627ed991
desert hills transitions redone to not be huge and square,
...
...also through in alternate top side transition.
2010-07-08 01:32:28 +00:00
J.W. Bjerk
ccee62d4e3
final tweaks to castle to chasm with or withoout lava.
2010-07-08 00:51:00 +00:00
J.W. Bjerk
c20a128602
added default transitions for castles to lava chasms.
2010-07-07 20:47:22 +00:00
J.W. Bjerk
aa7098c87d
enabled lava-to chasm transitions for non-chasm lava.
2010-07-07 17:17:34 +00:00
Gabriel Morin
163468cabe
Whiteboard: changed keys to move actions up and down the queue...
...
...to pgup and pgdown, since 1, 2 were taken but not listed in
hotkeys.cfg
2010-07-07 05:42:35 +00:00
Gabriel Morin
08a261515f
Removed annoying error test case and dialog popup on debug mode...
...
...from the test scenario. Some of use actually start wesnoth with
'./wesnoth --debug -t' ...
2010-07-07 05:42:00 +00:00
J.W. Bjerk
02dcb9f62b
Got the dry-mountain transitions working pretty well now.
2010-07-06 23:03:08 +00:00
J.W. Bjerk
ab43ddf91e
first step in getting mountains to blend nicely into various types of terrain.
2010-07-06 20:32:46 +00:00
J.W. Bjerk
8f6ff6e90d
remove accidental double 'wind' in windmill filename from previous commit.
2010-07-06 20:26:22 +00:00
J.W. Bjerk
bbbd48eb3b
final step in cleaning up the terrain folder-- at least for now.
...
Everything should work.
2010-07-06 16:30:22 +00:00
J.W. Bjerk
73cdf183a6
Massive putting away of terrain images into subfolders.
...
Note this probably breaks things. The next commit should smooth
everything out.
2010-07-06 15:03:24 +00:00
Alexander van Gessel
ff8498a0c0
Add #error and #warning directives to the preprocessor
2010-07-06 14:39:58 +01:00
Steven Panek
be119426a7
Fixed a broken path.
2010-07-06 03:55:12 +00:00
Gabriel Morin
9d3268d9fb
Whiteboard: hotkeys for bumping actions up and down the queue,
...
...not functional yet.
2010-07-06 02:32:40 +00:00
J.W. Bjerk
d0b8bbed41
Added dark flagstones to mainline (now with transitions) from UtBS.
...
Similar terrain still exists in UtBS.
2010-07-06 02:05:04 +00:00
J.W. Bjerk
514bec9e0f
improved the color of dry hills...
...
...to harmonize with other dry terrain better. Also removed misleading
desert tile.
2010-07-06 00:27:32 +00:00
Jérémy Rosen
6b8a8be620
WIP in bridge macros. Random variations arn't supported,
...
...and the stonebridge still points to test images, but this should be
enough to get lurker in a working state...
2010-07-05 21:05:47 +00:00
Jérémy Rosen
e626f00267
small error in the way stone bridge was defined in terrain.cfg
2010-07-05 19:49:57 +00:00