14238 Commits

Author SHA1 Message Date
Eric S. Raymond
21e6fc299a Remove unused Etheral Abyss terrain (Qea), there's an improved version
in mainline as Qxua if it's ever needed.

Addresses bug #16240: Delfador's Memoirs contains redundant custom Terrain.
2010-07-11 17:15:15 +00:00
Eric S. Raymond
d107645687 Remove some images left unused by the Ryd -> Urb change. 2010-07-11 17:06:45 +00:00
Eric S. Raymond
1eceb14f0b Address bug #16241: UtBS contains redundant custom terrain. 2010-07-11 17:02:21 +00:00
Nils Kneuper
4d858a8b38 updated Chinese (simplified) translation 2010-07-11 16:45:34 +00:00
Eric S. Raymond
48810a50ba Conform some terrain references to the new shape of the imafes directory. 2010-07-11 15:06:12 +00:00
J.W. Bjerk
c027f4493e fixing various terrain glitches 2010-07-10 23:37:09 +00:00
Lari Nieminen
3e3ca319eb Fixed a mistyped key name reported on the forums. 2010-07-10 23:03:09 +00:00
Jérémy Rosen
3a38c234c6 final cleanups to bridge macros 2010-07-10 17:42:47 +00:00
Lari Nieminen
2c3485cd79 Upped the turn limit from 18/16/14 to 18/17/16. 2010-07-10 17:30:31 +00:00
Jérémy Rosen
cf01e1bf6c make single tile bridgs work,
...namining convention is base-ns.png base-nesw.png and base-senw.png
depending on the underlying terrain type
2010-07-10 16:59:31 +00:00
Jérémy Rosen
61f60fb269 allow random tiles in bridges...
...at a few place where they wern't allowed yet
2010-07-10 16:52:11 +00:00
Jérémy Rosen
1674a2272a make stone-bridge work,
...there is still only the nw/se variant, and single hex bridges are
still broken. will fix this later
2010-07-10 16:41:50 +00:00
J.W. Bjerk
206110a557 Some stone bridge files cut differently for testing. 2010-07-10 16:09:46 +00:00
Elias Pschernig
0bc2152a86 [python] Made tag.get_text_val(X) return the value...
...of the last attribute X if the tag has multiple attributes with the
same name. Also updated documentation and unit tests accordingly.
2010-07-10 14:33:16 +00:00
Jérémy Rosen
fdb992835a fix various problems detected by wmlscope 2010-07-09 22:01:04 +00:00
Eric S. Raymond
4c03c59619 Remove a contraction that gives the spellchecker fits. 2010-07-09 18:34:16 +00:00
Ali El Gariani
e30cca95d5 Add a selected_image image key in game_config...
...to render an overlay on the selected unit.  No image defined yet,
edit game_config.cfg to use it
2010-07-09 17:43:09 +00:00
Ali El Gariani
29b80b472f temporary disable hex brightening to test new mouseover 2010-07-09 17:13:58 +00:00
Ali El Gariani
16fe041379 Wire misc/hover-hex.png in game_config (overlay under the mouse) 2010-07-09 17:12:12 +00:00
Ali El Gariani
4e69190558 Add a mouseover_image image key in game_config...
...to render an overlay under the mouse Working but not used yet.
2010-07-09 16:46:55 +00:00
Ali El Gariani
f44f8037fa Add 2 new game_config keys "hex_brightening" and "hex_semi_brightening"
allowing easier experiment with these values, including disable the
effect
2010-07-09 16:46:51 +00:00
Eric S. Raymond
03e2f8a559 Clean up after wmlscope/wmllint messages. 2010-07-09 15:54:01 +00:00
Timotei Dolean
7fbc66beb1 eclipse plugin: add missing regex to schema.cfg and...
...automatically add quotes in generated WML code by the wizard
2010-07-09 11:23:09 +00:00
Timotei Dolean
358612dbb5 eclipse plugin: schema-based wizards - step 7...
...implement constraints checkers and added comboboxes for "enum"
value types
2010-07-09 10:34:41 +00:00
Ali El Gariani
a5c24198b4 Make previous commit about fog/shroud variants less config heavy.
Simply scan which images exist as we already do for transitions.
2010-07-09 04:20:03 +00:00
Ali El Gariani
a658bd23bb Move fog/shroud image definition into game_config
Put there image variants for fog, and now shroud too (but not used and
still WIP). Few minor optimizations and fix broken fog in trunk
2010-07-09 01:28:37 +00:00
Timotei Dolean
81efbb1ffa eclipse plugin: temporary fix for schema parser 2010-07-08 22:07:03 +00:00
J.W. Bjerk
c8b7e8277b proper abrupt grass transitions for the non-green grass,
...so those grasses don't overlap the bank.
2010-07-08 18:52:06 +00:00
Lari Nieminen
58b9773be2 Clarified the objectives. 2010-07-08 18:50:11 +00:00
J.W. Bjerk
c08cdc28ad added more graceful void blending to lava too. 2010-07-08 17:22:25 +00:00
J.W. Bjerk
ad7e607694 seldom needed transitions for the bottom of chasm and abyss.
These will also belnd more gracefully with shroud, void and off-map.
I've seen few examples of these 3 special terrains in use, so maybe
this isn't desired.
2010-07-08 17:02:46 +00:00
J.W. Bjerk
e26d249732 fixed filenames so using fog in the editor doesn't make it crash. 2010-07-08 16:51:04 +00:00
J.W. Bjerk
d9627ed991 desert hills transitions redone to not be huge and square,
...also through in alternate top side transition.
2010-07-08 01:32:28 +00:00
J.W. Bjerk
ccee62d4e3 final tweaks to castle to chasm with or withoout lava. 2010-07-08 00:51:00 +00:00
J.W. Bjerk
c20a128602 added default transitions for castles to lava chasms. 2010-07-07 20:47:22 +00:00
J.W. Bjerk
aa7098c87d enabled lava-to chasm transitions for non-chasm lava. 2010-07-07 17:17:34 +00:00
Gabriel Morin
163468cabe Whiteboard: changed keys to move actions up and down the queue...
...to pgup and pgdown, since 1, 2 were taken but not listed in
hotkeys.cfg
2010-07-07 05:42:35 +00:00
Gabriel Morin
08a261515f Removed annoying error test case and dialog popup on debug mode...
...from the test scenario. Some of use actually start wesnoth with
'./wesnoth --debug -t' ...
2010-07-07 05:42:00 +00:00
J.W. Bjerk
02dcb9f62b Got the dry-mountain transitions working pretty well now. 2010-07-06 23:03:08 +00:00
J.W. Bjerk
ab43ddf91e first step in getting mountains to blend nicely into various types of terrain. 2010-07-06 20:32:46 +00:00
J.W. Bjerk
8f6ff6e90d remove accidental double 'wind' in windmill filename from previous commit. 2010-07-06 20:26:22 +00:00
J.W. Bjerk
bbbd48eb3b final step in cleaning up the terrain folder-- at least for now.
Everything should work.
2010-07-06 16:30:22 +00:00
J.W. Bjerk
73cdf183a6 Massive putting away of terrain images into subfolders.
Note this probably breaks things.  The next commit should smooth
everything out.
2010-07-06 15:03:24 +00:00
Alexander van Gessel
ff8498a0c0 Add #error and #warning directives to the preprocessor 2010-07-06 14:39:58 +01:00
Steven Panek
be119426a7 Fixed a broken path. 2010-07-06 03:55:12 +00:00
Gabriel Morin
9d3268d9fb Whiteboard: hotkeys for bumping actions up and down the queue,
...not functional yet.
2010-07-06 02:32:40 +00:00
J.W. Bjerk
d0b8bbed41 Added dark flagstones to mainline (now with transitions) from UtBS.
Similar terrain still exists in UtBS.
2010-07-06 02:05:04 +00:00
J.W. Bjerk
514bec9e0f improved the color of dry hills...
...to harmonize with other dry terrain better. Also removed misleading
desert tile.
2010-07-06 00:27:32 +00:00
Jérémy Rosen
6b8a8be620 WIP in bridge macros. Random variations arn't supported,
...and the stonebridge still points to test images, but this should be
enough to get lurker in a working state...
2010-07-05 21:05:47 +00:00
Jérémy Rosen
e626f00267 small error in the way stone bridge was defined in terrain.cfg 2010-07-05 19:49:57 +00:00