Commit Graph

9 Commits

Author SHA1 Message Date
John W. C. McNabb
712abd530c new death animations 2005-04-28 04:26:45 +00:00
John W. C. McNabb
4f7fb9db47 added undead-zombie variations 2005-04-05 16:22:24 +00:00
Philippe Plantier
ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00
Richard Kettering
34c5009136 Added defensive animations for the Goblin Knight and Direwolver. 2005-01-09 06:46:47 +00:00
James Spencer
e76dcfae89 Change movement type to orcishfoot 2004-10-05 19:06:00 +00:00
Yann Dirson
8063f64918 merged syncpoint_gettext1_7 from trunk 2004-08-04 22:20:25 +00:00
Yann Dirson
cf37ad6f84 use IDs for units and tag their names as translatable 2004-07-22 21:00:39 +00:00
Francisco Muñoz
a1d9641b29 Updated goblin knight images, add new image to direwolf rider. 2004-06-11 02:42:16 +00:00
John Muccigrosso
8d8d672fc2 Name changes to Goblin Direwolver and Cavalry. 2004-06-05 21:05:58 +00:00