Phil Barber
f72d038ef8
New animation WML and macros for the Drakes.
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Most drake CFGs are now around 100 lines, rather than the 3 to 400
they were previously...
2009-10-01 19:57:54 +00:00
Iurii Chernyi
be779c5d73
LoW: fix bug # 14404:
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...made special right-click leader control actions disappear on
victory
2009-09-30 20:57:50 +00:00
Ignacio R. Morelle
234dd067cd
SCATTER_IMAGE and SCATTER_UNITS should not use RANDOM...
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...as the caller may be using $random already as a macro
parameter. This is a gratuitous fix to an issue that would be
correctly solved if mainline macros used a well defined variable
naming convention for the lack of the scope concept.
2009-09-27 19:11:47 +00:00
Lari Nieminen
0fe6584034
Added necessary future strings for the upcoming special orders menu...
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...and the leader-moving order.
2009-09-27 13:28:08 +00:00
Iurii Chernyi
9563cfd035
modified AI_CONTROLLER_ALLOW_LEADER_CONTROL macro...
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...to show a better menu item description and to allow I18N of menu
item description
2009-09-24 00:06:28 +00:00
Iurii Chernyi
62e66e9110
a useful AI macro: a menu item to ask allied leaders to move to target hex
2009-09-23 00:29:41 +00:00
Iurii Chernyi
eb77fed2dc
added empty stage, used experimental fai recruitment for LoW::2,
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...disabled extra debug output in formula ai recruitment, disabled
recruitment of Ulfserkers and Berserkers in LoW::2
2009-09-22 23:45:23 +00:00
Nils Kneuper
5cab289f89
add some comments that trigger a bug in the (perl) wmlxgettext...
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...which pleases it regarding the unbalanced items...
2009-09-21 11:22:47 +00:00
Lari Nieminen
0d05ba1e8c
Fixes a problem with the menus listing sides.
2009-09-21 10:42:21 +00:00
Gunter Labes
0f03c1f8dc
Made units with the 'healthy' trait always rest heal...
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...but take normal damage from poison.
2009-09-21 00:26:04 +00:00
Nils Kneuper
64abf3e200
add a default textdomain declaration...
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...(using "./utils/change-textdomain -t data/")
2009-09-20 13:53:46 +00:00
Fabian Müller
0368ad25df
Core macros: Defined new team colors for loyal and important units.
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The {LOYAL} trait macro should change that for every units in all
campaign that is loyal and on side1.
2009-09-11 18:12:53 +00:00
Iurii Chernyi
7d2d62cb33
added macros to use new formula_ai recruitment (experimental!).
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The simplest way is to include
{AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT} in [side][ai]
2009-09-05 22:10:09 +00:00
Eric S. Raymond
f9b7819412
Teach wmllint about some of the new scopes that id= can live inside...
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...without being a reference problem. Refactor spellchecker, we want to
apply it more widely. Add proper line terminations to two files.
2009-09-04 03:31:28 +00:00
Fabian Müller
5072dbdfd1
New file that is supposed to hold macros that ease the story telling.
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The first macro is supposed to use in story parts in which a persion
is speaking. Still lacks some documentation.
2009-09-04 00:30:14 +00:00
Iurii Chernyi
afcb29c338
reworked AI macros, added support for moving leader to goal...
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...as a candidate action, fixed some bugs, changed modify_ai syntax to
make it more resilient to bugs and to allow reuse of subtags
2009-09-03 23:23:37 +00:00
Fabian Müller
e92d969edc
core macros: Added macros for alternative objectives.
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I love cluttering core with useless macros :-)
2009-09-03 22:47:40 +00:00
Eric S. Raymond
e6d5d47d74
Fix bug #13504 .
2009-09-01 22:32:10 +00:00
Iurii Chernyi
90dcb12256
fixed usage of an outdated AI macro
2009-09-01 10:08:05 +00:00
Iurii Chernyi
63ec22c53d
LoW::2: slightly changed ai macros.
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LoW::3: added orc strategy selection
2009-09-01 07:15:11 +00:00
Iurii Chernyi
6ad043b95a
uncommented a macro
2009-08-30 18:06:27 +00:00
Iurii Chernyi
6732361e55
LoW::2: WIP, added second wave of attackers...
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...and made orcs withhold gold until fog lifts
2009-08-27 23:12:53 +00:00
Iurii Chernyi
befcfb5440
{AI_NO_SCOUTS} macro
2009-08-24 00:24:52 +00:00
Iurii Chernyi
7672a9d7ff
ai macros and aliases
2009-08-23 22:04:06 +00:00
Ignacio R. Morelle
005acdedae
Changed text back to normal color,
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...use <span>s only to force linebreaks with a blackened dash
2009-08-21 17:27:05 +00:00
Ignacio R. Morelle
bfa8372bc8
Get rid of an invalid Pango markup error message.
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Waiting for a better color choice from fendrin...
2009-08-21 17:19:44 +00:00
Ignacio R. Morelle
d9c29930c6
Revert ([part] caption= in storyscreens)...
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...and replace with the mainline CAPTION macro. Converted existing
mainline WML.
Reverts 2009-08-14T08:44:26Z!guillaume.melquiond@gmail.com, 2009-08-14T08:44:41Z!guillaume.melquiond@gmail.com, 2009-08-16T13:24:39Z!guillaume.melquiond@gmail.com
Also, replaced the former color (*green*!?) with the usual color used in
character messages.
2009-08-17 12:15:49 +00:00
Fabian Müller
734502de01
DEFAULT_SCHEDULE macros each starting with a different time_of_day.
2009-08-10 10:33:01 +00:00
Richard Kettering
29fe327330
Added separate directional variants of the fire-breath animations...
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...to cope with colliding direction filters.
2009-08-03 17:40:12 +00:00
Eric S. Raymond
99cae53110
Address bug #13967 : Animation glitches with terrain filters.
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This needed both fixes in mainline and a bit of wmllint logic to ensure
that incoming UMC gets converted.
2009-07-31 22:24:49 +00:00
Eric S. Raymond
fdc1230bc7
Minor fix to a bug in Drake name phonotactics pointed out by Kitty.
2009-07-24 10:38:40 +00:00
Eric S. Raymond
4592d83e65
Simplify and document the phonology of Drake names,
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...so Kitty can do the writing system.
2009-07-23 23:09:23 +00:00
Fabian Müller
68f1cdbe94
Resorted a wml attribute.
2009-07-10 00:23:41 +00:00
Guillaume Melquiond
607df284df
Converted old style markup to Pango markup.
2009-06-21 18:26:44 +00:00
Gunter Labes
55659c7577
simplified steadfast a bit
2009-06-10 11:41:49 +00:00
Lari Nieminen
10bf1d8f04
Changed the description of the holy water...
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...when asking the player whether or not to pick it up.
2009-06-01 17:13:54 +00:00
Ignacio R. Morelle
84e84d3f9b
Add casualties_of_war.ogg to the "default" music playlist macro.
2009-05-26 16:27:08 +00:00
Richard Kettering
fc37ace87b
Visual overhaul for the orc leader, and added a new leadership anim macro.
2009-05-17 23:59:24 +00:00
Eric S. Raymond
7f5299e1ac
wmllint and wmlscope detected some glitches.
2009-04-24 11:26:54 +00:00
Eric S. Raymond
8ffa41056d
Deprecate two redundant macros, and change mainline to use the simpler ones.
2009-04-23 02:26:39 +00:00
Eric S. Raymond
e7b27b6435
Change the trannstive verb "stone" (as in "turn to stone") to "petrify",
...
...and all related words such as "unstone", "stoned", etc. Former
usage was not really correct and led to unhelpful ambigiuity with both
"to stone" is in to hit with thrown stones, and "stoned" meaning
intoxicated.
All C++ code, WML, and tags are changed. New wmllint rules will handle all
lifting for UMC. The wiki has been updated.
Will cause incompatibility with old savefiles containing stoned units.
2009-04-12 00:40:07 +00:00
Eric S. Raymond
20c849736d
Add some hero icons where needed. Add a standard macro to do this.
2009-04-11 19:32:51 +00:00
Fabian Müller
60b5936342
New "Aged trait" for campaigns, decrease of HP by 8, melee and movement -1
2009-04-08 17:48:48 +00:00
Fabian Müller
173239dd4f
Added the CREATE_OR_RECALL_UNIT macro...
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...which takes a full set of [unit] attributes as argument.
2009-04-05 11:04:09 +00:00
Fabian Müller
16a25432b9
Fixed typo in a comment.
2009-04-04 21:46:27 +00:00
Eric S. Raymond
770b17e98d
Encapsulate some Pango markup in WHISPER and ASIDE macros...
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...so these conventions can be tweaked without changing translatable
strings.
2009-03-29 22:11:52 +00:00
Alexander van Gessel
19aac9c54d
Document REPEAT macro (bug #13231 )
2009-03-21 17:33:13 +01:00
Eric S. Raymond
d6cd819cbd
Minor wmllint/wmlscope cleanups.
2009-03-18 07:41:54 +00:00
Ignacio R. Morelle
1cfc88e60e
New music track, "Siege of Laurelmor", from Doug Kaufman (44.1 KHz, Q6).
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Wired into macros/sound-utils.cfg . Mainline campaign maintainers are
encouraged to listen to this track and use it as they see fit.
2009-03-13 12:40:09 +00:00
Guillaume Melquiond
5badc71597
Removed useless preprocessing directives.
2009-03-09 15:21:05 +00:00