* Fix wmllint translation mark errors
* Added wesnoth-help domain
* Try to give better labels for the WC map generator settings which are now marked for translation.
Co-authored-by: Wedge009 <wedge009@wedge009.net>
If there is an issue with to_x or to_y, such as a missmatching number of values, or none,
then the function is aborted by the 2nd/3rd wml.error statement.
At that place, current_unit:extract() was already called, so the function
would not only fail, but also remove the unit.
This commit unstores the unit prior to aborting.
The alternative of extracting the unit later would break the tests,
as it is then still using the hex, which is then not available to pathfinding.
* Give Shyde and Sylph unwalkable flight
With the same unwalkable terrain movement and defense as the Quenoth versions of these units. Makes them behave as true flying/floating units as their wings, movetype name and other statistics suggest, while opening up interesting game play possibilities.
The existing backstab tests' common code is moved to a utility file
for reuse in other tests, because it can be used to check whether a
weapon special was active during the damage calculations.
Git's diff can show a lot of lines being deleted, but that's just
because it's showing a file being copied, and then half of each copy
being removed.
* revise I-type terrain codes so they can be filtered with wildcard
* update the few MP maps using these I-type codes
* update the few campaigm maps using these I-type codes
* stone border revision
* corner case transitions
* add MP example scenario/map for elevated terrain
* simplify the floodfill
* change ravine from ^Qhx to ^Qhux, for better filtering
* reorganize images
Bot-hosted games are now shown in a separate tab from player-hosted games, based on the new auto_hosted attribute on the game creation WML. This is not something that's available to be selected during game creation since it's assumed it will instead be set by the bot implementation. Note that this isn't *really* putting games into two separate tabs, it just looks that way for UI/UX reasons.
Resolves#6939
* DiD S8: Handle situations where factions have not yet appeared (resolves#7005).
* Convert 'arrived' flags to booleans.
* DiD S8: po hint to clarify 'Dela's men'.
* Accommodate feedback by getting rid of all the new work and just removing any reference to paladins or Dela altogether. Conversion of flag to boolean remains, however.