Dmitry Kovalenko
b207a1b1ca
LuaAI: the need to define an engine is now deprecated.
...
All CAs can be store in external .lua files. If the scenario config
lacks an [engine] tag for the Lua AI engine, but still tries to use CA
with engine=lua, a dummy engine will be automatically generated,
providing the needed functionality
2012-06-12 12:36:06 +00:00
Elvish_Hunter
a46252cbdb
TSG, Choice in the Fog: if the player is allied with the Elves,
...
...both Urza Afalas and Mal M'Brin must be defeated to win. Second
part of the fix for bug #19758
2012-06-12 09:19:02 +00:00
Elvish_Hunter
ee8b41ae04
TSG: replaced a store unit/create unit/clear variable cycle with [modify_unit]
2012-06-12 09:07:18 +00:00
Ignacio R. Morelle
50e7a70883
Implement [lock_view] and [unlock_view] WML actions
...
They are trivial wrappers for the wesnoth.lock_view() function in Lua.
Neither takes any parameters.
There is no wrapper for wesnoth.view_locked() yet until I decide on its
name and usefulness factor.
2012-06-11 23:10:03 +00:00
Anonymissimus
bd8cca5ff8
some wmllint fixes
2012-06-11 19:07:25 +00:00
Lari Nieminen
0a44e00484
Added a missing image which should have been in 2012-06-02T21:51:08Z!lari.nieminen@iki.fi.
2012-06-11 18:34:22 +00:00
Ignacio R. Morelle
a552b15df9
Add an optional .immediate (def. false) attribute...
...
...to the [scroll_to] and [scroll_to_unit] WML actions
When immediate is set to a true value, the display code will instantly
warp to the chosen location regardless of the scroll speed setting in
Preferences.
2012-06-11 08:50:21 +00:00
Richard Kettering
06dc47201f
New portrait for troll warrior.
2012-06-10 22:09:44 +00:00
Steven Panek
4808940242
Made it so that the epilogue scenarios no longer produce replay saves;...
...
...eliminated some useless occurrences of save= in [endlevel].
2012-06-10 03:16:59 +00:00
Nils Kneuper
8a60269dee
updated Credits for Greek translation
2012-06-09 07:07:07 +00:00
Nils Kneuper
ac64096259
updated list of Chinese (Traditional) translators
2012-06-07 12:27:18 +00:00
Dmitry Kovalenko
a72febe0e4
LuaAI: first draft of the external candidate action system,
...
...with on-the-fly file reloading, if you use the --debug-lua launch argument
2012-06-07 09:53:19 +00:00
Ignacio R. Morelle
78086f92ee
help: Update "Installing Add-ons" section...
...
...in order to address the UI changes from 2012-05-29T23:50:14Z!shadowm@wesnoth.org
2012-06-05 06:18:44 +00:00
Simon Forsyth
2c0a891ac7
simplify scenario 12
2012-06-03 21:22:39 +00:00
Simon Forsyth
5d42423c69
correct lines out of order
2012-06-03 19:50:43 +00:00
Simon Forsyth
3d412c8a8f
simplify possessed Garak minion spawning
2012-06-03 19:47:08 +00:00
Simon Forsyth
314572fe98
simplify epilogue
2012-06-03 16:14:31 +00:00
Simon Forsyth
01823a3230
remove unused terrain from UtBS...
...
...and place images in images/scenery so anyone can use them
2012-06-03 15:46:48 +00:00
Simon Forsyth
50c45188fd
further clean up of scenario 4
2012-06-03 15:08:50 +00:00
Simon Forsyth
be098401d0
add missing event name
2012-06-03 03:53:27 +00:00
Simon Forsyth
b71ef184e7
start cleaning scenario 4
2012-06-02 22:28:16 +00:00
Lari Nieminen
4a84f405df
New rest markers and further improved battle markers and journey dots...
...
...from Blarumyrran.
2012-06-02 21:51:08 +00:00
Dmitry Kovalenko
57aa197583
LuaAI:
...
(1) Lua CA_wrapper slightly refactored, in preparation for adding CA
definitons using external files
(2) --debug_lua command line argument added. Unused at the moment, but
will be used for Lua debug mechanisms
2012-06-01 12:57:14 +00:00
Elvish_Hunter
d944bacfc6
TSG: in Choice in the Fog, Urza Afalas' sighted event is fired...
...
...also when the Lich is seen. Fixes bug #19758
2012-05-31 08:26:51 +00:00
Dmitry Kovalenko
d7f6b2c26e
LuaAI: fixed bug that always cause ai.attack() to use -1 as the weapon
2012-05-30 13:15:47 +00:00
Ignacio R. Morelle
cc7dcbc511
gui2/taddon_filter_options: Forgot to address a...
...
...horizontal_alignment/grow mix complaint before committing
2012-05-29 23:57:31 +00:00
Ignacio R. Morelle
4465f15b9a
gui2/taddon_filter_options: Additional filtering options...
...
...dialog for the gui1 Add-ons Manager dialog
2012-05-29 23:49:57 +00:00
Steven Panek
f0a9f89ad7
Updated one of my credits entries.
2012-05-29 08:22:23 +00:00
Mark de Wever
2737a99bf2
Use the new matrix code in the debug clock.
...
This is only used for testing.
The code is used to experiment with a different approach of the
implementation of a listbox.
2012-05-28 08:54:32 +00:00
Mark de Wever
c93d7d1484
Add a new matrix widget.
...
This widget is slated to replace the current listbox in the
future. The code however is only ready as proof-of-concept code, and
not usable in real code yet.
The code is used to experiment with a different approach of the
implementation of a listbox.
2012-05-28 08:52:47 +00:00
Mark de Wever
83b510cb16
Add a new instance dummy widget.
...
This widget is used to postpone instantiation of a widget. This will be used
in the new matrix widget where the definition needs a widget which will only
be available when the matrix widget is instantiated in a window.
The code is used to experiment with a different approach of the
implementation of a listbox.
2012-05-28 08:21:28 +00:00
Lari Nieminen
18c0eae2e0
Image fix to last commit.
2012-05-27 21:56:21 +00:00
Lari Nieminen
45ca07bd96
New battle markers and improved journey dots from Blarumyrran,
...
with the "new battle" marker having a simple blinking animation.
2012-05-27 21:45:08 +00:00
Fabian Müller
ed902f5393
Applied patch #3198 fixing bug #19565
2012-05-27 15:46:05 +00:00
Mark de Wever
950169d49e
Add a builder for a pane.
...
The code is used to experiment with a different approach of the
implementation of a listbox.
2012-05-27 10:03:47 +00:00
Simon Forsyth
156ec480af
Fix bug#19753: missing transition
2012-05-26 14:35:14 +00:00
Simon Forsyth
2c8b36b3f8
Make a team name translatable
2012-05-26 14:15:38 +00:00
Mark de Wever
036f932414
Add a builder for a viewport.
...
It allows to use a viewport in a grid. It's now also possible to own the
widget in the viewport.
The code is used to experiment with a different approach of the
implementation of a listbox.
2012-05-26 12:29:49 +00:00
Steven Panek
ec2ae1b818
Fixed bug #19763 .
2012-05-25 22:13:06 +00:00
Jérémy Rosen
48ff31c551
change duration to turn in new macros, since it's supported in trunk
2012-05-25 18:41:27 +00:00
Jérémy Rosen
6e3fad4079
add markers for doc generation of teleport macros
2012-05-25 18:00:52 +00:00
Richard Kettering
6ec956165f
New portrait for the troll rocklobber.
2012-05-24 08:30:44 +00:00
Jérémy Rosen
e525252c48
add some macros for generic teleport animations.
...
These are not used by default and need to be enabled by WML authors
(or added to unit's wml individually)
2012-05-23 18:07:44 +00:00
Richard Kettering
163eb88783
New portrait for the troll shaman.
2012-05-22 04:07:23 +00:00
Richard Kettering
5feafeac54
New images for HttT portraits of Konrad and Lisar.
...
Breaks usage of the previous image filenames by the campaign, but
these will need to be altered anyways to utilize all the new emotional
variants.
2012-05-22 03:58:42 +00:00
Elvish_Hunter
189291a109
THoT: in Mages and Drakes, Perrin has two different messages...
...
...about apprentices, depending on the difficulty level. Fixes bug #19743
2012-05-21 09:06:17 +00:00
Ignacio R. Morelle
c51d3bff5c
gui2/taddon_description: Let the type and status fields wrap...
...
...if the contents don't fit in a single line
2012-05-21 04:12:36 +00:00
Ignacio R. Morelle
1d3b959915
gui2/taddon_description: Add rows for displaying add-on type and download count
2012-05-21 04:06:46 +00:00
Alexander van Gessel
ef19b2586a
Add a case for pulling from non-initialized repositories
2012-05-20 22:05:42 +01:00
Elvish_Hunter
276faf7956
Removed the remaining instances of 'okay' and lower-caps 'ok'...
...
...from mainline campaigns, as pointed by Espreon
2012-05-20 09:53:12 +00:00