16096 Commits

Author SHA1 Message Date
Steven Panek
b2cbebacdf Unhyphenate words such as 'South-East'. 2011-07-25 23:34:10 +00:00
Steven Panek
c911d3dc07 Use the transparent portraits. 2011-07-25 22:27:20 +00:00
Steven Panek
74f6b6eb3a Added Pango markup that should have been added awhile ago;...
...removed some TODOs.
2011-07-25 22:03:55 +00:00
Steven Panek
1f98792c19 Fixed bug #16477. 2011-07-25 21:31:31 +00:00
Nils Kneuper
b56503d699 fix path to campaign image, now that the old one was removed... 2011-07-24 11:01:21 +00:00
Nils Kneuper
df25a19c23 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 321 KiB on 80 files
 Optimized size: 127 KiB
   Total saving: 194 KiB = 60% decrease
2011-07-24 10:29:07 +00:00
Steven Panek
5127ca6fa0 Fixed ang's name. 2011-07-22 18:30:06 +00:00
Dmitry Kovalenko
a3acad0d70 It is possible now to store data in the Lua AI engine...
...and the data persists between save/load routines // Needs slight
refactoring, use at your own risk
2011-07-21 10:31:01 +00:00
Dmitry Kovalenko
3e5bdcf448 Fixed a bug that leads to a crash(Lua aspects weren't saved between games) 2011-07-20 10:13:05 +00:00
J.W. Bjerk
4123ff80e5 changed battlestar's credits at his request. 2011-07-19 00:56:55 +00:00
George Birthisel
ca2d590635 Fixed bug #18117, saved games with Qatif-al-nar became corrupted.
Updated changelog, players changelog.
2011-07-15 20:41:09 +00:00
George Birthisel
cb5ab854be Fixed bug #18120, where Khalifate units were not getting the default AMLA
updated changelog, players changelog
2011-07-15 20:08:42 +00:00
Steven Panek
ce280fced1 Eliminated a Britishism. 2011-07-12 21:06:31 +00:00
Dmitry Kovalenko
de73faad91 Tweaked the patrol_gen function to return a pair of function: execution and evaluation 2011-07-12 08:39:18 +00:00
Nils Kneuper
3c51dda69a updated Russian translation 2011-07-12 08:23:53 +00:00
Anonymissimus
d6893dd609 removed leftover old animations
fix for wmlscope messages
2011-07-11 19:58:11 +00:00
Dan Gerhards
02d0edd20b Made EASY difficulty easier. 2011-07-10 11:28:11 +00:00
Dan Gerhards
f63b94e5bf Fixed bug causing enemy to recruit too many Chocobones on EASY 2011-07-10 10:32:03 +00:00
Richard Kettering
49fcbbf92c New animations for the horseman. 2011-07-10 07:06:06 +00:00
Nils Kneuper
a93ab50b2b applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 273 KiB on 62 files
 Optimized size: 238 KiB
   Total saving: 34 KiB = 12% decrease
2011-07-09 08:26:43 +00:00
Dmitry Kovalenko
a293e91db3 Completed cleanup functionality(kind of hacky, might need refactoring). Also done some minor fixes 2011-07-08 09:40:08 +00:00
Ignacio R. Morelle
f547b70b9e LoW: .generate_traits -> .random_traits 2011-07-06 10:44:37 +00:00
Eric S. Raymond
30038f34ff Fix spacing. 2011-07-05 11:57:16 +00:00
Eric S. Raymond
8da4e3ffa9 A forum user pointed out that the King ought to be using...
...the royal house's pocket cannon (the Sceptre of Fire) during the
siege situations in EI.  Since the user already has some undetermined
number of has high-level mages (e.g. firecasters) at this point, this
addition shouldn't be unbalancing.
2011-07-05 11:33:45 +00:00
Lari Nieminen
be146734c8 Minor dialogue change. 2011-07-05 10:55:05 +00:00
Eric S. Raymond
377e3aeab3 Complete previous EI change. 2011-07-05 10:48:44 +00:00
Eric S. Raymond
a46ebe0285 Give Jevyan a bit more nmtivation for chasing the Ruby of Fire while keeping
its actual abilities creatively unclear.
2011-07-05 10:43:38 +00:00
Fabian Müller
2d4d8984d5 Added many (too many) joystick related config items...
...to the advanced preferences.
2011-07-04 12:52:43 +00:00
Dmitry Kovalenko
bab732a43e Sticky candidate actions are constructed if sticky=yes specified
(Lua engine only). Also added missing unit coordinate parameters to
the config
2011-07-04 11:19:56 +00:00
Eric S. Raymond
f880c89e81 Teach wmllint to detect missing side attribute in recruit,
...allow_recruit and disallow_recruit.  Fix all mainline instances of
this glitch.
2011-07-03 10:55:21 +00:00
Ignacio R. Morelle
52471abac6 HttT: fix a warning about allow_recruit.side being missing...
...in scenario 4's enemies defeated event; spotted by Sytyi
2011-07-03 09:55:40 +00:00
Sergey Popov
882bed8c8b GUI2 network transmission dialog improvements:
Added feedback on whether it's connecting/downloading and
made strings translatable.
2011-07-02 18:06:03 +00:00
Dmitry Kovalenko
cd0450f950 Removed debug outputs 2011-06-30 14:54:08 +00:00
Dmitry Kovalenko
8d65c3b7f7 Added functionality to the [add_ai_behavior] tag.
Not fully working at the moment, but is usable. The usage syntax will
most probably remain, but the internals will be modified.
2011-06-30 14:14:46 +00:00
Lari Nieminen
eb5a744f71 Fixed a few erroneous speakers as reported on the forums. 2011-06-29 22:37:53 +00:00
Sergey Popov
5d5791c20c Network transmission dialog improvement:
Realign the numeric display label and use invalidate_layout()
to ensure that its size will stay correct as it's updated.
2011-06-29 16:39:50 +00:00
Ignacio R. Morelle
14330580e6 gui2: Convert the New Folder dialog to GUI2 2011-06-29 01:46:25 +00:00
Ignacio R. Morelle
b65cba6f96 gui2: campaign_difficulty, simple_item_selector:
...Set standard margins for the central listbox widget (looks nicer this way)
2011-06-27 09:36:28 +00:00
Ignacio R. Morelle
02788547c6 Hide deprecated terrains from the editor palette...
...while someone decides when to kill them
2011-06-27 07:19:40 +00:00
Ignacio R. Morelle
abb1fb6705 Re-rationalization of terrain names, part 2
Interested people look at the full commit message in SVN instead of
CIA's crappy notifications.

* All nameless terrains were given generic-enough names.

* "Aquatic Village" became simply "Village"; "Sunken Castle/Keep" is
  "Ruined Castle/Keep"

* "Encampment" and "Encampment Keep" are special cases, discuss.

* "Snow Hills" etcetera are just "Hills" now
2011-06-27 06:57:47 +00:00
Ignacio R. Morelle
52ae413bd1 Re-rationization of terrain names, part 1
Eleazar's "rationalization" of terrain names in 2010-10-22T20:51:37Z!me@jwbjerk.com,
2010-10-22T21:27:44Z!me@jwbjerk.com left quite a bunch of terrains with editor_name
attributes but no name attribute. While it may theoretically make
sense to inherit the name attribute from an aliased terrain, this
creates new problems of its own when a terrain is aliased to more than
one type (which one to choose for name inheritance?). In my opinion it
is best to solve this in WML and not add more layers (heh) of
convolutedness to the terrain engine.
2011-06-27 06:33:30 +00:00
Dmitry Kovalenko
74cf9b5ae3 Added a counter for sticky candidate actions and a comment for Crab 2011-06-26 18:51:43 +00:00
Anonymissimus
4a8ffbcd63 added support for slider and progress_bar widgets...
...to wesnoth.get_dialog_value

added support for text_box, slider, and progress_bar widgets to
wesnoth.set_dialog_value

(bug #18271, patch #2755 by Exasperation)
2011-06-26 18:07:50 +00:00
Ignacio R. Morelle
74855ceb19 gui2: lobby_player_info: Use titlecase; simply button labels 2011-06-24 09:51:38 +00:00
Ignacio R. Morelle
81f65ce2df gui2: mp_cmd_wrapper: Use titlecase correctly; simplify Send PM button text 2011-06-24 09:51:13 +00:00
Ignacio R. Morelle
1399aaf6c1 gui2: Use titlecase for the Change Control dialog title 2011-06-24 09:35:13 +00:00
Ignacio R. Morelle
b221034aa8 Update the official forum board URL in MP menu tooltip
http://www.wesnoth.org/forum/ currently redirects to http://forums.wesnoth.org/.
2011-06-24 09:31:20 +00:00
Ignacio R. Morelle
8d4851e998 Fix a credits entry with embedded quotes 2011-06-24 08:52:16 +00:00
Ignacio R. Morelle
928d55e61b gui2: Switch new lobby to use the borderless window definition 2011-06-24 03:11:16 +00:00
Ignacio R. Morelle
10d77e1540 gui2: Create a definition for windows without border decorations 2011-06-24 03:10:55 +00:00