11548 Commits

Author SHA1 Message Date
Alexander van Gessel
b334e64991 Remove the ~units, ~multiplayer and ~ais directories. 2009-03-24 21:29:23 +01:00
Guillaume Melquiond
ed5bb8ffde Added Lua check to test scenario. 2009-03-24 19:35:42 +00:00
Alexander van Gessel
4a09530620 Ran optipng on data/core/images.
Original size: 4491 KiB on 424 files
 Optimized size: 4313 KiB
   Total saving: 178 KiB = 3% decrease
2009-03-24 17:57:22 +01:00
Lari Nieminen
e33186b01b Fixed two off-by-1px tiles. 2009-03-24 14:54:57 +00:00
Lari Nieminen
3c80b6bcc1 Fixed a very slightly glitchy shadow. 2009-03-24 14:53:53 +00:00
Lari Nieminen
5a55c8dcb5 Made the little keep-to-castle doors show up on all keep tiles...
...north of a castle tile.
2009-03-24 14:51:08 +00:00
Alexander van Gessel
9533c2729a Ran optipng on data/campaigns.
Original size: 109 KiB on 329 files
 Optimized size: 997 KiB
   Total saving: 42 KiB = 4% decrease
2009-03-24 03:40:45 +01:00
Alexander van Gessel
1d11383a71 Ran set-properties on data/multiplayer. 2009-03-24 01:39:37 +01:00
Lari Nieminen
c218d154e8 Fixed the scenario not ending when stepping on the signpost. 2009-03-23 20:32:49 +00:00
Lari Nieminen
0a421e126a Removed the custom XP limits from the villager units,
...since otherwise they can end up with more than max XP after the
outlaw transformation (and triggering advancements in that situation
would be somewhat strange).
2009-03-23 19:09:29 +00:00
Ignacio R. Morelle
e567766a97 Convert DOS (CRLF) line endings into Unix ones (LF) using wmllint. 2009-03-23 17:07:37 +00:00
George Birthisel
df8914e764 bug #13247: fixed typo where MP map "Wilderlands"...
...was listed as 4 player rather than 5.
2009-03-23 14:53:36 +00:00
Patrick Parker
87f6ee5332 removed an annoying event 2009-03-23 03:32:41 +00:00
Ali El Gariani
22f78e8e08 Fix another small typo in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr.
Must be added to patch #1134 for 1.6.1
2009-03-22 23:28:02 +00:00
Patrick Parker
b68c554023 fix awkward/nonstandard ConditionalWML spotted by silene - much more exists 2009-03-22 22:01:55 +00:00
Phil Barber
344afa14a3 Add and wire Girgistan and LordBob's Orcish Grunt portrait,
...update changelogs, portrait credits.
2009-03-22 21:50:05 +00:00
Alexander van Gessel
b37dfac76c Fix the 'wiseguy' event in the tutorial. 2009-03-22 22:49:27 +01:00
Guillaume Melquiond
8a20afcc2f Added Lua helper file. 2009-03-22 19:00:01 +00:00
Phil Barber
8ddb3f378f Fix a mistake I made in about.cfg 2009-03-22 15:41:18 +00:00
Phil Barber
624736ad9f Add DUHH's alternate Dwarf Fighter portrait,
...update changelogs, portrait credits, add DUHH to about.cfg
2009-03-22 13:56:29 +00:00
Ignacio R. Morelle
da972bc217 The ~RC() image functor does not accept the special palette switch...
...~RC(palette1=palette2) syntax anymore. ~PAL(palette1>palette2)
should be used instead.

No idea what I was drinking when I decided to use ~RC(palette1=palette2)
instead of introducing a new functor (most likely I was thinking of the
overhead of the string comparison, but it's been reduced a lot since
then).

A wmllint test is missing, as well as backwards compatibility code. I
assume that this feature hasn't been used at all anyway.
2009-03-22 00:16:38 +00:00
Tomasz Śniatowski
b358e4611e implement FR bug #13172...
...(output a WML-style list of selected tiles from the editor). Uses
the system clipboard.
2009-03-22 00:25:29 +01:00
Ali El Gariani
51ec3ce9c8 Fix other in_hex errors from 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr in campaigns 2009-03-21 17:19:15 +00:00
Ali El Gariani
d930c3b7fc Fix few in_hex errors in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr,
...but some of them are only caused by dirty low-alpha pixels. These
images must be cleaned, but in the meantime, use correctly in_hex to
prevent glitch. Example (visible with 1.4): a grand marshall on a
village slowly draw a gray rectangle near his foot.
2009-03-21 17:07:16 +00:00
Alexander van Gessel
19aac9c54d Document REPEAT macro (bug #13231) 2009-03-21 17:33:13 +01:00
Jérémy Rosen
2b89ee58a8 mark in_hex for all mainline units, jetryl:
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Alexander van Gessel
fbcc2efdc2 Assign the source hex to , in moveto events. (bug #13140) 2009-03-21 02:08:18 +01:00
Alexander van Gessel
3bed8f4d9b Add [show_objectives] tag. (part of bug #13042) 2009-03-21 01:27:14 +01:00
Lari Nieminen
14e1eb0739 Wrote new simpler custom terrain graphics macros for forests...
...and removed the directional next-to-castle variant images in favour
of non-directional small variants. Removed unused
TERRAIN_ADJACENT_VERTICAL and TERRAIN_ADJACENT_VERTICAL_FL macros. The
small pine and tropical tiles need work.
2009-03-20 23:25:27 +00:00
Jérémy Rosen
8a33a34f6d new formula function debug_float,
...will create a floating label with a text at a given location, usage
is similar to debug_print. patch by Crab
2009-03-20 22:59:15 +00:00
Lari Nieminen
936e0029de Added in_hex=yes to standing anims which remain in the hex. 2009-03-20 19:49:36 +00:00
Lari Nieminen
1f47abdd43 Fixed Tarwen's killer not receiving XP. 2009-03-20 10:52:49 +00:00
Lari Nieminen
a2f8d9af0b A completely new map and WML cleanup for "The Duel". 2009-03-20 09:56:35 +00:00
Gunter Labes
84fcb7c1f6 removed formula ai recruiting again;...
...can be added back when there is proper error handling
2009-03-19 18:30:41 +00:00
Eric S. Raymond
ce46f0273e Remove a dead comment annd update one that's still twitching. 2009-03-18 23:07:25 +00:00
Eric S. Raymond
909d494b77 Regrade two campaigns after consulting my main playtester. 2009-03-18 22:10:42 +00:00
Eric S. Raymond
c7a09d7dcb Add a production for listing campaigns by rank order. 2009-03-18 22:04:50 +00:00
Ignacio R. Morelle
666312bae0 Slight enhancements to the back fur in the gryphon's flying animation. 2009-03-18 16:24:49 +00:00
Lari Nieminen
034c90b5c8 A couple of slightly updated item images...
...and a new generic sword image from Syntax Error.
2009-03-18 16:09:58 +00:00
Eric S. Raymond
8a540b3284 Remove unused 64x64 version of Wesnoth icon (checked with Jetrel and zookeeper). 2009-03-18 14:44:56 +00:00
Eric S. Raymond
40aa7d0ce5 Oops, don't discard *all* errors. 2009-03-18 14:43:21 +00:00
Eric S. Raymond
11efcc99ec Make wmlscope abort gracefully (without stack trace) on interrupt. 2009-03-18 14:41:39 +00:00
Lari Nieminen
32d080fd47 Added deciduous and mixed forests to EI maps.
Also added a little bit of snow to the Weldyn Besieged map.
2009-03-18 13:03:19 +00:00
Gunter Labes
d18024b5e5 give kaleh a proper leading animation 2009-03-18 13:01:15 +00:00
Gunter Labes
3b895e26e4 prevent killing everyone when there are no defenders...
...found and set a default next_scenario
2009-03-18 12:49:11 +00:00
Fabian Müller
9ee0dfb1e3 LoW::9: Replaced a leader unit. Some recruitment ai tuning. 2009-03-18 12:40:18 +00:00
Lari Nieminen
fd1c32ffe8 Added deciduous and mixed forests to AOI maps (only the first three). 2009-03-18 11:27:48 +00:00
Lari Nieminen
d068605817 Made TSG use the new deciduous and mixed forests. 2009-03-18 10:55:10 +00:00
Fabian Müller
0d749e3bb3 LoW::16: Fixed the patrol path of a wolf rider. 2009-03-18 08:41:02 +00:00
Eric S. Raymond
7a3c33a6ca Move editor brushes that are declared in WML under data/core...
...so the references to them won't look unresolved.
2009-03-18 07:59:25 +00:00