Alexander van Gessel
b334e64991
Remove the ~units, ~multiplayer and ~ais directories.
2009-03-24 21:29:23 +01:00
Guillaume Melquiond
ed5bb8ffde
Added Lua check to test scenario.
2009-03-24 19:35:42 +00:00
Alexander van Gessel
4a09530620
Ran optipng on data/core/images.
...
Original size: 4491 KiB on 424 files
Optimized size: 4313 KiB
Total saving: 178 KiB = 3% decrease
2009-03-24 17:57:22 +01:00
Lari Nieminen
e33186b01b
Fixed two off-by-1px tiles.
2009-03-24 14:54:57 +00:00
Lari Nieminen
3c80b6bcc1
Fixed a very slightly glitchy shadow.
2009-03-24 14:53:53 +00:00
Lari Nieminen
5a55c8dcb5
Made the little keep-to-castle doors show up on all keep tiles...
...
...north of a castle tile.
2009-03-24 14:51:08 +00:00
Alexander van Gessel
9533c2729a
Ran optipng on data/campaigns.
...
Original size: 109 KiB on 329 files
Optimized size: 997 KiB
Total saving: 42 KiB = 4% decrease
2009-03-24 03:40:45 +01:00
Alexander van Gessel
1d11383a71
Ran set-properties on data/multiplayer.
2009-03-24 01:39:37 +01:00
Lari Nieminen
c218d154e8
Fixed the scenario not ending when stepping on the signpost.
2009-03-23 20:32:49 +00:00
Lari Nieminen
0a421e126a
Removed the custom XP limits from the villager units,
...
...since otherwise they can end up with more than max XP after the
outlaw transformation (and triggering advancements in that situation
would be somewhat strange).
2009-03-23 19:09:29 +00:00
Ignacio R. Morelle
e567766a97
Convert DOS (CRLF) line endings into Unix ones (LF) using wmllint.
2009-03-23 17:07:37 +00:00
George Birthisel
df8914e764
bug #13247 : fixed typo where MP map "Wilderlands"...
...
...was listed as 4 player rather than 5.
2009-03-23 14:53:36 +00:00
Patrick Parker
87f6ee5332
removed an annoying event
2009-03-23 03:32:41 +00:00
Ali El Gariani
22f78e8e08
Fix another small typo in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr.
...
Must be added to patch #1134 for 1.6.1
2009-03-22 23:28:02 +00:00
Patrick Parker
b68c554023
fix awkward/nonstandard ConditionalWML spotted by silene - much more exists
2009-03-22 22:01:55 +00:00
Phil Barber
344afa14a3
Add and wire Girgistan and LordBob's Orcish Grunt portrait,
...
...update changelogs, portrait credits.
2009-03-22 21:50:05 +00:00
Alexander van Gessel
b37dfac76c
Fix the 'wiseguy' event in the tutorial.
2009-03-22 22:49:27 +01:00
Guillaume Melquiond
8a20afcc2f
Added Lua helper file.
2009-03-22 19:00:01 +00:00
Phil Barber
8ddb3f378f
Fix a mistake I made in about.cfg
2009-03-22 15:41:18 +00:00
Phil Barber
624736ad9f
Add DUHH's alternate Dwarf Fighter portrait,
...
...update changelogs, portrait credits, add DUHH to about.cfg
2009-03-22 13:56:29 +00:00
Ignacio R. Morelle
da972bc217
The ~RC() image functor does not accept the special palette switch...
...
...~RC(palette1=palette2) syntax anymore. ~PAL(palette1>palette2)
should be used instead.
No idea what I was drinking when I decided to use ~RC(palette1=palette2)
instead of introducing a new functor (most likely I was thinking of the
overhead of the string comparison, but it's been reduced a lot since
then).
A wmllint test is missing, as well as backwards compatibility code. I
assume that this feature hasn't been used at all anyway.
2009-03-22 00:16:38 +00:00
Tomasz Śniatowski
b358e4611e
implement FR bug #13172...
...
...(output a WML-style list of selected tiles from the editor). Uses
the system clipboard.
2009-03-22 00:25:29 +01:00
Ali El Gariani
51ec3ce9c8
Fix other in_hex errors from 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr in campaigns
2009-03-21 17:19:15 +00:00
Ali El Gariani
d930c3b7fc
Fix few in_hex errors in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr,
...
...but some of them are only caused by dirty low-alpha pixels. These
images must be cleaned, but in the meantime, use correctly in_hex to
prevent glitch. Example (visible with 1.4): a grand marshall on a
village slowly draw a gray rectangle near his foot.
2009-03-21 17:07:16 +00:00
Alexander van Gessel
19aac9c54d
Document REPEAT macro (bug #13231 )
2009-03-21 17:33:13 +01:00
Jérémy Rosen
2b89ee58a8
mark in_hex for all mainline units, jetryl:
...
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Alexander van Gessel
fbcc2efdc2
Assign the source hex to , in moveto events. (bug #13140 )
2009-03-21 02:08:18 +01:00
Alexander van Gessel
3bed8f4d9b
Add [show_objectives] tag. (part of bug #13042 )
2009-03-21 01:27:14 +01:00
Lari Nieminen
14e1eb0739
Wrote new simpler custom terrain graphics macros for forests...
...
...and removed the directional next-to-castle variant images in favour
of non-directional small variants. Removed unused
TERRAIN_ADJACENT_VERTICAL and TERRAIN_ADJACENT_VERTICAL_FL macros. The
small pine and tropical tiles need work.
2009-03-20 23:25:27 +00:00
Jérémy Rosen
8a33a34f6d
new formula function debug_float,
...
...will create a floating label with a text at a given location, usage
is similar to debug_print. patch by Crab
2009-03-20 22:59:15 +00:00
Lari Nieminen
936e0029de
Added in_hex=yes to standing anims which remain in the hex.
2009-03-20 19:49:36 +00:00
Lari Nieminen
1f47abdd43
Fixed Tarwen's killer not receiving XP.
2009-03-20 10:52:49 +00:00
Lari Nieminen
a2f8d9af0b
A completely new map and WML cleanup for "The Duel".
2009-03-20 09:56:35 +00:00
Gunter Labes
84fcb7c1f6
removed formula ai recruiting again;...
...
...can be added back when there is proper error handling
2009-03-19 18:30:41 +00:00
Eric S. Raymond
ce46f0273e
Remove a dead comment annd update one that's still twitching.
2009-03-18 23:07:25 +00:00
Eric S. Raymond
909d494b77
Regrade two campaigns after consulting my main playtester.
2009-03-18 22:10:42 +00:00
Eric S. Raymond
c7a09d7dcb
Add a production for listing campaigns by rank order.
2009-03-18 22:04:50 +00:00
Ignacio R. Morelle
666312bae0
Slight enhancements to the back fur in the gryphon's flying animation.
2009-03-18 16:24:49 +00:00
Lari Nieminen
034c90b5c8
A couple of slightly updated item images...
...
...and a new generic sword image from Syntax Error.
2009-03-18 16:09:58 +00:00
Eric S. Raymond
8a540b3284
Remove unused 64x64 version of Wesnoth icon (checked with Jetrel and zookeeper).
2009-03-18 14:44:56 +00:00
Eric S. Raymond
40aa7d0ce5
Oops, don't discard *all* errors.
2009-03-18 14:43:21 +00:00
Eric S. Raymond
11efcc99ec
Make wmlscope abort gracefully (without stack trace) on interrupt.
2009-03-18 14:41:39 +00:00
Lari Nieminen
32d080fd47
Added deciduous and mixed forests to EI maps.
...
Also added a little bit of snow to the Weldyn Besieged map.
2009-03-18 13:03:19 +00:00
Gunter Labes
d18024b5e5
give kaleh a proper leading animation
2009-03-18 13:01:15 +00:00
Gunter Labes
3b895e26e4
prevent killing everyone when there are no defenders...
...
...found and set a default next_scenario
2009-03-18 12:49:11 +00:00
Fabian Müller
9ee0dfb1e3
LoW::9: Replaced a leader unit. Some recruitment ai tuning.
2009-03-18 12:40:18 +00:00
Lari Nieminen
fd1c32ffe8
Added deciduous and mixed forests to AOI maps (only the first three).
2009-03-18 11:27:48 +00:00
Lari Nieminen
d068605817
Made TSG use the new deciduous and mixed forests.
2009-03-18 10:55:10 +00:00
Fabian Müller
0d749e3bb3
LoW::16: Fixed the patrol path of a wolf rider.
2009-03-18 08:41:02 +00:00
Eric S. Raymond
7a3c33a6ca
Move editor brushes that are declared in WML under data/core...
...
...so the references to them won't look unresolved.
2009-03-18 07:59:25 +00:00