22157 Commits

Author SHA1 Message Date
Karol Nowak
4371b82db0 Fix bug #6982
- titlescreen background not being resized when video mode changes
  while logo is fading in
2008-01-26 18:30:37 +00:00
Eric S. Raymond
8667a005ba Get rid of svnrev member. 2008-01-26 17:52:29 +00:00
Eric S. Raymond
1c4eb354bd This should have been committed weeks ago. 2008-01-26 17:35:54 +00:00
Pauli Nieminen
4be428b073 fixed adjacent units to update if unit affects them 2008-01-26 17:25:08 +00:00
Eric S. Raymond
e6525e7437 Now revision_stamp.hpp will be rebuilt automatically. 2008-01-26 17:22:42 +00:00
Eric S. Raymond
d2e6ae1957 Get rid of -DSVNREV. 2008-01-26 17:17:44 +00:00
Mark de Wever
2eb14216be Remove unused parameter mousehandler. 2008-01-26 16:19:35 +00:00
Pauli Nieminen
8002064d09 MP loads now era_id from save file (bug #10878) 2008-01-26 16:15:30 +00:00
Elias Pschernig
b7b5f58f84 fixed sample.py ai 2008-01-26 15:59:32 +00:00
Eric S. Raymond
0bf9835285 Eliminate --display-svn-revision. Make Revision reporting a bit more reliable. 2008-01-26 14:01:48 +00:00
Pauli Nieminen
9bbc46e150 Made unit to hideable by others units (bug #10877) 2008-01-26 13:54:34 +00:00
Eric S. Raymond
a9e987dd55 Implement :version.
We need to work on making game_config::svnrev reliable even on Windows
builds.
2008-01-26 13:32:14 +00:00
Martin Renold
83fa6940d2 remove unused member 2008-01-26 13:11:29 +00:00
Eric S. Raymond
e1c8cb05e5 Add some conditioned-out declarations. 2008-01-26 12:09:56 +00:00
Mark de Wever
664d9b9f56 Make sure a unit with more hitpoints than its maximum...
...doesn't terminate the game with an assertion error. Fixes the C++
side of bug #10876.
2008-01-26 11:56:02 +00:00
Martin Renold
da45161ceb Removed two unused parameters from paths::paths().
Also remove them from functions that only had it because... etc.
2008-01-26 11:50:36 +00:00
Pauli Nieminen
620433f4dd fixed server to compile without monitor 2008-01-26 10:30:28 +00:00
Pauli Nieminen
d66620abe1 attack_end should be fired even if an unit was removed by WML 2008-01-26 10:13:59 +00:00
Pauli Nieminen
b2e9bb3c49 test implementation for cpu usage monitoring 2008-01-26 08:34:13 +00:00
Nils Kneuper
75db09b5d1 updated Turkish translation 2008-01-26 08:20:21 +00:00
Pauli Nieminen
171b55e7ac Again fixing attack::fire not to crash if interator is invalid 2008-01-26 07:14:14 +00:00
Gunter Labes
f87558f700 remove translatability mark before non-string
(better listen to wmllint.. ;-))
2008-01-26 03:55:34 +00:00
uso
3bbcb74443 forgot to remove an unneeded header file 2008-01-26 03:24:37 +00:00
Patrick Parker
01fecd15ee this change in 2008-01-24T20:52:29Z!benoit.timbert@free.fr appears to be incorrect so I am reverting it.
if there is a reason why this was changed from an entity_location to a
plain gamemap::location (which disallows the intelligent filtering
that prevents events from firing for disappeared units) then please
provide that reason in the code comments or in the commit log. Thanks.

I have not tested to see if this reintroduces bug #10801.
2008-01-26 00:40:36 +00:00
Eric S. Raymond
d4fa681e71 Faster check for gcc version. 2008-01-26 00:18:31 +00:00
Eric S. Raymond
f527e2f758 Use CXXFLAGS, not CPPFLAGS. 2008-01-25 22:34:36 +00:00
Lari Nieminen
2291af32eb Changed the lich transformation to be done in a safer way. 2008-01-25 20:43:02 +00:00
Eric S. Raymond
5408514c01 This is the functional equivalent of about 33% of configure.ac. 2008-01-25 20:19:23 +00:00
Nils Kneuper
141f62a539 running utils/wesnoth-pngcrush (which uses optipng)
total saved: 39 KB, 40 files
2008-01-25 19:20:30 +00:00
Mark de Wever
374f2921e7 Observers without the addon installed can watch the second scenario...
...of a MP campaign again (bug #10794).

NOTE the code is a bit of voodoo, so let's hope this commit has no
side effects some extra testing would be nice.
2008-01-25 19:15:25 +00:00
Eric S. Raymond
bc9a81b8bf Add a few more build options. 2008-01-25 17:56:04 +00:00
David Philippi
ae33bb5794 hungarian translation update 2008-01-25 17:32:12 +00:00
Eric S. Raymond
bebd6b16e7 Another cut at SConstruct, this one at least processes options correctly. 2008-01-25 17:28:44 +00:00
Pauli Nieminen
ef76f66a58 Cleaned string to number conversions in replay.cpp to use lexical_cast_default 2008-01-25 16:23:30 +00:00
Eric S. Raymond
9cbbca0e18 Second cut at SConstruct, add more options. 2008-01-25 15:24:08 +00:00
Pauli Nieminen
93aaadae85 Fixed unit events transfering to next level (bug #10870) 2008-01-25 12:28:05 +00:00
Gunter Labes
68a647f480 remove mixed fighter from the recruitment pattern...
...since there is no mixed fighter to recruit
2008-01-25 05:35:10 +00:00
Eric S. Raymond
d82fd86f96 1.3.13 -> 1.3.14 windmill to village conversion. Apparently for UMC only. 2008-01-25 03:57:49 +00:00
Eric S. Raymond
7627b357c0 First cut at an scons specification file, very incomplete. 2008-01-25 03:27:44 +00:00
Eric S. Raymond
d52a829b24 Always report changed files when reindenting. 2008-01-25 03:26:21 +00:00
Gunter Labes
fb1fdc5159 revised map: Cynsaun Battlefield 2008-01-25 02:56:54 +00:00
Patrick Parker
6be042c536 now allow the use of $unit inside [show_if] and [location_filter]...
...in the [set_menu_item] tag
2008-01-25 01:41:36 +00:00
Pauli Nieminen
af402717a1 fixed chat color when message is added by turn_info (bug #6846) 2008-01-24 23:04:38 +00:00
Eric S. Raymond
e579e973a9 Cleaner error message generation. 2008-01-24 22:50:11 +00:00
Gunter Labes
962b90bc7d remove mixed fighter from the recruitment pattern...
...since there is no mixed fighter to recruit
2008-01-24 22:22:04 +00:00
uso
5cb8757f13 use the sound for chat messages from friends only for those...
and not also for other chat messages, rename chat-4.ogg (which is used
for messages from friends) to chat-friend.ogg to make it more clear
2008-01-24 21:46:54 +00:00
Pauli Nieminen
62f71ba019 fixed crash in battle events if unit was killed or teleported (bug #10801) 2008-01-24 21:37:26 +00:00
Eric S. Raymond
a64489bfe8 Address bug #9647: clear chat messages on replay reset. 2008-01-24 19:44:18 +00:00
Gunter Labes
dd55a73a2e remove all non-critical keys and tags from a unit...
...before calculating the checksum

Please check if all those keys/tags are really non-critical for
gameplay and whether there are more that I missed.

This commit breaks compatibility so best not to miss anything..
2008-01-24 19:30:55 +00:00
Pauli Nieminen
93278c7ded fixed era events not to be added if we are loading save game (bug #10772) 2008-01-24 19:17:39 +00:00