Karol Nowak
4371b82db0
Fix bug #6982
...
- titlescreen background not being resized when video mode changes
while logo is fading in
2008-01-26 18:30:37 +00:00
Eric S. Raymond
8667a005ba
Get rid of svnrev member.
2008-01-26 17:52:29 +00:00
Eric S. Raymond
1c4eb354bd
This should have been committed weeks ago.
2008-01-26 17:35:54 +00:00
Pauli Nieminen
4be428b073
fixed adjacent units to update if unit affects them
2008-01-26 17:25:08 +00:00
Eric S. Raymond
e6525e7437
Now revision_stamp.hpp will be rebuilt automatically.
2008-01-26 17:22:42 +00:00
Eric S. Raymond
d2e6ae1957
Get rid of -DSVNREV.
2008-01-26 17:17:44 +00:00
Mark de Wever
2eb14216be
Remove unused parameter mousehandler.
2008-01-26 16:19:35 +00:00
Pauli Nieminen
8002064d09
MP loads now era_id from save file (bug #10878 )
2008-01-26 16:15:30 +00:00
Elias Pschernig
b7b5f58f84
fixed sample.py ai
2008-01-26 15:59:32 +00:00
Eric S. Raymond
0bf9835285
Eliminate --display-svn-revision. Make Revision reporting a bit more reliable.
2008-01-26 14:01:48 +00:00
Pauli Nieminen
9bbc46e150
Made unit to hideable by others units (bug #10877 )
2008-01-26 13:54:34 +00:00
Eric S. Raymond
a9e987dd55
Implement :version.
...
We need to work on making game_config::svnrev reliable even on Windows
builds.
2008-01-26 13:32:14 +00:00
Martin Renold
83fa6940d2
remove unused member
2008-01-26 13:11:29 +00:00
Eric S. Raymond
e1c8cb05e5
Add some conditioned-out declarations.
2008-01-26 12:09:56 +00:00
Mark de Wever
664d9b9f56
Make sure a unit with more hitpoints than its maximum...
...
...doesn't terminate the game with an assertion error. Fixes the C++
side of bug #10876 .
2008-01-26 11:56:02 +00:00
Martin Renold
da45161ceb
Removed two unused parameters from paths::paths().
...
Also remove them from functions that only had it because... etc.
2008-01-26 11:50:36 +00:00
Pauli Nieminen
620433f4dd
fixed server to compile without monitor
2008-01-26 10:30:28 +00:00
Pauli Nieminen
d66620abe1
attack_end should be fired even if an unit was removed by WML
2008-01-26 10:13:59 +00:00
Pauli Nieminen
b2e9bb3c49
test implementation for cpu usage monitoring
2008-01-26 08:34:13 +00:00
Nils Kneuper
75db09b5d1
updated Turkish translation
2008-01-26 08:20:21 +00:00
Pauli Nieminen
171b55e7ac
Again fixing attack::fire not to crash if interator is invalid
2008-01-26 07:14:14 +00:00
Gunter Labes
f87558f700
remove translatability mark before non-string
...
(better listen to wmllint.. ;-))
2008-01-26 03:55:34 +00:00
uso
3bbcb74443
forgot to remove an unneeded header file
2008-01-26 03:24:37 +00:00
Patrick Parker
01fecd15ee
this change in 2008-01-24T20:52:29Z!benoit.timbert@free.fr appears to be incorrect so I am reverting it.
...
if there is a reason why this was changed from an entity_location to a
plain gamemap::location (which disallows the intelligent filtering
that prevents events from firing for disappeared units) then please
provide that reason in the code comments or in the commit log. Thanks.
I have not tested to see if this reintroduces bug #10801 .
2008-01-26 00:40:36 +00:00
Eric S. Raymond
d4fa681e71
Faster check for gcc version.
2008-01-26 00:18:31 +00:00
Eric S. Raymond
f527e2f758
Use CXXFLAGS, not CPPFLAGS.
2008-01-25 22:34:36 +00:00
Lari Nieminen
2291af32eb
Changed the lich transformation to be done in a safer way.
2008-01-25 20:43:02 +00:00
Eric S. Raymond
5408514c01
This is the functional equivalent of about 33% of configure.ac.
2008-01-25 20:19:23 +00:00
Nils Kneuper
141f62a539
running utils/wesnoth-pngcrush (which uses optipng)
...
total saved: 39 KB, 40 files
2008-01-25 19:20:30 +00:00
Mark de Wever
374f2921e7
Observers without the addon installed can watch the second scenario...
...
...of a MP campaign again (bug #10794 ).
NOTE the code is a bit of voodoo, so let's hope this commit has no
side effects some extra testing would be nice.
2008-01-25 19:15:25 +00:00
Eric S. Raymond
bc9a81b8bf
Add a few more build options.
2008-01-25 17:56:04 +00:00
David Philippi
ae33bb5794
hungarian translation update
2008-01-25 17:32:12 +00:00
Eric S. Raymond
bebd6b16e7
Another cut at SConstruct, this one at least processes options correctly.
2008-01-25 17:28:44 +00:00
Pauli Nieminen
ef76f66a58
Cleaned string to number conversions in replay.cpp to use lexical_cast_default
2008-01-25 16:23:30 +00:00
Eric S. Raymond
9cbbca0e18
Second cut at SConstruct, add more options.
2008-01-25 15:24:08 +00:00
Pauli Nieminen
93aaadae85
Fixed unit events transfering to next level (bug #10870 )
2008-01-25 12:28:05 +00:00
Gunter Labes
68a647f480
remove mixed fighter from the recruitment pattern...
...
...since there is no mixed fighter to recruit
2008-01-25 05:35:10 +00:00
Eric S. Raymond
d82fd86f96
1.3.13 -> 1.3.14 windmill to village conversion. Apparently for UMC only.
2008-01-25 03:57:49 +00:00
Eric S. Raymond
7627b357c0
First cut at an scons specification file, very incomplete.
2008-01-25 03:27:44 +00:00
Eric S. Raymond
d52a829b24
Always report changed files when reindenting.
2008-01-25 03:26:21 +00:00
Gunter Labes
fb1fdc5159
revised map: Cynsaun Battlefield
2008-01-25 02:56:54 +00:00
Patrick Parker
6be042c536
now allow the use of $unit inside [show_if] and [location_filter]...
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...in the [set_menu_item] tag
2008-01-25 01:41:36 +00:00
Pauli Nieminen
af402717a1
fixed chat color when message is added by turn_info (bug #6846 )
2008-01-24 23:04:38 +00:00
Eric S. Raymond
e579e973a9
Cleaner error message generation.
2008-01-24 22:50:11 +00:00
Gunter Labes
962b90bc7d
remove mixed fighter from the recruitment pattern...
...
...since there is no mixed fighter to recruit
2008-01-24 22:22:04 +00:00
uso
5cb8757f13
use the sound for chat messages from friends only for those...
...
and not also for other chat messages, rename chat-4.ogg (which is used
for messages from friends) to chat-friend.ogg to make it more clear
2008-01-24 21:46:54 +00:00
Pauli Nieminen
62f71ba019
fixed crash in battle events if unit was killed or teleported (bug #10801 )
2008-01-24 21:37:26 +00:00
Eric S. Raymond
a64489bfe8
Address bug #9647 : clear chat messages on replay reset.
2008-01-24 19:44:18 +00:00
Gunter Labes
dd55a73a2e
remove all non-critical keys and tags from a unit...
...
...before calculating the checksum
Please check if all those keys/tags are really non-critical for
gameplay and whether there are more that I missed.
This commit breaks compatibility so best not to miss anything..
2008-01-24 19:30:55 +00:00
Pauli Nieminen
93278c7ded
fixed era events not to be added if we are loading save game (bug #10772 )
2008-01-24 19:17:39 +00:00