Commit Graph

157 Commits

Author SHA1 Message Date
James Spencer
3b7638b0d0 [TRoW map change]] 2005-03-23 08:46:02 +00:00
James Spencer
104b4903a9 Add clash as I promised PG long ago,
...and separate out the map from An Island to make it a bit easier to edit
2005-03-22 23:43:40 +00:00
James Spencer
611a8cb9d5 Use the fords 2005-03-22 05:40:02 +00:00
James Spencer
ca32b9da08 Dacyn's tutorial update reviewed by Shade,
used [avoid] to protect Def & Konrad from Merle
2005-03-21 08:32:13 +00:00
James Spencer
925b698f6f Shade's Back so free ruined keeps for all,
and I peeled back the forest a bit in Princess of Wesnoth
2005-03-20 07:27:22 +00:00
TheAT
dfd5aa71eb Minor asthetic changes 2005-03-11 17:24:53 +00:00
TheAT
40231f8ca4 Changed to use new Ruined Castles. 2005-03-11 17:01:51 +00:00
Jon Daniel
daf490bd7c added my own map 2005-03-11 16:01:22 +00:00
Isaac Clerencia Perez
0b3aa6c6a2 Move Icy_Waters to lowercase multiplayer/ 2005-03-11 15:59:52 +00:00
Dave White
48395addb9 added new multiplayer scenario: Icy Waters 2005-03-10 03:42:51 +00:00
Joseph Simmons
99836fa375 New Drowned Plains map 2005-02-28 23:57:25 +00:00
James Spencer
59ad425c1f Commit updated Mountain Pass 2005-02-16 22:18:06 +00:00
Joseph Simmons
213bbf3e65 New map should make for faster gameplay, but won't change balance too much 2005-02-13 22:31:44 +00:00
James Spencer
1b9d503a14 Minor Updates 2005-02-12 01:07:21 +00:00
James Spencer
766a65400b Looks better on easy to have more grass with the third keep tile 2005-01-31 06:04:05 +00:00
Benjamin Drieu
8f88815a99 Add a keep to balance scenario 2005-01-29 12:43:49 +00:00
James Spencer
3ff056e924 These changes tend to be mostly aesthetic...
...such as the adding (& use) of prestart events, and the addition /
removal of a tile here or there (Save for Northern Winter where I made
it use winter tiles).
2005-01-28 10:33:31 +00:00
James Spencer
7512e92dab Updates 2005-01-22 12:36:09 +00:00
James Spencer
9d21887b03 Minor Tweaks 2005-01-22 03:00:22 +00:00
James Spencer
7cdf821a9c Welcome to the Tropics 2005-01-22 02:42:19 +00:00
James Spencer
1a39e2e0da -Minor map changes, make this scenario a bit harder... 2005-01-19 07:48:57 +00:00
James Spencer
0381faafb5 Revisions of the 'make it less brutal' variety 2005-01-19 07:47:32 +00:00
James Spencer
ed6a399f01 Update the Crossroads.
New Map to Correspond with the world map, weaker & more diffused
ambushes, less enemy gold.
2005-01-11 07:25:19 +00:00
James Spencer
1c054d42ab Minor Fix 2005-01-10 08:15:18 +00:00
James Spencer
db42e668a7 -New map & cleaned up config 2005-01-10 01:36:07 +00:00
Joseph Simmons
929827372a Balancing changes 2004-12-31 17:20:28 +00:00
James Spencer
bd6138f96b Make the Isle of the Damned look more Isleish, clean up the WML a bit 2004-12-24 05:04:21 +00:00
James Spencer
766c968443 Give the Bay of Pearls flip to A New Land 2004-12-22 02:26:54 +00:00
James Spencer
bc570fea62 [[HttT secenario tweaks]]
Put Mr. Malal on a peninsula, give Konrad the option of fleeing from
the battle, give him bonus if he decides to stand and fight (A
contrasting perk to that of Isle of the Damned)
2004-12-22 00:21:44 +00:00
James Spencer
72053e93bf Make the Bay of Pearls face the correct direction,
make the WML a little more sane, & killed the last of the nameless Mermen
2004-12-21 19:58:30 +00:00
James Spencer
a42bdebbf9 I never did understand why the shallow water...
...only liked the North half of the island
2004-12-21 18:43:45 +00:00
James Spencer
0773acb5d3 Make Blackwater Port look more like a port.
Widen the map, make Sir Kaylan's forces be more defensive after dark,
add a couple of turn. The WML / map changes should mute each other out
2004-12-21 01:59:21 +00:00
Joseph Simmons
45c2f363fa Slight map changes to make it more realistic. 2004-12-09 13:22:33 +00:00
James Spencer
6f06cf0a7a Changes to make 'A Test of the Clan' sane. Will update the changelog. 2004-12-04 00:58:21 +00:00
James Spencer
3320f04aeb Update from PG to Castle hopping Isle 2004-11-17 00:23:19 +00:00
James Spencer
0a2380bc98 Commit Pg`'s charge map 2004-11-06 17:14:24 +00:00
James Spencer
750095e75c Touch up the Crossroads map
- Widen the path save for a few choke points, superficial sand &
  forest, some strategic forest, one extra keep tile in the NE, one
  less in the NW
2004-10-30 05:37:43 +00:00
Joseph Simmons
048f8fcf42 Changed Northern Outpost completely 2004-10-27 22:19:51 +00:00
Cédric Duval
393f25713e Moved map to the correct location (beware of the case!) 2004-10-25 23:19:32 +00:00
TheAT
aae22f8cfd Initial add of new MP map. 2004-10-24 20:53:33 +00:00
Philippe Plantier
5411fc3ed7 Removed the "pier" graphics, replaced it with bridges where necessary. 2004-10-15 18:41:48 +00:00
James Spencer
05419a02a3 Remove the piers from HttT in favour of the Bridge 2004-10-15 01:18:52 +00:00
James Spencer
bb8ee19770 Update TRoW for the death of the pier- All hail our bridge overlords 2004-10-14 21:21:58 +00:00
James Spencer
97883c633f Maps from PG who was directed to me from Sirp.
These are good quality, fun, small maps, whith a commited maintainer
who is GPL friendly. Quality is better than most of the maps in MP,
IMHO
2004-10-01 17:49:27 +00:00
James Spencer
45c737ce40 Move that keep... Let Dacyn murder me later 2004-10-01 17:44:46 +00:00
Joseph Simmons
b2ccceab4e Changed map to make Weldyn Under Attack more balanced 2004-09-28 00:49:59 +00:00
James Spencer
01e68628cb Dacyn's Tutorial update + make the case in the directories consistant, step 2 2004-09-24 00:16:22 +00:00
James Spencer
477c72322b Dacyn's Tutorial update + make the case in the directories consistant, step 1 2004-09-24 00:15:28 +00:00
Joseph Simmons
ca1460baa8 New map for Unexpected Appearance 2004-09-22 01:17:11 +00:00
Joseph Simmons
062b44d5fa fixed illegal character 'x' in Weldyn Under Attack 2004-09-21 12:20:17 +00:00