Gregory A Lundberg
b46ff72fd4
TSG S06a Fix bug: Sir Gerrick is a leader
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He needs the correct overlays.
2016-09-02 13:11:32 -05:00
Gregory A Lundberg
0247b6244f
TSG S06a Fix bug: Made-up words
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Use real words to make the meaning more clear.
2016-09-02 13:11:32 -05:00
Gregory A Lundberg
7fc2ac17a4
TSG S06a Fix bug: Target zone
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Clean up the shroud.
2016-09-02 13:11:32 -05:00
Gregory A Lundberg
233bc3f3df
TSG S06a Fix bug: No elf for line
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Skipping the line makes the conversation suffer. Having whoever found the orge say the line actually makes it a bit funnier if they're NOT an elf.
2016-09-02 13:11:31 -05:00
Gregory A Lundberg
66a540c744
TSG S06a Fix bug: Deoran appears on the map
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Simply put Deoran on the recall list to prepare for the next scenario, where he takes over as leader, again.
2016-09-02 13:11:31 -05:00
Gregory A Lundberg
790a6508fc
TSG S05 Mer follow Sir Gerrick
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This is the last point at which Deoran can recruit Mermen. Let's explain that they go with Sir Gerrick intead of into the caves with Deoran.
2016-09-02 13:11:31 -05:00
Gregory A Lundberg
0588ee1e3b
TSG S05 Hide bandit side after subsumed
2016-09-02 13:11:30 -05:00
Gregory A Lundberg
d6d01004a7
TSG S05 Fix bug: Subsumed units can move
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When Urza Afalas and his band join Deoran they should be able to move. But, since they're changing sides their movement won't have been reset, yet, so we have to do it by hand.
2016-09-02 13:11:30 -05:00
Gregory A Lundberg
24e60e91e2
TSG S05 Let Urza Afala roam free!
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There is no reason to stop his moving about. Separating his sighted event and finding the bandit encampment eliminated any problems with his movement. This was a todo comment for when this was fixed. Actually, I think the real problem was the inapproriate sighting of the bandits when we found the lich.
2016-09-02 13:11:29 -05:00
Gregory A Lundberg
2322a3e3a0
TSG S05 Separate finding the camp
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Finding the camp does not mean you've found Urza Afalas; but it *is* a good hint to look nearby!
2016-09-02 13:11:29 -05:00
Gregory A Lundberg
4c88b78af4
TGS S05 Fix bug: Linger on the lich
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A 1/2 second flicker to the lich really doesn't show anything. Instead, scroll to it and stay there for the comment so the player can actually see the lich and study the area.
2016-09-02 13:11:29 -05:00
Gregory A Lundberg
757e25b978
TSG S05 Fix bug: Don't give away the bandits
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Sighting the lich should not imply sighting the bandits.
2016-09-02 13:11:28 -05:00
Gregory A Lundberg
316c0dbb4b
TSG S04 Adjust objectives
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Show the current (remaining) objectives when the player asks for them.
2016-09-02 13:11:28 -05:00
Gregory A Lundberg
dae4df3bef
TSG S04 Fix bug: No bodyguards AT ALL!!!
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Bad loop logic. Tested with Ethiliel in the middle of the lake and .. oopsie!
2016-09-02 13:11:28 -05:00
Gregory A Lundberg
403f70d954
TSG S04 Fix bug: No bodyguards for hero deaths
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We're about to lose anyway. No need for the bodyguards to appear.
2016-09-02 13:11:27 -05:00
Gregory A Lundberg
1f3ee030cd
TSG S04 Fix bug: Separate undead comments
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Deoran and Ethiliel's comments should apply when there are undead remaining. This is separate to a general command about arrows (pierce attacks) not working on skeletons.
2016-09-02 13:11:27 -05:00
Gregory A Lundberg
2ffaaac50b
TSG S04 Fix bug: Jera Ilras is team Bandits
2016-09-02 13:11:27 -05:00
Gregory A Lundberg
29d58a2614
TSG S03 Fix bug: Use best speaker
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Include all advancements, prefer the lower level units, and only search on the map.
2016-09-02 13:03:13 -05:00
Gregory A Lundberg
8fa8fdf4cd
TSG S03 Fix bug: Use id=
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Be consistent. Besides, I know the wiki says it's an alias, but speaker= has special semantics and is not really an alias.
2016-09-02 13:03:13 -05:00
Gregory A Lundberg
9814931a02
TSG S02 Capture village
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EASY adds a village. This detracts one of Urza Nalmeth's units. Capture it so they stay on task. If it had been there all along, he's already have it.
2016-09-02 13:03:12 -05:00
Gregory A Lundberg
b0f7e65073
TSG S02 Hide implementation details
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Make the bandits on side 3 appear to be on the same side as Urza Nalmath. They are on side 3 as an implementation detail so the AI will handle them separetely from his other units.
2016-09-02 13:03:12 -05:00
Gregory A Lundberg
9c18c815f7
TSG S02 Adjust turns to reality
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If the user only has 9 turns let's show that everywhere.
2016-09-02 13:03:11 -05:00
Gregory A Lundberg
065f6847fa
TSG S02 Impove instruction
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'Occupy' is a better word than 'take'
2016-09-02 13:03:11 -05:00
Gregory A Lundberg
6536fb89e0
TSG S02 Why wait?
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If we're losing, no need to wait for the AI to move.
2016-09-02 13:03:10 -05:00
Gregory A Lundberg
38eae999c1
TSG S02 Fix bug: Consistent name
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Everywhere else it's the 'Citadel of Westin'
2016-09-02 13:03:10 -05:00
Gregory A Lundberg
0356f95b9a
TSG S02 Fix bug: No victory if no Minister Hylas
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The objective is, first, to find Minister Hylas and, then, later, to kill Urza Nalmath. Handle the (unlikely) case where the player kills Urza Nalmath BEFORE going to the citadel to find Minister Hy
las.
2016-09-02 13:03:10 -05:00
Gregory A Lundberg
97a3aca98b
TSG S02 Fix bug: Where is 'here'?
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Show the player where 'here' is.
2016-09-02 11:56:47 -05:00
Gregory A Lundberg
e3430d21ef
TSG S02 Fix bug: Anyone will do
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Any unit will do to secure the citadel, not just Deoran.
2016-09-02 11:56:47 -05:00
Gregory A Lundberg
b84ae1a620
TSG S02 Fix bug: Warning is a turn late
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Turns over is at turn 9, so need to warn on turn 8 for 'next turn'.
2016-09-02 11:56:47 -05:00
Gregory A Lundberg
64843c07f2
TSG S01 Capture village
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On EASY a new village appears. If it had been there all along, the bandits would own it. Capture it for consistency.
2016-09-02 11:56:47 -05:00
Gregory A Lundberg
623fe1e5bb
TSG S01 Fix bug: Deoran is encamped
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For EASY, when Sir Gerrick appears, a hint appears telling Deoran to return to camp and recruit. But, it's possible Deoran is already at the camp. So, rather than make the player step off and back on, simply do the recruitment hinting right away. It just flows better.
2016-09-02 11:56:47 -05:00
Gregory A Lundberg
c3c622447e
TSG S01 Fix bug: Urza Mathin may die first
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In the unlikely event the player manages to kill Urza Mathin before visiting the river fort, Sir Gerrick will not appear. This is bad for the victory conversation and worse for the rest of the campaign.
I thought long and hard about how to fix this and decided to take my cue from the initial objectives which show two items. So, I made it so you have to do BOTH to win the scenario. If you kill Urza Mathin first, you still need to go find Sir Gerrick. I only needed to adjust one line to make it make sense, and it works better than simply having Sir Gerrick pop up out of nowhere.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
222d9ec0d1
TSG S01 Fix bug: We came from Weldyn
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Sir Gerrick knows King Haldric sent us (from Weldyn) so why is he asking if we came from Westin? Let's be more generic.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
be440df638
TSG S01 Fix bug: Remove target before talking
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When Deoran moves to the camp, the EASY hints about recruitment should clean up the target before talking. It just looks better.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
439ec667e7
TSG S01 Fix bug: Only Deoran can recruit
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The EASY hints on recruiting should only appear once Deoran moves to the camp; not when any unit does.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
a9041151dc
TSG S01 Fix bug: Show target first
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Scroll to the camp and show the target before referring to it.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
c1f77f34d7
TSG S01 Fix bug: Anyone to fort
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Any unit can move to the River Fort and trigger the apperance of Sir Gerrick. Change Moreth's comment to indicate this.
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
84e462e1ef
TSG Remove variable artifacts
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
a0af7e035e
TSG [then] cannot be empty
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Cute attempt to get around [if] must have [then]
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
691de88d0c
TSG [else][if] should be [elseif]
2016-09-02 11:56:46 -05:00
Gregory A Lundberg
efe1812a73
TSG Remove macro artifacts
2016-09-02 11:56:46 -05:00
Charles Dang
09a095b8b1
Preferences: refactored handling of initial page specification
2016-09-03 02:28:44 +11:00
Charles Dang
2c5c3f5600
Game Stats: forgot return type on execute function
2016-09-03 00:49:29 +11:00
Charles Dang
b2cd7fa1df
Unit List + Game Stats: don't show dialogs if nothing to show
2016-09-02 15:51:44 +11:00
Celtic Minstrel
ac7508d427
Revert "XCode: Use address sanitizer in debug builds"
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This reverts commit 60d543cf3beb2a3d07b2231778de5d33edace6fc.
Unfortunately, it seems that the address sanitizer cannot find its lib,
and I am not sure how to fix that, so I will have to revisit this at
a later time.
2016-09-01 23:17:56 -04:00
Celtic Minstrel
3ca997db1b
Merge pull request #763 from GregoryLundberg/GL_role_missing_role
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[role] always error on missing role=
2016-09-01 22:26:35 -04:00
Charles Dang
601f217ca2
SP Configure Options: increase max height
2016-09-02 13:17:29 +11:00
Charles Dang
19c13cf7d6
MP Options Helper: minor cleanup
2016-09-02 13:01:54 +11:00
Charles Dang
4bacb417f2
SP Options Configure: only show dialog if there is at least one active mod with options
2016-09-02 12:55:46 +11:00
Charles Dang
8b60904074
Create Engine: added method to get active mod data
2016-09-02 12:53:50 +11:00