Commit Graph

17832 Commits

Author SHA1 Message Date
Patrick Parker
b491400a3f prevent unnecessary copying of the gamemap
and use the pass-by-reference model when NULL pointers are not needed
2007-07-14 09:46:07 +00:00
Taurus
0c4ac36cb6 Set random traits for created units and fixed more User_Description bugs 2007-07-13 20:53:13 +00:00
Benoît Timbert
0bc25bb7c9 New "mechanical" trait for mechanical unit.
This is only meant to display those units are immune to plague, poison and drain

mention the drain and plague immunity in the "undead" trait description.
2007-07-13 16:48:38 +00:00
Mark de Wever
e6d6e74ab1 Fixed some grammer mistakes, patch provided by Rhonda. 2007-07-13 14:47:41 +00:00
Gunter Labes
81df29b6cf applied patch #765: AOS4 campaign_dir() fix 2007-07-13 14:39:47 +00:00
Nils Kneuper
8c03eec45b updated German translation 2007-07-13 13:02:41 +00:00
Richard Kettering
5916548e90 Modified descriptions. 2007-07-13 08:50:44 +00:00
Nils Kneuper
8a200b9831 pot-update 2007-07-12 17:16:26 +00:00
Nils Kneuper
f4e2f9d015 updated German translation 2007-07-12 16:53:12 +00:00
Nils Kneuper
89ef9cca3d dirty hack to have damage types translated ingame... 2007-07-12 11:09:56 +00:00
Taurus
999d654c11 Increased Woodsman Cost to 10 and changed usage to Archer 2007-07-12 06:38:00 +00:00
Taurus
7c82e9927f More Ballancing 2007-07-12 04:36:26 +00:00
Taurus
b6d296e749 Fixed typo in Ghoul description 2007-07-12 04:33:09 +00:00
Ali El Gariani
d501d3cdeb Fix impassable movement cost from 100 to the standard 99 for these 2 units,
...as pointed by Hajo in his patch #763
2007-07-12 03:21:46 +00:00
Ali El Gariani
a7dd95e6ab use the TINY WML #define to simplify game_config.cpp.
This also allow to more easily tune some values of
[game_config]. Start doing this by recenter the logo in tiny-gui and
prevent the menu to hide it.
2007-07-12 01:32:32 +00:00
Ali El Gariani
02e3143e83 fix bug #9488: No screen-update after hotkey-dialog.
(just activate the auto-restorer)

maybe set it true by default will prevent this kind of error, but need
to change order of parameters
2007-07-12 01:20:03 +00:00
Ali El Gariani
fb2bb12e27 Stop evaluating nearest hexes when moving the mouse...
...since we don't use it anymore for choosing the attack direction
2007-07-12 01:02:43 +00:00
Ali El Gariani
e108c73ef9 Directly clear fog/shroud of unstoned units
(since they stop being blind) unless shroud update was delayed.

Any move already did it, but it's cleaner like this and an user wanted
to unstone with a select event (?)
2007-07-12 00:53:40 +00:00
Benoît Timbert
5c634618f9 Move gryphon riders to the proper place 2007-07-11 23:13:10 +00:00
Benoît Timbert
7aecc602c6 Add AMLA to the Wolf 2007-07-11 23:11:45 +00:00
Joseph Simmons
93b75af859 added extra line back to HotSC
(because the map is the same size as for 6_ otherwise)
2007-07-11 21:21:42 +00:00
Joseph Simmons
5bd5e2a0a9 added back the missing line to scenario 6 map 2007-07-11 21:14:03 +00:00
Gunter Labes
68cb534706 fix a syntax error 2007-07-11 21:09:36 +00:00
Mark de Wever
3792a9e0dc Avoid the 'half' hexes to be highlighted when the mouse moves over them. 2007-07-10 19:18:02 +00:00
Mark de Wever
d40052349a Improved the fog and shroud at the border for the current border. 2007-07-10 18:29:06 +00:00
Nils Kneuper
a7303e8be3 pot-update 2007-07-10 16:40:36 +00:00
Nils Kneuper
798ac9c7ba updated POTFILES to make translations reappear... 2007-07-10 16:37:44 +00:00
Mark de Wever
f195aa4ae3 Keep the code for the wood, but turn it into a black tile...
...so the user won't see wood anymore.
2007-07-10 16:03:04 +00:00
Mark de Wever
8f559c3bc9 Reenable the automatic terrain determination code...
...and thus no longer use the newer off map terrains.
2007-07-10 15:49:23 +00:00
Mark de Wever
49d5156791 made the border size a seperate variable and reduce it from 1 to 0.25 hexes 2007-07-10 15:47:18 +00:00
Lari Nieminen
b26e27ae25 Fixed some user_description= bugs. 2007-07-10 08:26:04 +00:00
Lari Nieminen
4339a20d42 Fixed two unclosed strings. 2007-07-10 08:17:20 +00:00
Lari Nieminen
681450dd44 Removed two unused sounds and changed one sound...
...in one scenario of NR to a more fitting one.
2007-07-10 07:57:39 +00:00
Benoît Timbert
58ff646a05 Fix #9469 (ON_TILE_ONCE) 2007-07-09 23:13:31 +00:00
Benoît Timbert
c2f7bafa67 French translation update 2007-07-09 23:05:12 +00:00
Benoît Timbert
e97bc2d8c0 French translation update 2007-07-09 22:48:06 +00:00
Ali El Gariani
155392bc5a Fix/improve hp/xp bars in tiny-gui
(its ugly hacks didn't like my last cache optimization of default zoom
level)

- add a special image of energy-bar for this gui

- update its url in the "don't scale it" list of make install

- finally use the new WML #ifdef TINY in _main.cfg with it
2007-07-09 21:06:06 +00:00
David Philippi
48821a6f3f danish translation update 2007-07-09 20:39:35 +00:00
Nils Kneuper
3199aff5d7 pot-update 2007-07-09 18:03:21 +00:00
Nils Kneuper
463ad3f584 added --previous to all msgmerge commands
this raises the version required for running msgmerge to gettext 0.16

for normal building there should be *no* difference
2007-07-09 18:01:56 +00:00
Elias Pschernig
ea27c901cb unfuzzied 1 german utbs string 2007-07-09 17:47:36 +00:00
Ali El Gariani
0589a2c78a some remaining map_outside_area fix in the editor,
allow to use mousewheel on wood
2007-07-09 06:23:15 +00:00
Ali El Gariani
3c010f9103 use the full map_outside_area (with the wood background) rectangle...
...when appropriate

This fixes imprecision or clipping for odd maps or fully dezoomed view
for: floating labels or textbox, soundsource, dialog centering, big
halo or huge unit animation
2007-07-09 06:09:45 +00:00
Richard Kettering
2a64f97573 Updated Asheviere portrait. 2007-07-09 05:58:29 +00:00
Ali El Gariani
cc4516d4fa Fix non-updated wood background when fully dezoom. 2007-07-09 05:26:38 +00:00
Ali El Gariani
fdac39cb45 Improve my first crude unit drawing clipper
(which prevents the useless rendering operations done for units
oustide of the screen). Now, don't approximate anymore, but use the
real unit image size and position, also stop to clip haloes since they
have their own clipping system.
2007-07-09 05:01:14 +00:00
Ali El Gariani
6be739cbbf rename draw_unit() to render_unit_image() and improve it:
remove vertical flip (useless for unit), add again horizontal flip and
move greyscale effect here.
2007-07-09 04:26:58 +00:00
Ali El Gariani
53bdb06987 Fix an old small cache bug:
a stoned unit facing west added a new greyscaled image in the
reversed_cache for each redraw.

Flushed at ToD change, but long day or game without ToD had an
infinitly growing cache.

I will try to improve this cache later, because this flushing at ToD
is stupid since units are not ToD colored but need to add a smarter
flush before remove it.
2007-07-09 04:01:28 +00:00
Gunter Labes
9f05565201 updated maps 2007-07-09 00:41:06 +00:00
Ali El Gariani
902c133884 Remove the badly commited transparency effect of debug-highlight
(that's the problem with unused feature, you can't test it) 

This is also a test to see if a dev continues to use this old debug
feature (very doubtful)

I will re-add transparency later or if i hear/see an utility of this.
2007-07-08 23:59:25 +00:00