* changed the ambush macro to take a terrain letter as an argument
* made all undeadfoot units that can move on deep water have ambush there
* decreased the melee attack of the Orcish Slayer from 12-2 to 10-2
* decreased the XP requirement for the Footpad from 42 to 36
* increased the ranged attack of the Cavalier and Master at Arms from
17-1 to 20-1
* increased the melee attack of the Gryphon Master from 14-2 to 15-2
* decreased the grassland defense from 50% to 40% for the Sentinel
* added Elder Wose, Saurian Icecaster and Soothsayer as leaders in default era but not as random_leader
* added many level 2 units and the Ancient Wose as leaders in AoH but not as random_leader
* added Stalwart as a leader for the Dwarves in the classic era
* fixed typo
* increased Dwarvish Guardsman HP from 35 to 42
* increased Dwarvish Guardsman ranged attack from 4-1 to 5-1
* increased Dwarvish Stalwart HP from 39 to 48
* increased Dwarvish Sentinel HP from 45 to 56
* increased Dwarvish Sentinel resistances to blade and pierce from 20% to 30%
* decreased the village defense from 60% to 50% for the Stalwart and Sentinel
* increased the forest and sand defense from 30% to 40% for the
Stalwart and Sentinel
...plus a new ranged animation, and removal of severely inadequate
defend animations (they weren't any better at all than using the
static unit image, so I didn't bother converting them.
The .cfg no longer references them, but they're still there.)
* decreased armoredfoot's cold resistance from 20% to 10%
* increased Pikeman HP from 52 to 55
* increased Swordsman HP from 52 to 55
* increased Orcish Archer fire attack damage from 6-2 to 7-2
* increased Dwarvish Steelclad HP from 50 to 55