Celtic Minstrel
b555bc2bb7
Delete empty source files
2016-03-28 00:35:14 -04:00
Celtic Minstrel
ba5eb7bc91
Move some AI test scenarios from data/ to data/ai/scenarios/
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(And update them to modern syntax)
2016-03-27 15:13:23 -04:00
Wedge009
037a526a68
Remove empty testing filter (vcproj).
2016-03-27 21:11:57 +11:00
Celtic Minstrel
282a2abb55
XCode: Add documentation group
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The primary reason for this is actually because XCode highlights the syntax of the manpages.
Currently, only the English version is included.
2016-03-26 16:39:41 -04:00
Celtic Minstrel
57e41387a8
Remove Strategy Formulation with RCA stage
2016-03-24 12:39:37 -04:00
Celtic Minstrel
af9be371da
Remove old move-to-targets CA and move new one to default
2016-03-24 12:32:34 -04:00
Celtic Minstrel
ab443bcc18
Remove experimental recruitment
2016-03-24 12:06:10 -04:00
Celtic Minstrel
d7205d4a40
Minor CB project fixup
2016-03-24 12:03:13 -04:00
Wedge009
d6bdce6e66
Update VC project file to accommodate recent movements in AI files.
2016-03-24 19:12:38 +11:00
Wedge009
e2549c1fff
Remove user-specific MSVC files and update gitignore.
2016-03-24 19:11:23 +11:00
Charles Dang
d3ef442f15
Update CB project
2016-03-24 15:27:29 +11:00
Celtic Minstrel
17ea7fac6b
Reorganize the AI source files a little
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This also tries to make them include everything by full paths instead of relative paths.
2016-03-24 00:08:12 -04:00
Celtic Minstrel
fbd9edd5df
Remove global fallback candidate action
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This literally did nothing except place useless labels on the map.
2016-03-24 00:08:11 -04:00
Celtic Minstrel
a23a368c20
Remove Akihara's recruitment and battle evaluation
2016-03-24 00:08:10 -04:00
Celtic Minstrel
6c525a9d3f
Remove AI interface and fallback stage
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This removes the C++ common interface intended for creating new AIs.
Anyone wishing to create a new AI written in C++ should now implement it as a custom stage instead.
This commit also removes the C++ implementation of the Idle AI (but leaves the WML definition of it, which is based on the composite AI)
and the fallback stage which was intended to fall back to other C++ AI algorithms.
2016-03-24 00:08:10 -04:00
Wedge009
eb9a16da59
Move map-related files into their own filter.
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Also remove non-existent files.
2016-03-23 18:25:42 +11:00
Wedge009
aacb024fb5
Remove non-existent files.
2016-03-23 18:22:43 +11:00
Celtic Minstrel
43142630b6
XCode: Add readline to Copy Files phase
2016-03-22 21:39:04 -04:00
mattsc
5a82a36e89
Update Xcode project to include readline
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This also requires the readline dylib and headers to be added to the
project directory
2016-03-22 18:31:42 -07:00
Charles Dang
e86cadfa72
Update CB project
2016-03-23 06:51:59 +11:00
Celtic Minstrel
620f7833b7
Update XCode project
2016-03-22 15:45:06 -04:00
Celtic Minstrel
f13f7470eb
XCode: Link with readline
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Note: This may need to be done a little more robustly in order for the game to launch on older systems.
2016-03-22 00:57:41 -04:00
Celtic Minstrel
5aa1b738cf
Fix Wesnoth crashing upon encountering XCode debug arguments
2016-03-22 00:55:12 -04:00
Celtic Minstrel
00fa1b4da8
XCode fixup
2016-03-21 15:28:15 -04:00
Celtic Minstrel
931376954b
Remove map_utils.hpp
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Rationale:
- The at() emulation is only used in one file and will become redundant once we move to C++11 soon
- The map_get_value_default function is also only used in one file, and removing it actually makes the logic clearer
- It was moved to map/utils.hpp despite having nothing to do with game maps; removing it is slightly easier than moving it again
2016-03-21 12:50:07 -04:00
Celtic Minstrel
d49ef6be41
Update XCode project
2016-03-21 12:50:06 -04:00
Wedge009
e48b74dbb9
VC Project Update
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Properly update VC9 project file after CelticMinstrel's moving of files. Put those files into appropriate filters and ensure their compiled objects are placed in appropriate directories.
2016-03-22 00:24:54 +11:00
Charles Dang
cb992e88b0
Removed Data Manage dialog
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This dialog didn't do anything more than allow you to delete saves.
2016-03-21 22:14:34 +11:00
Celtic Minstrel
c0afb53a2f
Fix build/project files
2016-03-20 23:27:40 -04:00
Celtic Minstrel
620b228fa8
Consolidate related GUI2 dialogs in directories
2016-03-20 23:18:49 -04:00
Celtic Minstrel
6307b9459c
Move most of gui/auxiliary to gui/core to reflect its true nature
2016-03-20 23:18:48 -04:00
Celtic Minstrel
040b4ca49a
Consolidate GUI2 widget files
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Now every GUI2 widget requires only two source files, instead of six (or in rare cases four).
2016-03-20 23:18:46 -04:00
Charles Dang
15db95f05e
Update CB projfile
2016-03-21 09:28:47 +11:00
Celtic Minstrel
bc711f5f43
Consolidate related files into subdirectories
2016-03-20 16:20:09 -04:00
Celtic Minstrel
fe0df45947
Consolidate formula and hotkey files in corresponding dirs
2016-03-20 16:15:50 -04:00
Charles Dang
33a04c32e2
Removed old code for [portrait]
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This was an experimental feature that was never finished. Any [portrait]
tags were removed from the unit type WML a while back
2016-03-21 03:47:13 +11:00
Celtic Minstrel
d0c716a22d
Remove utils/enumerate.hpp
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This was only used in one place, was probably not portable to additional cases, and is done much better using the MAKE_ENUM macro.
2016-03-19 22:03:22 -04:00
Celtic Minstrel
8122039707
Rename .tpp -> .hpp
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Several header files used the .tpp extension, which means that they are not correctly detected as C++ (though this can be overridden and has been for one case in the XCode project). The .tpp extension is one of several intended for private template instantiations, but these headers were topleve headers included in many places.
2016-03-19 21:57:03 -04:00
Wedge009
c98bc798e7
VC Project Update
2016-03-20 01:58:14 +11:00
Celtic Minstrel
f6be40bb71
Transfer original formula unit tests to Boost framework
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In the process, I have corrected a few tests and added a few extras
2016-03-18 00:30:36 -04:00
Andreas Löf
1d56fbb384
Remove superfluous keyboard files
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These files were used to provide a compatability layer between SDL1.2
and SDL2 for the hotkeys implementation. As SDL1.2 was taken out,
these files were now empty and superfluous.
2016-03-13 11:34:39 +13:00
Andreas Löf
358bd1235f
Remove SDL1.2 code
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This removes all legacy SDL1.2 code. It was done by invoking:
coan source --replace --no-transients -D"SDL_VERSION_ATLEAST(X, Y, Z)"=1 <file>
on each file.
2016-03-13 11:34:34 +13:00
Wedge009
206bed161e
Add missing files
2016-03-10 18:31:31 +11:00
Celtic Minstrel
26be1be486
Update XCode project
2016-03-09 09:15:00 -05:00
Charles Dang
42816df6f6
Converted Recruit dialog to GUI2
2016-03-09 19:52:25 +11:00
Charles Dang
29e19cd854
GUI2: implemented a Unit Preview Pane widget
2016-03-09 19:15:13 +11:00
Wedge009
cf37d08288
game_preferences_display.cpp has been removed.
2016-03-05 14:25:11 +11:00
Charles Dang
2ca0503337
Updated cb projfile
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I seem to have forgotten to do this before
2016-03-05 11:19:30 +11:00
Celtic Minstrel
21bda20859
Update XCode project
2016-03-03 16:19:38 -05:00
Celtic Minstrel
9a77b81fc7
Update XCode and MSVC projects
2016-02-26 00:20:21 -05:00