Previously, MP Staging was using connect_engine::connected_users() to fill in the user list.
However, I noticed that the server was already sending the user list to all clients, including
the host, so I could unify the handling between Staging and Join Game by just using the server
data for both.
I've also added appropriate indicators for host, observer, and self in the list for both dialogs.
Additional host= and observer= status keys are sent by the server for that purpose.
I've also made the server dispatch the player list to the host when a game is created. This is
slightly redundant, since the host is the only player at that point, but it's easier than creating
a user config locally, or using connected_users(), not to mention easier to maintain.
The wesnothd::game::send_user_list function no longer exists early id `description_` is null.
No idea why it did that. It's not even used in the function. Anyway, it needed to be removed in
order for the above change to work.
Speaking of the host's copy of the player list, I haven't touched that. It's still needed for
managing things in the connect_engine. Might simplify things further in the future by delegating
more handling to the server, since it has a lot of the data needed already, but that's a different
project.
This mostly has to do with moving various components into more logical locations instead of
all mushed together in gui/widgets/settings.*pp. To that end, the following changes have been
made:
* The gui2::init function has been moved to its own file in the gui/ toplevel.
* load_settings() has been merged into init().
* All functions and code relating to gui theme definitions have been moved to their own file.
* All code relating to widgets or window static init have been moved to their own file.
* window::update_screen_size has been moved out of the window class and into settings.cpp.
* The unimplemented free-stadnding version of load_widget_definitions has been removed.
* gui_definition::read and gui_defintion::load have been merged into the gui_definition ctor
and greatly simplified.
* Some functions relating to builder_widgets have been renamed for clarity.
* add/remove_single_widget_defintion now access the current gui theme instead of the default.
This looks like it was a mistake made in the original code.
* Since the static registry is now externally linked, the unit tests accessor for window types
has been removed.
* Documentation has been updated. The wikidoc comment for gui_definition has been removed. It
was rather out-of-date and needed to be reworked anyway.
* widget_builder_func_t's signature is now to take a config reference and not a copy, though
REGISRER_WIDGET had already passed register_builder_widget a lambda that took a reference.
* Various other misc cleanups and improvements.
These were emptied out when SDL 1.2 was removed (358bd1235f07d8d577). I seem to recall
someone saying it might be worth keeping them around in case something needed to be put
back, but it's been a year and a half. Not much worth in keeping empty files.
This quells warnings from CMake about reserved target names, and reduces confusion about which `test` is intended: the wesnoth executable or the standard shell command.
This was the equivalent of the Player Info dialog for the old GUI1 MP Lobby, and is now unused.
The new GUI2 lobby uses the aforementioned Player Info dialog. The functionality is basically
the same, though, except the send-private-message interface is more streamlined in the new lobby.
1) We now use a single function to set slider min/max value, this fixes#1641
(sliders having a temporary invalid (min > max) state between set_min() and
set_max() calls)
2) I split the sliders_base class from the scrollbar_base class to not
accidently break the rather complicated scrollbar_base class while
refactoring sliders.
3) We don't use floats in the slider code to make sure no rounding errors happen.
4) This fixes#1539 by removing slider::in_orthoginal (which made it impossible
to pull a slider to its maximum/minimum) and intead clamping the mouse
position in range.
5) This fixes#1656 and #1767 by refactoriung code (that bug happend mainly
because the old code used variables that contained the position in 'steps'
as pixel position and vice versa)
6) Sliders now 'snap' to the correct values just like the gui1 sliders did.
7) Slider positions are now poperly rounded to its neariest values
instead of just beeing 'floored'
Coverity has been complaining about using rand() as an insecure function. As we're using it, this function is not insecure; but is also not a very good RNG. We're using MT19937 in a system-independant manner. But some uses of rand() were never converted. This converts them.
This closes the following Coverity issues:
CID 1356297
CID 1356299
CID 1356303
CID 1356304
CID 1356306
CID 1356312
CID 1356314
CID 1380163
CID 1380173
CID 1380179
CID 1380191
CID 1380198
CID 1380201
CID 1380210
CID 1380214
CID 1380215
CID 1380219
CID 1380230
CID 1380241
As the 2016-10-07~09 downtime incident shows, it is paramount to take
further steps in guaranteeing that the server can't corrupt its own data
files (especially the add-ons database) when receiving
inappropriately-timed signals.
This commit adds and deploys an ostream wrapper that requires callers to
explicitly commit the results to disk when finished writing to the
stream, so that only then the real destination file is overwritten with
the working copy (a temporary in the same dir). This way, there should
never be a situation in which the destination is left in an inconsistent
state due to a signal or exception.
The temporary receives a predictable name right now in the interest of
simplicity, since we are more or less in control of the target directory
anyway. We definitely don't want it to be an unlinked file since that
would make it impossible for admins to inspect and compare the temporary
against the original afterwards.
The code makes some assumptions about the nature of the return value of
filesystem::ostream_file() which will never be broken in this stable
branch, which is why one helper function is in campaignd land rather
than in the global filesystem API for now. This should probably be
rectified when forward-porting to master. Maybe.
Nothing of this will work reliably on Windows but we don't care. There's
only one machine in the world where we support running campaignd at this
time and it runs Linux.
this has 2 advantages:
1) we can now forwaed declare the class config_attribute_value without
including config.hpp
2) the config.?pp files are a little easier to read.
This also removes the included SHA1 and MD5 implementations
in favour of those from OpenSSL.
Thanks to @jyrkive for helping to get the CMake build working and
ensuring the game still compiles with OpenSSL 1.1.0.
(The SHA_xxx() aliases were removed in OpenSSL 1.1.0.)
The game now supports @ or = in usernames for the purpose of saving them to a file.
Though I don't think these are allowed currently, it's probably better to
support it from the start rather than having things break if they later
become allowed.
Looking at this more I realized the help_button was a GUI1 dialog component meant to open the Help
dialog. Since all dialogs invoking Help now use GUI2, there's no need for this class anymore. It
also allows a bunch of remaining GUI1 stuff to be cleaned up.
This was a dialog used early in 1.13 during the SP/MP codepath unification to configure certain options.
The modification selection is now built into the Selection dialog, and we decided not to enable other options
like Era selection in SP. The only option we might look to restoring in the future is the "show_connect"
option, but that requires some additional code elsewhere and probably won't be used anyway.
I left the controller passed in an argument for compatibility with the GUI1 dialog, but since that's removed
it makes sense that the dialog handle the creation of the controller, especially since due to an oversight
it made a copy instead of holding a reference.
This also allows storyscreen/interface.*pp to be removed. The START_POSITION was part of the GUI1 implementation
and isn't needed anymore.
This splits the handling of each applicable type into its own helper class to better encapsulate the functionality of each.
It also contains a lot of related cleanup and improvements to the class interface itself.
The purpose of this change is ability to create more dialogs which present
a list of add-ons, such as a GUI2 version of the "Install Dependencies"
dialog.
This change is still highly incomplete. First of all, I disabled inline
install buttons and ability to sort the add-on list. In addition, a lot of
functionality that belongs in the add-on list widget is still in the GUI2
add-on manager instead. It is also notable that the widget relies on
several linked groups being defined in the window.
I plan to finish the transition to the add-on list widget, and address the
problems in the previous paragraph, in the future. The linked group issue
is going to require a lot of work in particular: I plan to either make
linked groups grid-specific instead of window-specific (like they are now)
or allow widgets to inject linked groups to the containing window. Either
way, I'm going to change the operation of GUI2 fairly deeply.