175 Commits

Author SHA1 Message Date
Derek Hoagland
b824d4a394 Troll walking corpses get 10% defense in deep water.
(http://forums.wesnoth.org/viewtopic.php?f=4&t=34643)
2011-08-05 16:26:53 +00:00
Lari Nieminen
8b5a49ceb2 Decreased the village defense of Chocobone from 60% to 40%. 2010-10-20 21:15:16 +00:00
Lari Nieminen
3416408c8a Wired in the Ghost portrait to the Wraith as well. 2010-10-02 18:18:13 +00:00
Steven Panek
d784c34fd2 Applied file #10184 from patch #1926 with modifications. 2010-09-12 04:20:34 +00:00
Nils Kneuper
4af000bb4c add another conversion that pofix applies now 2010-08-30 08:35:35 +00:00
Nils Kneuper
2440e65d18 fixed broken byte sequence 2010-08-24 11:23:02 +00:00
Lari Nieminen
b53b17fa0f Cleaned up the ghast .cfg a bit. 2010-08-19 19:35:27 +00:00
Phil Barber
0c1567d8a4 Add Ghast unit from DiD to core, advancing from Necrophage.
Add new base frame and animations for it.  Remove old cfg and images
from DiD.  Update changelogs.
2010-08-19 18:46:11 +00:00
Phil Barber
eb2775fd7b Add and wire 3 new Undead portraits:
Archer, Bone Shooter and Banebow.  Update changelogs, portrait credits.
2010-07-13 10:03:51 +00:00
Eric S. Raymond
8cb06d71d1 Fixes suggested by SpellingMistakes,
...moostly with pofix.py support so as to minimize load on the
translators.
2010-07-13 05:11:23 +00:00
Richard Kettering
093eee4ae1 New idle animation for the lich. 2010-06-18 12:12:37 +00:00
Phil Barber
53814c2b0d Add and wire new Ghoul portrait by Valkier...
(included as Ghoul and Necrophage until a dedicated Necrophage
portrait is done).  Update changelogs, portrait credits.
2010-06-14 16:24:27 +00:00
Phil Barber
f27eb4a788 Add and wire new portrait for Draug...
...and one alternate, both by Valkier.  Update changelogs, portrait credits.
2010-06-11 17:54:03 +00:00
Steven Panek
5d2b5fdd2b Converted more makeshift dashes (hopefully, I got all of them). 2010-05-11 23:30:32 +00:00
Richard Kettering
b3cf50a913 Added a macro that makes leadership animations...
...automatically apply a sword-shine halo over the weapon.
2010-04-20 03:24:59 +00:00
Lari Nieminen
8e08fd0800 Added undead recruitment animations for Malin in DiD...
...and added a missing magic sound to the dark sorcerer's animation.
2010-03-24 12:30:09 +00:00
Eric S. Raymond
69e9e197ac Somebody used an obsolescent syntax. Cleaned up by wmllint. 2010-03-03 15:30:32 +00:00
Alexander van Gessel
b0e420c70e Reindent the necromancer's recruit anim filters 2010-02-27 21:19:39 +01:00
Jérémy Rosen
aa5c8e710f only play magical recruit animation when recruiting an undead unit.
Add a recruiting animation to the dark adept
2010-02-27 19:12:10 +00:00
Eric S. Raymond
c62c55e1a2 More macro argument typechecking. No mismatches in mainline. 2010-02-12 00:25:20 +00:00
Ignacio R. Morelle
160fb8ec23 Probable fix for the timing + unuse frame issues with...
...the Chocobone animation; may need more tweaking
2010-02-06 00:44:09 +00:00
Richard Kettering
274a7617bd Gave the death knight a proper leading animation...
...that adheres to the new 2-frame standard.
2010-01-16 08:24:41 +00:00
Eric S. Raymond
0aa99781cf Reindent mainline. 2009-11-23 14:39:03 +00:00
Phil Barber
efa23b6120 Add and wire a-red's chocobone animations.
Remove un-needed frames.  Update changelogs.
2009-11-17 11:22:34 +00:00
Eric S. Raymond
027a47a11d Spelling corrections, also prpagated to pofix. 2009-11-02 16:41:56 +00:00
Jérémy Rosen
4930e19a99 add recruiting anim for all magic using undead leaders 2009-10-18 09:07:57 +00:00
Guillaume Melquiond
2f11ba7900 Fixed typo. 2009-10-18 08:50:01 +00:00
Jérémy Rosen
a6a80d379b fix Dark Sorc being stuck on last frame when recruiting 2009-10-18 08:09:03 +00:00
Richard Kettering
6ac51ac467 Added a new, complete goblin variant of the walking corpse and soulless. 2009-10-11 06:33:01 +00:00
Gunter Labes
6223cd5d66 properly set Walking Corpse/Soulless deep water defense to 10% as before 2009-10-07 08:55:21 +00:00
Eric S. Raymond
c5a70496a2 A final pre-1.8 prose polish on the units subtree. 2009-09-26 22:41:57 +00:00
Phil Barber
073a02a1c5 Add and wire new Shadow portrait, update changelogs, portrait credits. 2009-09-20 11:22:03 +00:00
Phil Barber
41d52119ff Add and wire new Spectre portrait, update changelogs, portrait credits. 2009-09-20 11:19:47 +00:00
Phil Barber
deaec451b7 Add and wire new Nightgaunt portrait, update changelogs, portrait credits. 2009-09-20 11:16:16 +00:00
Richard Kettering
c4996d98a6 Fixed missing animation wml in the skeleton archer's cfg file. 2009-09-16 20:24:51 +00:00
Eric S. Raymond
4d16be8994 Fix the Skeleton Archer's animation, it was pointing at nonexistent images. 2009-09-16 20:04:54 +00:00
Richard Kettering
57719342ef New bow animation for the skeleton archer, and shadow cleanup. 2009-09-16 08:55:39 +00:00
Richard Kettering
83228a5443 Added new images for the chocobone (temporarily unanimated). 2009-09-07 06:16:18 +00:00
Phil Barber
1c722f80d9 Add and wire new Revenant portrait, update changelogs, portrait credits. 2009-08-13 18:21:33 +00:00
Phil Barber
9a8344be61 [[Wire in and describe new Deathblade portrait]] 2009-08-11 15:07:14 +00:00
Richard Kettering
dff7a06299 Added zombie drake death anim. 2009-08-04 09:21:05 +00:00
Richard Kettering
54c3015d40 Added a death animation to the mounted walking corpse. 2009-07-23 12:08:19 +00:00
Richard Kettering
c15161e8a9 Fixed some slightly overdone find-and-replace done in the previous commit. 2009-07-23 09:31:40 +00:00
Richard Kettering
11fb3a5dbf Added frames for a bat variant of the soulless. 2009-07-23 09:26:00 +00:00
Phil Barber
323b02e51c Add and wire Valkier's Skeleton portrait,
...update changelogs, portrait credits.  Add Valkier to about.cfg.
2009-07-19 10:05:28 +00:00
Phil Barber
282504943e Add and wire Kitty's Ghost portrait, update changelogs, portrait credits. 2009-06-03 10:48:26 +00:00
Lari Nieminen
bd1f391c41 Applied patch #1157 with little modifications...
...(made the units lacking the variation-specific frames use the
variation-independent part of the animation).
2009-04-12 16:18:42 +00:00
Guillaume Melquiond
cdddfb5635 Removed female descriptions from units without specific gender,
...as these descriptions are seldom displayed. (patch from stikonas)
2009-04-03 20:35:20 +00:00
Jérémy Rosen
3e29e36ab3 use the dark sorceror attack anim as a recruiting anim.
I'm not completely convinced, a real artist might want to test
2009-03-29 10:43:44 +00:00
Ali El Gariani
c0b0b9ba8d Remove the now useless 'in_hex' key from mainline units 2009-03-26 01:10:08 +00:00