Isaac Clerencia Perez
412cb40be1
Merged 2006-12-23T04:30:22Z!kettering.richard@gmail.com and 2006-12-23T04:31:41Z!kettering.richard@gmail.com into trunk
2007-01-02 12:58:17 +00:00
Nils Kneuper
4ebf4ec23c
merged spelling fixes to trunk
2006-12-27 17:54:38 +00:00
J.W. Bjerk
e024a42d6f
LOSSLESS Png Optimization. campaing folder all optimized now.
2006-10-21 21:40:59 +00:00
Isaac Clerencia Perez
a9c864ffe3
pngcrush images
2006-10-06 11:19:01 +00:00
Nils Kneuper
28e9154e36
cleaning png files form profiles/comment
2006-09-28 12:28:41 +00:00
Nils Kneuper
0f90d37d62
cleaning png files form profiles/comments
2006-09-27 15:43:22 +00:00
Gunter Labes
42870d9912
fixed a spelling mistake (bug #6954 )
2006-09-11 21:14:49 +00:00
Nobuhito Okada
239a673ece
marked for translation
2006-08-29 10:58:48 +00:00
Nils Kneuper
cd6b2bb7b9
fixed bug #6704
2006-08-22 16:05:39 +00:00
Lari Nieminen
2eed1b7bb1
Finished proper modularization of mainline campaigns
...
- they now use [binary_path]s as they're supposed to.
2006-07-22 00:24:04 +00:00
Nils Kneuper
3d76b5ffa7
changed image for chest
2006-06-25 11:05:05 +00:00
Gunter Labes
a0752c11f4
more line endings clean-up and setting most files to svn:eol-style 'native'
2006-06-06 14:43:37 +00:00
Lari Nieminen
f8e06a0d63
Updated bow and gold sounds,
...
...wired gold sound into appropriate scenarios and tweaked cuttlefish
melee animation.
2006-05-08 14:56:34 +00:00
Nils Kneuper
d548f7043c
fixed spelling mistake
2006-04-09 17:30:58 +00:00
Nils Kneuper
511d1199ec
updated the 2nd scenario:
...
* fixed wrong closing tag
* gave the AI less villages on easy
* added a hero icon for the dark adept to indicate that he is important
2006-03-22 17:29:20 +00:00
Nils Kneuper
8b94f9dc36
[[Two Brothers improvements]]
...
made the 2nd scenario easier on easy (more starting gold, +10 income,
extra villages)
added a death chat with the elvish leader
changed dialogs with the elvish leader added a move_unit_fake to not
have brenda appear out of nowhere (easy only)
changed dialog for brenda
more "thank you"-text from bjarn for rescuing him in the 3rd scenario
2006-03-21 23:24:44 +00:00
Nils Kneuper
21ba937436
translation fixes
...
fixes for the 3rd map of Two Brothers
added campaign specific about to Two Brothers
2006-03-19 14:57:36 +00:00
Nils Kneuper
dcff56c070
fixed spelling error in the turn 3 event causing the campaign to quit
2006-03-19 12:51:11 +00:00
Nils Kneuper
18dba2053e
fixed wrong end tag
2006-03-16 19:38:49 +00:00
Nils Kneuper
e9b52b7af2
[[South Guard tuning]]
...
- gave the option to recruit footpads in every mission to be better able to
fight skelletons
- changed guards in the 3rd mission to be outlaw units instead of loyal units
- gave 6 extra turns in the 3rd mission for killing the leader so that the
mission should be winnable without too many probs if the leader stayed in his
castle
2006-03-16 15:41:12 +00:00
Nils Kneuper
a9df4a6d10
changes to music for Two Brothers
2006-03-12 12:15:07 +00:00
Nils Kneuper
ed4cc7b479
seitch to using the {IS_HERO} macro in Two Brothers
2006-03-10 22:44:06 +00:00
Nils Kneuper
981bb2b4b8
make sure that the magic gate does not show in the list of def. values
2006-02-25 14:10:04 +00:00
Scott Klempner
0ff86f1609
swapping necromancer and dark sorcerer step 3
2006-02-25 06:28:35 +00:00
David Philippi
190f1272bc
rename of wesnoth-Two_Brothers to wesnoth-tb (part 2)
2006-02-17 13:22:25 +00:00
Gunter Labes
2877b0f41a
ran utils/wesnoth-fixperms
2006-02-16 16:09:24 +00:00
Nils Kneuper
663e25eb3b
removed "imidate=yes" since it should not be needed
2006-02-16 14:41:05 +00:00
Nils Kneuper
1f19f516db
fixing music system...
...
...to make sure the music starts immediate after starting the campaign
(this does not happen automatically!)
2006-02-04 18:11:33 +00:00
Nils Kneuper
05d20a0cba
switching to new music system for Two Brothers
2006-02-04 17:43:28 +00:00
Nils Kneuper
c420b97fd3
new mainline campaign "Two Brothers"
2006-02-04 16:04:13 +00:00