mattsc
b7bc394f95
Micro AIs: improve error reporting
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Use error() instead of wesnoth.message(), as this also produces a stack
traceback.
2014-02-27 17:06:20 -08:00
mattsc
947cbb2a45
Forest Animals MAI: remove incorrect wesnoth.put_unit
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This needs to be in a synchronized event, which was added right below,
but apparently I forgot to remove this line.
2014-02-27 17:06:19 -08:00
mattsc
d3e9cb3957
Micro AIs: add check for valid recruiting and error message
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This now checks whether the recruiting intended to be done with
ai.recruit is possible and displays an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
835194eee4
Micro AIs: add check for valid stopunit execution and error message
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This now checks whether the stopunit execution intended to be done with
ai.stopunit_all, ai.stopunit_attacks or ai.stopunit_moves is possible
and displays an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
f0506b2d31
Micro AIs: add check for valid move and error message
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This now checks whether the move intended to be done with ai.move is
possible and display an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
c06529aa18
Micro AIs: add check for valid full move and error message
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This now checks whether the move intended to be done with ai.move_full
is possible and display an error message if it is not.
2014-02-27 17:06:19 -08:00
mattsc
70e3fc58bd
Micro AIs: add check for valid attacks and error message
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This will now check whether the attack intended to be done with
ai.attack is possible and display an error message if it is not.
2014-02-27 17:06:18 -08:00
fendrin
ca2eec45b9
Update to the default and editor themes.
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Reintroduced the alignment and side.
2014-02-27 23:54:51 +01:00
fendrin
afef2497bb
LoW 7: Enlarged the map and adjusted starting positions.
2014-02-27 23:31:41 +01:00
fendrin
bd77c7a0fa
Added myself to the credits.
2014-02-27 23:31:40 +01:00
fendrin
1eca83ffa7
Added a macro to sync the minimap region of default and editor theme.
2014-02-27 23:31:40 +01:00
Bär Halberkamp
8e6f147d8e
Changed the minimap marker colors for darkred and lightred
2014-02-26 15:47:47 +01:00
Alexander van Gessel
76b9976b75
Merge branch 'bug21486' of github.com:sachith500/wesnoth-old (PR #94 )
2014-02-25 04:41:54 +01:00
Bär Halberkamp
0efe12da4f
Updates to the new EI maps
2014-02-25 03:19:47 +01:00
ln-zookeeper
1c4481eae4
Fixed some pixels not being opaque as they should.
2014-02-24 11:17:00 +02:00
Sachith Hasaranga Seneviratne
5a3969a475
Signed-off-by: Sachith Hasaranga Seneviratne <sachith500@gmail.com>
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Added changelog entries and updated about.cfg
2014-02-24 07:38:16 +05:30
Alexander van Gessel
a6630a3a08
Revert "[wmlunits] Disable crashing chunk_start stuff someone added."
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This reverts commit 8aa0febfde421f4f2a986679e0a9912d0d6277d0.
As spaces in filenames are now illegal, this is no longer a problem.
2014-02-24 02:45:42 +01:00
JaMiT
46b87250cd
Better support of removing fog from a single hex.
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Fixes bug #21643 , although artists might find room for improvement.
2014-02-22 21:44:11 -06:00
Bär Halberkamp
10eb2bd986
ran wmlindent
2014-02-22 16:35:31 +01:00
Bär Halberkamp
7d675e8712
EI: Made S12's map more wintery, as per zookeeper's request
2014-02-22 16:25:44 +01:00
Bär Halberkamp
3852c51992
EI: Made the map use snowy huts instead of the regular ones in snowy areas (thanks zookeeper)
2014-02-22 16:25:44 +01:00
Bär Halberkamp
b0a7938e14
EI: Updated S14, S16, and S17a's maps
2014-02-22 16:25:44 +01:00
Ignacio R. Morelle
95fc2306a6
Liberty: Revert accidental addition of UTF-8 BOMs
2014-02-22 10:28:23 -03:00
Charles Dang
64930edbe4
Fixed a typo I made
2014-02-22 22:14:59 +11:00
Charles Dang
35cfa7b47d
Tweaked a line, replaced a mention of Eloh with Yechnagoth, and fixed a typo
2014-02-22 22:05:02 +11:00
Charles Dang
69a188ef85
Defeat enemy leaders -> Defeat all enemy leaders
2014-02-22 21:46:25 +11:00
Charles Dang
280d646d17
Fixed misplaced comma
2014-02-22 21:44:18 +11:00
Charles Dang
807538c8bd
more then -> more than
2014-02-22 21:41:41 +11:00
Charles Dang
769320e208
Defeat all enemies -> Defeat all enemy leaders
2014-02-22 21:35:43 +11:00
Ignacio R. Morelle
b4915f094a
Minor help entry wording change
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Players may not know what a 'gui' is, and 'dialog' is self-explanatory.
2014-02-22 07:29:06 -03:00
Chusslove Illich (Часлав Илић)
51ffcbf65c
Fixed too large size of pt map overlays.
2014-02-22 11:25:58 +01:00
Emilien Rotival
2abf696ef4
Update the giant mudcrawler attack frames
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This fixes the reversed twist problem that was appearing during the attack sequence.
2014-02-22 09:38:55 +01:00
cbeck88
9e4fd80718
Merge pull request #107 from cbeck88/idle_controller_help
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help file and release notes update relevant to idle_controller
2014-02-21 23:51:36 -05:00
Ignacio R. Morelle
3e801a88fa
EI S2: Refresh the game map after altering terrains
2014-02-22 01:36:10 -03:00
Espreon
283041cd1c
Eliminated unneeded bit from ang@latin's label.
2014-02-21 22:55:13 -05:00
Chris Beck
38207ab54a
add :idle, :controller, :give_control help
2014-02-21 22:33:16 -05:00
Wintermute
4e7c3c3c48
Merge pull request #104 from aquileia/khalifate-graphics-update
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New Khalifate base frames
2014-02-21 22:17:15 -05:00
aquileia
d9cdef2b2c
khalifate graphics update
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new baseframes for
jundi, muharib, batal, qatif-al-nar, mudafi, rasikh
a gift from sleepwalker to happygrue
2014-02-22 03:43:43 +01:00
Ignacio R. Morelle
a07c61c4cf
UtBS: Revert accidental addition of a UTF-8 BOM
2014-02-21 23:43:32 -03:00
Ignacio R. Morelle
eb1e105d73
LoW S1: "did not deserved" -> "did not deserve"
2014-02-21 23:35:39 -03:00
Ignacio R. Morelle
8fabcb9916
LoW: include LOW_BIGMAP in the journey map macros
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Fixes the map and its background being missing for all scenarios but
scenario 1, which has had its LOW_BIGMAP inclusion moved into its
corresponding journey map macro, TO_THE_UPROOTING.
2014-02-21 23:13:13 -03:00
Ignacio R. Morelle
5e7b4ece1d
campaignd: Serve 1.12 clients on port 15007
2014-02-21 21:59:14 -03:00
aquileia
a169517e20
fix two UtBS animations
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Thanks to Coffee, the
- attack animation of the corrupte elf
- idle animation for female desert archers
are fixed.
2014-02-21 21:47:44 -03:00
aquileia
15f225cb1c
AnimationWML update for UtBS
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conversion to the new animation syntax, thereby deleting all instances
of the deprecated begin= parameter
2014-02-21 21:47:44 -03:00
aquileia
7954281a59
UtBS small mudcrawler update
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* Giving the melee attack a separate animation
* cleaning up lines which are duplicates from the [base_unit]
2014-02-21 21:47:12 -03:00
aquileia
aeac3fad89
small UtBS unit WML clean up (4 units)
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This commit prepares for the animation WML overhaul on UtBS, but is
independant
* fixing comments for divine avatar, desert ranger
* deleting duplicate WML for dark assassin, corrupted elf
2014-02-21 21:47:12 -03:00
aquileia
4bf8c09895
deleting #wmllint: usage magic comments
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#wmllint: usage is no longer necessary as wmllint now processes base
units
2014-02-21 21:47:12 -03:00
aquileia
d46b7e29a0
3 UtBS units use [base_unit], fix Central Body
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Desert Star, Divine Incarnation, Weakened Cental Body
are mere variations and now reference
Desert Shyde, Divine Avatar, Cental Body
The animation WML of the central body was cut short by 200 lines, mostly
by deleting a workaround for auto_[h,v]flip.
2014-02-21 21:47:12 -03:00
aquileia
0e124d56af
Elvish Ranger converted to new animation syntax
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Using progressive parameters and SOUND:HIT_AND_MISS to shorten the
attack_anim's
2014-02-21 21:47:11 -03:00
ln-zookeeper
a80fb5618c
Tweaked the exit events.
2014-02-22 02:34:20 +02:00