17463 Commits

Author SHA1 Message Date
Simon Forsyth
9a939a807d Replace Dark Assassin images with new ones by Sleepwalker 2012-07-27 21:25:08 +00:00
Fabian Müller
179c251d96 Implemented the village ownership editor tool. 2012-07-27 13:34:00 +00:00
Steven Panek
95a383e990 More ON_DIFFICULTY magicks. 2012-07-26 23:32:41 +00:00
Steven Panek
85202b649d Use a comma-separated list of keys in a certain [scroll_to] block. 2012-07-26 18:40:12 +00:00
Steven Panek
af6a1ccb40 More tidying up with ON_DIFFICULTY. 2012-07-26 18:35:26 +00:00
Simon Forsyth
ef9b8371da Clear some temporary variables 2012-07-26 00:38:11 +00:00
Fabian Müller
3afe03654d Fixed some language issues
Enabled a box for displaying the active side on the editor's topbar.
2012-07-22 21:32:16 +00:00
Fabian Müller
e9c16cf709 Implemented a dialog for editing the map labels in the editor.
Changes to the side menu generation:
Shows the correct side numbers and names,
sadly the default for a side name is "1".
2012-07-22 16:29:09 +00:00
Elvish_Hunter
9476d796c1 Moved [store_villages] from C++ to Lua 2012-07-21 10:03:31 +00:00
Simon Forsyth
b0854bf5f9 Simplify PLACE_UNITS_RANDOMLY macros 2012-07-20 03:24:38 +00:00
Simon Forsyth
1444d3f91d Remove the RANDOM_TRAIT_UNIT macro 2012-07-20 03:13:56 +00:00
Simon Forsyth
93e78c3e7d Make all the testing units generic with no id.
They certainly do not need names
2012-07-20 02:49:55 +00:00
Simon Forsyth
ba0c9e2ef2 No need to name the scenario in comments...
...before naming the scenario in WML
2012-07-20 02:43:59 +00:00
Simon Forsyth
b29dcc8dd5 Have units speak instead of locations. 2012-07-20 02:40:28 +00:00
Simon Forsyth
061bd5277d Move condition so test is done in event it is associated with 2012-07-20 02:27:30 +00:00
Simon Forsyth
9652a7f483 Remove saw_mermaid_enchantress variable 2012-07-20 02:16:47 +00:00
Simon Forsyth
e54ebb8261 Remove all the cages at the same time 2012-07-20 01:57:25 +00:00
Simon Forsyth
3e90a54c4f Zhul cannot know the gender of a unit she has never seen...
...or had identified for her.
2012-07-20 01:50:47 +00:00
Simon Forsyth
96231133df Making taking the ring and holy water optional...
...and not available to the dust devil. Also call the holy water holy
water everywhere instead of holy in some places and pure in others.
2012-07-20 01:42:30 +00:00
Alexander van Gessel
4c18f76a12 Make GitHub._github_api_request recurse...
...when a Link header with rel="next" is encountered, to deal with pagination
2012-07-18 22:56:57 +01:00
Alexander van Gessel
514780ee99 Refactor libgithub.GitHub._github_api_request: take an url...
...and optional request method, not a urllib2.Request object
2012-07-18 22:56:55 +01:00
Alexander van Gessel
63ce3d2bb4 libgithub fix 2012-07-18 22:56:46 +01:00
Fabian Müller
a71e500f67 Fixed wrong named editor hotkey for side manipulation. 2012-07-18 19:43:47 +00:00
Simon Forsyth
0db12a3414 Adjust turn limit before showing objectives. Fixes bug #19949. 2012-07-17 02:57:02 +00:00
Simon Forsyth
aa82d990ed Make a macro to shake the screen.
Fixes several instances where the direction was incorrect on the
second shake.
2012-07-16 02:10:18 +00:00
Simon Forsyth
70e1a52d22 Make movement of Zurg actually visible...
...instead of before the tunnel is revealed.
2012-07-16 01:58:56 +00:00
Simon Forsyth
c7512463a4 Zurg is a Troll Shaman not a Whelp 2012-07-16 01:47:43 +00:00
Simon Forsyth
0eda3eeb64 The terrain id grass has been flat for a long time.
Also, there is no shallow water nearby.
2012-07-16 01:42:30 +00:00
Simon Forsyth
7e5afec533 Some tunnel expansion.
The slight increase in movement this provides should help balance the
delay caused by not killing the other dwarf earlier.
2012-07-16 01:21:16 +00:00
Simon Forsyth
2248d1cfcb Use move_unit instead of move_unit_fake to retreat Zurg 2012-07-16 00:02:56 +00:00
Simon Forsyth
3339d3f15a Realize some commented out dialog 2012-07-15 23:28:00 +00:00
Simon Forsyth
324412ced1 Units that can recruit already have free upkeep 2012-07-15 23:17:43 +00:00
Simon Forsyth
fd34fe1284 do not store the same set of locations 3 times in a row 2012-07-15 23:10:33 +00:00
Simon Forsyth
3cc9d0262e Further cleanup of tentacle spawning 2012-07-15 23:05:22 +00:00
Simon Forsyth
35bd584b61 no more tentacles on dry land 2012-07-15 22:49:33 +00:00
Simon Forsyth
e9c9de1930 Delete variables for amulet and secret door opening 2012-07-15 22:41:05 +00:00
Simon Forsyth
5c79ae147c Delete two more empty sides 2012-07-15 22:20:58 +00:00
Simon Forsyth
c25ea99e3a Remove empty side 7 and replace it with side 9.
Recolour side 9 to maintain appearance.
2012-07-15 21:59:41 +00:00
Simon Forsyth
10b7d0f872 Restore fast movement for desert shyde/star in caves 2012-07-15 21:58:58 +00:00
Simon Forsyth
c4168e7f69 Create dwarf leader and assign villages at scenario start
helps reduce amount of stuff that appears on movement
2012-07-15 21:49:51 +00:00
Simon Forsyth
f755546e5e Make Kaleh attack on Eloh after restoration...
...do the same damage as his actual attack
2012-07-15 13:55:04 +00:00
Simon Forsyth
8e13641e48 Allow desert elves to look over deep water and walkable terrain.
Allows removal of commented out blob of WML in Domain of the Dwarves
2012-07-15 02:28:50 +00:00
Simon Forsyth
4bd32bf7d5 Put code for undead arrival in its own event 2012-07-15 02:10:30 +00:00
Simon Forsyth
9f33f0e802 No need for fancy placement to avoid having Nym placed in cave walls anymore. 2012-07-15 02:02:13 +00:00
Simon Forsyth
2d0721870a Replace souless with water serpents to match comments 2012-07-14 22:22:24 +00:00
Simon Forsyth
d47129af6e Improve explanation of dehydration 2012-07-14 18:27:51 +00:00
Simon Forsyth
da55370fbc Rewrite some shroud definitions with ranges 2012-07-14 18:24:16 +00:00
Simon Forsyth
4a7ca46565 Healers do not remove dehydration effects.
Effectively the same as before, but damage remains reduced.
2012-07-14 17:06:37 +00:00
Simon Forsyth
cb080a9ae2 Remove the ghost cap based on number of units recruited.
It could be exploited by not recruiting until dusk.

Given 2 rounds of recruiting based on starting gold, this may make
easy and normal slightly more difficult (depending on number of
recalls) and will not affect hard at all.
2012-07-14 15:44:34 +00:00
Simon Forsyth
6b8611df78 Some simplification of ghost spawning 2012-07-14 14:56:29 +00:00