Simon Forsyth
9a939a807d
Replace Dark Assassin images with new ones by Sleepwalker
2012-07-27 21:25:08 +00:00
Fabian Müller
179c251d96
Implemented the village ownership editor tool.
2012-07-27 13:34:00 +00:00
Steven Panek
95a383e990
More ON_DIFFICULTY magicks.
2012-07-26 23:32:41 +00:00
Steven Panek
85202b649d
Use a comma-separated list of keys in a certain [scroll_to] block.
2012-07-26 18:40:12 +00:00
Steven Panek
af6a1ccb40
More tidying up with ON_DIFFICULTY.
2012-07-26 18:35:26 +00:00
Simon Forsyth
ef9b8371da
Clear some temporary variables
2012-07-26 00:38:11 +00:00
Fabian Müller
3afe03654d
Fixed some language issues
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Enabled a box for displaying the active side on the editor's topbar.
2012-07-22 21:32:16 +00:00
Fabian Müller
e9c16cf709
Implemented a dialog for editing the map labels in the editor.
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Changes to the side menu generation:
Shows the correct side numbers and names,
sadly the default for a side name is "1".
2012-07-22 16:29:09 +00:00
Elvish_Hunter
9476d796c1
Moved [store_villages] from C++ to Lua
2012-07-21 10:03:31 +00:00
Simon Forsyth
b0854bf5f9
Simplify PLACE_UNITS_RANDOMLY macros
2012-07-20 03:24:38 +00:00
Simon Forsyth
1444d3f91d
Remove the RANDOM_TRAIT_UNIT macro
2012-07-20 03:13:56 +00:00
Simon Forsyth
93e78c3e7d
Make all the testing units generic with no id.
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They certainly do not need names
2012-07-20 02:49:55 +00:00
Simon Forsyth
ba0c9e2ef2
No need to name the scenario in comments...
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...before naming the scenario in WML
2012-07-20 02:43:59 +00:00
Simon Forsyth
b29dcc8dd5
Have units speak instead of locations.
2012-07-20 02:40:28 +00:00
Simon Forsyth
061bd5277d
Move condition so test is done in event it is associated with
2012-07-20 02:27:30 +00:00
Simon Forsyth
9652a7f483
Remove saw_mermaid_enchantress variable
2012-07-20 02:16:47 +00:00
Simon Forsyth
e54ebb8261
Remove all the cages at the same time
2012-07-20 01:57:25 +00:00
Simon Forsyth
3e90a54c4f
Zhul cannot know the gender of a unit she has never seen...
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...or had identified for her.
2012-07-20 01:50:47 +00:00
Simon Forsyth
96231133df
Making taking the ring and holy water optional...
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...and not available to the dust devil. Also call the holy water holy
water everywhere instead of holy in some places and pure in others.
2012-07-20 01:42:30 +00:00
Alexander van Gessel
4c18f76a12
Make GitHub._github_api_request recurse...
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...when a Link header with rel="next" is encountered, to deal with pagination
2012-07-18 22:56:57 +01:00
Alexander van Gessel
514780ee99
Refactor libgithub.GitHub._github_api_request: take an url...
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...and optional request method, not a urllib2.Request object
2012-07-18 22:56:55 +01:00
Alexander van Gessel
63ce3d2bb4
libgithub fix
2012-07-18 22:56:46 +01:00
Fabian Müller
a71e500f67
Fixed wrong named editor hotkey for side manipulation.
2012-07-18 19:43:47 +00:00
Simon Forsyth
0db12a3414
Adjust turn limit before showing objectives. Fixes bug #19949 .
2012-07-17 02:57:02 +00:00
Simon Forsyth
aa82d990ed
Make a macro to shake the screen.
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Fixes several instances where the direction was incorrect on the
second shake.
2012-07-16 02:10:18 +00:00
Simon Forsyth
70e1a52d22
Make movement of Zurg actually visible...
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...instead of before the tunnel is revealed.
2012-07-16 01:58:56 +00:00
Simon Forsyth
c7512463a4
Zurg is a Troll Shaman not a Whelp
2012-07-16 01:47:43 +00:00
Simon Forsyth
0eda3eeb64
The terrain id grass has been flat for a long time.
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Also, there is no shallow water nearby.
2012-07-16 01:42:30 +00:00
Simon Forsyth
7e5afec533
Some tunnel expansion.
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The slight increase in movement this provides should help balance the
delay caused by not killing the other dwarf earlier.
2012-07-16 01:21:16 +00:00
Simon Forsyth
2248d1cfcb
Use move_unit instead of move_unit_fake to retreat Zurg
2012-07-16 00:02:56 +00:00
Simon Forsyth
3339d3f15a
Realize some commented out dialog
2012-07-15 23:28:00 +00:00
Simon Forsyth
324412ced1
Units that can recruit already have free upkeep
2012-07-15 23:17:43 +00:00
Simon Forsyth
fd34fe1284
do not store the same set of locations 3 times in a row
2012-07-15 23:10:33 +00:00
Simon Forsyth
3cc9d0262e
Further cleanup of tentacle spawning
2012-07-15 23:05:22 +00:00
Simon Forsyth
35bd584b61
no more tentacles on dry land
2012-07-15 22:49:33 +00:00
Simon Forsyth
e9c9de1930
Delete variables for amulet and secret door opening
2012-07-15 22:41:05 +00:00
Simon Forsyth
5c79ae147c
Delete two more empty sides
2012-07-15 22:20:58 +00:00
Simon Forsyth
c25ea99e3a
Remove empty side 7 and replace it with side 9.
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Recolour side 9 to maintain appearance.
2012-07-15 21:59:41 +00:00
Simon Forsyth
10b7d0f872
Restore fast movement for desert shyde/star in caves
2012-07-15 21:58:58 +00:00
Simon Forsyth
c4168e7f69
Create dwarf leader and assign villages at scenario start
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helps reduce amount of stuff that appears on movement
2012-07-15 21:49:51 +00:00
Simon Forsyth
f755546e5e
Make Kaleh attack on Eloh after restoration...
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...do the same damage as his actual attack
2012-07-15 13:55:04 +00:00
Simon Forsyth
8e13641e48
Allow desert elves to look over deep water and walkable terrain.
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Allows removal of commented out blob of WML in Domain of the Dwarves
2012-07-15 02:28:50 +00:00
Simon Forsyth
4bd32bf7d5
Put code for undead arrival in its own event
2012-07-15 02:10:30 +00:00
Simon Forsyth
9f33f0e802
No need for fancy placement to avoid having Nym placed in cave walls anymore.
2012-07-15 02:02:13 +00:00
Simon Forsyth
2d0721870a
Replace souless with water serpents to match comments
2012-07-14 22:22:24 +00:00
Simon Forsyth
d47129af6e
Improve explanation of dehydration
2012-07-14 18:27:51 +00:00
Simon Forsyth
da55370fbc
Rewrite some shroud definitions with ranges
2012-07-14 18:24:16 +00:00
Simon Forsyth
4a7ca46565
Healers do not remove dehydration effects.
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Effectively the same as before, but damage remains reduced.
2012-07-14 17:06:37 +00:00
Simon Forsyth
cb080a9ae2
Remove the ghost cap based on number of units recruited.
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It could be exploited by not recruiting until dusk.
Given 2 rounds of recruiting based on starting gold, this may make
easy and normal slightly more difficult (depending on number of
recalls) and will not affect hard at all.
2012-07-14 15:44:34 +00:00
Simon Forsyth
6b8611df78
Some simplification of ghost spawning
2012-07-14 14:56:29 +00:00