doofus-01
343eb7bc81
1.17 - make forest overlay terrain available on bluff/gulch ( #7051 )
...
* adding forest bluffs - Qhhf
* wooded gulch - Qhuf - and default trees
* some minor small forest variation images
2022-10-15 20:34:05 -07:00
Pentarctagon
5700e96a59
1.17.9+dev.
2022-10-15 21:09:26 -05:00
Pentarctagon
6682ef8ab8
1.17.9.
2022-10-15 21:09:25 -05:00
Pentarctagon
2e628caeaf
pot-update and regenerate doc files
2022-10-15 21:09:25 -05:00
Tahsin Jahin Khalid
cff9f6e8d1
EI S11: adjust story text again to resolve inconsistency
...
Co-authored-by: nemaara <nemaara@users.noreply.github.com>
2022-10-14 09:23:09 +08:00
Tahsin Jahin Khalid
62c4f64c9c
EI S11: update inconsistency on northern orcs
2022-10-14 00:48:01 +08:00
Pentarctagon
1f04073a2c
Fix for wmlindent error.
2022-10-12 19:37:11 -05:00
Pentarctagon
03598585c1
Add keepalive advanced preference.
2022-10-12 07:58:07 -05:00
Tahsin Jahin Khalid
28b5a21f3c
Wmllint: add new terrain code updaters for stone/wooden floors
...
Wmllint: add new terrain code updaters
2022-10-12 12:26:24 +08:00
Tahsin Jahin Khalid
fde3c8df29
wmllint: add terrain code updaters
...
Allows updating maps by wmllint. Accommodates #7042
2022-10-10 21:47:42 +08:00
doofus-01
7377ce724e
crumbling stone stairs for Isa elevation borders ( #7045 )
2022-10-09 21:18:23 -07:00
doofus-01
14c09e8c28
1.17 Saurian palette cleanup ( #7044 )
...
* remove swoosh alpha
* saurian sprite palette clean-up - part of #6417
2022-10-08 22:01:56 -07:00
doofus-01
bbdb6c57ef
Change terrain codes for stone and wooden floors ( #7042 )
...
* revise I-type terrain codes so they can be filtered with wildcard
* update the few MP maps using these I-type codes
* update the few campaigm maps using these I-type codes
2022-10-08 16:04:18 -07:00
Tahsin Jahin Khalid
6cb968d6c2
Units: add sand_scorpion variation to Walking Corpse and Soulless
...
Units: add sand_scorpion variation to Walking Corpse and Soulless
2022-10-06 00:29:55 +08:00
doofus-01
880183774c
1.17 elevated terrain work ( #7014 )
...
* stone border revision
* corner case transitions
* add MP example scenario/map for elevated terrain
* simplify the floodfill
* change ravine from ^Qhx to ^Qhux, for better filtering
* reorganize images
2022-10-02 20:28:03 -07:00
Tahsin Jahin Khalid
3364f82150
Units: Wyvern Rider XP set to 200
...
Units: Wyvern Rider XP set to 200
2022-09-29 23:02:39 +08:00
Tahsin Jahin Khalid
20cac6ab10
Units: add new corpse variation
...
This accommodates the variation of the Giant Scorpion, the Sand Scuttler.
2022-09-27 23:59:56 +08:00
Tahsin Jahin Khalid
841f1afb9e
Units: Wyvern Rider XP set to 200
...
Level 4 unit so by convention should be 200
2022-09-27 23:32:49 +08:00
Pentarctagon
08e79f4e36
Add filter for bot-hosted games.
...
Bot-hosted games are now shown in a separate tab from player-hosted games, based on the new auto_hosted attribute on the game creation WML. This is not something that's available to be selected during game creation since it's assumed it will instead be set by the bot implementation. Note that this isn't *really* putting games into two separate tabs, it just looks that way for UI/UX reasons.
Resolves #6939
2022-09-26 09:01:11 -05:00
Pentarctagon
1e3f53156f
Make the 4th player speak in map 1.
2022-09-23 16:39:11 -05:00
Pentarctagon
7cf8ab0275
Auto-generate hero list when neccessary.
2022-09-23 16:39:11 -05:00
Pentarctagon
490434bc3c
1.17.8+dev
2022-09-18 23:20:45 -05:00
Pentarctagon
3b2cf63779
1.17.8
2022-09-18 23:19:48 -05:00
Pentarctagon
910eedeb61
pot-update and regenerate doc files
2022-09-18 23:15:06 -05:00
Tahsin Jahin Khalid
63c3252a20
Units: apply max-XP conventions in some units
...
[Units] Fix XP conventions oversight in some monster/horse Units
2022-09-18 13:32:10 +08:00
Wedge009
1cfb982a3c
DiD S8: Handle situations where factions have not yet appeared ( #7006 )
...
* DiD S8: Handle situations where factions have not yet appeared (resolves #7005 ).
* Convert 'arrived' flags to booleans.
* DiD S8: po hint to clarify 'Dela's men'.
* Accommodate feedback by getting rid of all the new work and just removing any reference to paladins or Dela altogether. Conversion of flag to boolean remains, however.
2022-09-14 15:04:52 +10:00
Wedge009
ad02e381f2
WoF: Correct apostrophes
...
[ci skip]
2022-09-13 06:57:34 +10:00
doofus-01
e9ec7c4108
1.17 alternate high/low terrain levels ( #7007 )
...
* alternate high/low levels (so five total : -2, -1, base, +1, +2)
* fix some transitions
* improve terrain level spreading through border-type hexes (bluff/gulches, for now)
2022-09-11 21:01:28 -07:00
Wedge009
40ab9a38b8
WoF: Spelling corrections
...
[ci skip]
2022-09-11 12:37:40 +10:00
doofus-01
dc820341c5
1.17 raised terrain ( #6975 )
...
* floodfill high/low terrain
* stone and wooden transitions
2022-09-05 19:41:07 -07:00
Nils Kneuper
0523a5b2fe
updated Chinese (Simplified) translation
2022-09-03 15:17:27 +02:00
Pentarctagon
0e85fac29c
Have /report show a dialog for entering information. ( #6969 )
...
Resolves #5056
2022-09-02 21:18:03 -05:00
Alexander Lacson
e2b1295ac6
[UtBS] S4 extra dialog to acknowledge effect of finding the map in S3 ( #6963 )
...
Nym has additional dialog as a cue to let the player know the effect of having found the map from the previous scenario.
2022-09-02 19:44:38 +08:00
mattsc
507aa62e83
Lua AI: speed up battle_calcs.battle_outcome in extreme cases
...
The method used in the battle_outcome() function is somewhat simplified compared to the default engine calculation and faster in the vast majority of cases, but it can become extremely slow when the combined number of strikes of the attacker and defender is very large.
2022-08-31 12:42:10 -07:00
Steve Cotton
a2747cc651
wmllint: stop adding wesnoth-icon.png to messages
...
We're had at least two people look at the "good first issue" list, pick up
the wmllint warnings, open a PR, and then get a response that these .pngs
shouldn't be added by default. That's not a welcoming introduction.
IIRC we didn't get full consensus that these should never be added, but I
think it's time to open a "just drop that code, no options" PR. If someone
wants it back in a subset of circumstances, they can always create a PR to
readd it along with adding an option to enable it.
2022-08-31 21:27:15 +02:00
Pentarctagon
48a10d9f7f
Make cache directory configurable too.
2022-08-28 17:59:48 -05:00
Tahsin Jahin Khalid
314f6f7c78
WoF/Units: Adjust XP value oversights in the campaign units.
...
Outrigger XP set to 100
Stymphalian XP set to 50
Wyrm XP set to 50
To conform to AMLA-XP conventions
2022-08-28 10:40:44 +08:00
Pentarctagon
d399324677
Revert "Changed and added hotkeys ( #3157 )"
...
This reverts commit efafebb1df124552fa5c98ada5dcc9f85f639726 due to negative feedback.
Resolves #6982
Resolves #6972
2022-08-26 11:24:26 -05:00
Tahsin Jahin Khalid
08488013c8
Units: Great Seahorse max XP is now 50
...
AMLA XP conventions
2022-08-26 15:20:38 +08:00
Tahsin Jahin Khalid
e67f80d3bf
Units: Horned Scarab max XP is now 50
...
AMLA XP conventions
2022-08-26 15:20:05 +08:00
Tahsin Jahin Khalid
1f4e7136e8
Units: Great Horse max XP is now 100
2022-08-26 15:19:50 +08:00
Tahsin Jahin Khalid
76aac00e20
Units: Black Horse max XP is now 100
...
AMLA XP conventions
2022-08-26 15:19:34 +08:00
Tahsin Jahin Khalid
1dcc3ef890
Units: White Horse max XP is now 50
...
AMLA XP conventions
2022-08-26 15:18:48 +08:00
Tahsin Jahin Khalid
0802275929
Units: Fire Wraith max XP is now 100
...
AMLA XP conventions
2022-08-26 15:18:21 +08:00
Tahsin Jahin Khalid
75c8370870
Units: Hunter Caribe max XP is now 100
...
AMLA XP conventions
2022-08-26 15:17:59 +08:00
Tahsin Jahin Khalid
aa9fc5f426
WoF/Units: Wyrm XP set to 50
...
It's a level 1 unit and has no level 2 advancement. XP should be at 50 and have AMLA_DEFAULT
2022-08-26 15:05:43 +08:00
Tahsin Jahin Khalid
82c17dbb61
WoF/Units: Stymphalian XP set to 50
...
It's a level 1 and has no level 2 advancement. XP should be at 50 and have AMLA_DEFAULT
2022-08-26 15:04:53 +08:00
Tahsin Jahin Khalid
8864afe24e
WoF/Units: Outrigger max XP is now 100
...
It is a level 2 unit with no level 3 advancement, so should be experience=100 with AMLA_Default.
2022-08-26 15:03:32 +08:00
Jonathan-Kelly
9cffb67988
WoF S4: fix message not firing
...
the first of four sea serpent spawn messages was not firing
2022-08-24 18:50:26 +02:00
Pentarctagon
5549900c96
1.17.7+dev
2022-08-20 19:55:18 -05:00