39391 Commits

Author SHA1 Message Date
Timotei Dolean
ba3e65b4db eclipse plugin: fix creation of the preferences file 2010-05-19 15:48:18 +00:00
Nils Kneuper
56246d3844 updated Italian translation 2010-05-19 08:13:30 +00:00
Alexander van Gessel
fc428889c8 eclipse plugin: Rewrite ExternalToolInvoker...
...to pass a list of arguments to ProcessBuilder, rather than a string
of them.  Untested because debian lenny still has eclipse 3.2.2, but
the source compiles.
2010-05-19 01:04:24 +01:00
Ali El Gariani
f3a8fa47ae update changelogs 2010-05-18 23:19:11 +00:00
Steven Panek
7a1ae4fa94 Ran umcpropfix. 2010-05-18 20:52:20 +00:00
Eric S. Raymond
4df6530a8a Address bug #16041: error in wmllint tag replacement. 2010-05-18 20:48:06 +00:00
Eric S. Raymond
8c93009696 A map tweak. 2010-05-18 20:32:49 +00:00
Timotei Dolean
c0590c9010 disable debug info for now 2010-05-18 20:05:15 +00:00
Timotei Dolean
9d5a242c48 added menu for launching the wesnoth editor 2010-05-18 19:22:33 +00:00
Lari Nieminen
42e0c27a82 Fixed bad centering of Owaec's sprites and fixed an animation glitch. 2010-05-18 18:49:23 +00:00
Lari Nieminen
032f9e3085 Added A-Red to the EI credits for the new Owaec sprites. 2010-05-18 18:25:23 +00:00
Lari Nieminen
9940a4ce99 Added new (unanimated) sprites for Owaec,
...renamed the image files so they match the unit type names and
changed the lvl3's sword to greatsword.
2010-05-18 17:45:39 +00:00
Ali El Gariani
c7f242a04d Add more flexibility to clip_rect_setter:
- Allow to disable previous clipping

- Add a flag for easier toggling
2010-05-18 17:42:43 +00:00
Ali El Gariani
8eb001c684 Remove redundant scrolling functions for map labels 2010-05-18 15:52:33 +00:00
Ali El Gariani
f1f0d96e36 revert 2010-05-16T23:56:47Z!alinkmaze@gmail.com
(hack need too much little details to fix compared to a clean rewrite)
2010-05-18 13:30:50 +00:00
Nils Kneuper
6037cef62f updated Chinese (Simplified) and Japanese translation 2010-05-18 09:49:40 +00:00
Steven Panek
0924c7e676 Removed more gratuitous properties. 2010-05-18 03:07:25 +00:00
Steven Panek
bb3811ba91 Ran umcpropfix and dos2unix on the Java stuff. 2010-05-18 02:57:52 +00:00
Alexander van Gessel
0040cd0437 Convert unit modifications to use unicode minus...
...rather than the hyphen the WML passes
2010-05-18 01:01:54 +01:00
Ali El Gariani
b1312a5167 Increase a little tooltip's opacity (from 128 to 160).
Because they contains more text these days and it's a bit hard to read
when there is other underlying lines (as in the sidepanel)
2010-05-17 23:15:16 +00:00
Steven Panek
b685a8971f Ran umcpropfix. 2010-05-17 23:13:52 +00:00
Steven Panek
fbe4b6dc53 More italicizing... 2010-05-17 23:01:32 +00:00
Ali El Gariani
4096a51942 Add more info in terrain def% tooltip:
Also show terrain archetypes (when needed) and try do detail defense
calulation by showing def% of each archetype and adding a "min" or
"max" indication.  (the fact that order is important is less obvious,
but this is never used.)
2010-05-17 22:42:22 +00:00
Alexander van Gessel
8b5e17b64e Address bug #16028: crash if a [story][part][if] misses [then] or [else] 2010-05-17 23:13:03 +01:00
Alexander van Gessel
ec27159908 Scale the help-portraits to 200x200,
...this is closer to the canonical 205x205 and gives the scaling
algorithm a nice round number to work with
2010-05-17 22:59:21 +01:00
Alexander van Gessel
372d3aa617 In the tutorial, make in-game portraits of konrad and lisar...
...full-size, while keeping their help portraits at 250x250
2010-05-17 22:59:17 +01:00
Alexander van Gessel
946a3062db Comment out [move_units_fake] animation...
...to focus on the fake units. Reduce loglevel
2010-05-17 02:43:32 +01:00
Ali El Gariani
2f68352a6a Don't add a separator after the last tooltip (when they are grouped) 2010-05-17 00:05:15 +00:00
Ali El Gariani
e3b20d4272 Use Pango engine for rendering help.
Just add a new Pango style flag and use it to choose between SDL_TTF
or Pango.  This allow to easily reuse all the old text functions (word
wrapping etc...)  Pango markups are working but not yet allowed in cfg
(help chokes on it)
2010-05-16 23:56:47 +00:00
Alexander van Gessel
136862c25d Fix defines with -p short option 2010-05-16 23:21:34 +01:00
Nils Kneuper
e66ee9ee86 updated Gallician translation 2010-05-16 20:50:34 +00:00
Nils Kneuper
6acd8ec01a updated Galician translation 2010-05-16 18:27:48 +00:00
McShark
8d459fa3c4 Update according to recent file changes 2010-05-16 18:19:13 +00:00
McShark
6594e14534 uint wasn't declared, therefore changed it to unsigned int 2010-05-16 17:46:46 +00:00
Mark de Wever
179d83b497 Add a better error message.
Removes a todo.
2010-05-16 17:03:40 +00:00
Lari Nieminen
07bd2b336b Updated changelogs and trimmed some trailing whitespace which kept bugging me. 2010-05-16 14:38:15 +00:00
Eric S. Raymond
01f2ee406b My previous change didn't include transformation of pure maps.
Fixing now.
2010-05-16 13:43:05 +00:00
Eric S. Raymond
6b7cd26142 Changes requested to fulfil the FR in bug #16029...
...(wmllint rules needed for updating maps as per 2010-05-16T07:52:30Z!lari.nieminen@iki.fi).
2010-05-16 13:06:26 +00:00
Ali El Gariani
bf226a9412 Activate pango markup for Tips of the Day texts 2010-05-16 13:02:35 +00:00
Eric S. Raymond
2f971d999c More wmllint/wmlscope cleanups. 2010-05-16 12:41:44 +00:00
Eric S. Raymond
d52855d480 More minor fixes indicated by wmllint. 2010-05-16 11:56:29 +00:00
Timotei Dolean
6712d0b3d8 preserve compatibility with older versions of eclipse 2010-05-16 11:33:03 +00:00
Eric S. Raymond
7557acfd21 Minor wmllint cleanups. 2010-05-16 10:58:34 +00:00
Eric S. Raymond
ec96a708d1 Add underground railways. 2010-05-16 10:21:12 +00:00
Nils Kneuper
c6aa8b1956 those changes do change the "logics" of the strings...
...and are more than a plain spelling fix, thus the strings *should*
get fuzzy because of this change
2010-05-16 09:34:09 +00:00
Nils Kneuper
0b40a35c61 updated French and Galician translation 2010-05-16 09:32:26 +00:00
Lari Nieminen
9ca43b0d1a Applied the previous changes to the two desert villages as well. 2010-05-16 08:04:43 +00:00
Lari Nieminen
332dcc28d0 Changed the terrain codes of some of the hill, snow hill and...
...mountain villages so that each village type now has a unique
overlay terrain code (previously the same ones were recycled, which
worked because the base terrain was fixed to a single type). All maps
using the old codes need to be updated.
2010-05-16 07:52:30 +00:00
Lari Nieminen
2044177c5c Fixed orcish hill village's default base. 2010-05-16 07:40:05 +00:00
Lari Nieminen
7f706e104a Added a new village archetype terrain...
...(thus replacing the human village as the terrain all villages
should alias to) and allowed placement of villages (except water and
swamp villages) on any base terrain.
2010-05-16 07:22:34 +00:00