James Spencer
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a3b44c4a8f
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Update the for the Dwarven Keeps
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2004-08-19 19:17:32 +00:00 |
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Joseph Simmons
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141f9bc324
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Scenario balancing
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2004-08-15 15:27:39 +00:00 |
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Philippe Plantier
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7c45cc7649
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Commiting new graphics tilesets:
* Cave walls
* Dwarven castles
* Cave floors
Updated scenarios to use dwarven castles in caves. Scenario designers,
please review my changes!
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2004-08-15 13:07:14 +00:00 |
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James Spencer
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c77e42634e
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Trivial map fix
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2004-08-09 23:44:30 +00:00 |
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Joseph Simmons
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4f43a5e58d
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fixed bug with exiting caves
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2004-08-07 20:43:02 +00:00 |
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Joseph Simmons
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c7912027c3
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Made it so you can exit the recruiting areas.
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2004-08-04 21:18:59 +00:00 |
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Cédric Duval
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5b890336a3
|
TDH.
* gettextization
* new scenario
* changes
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2004-08-01 19:19:02 +00:00 |
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James Spencer
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2db120356a
|
Keep the tentacles out of town
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2004-07-28 05:42:56 +00:00 |
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Cédric Duval
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6b557a1a45
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New campaign: The Rise Of Wesnoth
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2004-07-20 22:09:33 +00:00 |
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Benjamin Drieu
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77b8e8415d
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Initial import
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2004-07-13 07:35:25 +00:00 |
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Joseph Simmons
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6053a0c50b
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bug fixes for scenario Captured
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2004-07-11 05:01:59 +00:00 |
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Joseph Simmons
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51f54a8100
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balanced and added new scenarios for EI
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2004-07-09 21:55:05 +00:00 |
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Joseph Simmons
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f2d7272e21
|
new EI scenario file
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2004-07-09 21:41:19 +00:00 |
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Joseph Simmons
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605c2cbfcc
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new, rebalanced, insanely hard map for Evacuation
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2004-07-09 17:54:40 +00:00 |
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Joseph Simmons
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f0fc1da690
|
fixed balancing issues
|
2004-07-06 22:47:56 +00:00 |
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Joseph Simmons
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017687e11b
|
new scenario for EI campaign
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2004-07-06 16:04:52 +00:00 |
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Joseph Simmons
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e98889c220
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changed the map to be more balanced.
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2004-07-05 18:17:27 +00:00 |
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Joseph Simmons
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eaf70e5bed
|
changed the orientation of maps to reflect plot change
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2004-07-04 22:12:07 +00:00 |
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Pauli Manninen
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34d59e2c33
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Changed side order: 1,3 vs 2,4
Removed one extra village (14,20)
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2004-07-01 20:50:25 +00:00 |
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Dave White
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36f4fa7f61
|
added two new multiplayer maps: 'Battle for Weslin Bridge', and 'Forest of Fear'
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2004-06-22 20:46:08 +00:00 |
|
Dave White
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309136cefc
|
added missing multiplayer map
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2004-06-21 22:22:19 +00:00 |
|
Dave White
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b3d382cdff
|
added new preferences dialog with tabs
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2004-06-17 18:48:35 +00:00 |
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Cédric Duval
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d766a07ab8
|
Added tent. Modified HttT maps to use encampments.
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2004-06-15 22:32:39 +00:00 |
|
Dave White
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237b6076e8
|
optimized speed of loading
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2004-06-15 20:05:58 +00:00 |
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Dave White
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1f8c7a8c34
|
added 'Lancer' unit; rebalancing of 'Mountain Pass' and 'Dwarvern Doors'
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2004-06-15 18:14:57 +00:00 |
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Cédric Duval
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cd723263aa
|
The Dark Hordes.
* Scenarios changes: Brother against Brother, The Skull of Agarash,
Mages and Elves, Inside the Tower, Crelanu's Book
* New scenario: Confrontation
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2004-06-13 13:47:45 +00:00 |
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Cédric Duval
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40395c9445
|
Last step of maps reorganization. Multiplayer, tutorial maps.
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2004-06-12 18:49:33 +00:00 |
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Cédric Duval
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ced1541c81
|
The Dark Hordes maps are given their own subdirectory and explicit names.
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2004-06-12 18:09:49 +00:00 |
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Cédric Duval
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681f8ec96d
|
Removed unused maps.
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2004-06-12 17:37:12 +00:00 |
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Cédric Duval
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d693c6a087
|
Son of the Black Eye maps in their own directoy, with explicit names.
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2004-06-12 17:26:33 +00:00 |
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Cédric Duval
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ce7d7ce09e
|
Relocated Heir to the Throne maps in they own subdir, ...
...and give them an explicit name.
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2004-06-12 16:25:00 +00:00 |
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Cédric Duval
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5c8dad1393
|
New campaign: Eastern Invasion.
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2004-06-11 18:30:45 +00:00 |
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Dave White
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4479dfadcd
|
added 'Show Haloing Effects' option. Tweaks to Valley of Death
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2004-06-06 21:01:27 +00:00 |
|
Dave White
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ff620f6ca4
|
tweaked 'Crossroads' scenario
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2004-06-04 20:20:41 +00:00 |
|
Dave White
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6105dc96f3
|
added new ai parameters. Tweaked settings of Isle of Anduin scenario
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2004-06-02 19:28:20 +00:00 |
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Cédric Duval
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bea0970cea
|
Map update (telex4).
|
2004-05-28 17:14:37 +00:00 |
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Cédric Duval
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f135ab94b0
|
New multiplayer scenario: King of the Hill
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2004-05-19 18:07:23 +00:00 |
|
Dave White
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e3c775bb9e
|
more AI/campaign tweaks
|
2004-05-17 20:43:02 +00:00 |
|
Cédric Duval
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55e1b3c5a3
|
Undead campaign.
* New scenario 'A New Chance' is now the first scenario of the campaign.
* 'Brother Against Brother' thus moves to second place.
|
2004-05-15 18:09:25 +00:00 |
|
Dave White
|
187adbcf9b
|
various AI improvements, tweaks to the campaign
|
2004-05-14 21:21:08 +00:00 |
|
Dave White
|
05ce6863a1
|
some changes to scenarios and AI in Heir to the Throne
|
2004-05-13 21:52:18 +00:00 |
|
Benjamin Drieu
|
7965a8f4ce
|
Initial import
|
2004-05-13 16:13:07 +00:00 |
|
Dave White
|
c08d413157
|
Added wesbowl map
|
2004-05-10 21:11:00 +00:00 |
|
Dave White
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b8c3fd5c9d
|
turin's changes to Test of the Clans
|
2004-04-30 18:44:42 +00:00 |
|
Benjamin Drieu
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b78e5f8ec9
|
Update map so that defense is much more easier
|
2004-04-24 13:11:43 +00:00 |
|
Dave White
|
4fd5afc631
|
[[Editor and AI improvements]]
- some editor improvements
- made AI not recruit units that don't have a suitable movement type for the map
|
2004-04-23 15:48:24 +00:00 |
|
Dave White
|
0bec75d1b9
|
patch to map editor for proper key handling
|
2004-04-21 13:37:44 +00:00 |
|
Dave White
|
d19218390f
|
added new 'test of the clans' scenario to CVS
|
2004-04-16 22:38:10 +00:00 |
|
Francisco Muñoz
|
58187a9575
|
Minor edit in Dwarven Doors map (+1 village) . Minor graphic updates.
|
2004-04-07 01:20:26 +00:00 |
|
Benjamin Drieu
|
5818cfb2b7
|
Initial import of map files for Son of the Black Eye
|
2004-04-02 21:37:34 +00:00 |
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