279 Commits

Author SHA1 Message Date
Charles Dang
bb0e67d784 Updated codeblocks projfile for bb0ecd14c 2015-03-06 23:36:01 +11:00
Charles Dang
65965e8f6f Allow compiling with png support in codeblocks 2015-03-06 23:28:04 +11:00
Charles Dang
9b3fe997a4 Updated codeblocks projectfile 2015-02-27 21:13:55 +11:00
Charles Dang
7558fa5acd Updated codeblocks projectfile 2015-01-01 22:51:24 +11:00
Charles Dang
08ef074aff Updated codeblocks projectfile 2014-12-30 07:17:45 +11:00
Charles Dang
cc0d274c73 Updated codeblocks projectfile 2014-12-29 15:31:07 +11:00
Charles Dang
8de6d893c2 Updated codeblocks projectfile 2014-12-27 14:14:55 +11:00
Charles Dang
9725e7aa83 Updated codeblocks projectfile 2014-12-22 13:18:10 +11:00
Charles Dang
6ef9ec3b0c Updated codeblocks projectfile 2014-12-20 13:25:33 +11:00
Charles Dang
8dc07866ad Updated codeblocks projectfile with files from aff3cb8da5ec
Codeblocks also changed all forward slashes to backslashes
2014-12-15 14:31:24 +11:00
anonymissimus
949b05f39a CB build system update
description see commit
4a616341b2dff52f1ad179d86f1801e07ede1db7
on 1.12 branch
2014-11-29 00:23:07 +01:00
Ignacio R. Morelle
395d15c467 CodeBlocks project file update 2014-10-09 15:52:48 -03:00
Ignacio R. Morelle
e0073a6064 CodeBlocks project file update 2014-10-08 23:29:05 -03:00
Kevin_Xi
cb482a38fc Register the new stage and update build files 2014-08-23 01:12:51 +08:00
aquileia
8f2010ebf5 Remove config_assign.cpp 2014-07-18 15:48:42 +02:00
Ignacio R. Morelle
32d6e8d7f7 CodeBlocks project file update 2014-07-17 20:18:26 -04:00
Ignacio R. Morelle
99197733c5 Fix typo in the CodeBlocks project file
Apparently CB can't deal with invalid XML properly. The result was that
every file listed after that point wasn't being compiled or passed to the
linker, resulting in a flood of linker errors.
2014-07-17 20:17:22 -04:00
Chris Beck
31487bec26 move notifications into desktop namespace, rename folder also
We also move the desktop_utils files to desktop/open.?pp, and
update the project files appropriately.
2014-07-14 00:48:02 -04:00
Chris Beck
d803cde06a move unit_filter implementation out of unit
The purpose is to simplify the unit class, and perhaps allow for
some optimizations regarding how unit filters are impemented.
2014-07-03 03:47:24 -04:00
Chris Beck
32dc07478f revert and fixup boost/function.hpp external include guards 2014-06-29 11:40:53 -04:00
Chris Beck
b4d6a254bf rename ambiguous "game_controller" to "game_launcher"
Minor change but helps to reduce the overuse / misuse of the term
"controller" in key class names in the project.
2014-06-29 09:52:46 -04:00
Chris Beck
da41bf9968 rename "main" compilation unit "wesnoth.cpp" to match executable 2014-06-29 09:39:40 -04:00
Chris Beck
f24f6adee1 add wmi pager class, to allow unlimited wml menu items
The pager is held by the play_controller and wraps around the
wmi_container, if there are too many items it adds "More Items"
or "Earlier Items" entries. These entries have special reserved
ids, if they are selected the pager traps them.

Future work might be to allow the page_size_ to be selected in
the preferences, that is currently left as a variable to make
it easy to support this.
2014-06-28 20:47:12 -04:00
Ignacio R. Morelle
fc834885e2 Resort CodeBlocks project file 2014-06-27 21:56:07 -04:00
Chris Beck
ed3453f742 move some utility files to utils folder 2014-06-27 19:06:18 -04:00
Chris Beck
d2edec5921 move notifications files to their own folder 2014-06-27 18:14:45 -04:00
Chris Beck
cb5a9a0d28 add display chat manager, notifications support outside game_display
The functionality of tracking observers and displaying chat messages
is moved to a manager class, which the gui owns.

The functionality of displaying notifications is similarly moved out
of the game_display and to a private namespace. (Static singleton
pattern seems okay here since there really won't need to be more
than one of these for a single application, it seems.)
2014-06-27 15:57:57 -04:00
Chris Beck
30a443d12f move game_state to its own file 2014-06-24 15:36:58 -04:00
Chris Beck
b51d6a15d1 rename gamestatus.?pp -> game_data.?pp, b/c of content changes 2014-06-24 13:44:25 -04:00
Chris Beck
cf2651b5a7 rename drawable_unit.?pp -> unit_drawer.?pp, b/c of new contents 2014-06-24 13:22:13 -04:00
Chris Beck
663494f661 move teambuilder to its own file 2014-06-24 13:12:29 -04:00
Chris Beck
0f5876fe38 change fake_unit class to fake_unit_ptr
This is consistent with the introduction of the UnitPtr class.
fake_units really aren't different from units, the only difference
is their life time / allocation and ownership. Since we are trying
to use reference counting for all units (to make them safe to use
with animations), the fake units need to be managed by a reference
counted pointer also. This is the easiest way to achieve that.

I also remove some odd code the [move_units_fake] handler --
there was explicit code to remove the fake units from the fake
unit manager, but this is redundant as it is the responsibility
of the destructor.

Code Blocks and VC project files are updated, but
Code::Blocks Scons and Xcode are not.
2014-06-23 11:17:55 -04:00
Ignacio R. Morelle
1554374c45 CodeBlocks project update 2014-06-20 22:15:26 -04:00
Chris Beck
a4b194c079 add recall list manager
This commit adds a dedicated recall list manager class.

The purpose of this is to

- Simplify the code that interacts with the recall list. Prior to
the commit most such code was based on iteration with explicit
iterators, and called global helper functions implemented in
unit.cpp to wrap the code that finds a unit in a vector. It turns
out that interacting with the recall list was the *only* use of
that code, so we make it a member function of the recall list
manager and take it out of unit.cpp.

Most of the code that touches the recall list was previously
7 or 8 lines with a for loop, now it tends to be 1 or 2 lines,
although further refactor may be possible.

- Improve encapsulation. This makes it possible to track how
other classes are interacting with the recall list, and may
make it easier to debug recall list problems by adding debugging
output to the class.
2014-06-18 12:54:32 -04:00
Chris Beck
504e4932b5 split off animation fcs from unit to unit_animation_component
This is a strict refactor, all we do is move the functions and
variables used just for animations to "unit_animation_component",
and include the necessary headers appropriate.

With a bit more work we can probably remove the graphics related
headers from unit.hpp
2014-06-17 02:18:46 -04:00
Chris Beck
0be1d731d5 add drawable unit class
drawable unit inherits from unit, and implements the draw function,
used only by the display. when the display wants to use the function,
it casts a unit pointer to a drawable_unit, and draws it. this
improves encapsulation.
2014-06-16 22:10:31 -04:00
Chris Beck
c8ada18ff4 update project files 2014-06-16 17:37:53 -04:00
Chris Beck
2510b779f6 rename animated.i to animated.tpp 2014-06-15 09:54:55 -04:00
Chris Beck
a60d5b0018 move formula ai features of unit to a unit formula manager
This use of handle-body idiom saves *alot* of includes, since a
huge number of objects include unit indirectly, and make no use
of the ai formula features.
2014-06-14 18:39:57 -04:00
Alexander van Gessel
07a6ba695e Merge pull request #199 from aquileia/ignore
Restructure and merge .gitignore files
2014-06-13 16:27:01 +02:00
Ignacio R. Morelle
acd814f64c CodeBlocks project update 2014-06-11 19:30:43 -04:00
Chris Beck
da552fc10e fixup segfaulting editor, favoring display_context over game_board
Currently, the editor does not generate game_board objects, and
leaves the pointer resources::gameboard null. This commit makes
map_location, reports, and tod_manager, three things used in
editor mode, use the display_context pointer instead of the
game_board pointer. We also move a function to display_context,
which finds a const unit * to a visible unit at a hex.
2014-06-11 01:28:15 -04:00
Chris Beck
522988c689 update projectfiles to include display_context.hpp 2014-06-10 18:45:44 -04:00
aquileia
1e9a508795 gitignore: Merge rules from projectfiles/ 2014-06-09 01:00:41 +02:00
sigurdfdragon
6996d05985 CodeBlocks project update.
Adjustments for 294379a157767cdab4dad348332c392411411d9c.
2014-06-07 15:23:08 -04:00
Ignacio R. Morelle
c7d22b086f CodeBlocks project update 2014-06-03 20:11:45 -04:00
sigurdfdragon
3b5be89193 Update CB project file.
Adds new file from 6a8827a071845594cc8e0ed2da298c3060e531fb.
2014-06-01 19:34:47 -04:00
Chris Beck
096cb97cc1 Merge pull request #180 from cbeck88/add_game_board_struct_alternate
This is a refactor to introduce an object encapsulating the unit map, the game map, and the list of teams. Introducing this object permits us to move a substantial amount of code out of the play_controller object, and also to give a home to some helper functions in unit.?pp that previously sat in the global namespace. It also allows us to simplify the construction of some of the clients of play_controller.

This refactor is ongoing WIP. The goals are

(1) better organize the architecture of the engine, to make saving and reloading easier.
(2) Facilitate the introduction of an improved pathfinding mechanism, which will need to sit between most of the other engine modules and the unit map / game map.
(3) Refactoring clarifies what the existing code is doing, therefore it may help us to find bugs in the current system, which may be fixed independently of the refactor in 1.12.
2014-06-01 13:42:10 -04:00
Chris Beck
2afe4f4f5a move game_board to its own file, update project files 2014-06-01 08:13:34 -04:00
sigurdfdragon
de38d7a245 Update CB project file.
Adds file from 6deda4ca7f67ca1e711be0c15c7f9e692e6b1492.
2014-05-31 23:26:16 -04:00