Patrick Parker
bb78efd8fb
FR #10316 - new tag [filter_vision] for Standard Unit Filter
2008-01-06 19:04:57 +00:00
Nils Kneuper
7e7b2532de
updated Slovak translation
2008-01-06 18:55:15 +00:00
Gunter Labes
6614ca4c63
implement a function (word_match()) to check if a string contains a word
...
(will be used for chat message highlighting)
remove an unused function declaration (has_value())
2008-01-06 18:37:58 +00:00
David White
2a94407222
attempt to make auto-save detection work well with i18n
2008-01-06 18:18:56 +00:00
Gunter Labes
3dedd35786
don't check for a lobby join message here...
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...it's done in add_chat_message() anyway
2008-01-06 18:15:34 +00:00
Benoît Timbert
2fc402bb19
Whoops forgot to update the changelog :)
2008-01-06 18:08:34 +00:00
Benoît Timbert
1ea5f8212e
Implementation of Sapient's suggestion for FR #9676 :
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now :droid works this way:
- :droid 1 (toggle the AI on side 1)
- :droid 1 on (set the AI on side 1)
- :droid 1 off (disable the AI on side 1)
2008-01-06 18:07:50 +00:00
Nils Kneuper
651c59e0cc
updated Slovak translation
2008-01-06 17:48:21 +00:00
Nils Kneuper
1d98df3f46
updated Chinese translation
2008-01-06 17:45:37 +00:00
Patrick Parker
4da7800923
improve default returns of string_bool for garbage input
2008-01-06 17:35:34 +00:00
Nils Kneuper
ac971d2bf2
pot-update
2008-01-06 17:32:37 +00:00
Nils Kneuper
2903a14493
macrofy all special notes
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clean up [female] sections for UtBS units
2008-01-06 11:06:36 +00:00
Benoît Timbert
e643e8d7ea
Implementation of FR #10600 :
...
Random factions can now be defined on a subset of the available non
random factions.
Works with two new keys :
- choices (empty by default) :
If non empty it is the list of the factions that can be choosen
randomly from this random faction.
If empty all non random faction are allowed to be choosen randomly
from this random faction.
- except (empty by default) :
List of the factions that cannot be choosen randomly from this random faction.
2008-01-06 10:24:53 +00:00
Richard Kettering
3591a0a5e7
Added wose variant for soulless.
2008-01-06 08:30:21 +00:00
Richard Kettering
047dae0c44
Cleaned up wose zombie variant.
2008-01-06 08:18:54 +00:00
Richard Kettering
ca769f5aa9
Added death animations to the saurian zombie/soulless.
2008-01-06 07:05:18 +00:00
Richard Kettering
c9a72c82d8
Added death animations to walking corpse and soulless,
...
gave dwarf a proper soulless variant.
2008-01-06 05:47:54 +00:00
Richard Kettering
808ffee79b
Added death animations for soulless and zombie.
2008-01-06 05:41:57 +00:00
Richard Kettering
6fc47af41f
Added mounted variant for soulless.
2008-01-06 04:18:26 +00:00
Richard Kettering
c0e3d07fd2
Added Soulless variant for dwarf.
2008-01-06 04:14:43 +00:00
Richard Kettering
3c230f9062
Added Soulless variant for dwarf.
2008-01-06 04:13:41 +00:00
Richard Kettering
a17bb5b300
Added Soulless variant for troll.
2008-01-06 04:10:19 +00:00
Gunter Labes
19c114a65e
add a :log <level> <domain> command
...
simplify some nested logic
2008-01-05 19:23:41 +00:00
Jörg Hinrichs
3aa8936169
Included python precompiled files necessary to execute a python scripted AI...
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...into the windows packaging script.
2008-01-05 18:55:25 +00:00
Gunter Labes
ed2b8286f1
update the AMLA documentation
2008-01-05 18:04:27 +00:00
Mark de Wever
7e035c9409
Avoid padding withing the structure.
2008-01-05 17:57:31 +00:00
Gunter Labes
d1b2c4890a
don't queue disconnects on shut down
...
add a 'help' command
2008-01-05 17:49:57 +00:00
Mark de Wever
80c7037486
Removed some reference since it seems to break on arklinux with GCC-4.3.
...
Based on a patch send by the arklinux packager.
2008-01-05 17:46:05 +00:00
Patrick Parker
c07d52b61a
[[miscellaneous engine fixes]]
...
-fix del_tags to span multiple lines
-new method nullify_markup to display error messages containing '#else', etc
-fix an iterator redefinition in the animation code
-add lots of global std namespace fixes for MSVC
2008-01-05 15:34:00 +00:00
Mark de Wever
48a0bc27af
Avoid some padding withing the structure.
2008-01-05 13:34:02 +00:00
Mark de Wever
670cc43a8d
Avoid padding withing the structure.
2008-01-05 13:33:22 +00:00
Mark de Wever
d7cca832c7
Avoid padding withing the structure.
2008-01-05 13:11:16 +00:00
Lari Nieminen
e352ca884d
Activate TC for Soulless.
2008-01-05 12:36:28 +00:00
David White
cd9d30e0aa
made it so auto-saves begin being deleted after there are more than 5
2008-01-05 08:10:49 +00:00
Karol Nowak
828d18d14b
Mention the new "repeat" attribute of [sound] in the changelog.
2008-01-05 00:25:01 +00:00
Karol Nowak
e1701913da
Make it possible to repeat a sound played with [sound] using repeat=.
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Fix a bug with sound playing endlessly when fade is used.
2008-01-05 00:18:32 +00:00
Gunter Labes
79fb29a9a5
bump version to 1.3.13+svn
2008-01-05 00:16:08 +00:00
Jérémy Rosen
8e2da12cab
fix bug 10557 : glitch with ghoul
2008-01-04 22:29:24 +00:00
Jérémy Rosen
8d10b3d16a
fix a sync glitch discovered while looking into th ghoul bug
2008-01-04 20:33:34 +00:00
Jérémy Rosen
2b1f591ec2
fix glitches in movement anims
2008-01-04 19:55:13 +00:00
Ignacio R. Morelle
26e25394c5
[unit] hide_help=(boolean) now will use the standard literal parsing framework
2008-01-04 17:14:40 +00:00
Ignacio R. Morelle
1466b8284e
Made [unit]animate=* use the standard literal parsing framework,
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so that animate=no works as expected.
2008-01-04 17:07:08 +00:00
Ignacio R. Morelle
c96d8e1c27
Make long logger= values on [debug_message] make sense too.
2008-01-04 16:58:02 +00:00
Ignacio R. Morelle
cce079cd44
[debug_message] no longer spits an extra character before newline.
2008-01-04 16:56:52 +00:00
Gunter Labes
b43c0deb4d
move the end_game() logic back to delete_game()...
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...to send the games_and_users_list_diff() only to the right users
2008-01-04 15:51:49 +00:00
Gunter Labes
6d13e2d3b2
typo fix
2008-01-04 13:15:59 +00:00
Gunter Labes
1a18a8f9e2
kill the server until shut_down works properly
2008-01-04 13:13:37 +00:00
Eric S. Raymond
3e6551ea95
Typo fixes.
2008-01-04 13:13:15 +00:00
Gunter Labes
66478d7fab
send a diff on a user leaving a game unconditionally
2008-01-04 12:57:37 +00:00
Gunter Labes
b500b4d08e
send a diff on a user successfully joining a game unconditionally
2008-01-04 12:07:22 +00:00