Karol Nowak
bbca9942cd
Removed intro screen updates to stop textbox flickering.
...
Since the text box is drawn in the helper, it would flicker
if the screen got updated just after drawing the background.
It was very visible in the TRoW intro sequence.
The new condition is there to keep animation functionality.
2009-02-08 23:20:42 +00:00
Mark de Wever
baebaead03
Remove the user name widget from the chainlist.
...
This solves the problem that you can type 'letters' when the textbox is
selected. This solves the problem for focussing (a patch that will be
committed later).
2009-02-08 22:43:39 +00:00
Mark de Wever
bf36e2031b
Remove an unused variable.
2009-02-08 22:17:10 +00:00
Jörg Hinrichs
9c7884f6fb
Adding support for observers in multiplayer to pause...
...
...and continue the game at any time (special greetings to boucman ;-).
2009-02-08 22:15:06 +00:00
Mark de Wever
9c55b5b6ab
Remove an unused layer.
2009-02-08 21:49:57 +00:00
Jérémy Rosen
909180e73e
restore the HP bar decreasing progressively when the unit gets hit
2009-02-08 21:46:42 +00:00
Mark de Wever
f7b910b6ec
Fix some compiler warnings.
2009-02-08 21:34:12 +00:00
Ignacio R. Morelle
d2d4b8e2ca
Mention earlier updates of the Spanish translation in changelogs.
2009-02-08 19:48:14 +00:00
Ignacio R. Morelle
c37928f039
Merge the bottom-most "Graphics" section...
...
ideally "Miscellaneous and bugfixes" must be always at the bottom, and
the other sections, ordered alphabetically.
2009-02-08 19:46:23 +00:00
Ignacio R. Morelle
f7877bb640
Mention changes of 2009-02-08T12:35:47Z!lari.nieminen@iki.fi and 2009-02-08T09:26:28Z!kettering.richard@gmail.com in changelogs.
2009-02-08 19:44:06 +00:00
Lari Nieminen
9f3c57786a
A map update to 4p Clash.
2009-02-08 18:11:20 +00:00
Benoît Timbert
6cfbbcc234
French translation update
2009-02-08 16:27:44 +00:00
Lari Nieminen
a540b05605
Fixed a filtering problem.
2009-02-08 15:50:41 +00:00
Alexander van Gessel
81526e15dc
Mention python AI having been fixed in changelog.
2009-02-08 16:06:00 +01:00
Alexander van Gessel
ab6fa4fcb0
Remove forbidden import from standard python AIs.
2009-02-08 16:05:54 +01:00
Alexander van Gessel
1db74585f9
Fix python AIs, they never worked properly...
...
...since their path got moved, due to a lack of trailing slash.
2009-02-08 16:05:42 +01:00
Bartek Waresiak
f281d58fe2
Attack info for formula fixed along with typos in faifiles
2009-02-08 14:27:08 +00:00
Guillaume Melquiond
eb40d513df
Add missing include.
2009-02-08 13:31:56 +00:00
Guillaume Melquiond
0e0177d32c
Add missing include.
2009-02-08 13:20:29 +00:00
Christian Bielert
e228111a35
bug #11106 : Differentiate between MP start-of-scenario reloads...
...
...and midgame-reloads, leaders and recall lists are now loaded and
synchronized in MP campaign start-of-scenario saves, but loading
start-of-scenario saves can still trigger bugs regarding side control
and client-server interaction.
2009-02-08 13:02:29 +00:00
Lari Nieminen
8e7c3ee62d
Added Girgistian's slayer attack animation.
2009-02-08 12:35:47 +00:00
Tomasz Śniatowski
924ef570e3
editor2: display the window list when only one window is open (hacky),
...
...correctly mark the default tool selection (by simulating a menu click)
2009-02-08 13:30:50 +01:00
Jörg Hinrichs
67195c0d62
Fixes missing recruit animations for replays
2009-02-08 12:07:17 +00:00
Guillaume Melquiond
793f4ecb56
Add missing includes.
2009-02-08 11:38:18 +00:00
Jörg Hinrichs
9f229064a4
This fixes a replay bug that is mainly caused by events not being triggered.
...
The fix replaces replay logic with actions.cpp::move_unit, which is
pretty intrusive. I have done some testing and it looks good, but if
we run into serious problems because of this we should consider
reverting it again.
There is also a good chance that this fixes bug #11105 ([endleven] not
working when triggered on a networked client in mp campaigns), since
this bug is most likely caused by missing moveto events in replays.
2009-02-08 11:34:58 +00:00
Tomasz Śniatowski
5ab1ba7614
rm a translatable string that's not necessary
2009-02-08 12:23:34 +01:00
Tomasz Śniatowski
9dd79a1490
editor toolbar tweaks
2009-02-08 12:04:46 +01:00
Nils Kneuper
0f7d990634
correct generating doc files when using cmake and make update-po4a...
...
...(the editor manpages does not longer exist...)
2009-02-08 10:58:29 +00:00
Richard Kettering
5576dcddb4
New TC images for enchantress.
2009-02-08 09:26:28 +00:00
Patrick Parker
483e5aacdf
possible fix for bug #12911 :
...
UtBS: Advancing Kaleh leads to segmentation fault
(Ready for Test)
2009-02-08 03:24:45 +00:00
Patrick Parker
e8dcea3de7
fix bug #12946 : [menu_item]/[command] losing function when called again
2009-02-08 01:16:07 +00:00
Ignacio R. Morelle
a08fcdb2d4
Fix a small regression from 2009-02-07T23:12:32Z!shadowm@wesnoth.org:
...
Mages were impossible to recruit even when storywise that should be
possible.
2009-02-07 23:15:38 +00:00
Ignacio R. Morelle
1498957a79
The CONDITIONAL_MAGE_RECRUITING macro sets a flag to not run its code...
...
...in more than one occasion in the campaign, to disable Mage
recruitment. However, subsequent scenarios have "Mage" in the side 1
declaration's recruit list, thus the engine keeps inserting that in
the recruit list.
Fix bug #12852 by removing those forced declarations.
2009-02-07 23:12:32 +00:00
Ignacio R. Morelle
f152b175de
Fix bug #12928 .
2009-02-07 22:36:56 +00:00
Fabian Müller
021d7cba34
LoW::22: Fixed Landar not retreating in every case.
2009-02-07 18:20:07 +00:00
Thomas Baumhauer
929dedfff4
typo fix
2009-02-07 18:04:43 +00:00
Benoît Timbert
7f141a1ef5
fix 2009-02-07T17:14:48Z!benoit.timbert@free.fr, whoops :)
2009-02-07 17:21:59 +00:00
Benoît Timbert
742a8b57b5
merge 2009-02-07T17:06:46Z!benoit.timbert@free.fr: Additional screenmodes when SDL can't guess them
2009-02-07 17:14:48 +00:00
Karol Nowak
6ac5aef571
Made the swap more explicit.
2009-02-07 16:54:23 +00:00
Phil Barber
0795407008
Put halos into Karrag's animations in THoT
2009-02-07 16:37:49 +00:00
Tomasz Śniatowski
95267d9348
make the sdl crash workaround unconditional
2009-02-07 17:23:46 +01:00
Benoît Timbert
c9d7f3d71a
merge 2009-02-07T16:15:55Z!benoit.timbert@free.fr: Apply patch #1107 :
...
...Minimum stack cookie on AmigaOS4 to prevent stack overflow
2009-02-07 16:20:31 +00:00
Tomasz Śniatowski
fa40fe3db1
silence a MSVC warning
2009-02-07 16:31:52 +01:00
Tomasz Śniatowski
0a8c2366b6
fix bug #12856...
...
(was caused by the ovarlay being the same image-surface as the base
terrain tile)
2009-02-07 16:31:18 +01:00
Tomasz Śniatowski
ed120316f4
add a workaround for an apparent SDL 1.2.13 bug available...
...
...after #defining SDL_BLIT_CRASH_WORKAROUND. Possibly fixes bug #12880
2009-02-07 16:28:35 +01:00
Tomasz Śniatowski
523384bc63
make the replace_map events in the test scenario use first_time_only=no
2009-02-07 16:26:19 +01:00
Tomasz Śniatowski
90135b665b
add a "mouseover for a hint" info to the truncated editor tool tooltips
2009-02-07 16:25:08 +01:00
Fabian Müller
d84e9b04b8
LoW::1, LoW::2: Code cleanup and balancing.
2009-02-07 15:12:41 +00:00
Nils Kneuper
4cf78e2eb5
patch from dragonking:
...
add a generic way to export a map as a variant object for formula AI
2009-02-07 14:48:01 +00:00
Nils Kneuper
a2027440b1
updated Hungarian translation
2009-02-07 14:43:32 +00:00