8087 Commits

Author SHA1 Message Date
Nils Kneuper
bc5db4faab various tinygui improvements...
...tinygui should now basically look like "normal" guie beside using a
smaller font, most of the object placement at 400x300 and upwards is
exactly like normally (eg end turn) in 320x240 only display of weapons
and hp/xp is improved
2008-02-14 14:28:54 +00:00
Eric S. Raymond
5657ddeb10 Move unused maps to the attic, delete some unused sounds of zookeeper's. 2008-02-14 13:59:16 +00:00
Eric S. Raymond
34d528064a Macro and documentation-comment cleanup; remove some unused cruft. 2008-02-14 13:21:03 +00:00
Lari Nieminen
84e7f537d9 Fix bug #11051. 2008-02-14 11:14:28 +00:00
Richard Kettering
80b586fad9 Borrowed some item graphics from Allacrost. 2008-02-14 07:21:39 +00:00
Eric S. Raymond
948bc32489 Fix brown-paper-bag bug in argument checking. 2008-02-14 05:13:32 +00:00
Eric S. Raymond
608ded4239 More macro typechecking improvements. 2008-02-14 04:56:52 +00:00
Eric S. Raymond
06d31fba2b More scenery tweaks. 2008-02-14 03:39:05 +00:00
Nils Kneuper
f6c7a71c7b preliminary support for 800x480...
...(resolution used for eeePC, Nokia 8x0 and maybe some other mobile
devices) to activate it, run configure with --enable-small-gui
2008-02-14 01:07:01 +00:00
Nils Kneuper
4dd534ce5a some more tinygui improvements: clock now displays correctly at 320x240 2008-02-13 22:46:47 +00:00
Nils Kneuper
ffc7b4a7b4 fixed replay theme to be usable at smaller resolutions, too...
(eg 400px horizontal should now be enough to display everything, the
main problem is the checkbox "skip animations", it will reach into the
minimap)
2008-02-13 19:51:48 +00:00
Lari Nieminen
2b16a2e6ef Revert 2008-02-13T17:00:03Z!esr@thyrsus.com...
...using a slightly biggerized and better shadowed version of the original.
2008-02-13 19:46:53 +00:00
Eric S. Raymond
8934b5e58d Wire in a new Elurin portrait. And another scebnery tweak. 2008-02-13 19:44:33 +00:00
Piotr Cychowski
7216a96ca8 Fix unwanted reapplication of rod effects...
...and optimize the type changing event a bit.
2008-02-13 19:05:51 +00:00
Eric S. Raymond
0569b943d6 Clean up the gold pile when player moves to it. 2008-02-13 19:04:00 +00:00
Eric S. Raymond
7ee4c7caf7 Soliton pointed out that Ro'Arthian's initial gold is ridiculous.
Back it down by 400 so player is only a little outnumbered.  This
is a longstanding bug that may have been masked by a buggy
recruitment pattern.
2008-02-13 18:38:08 +00:00
Eric S. Raymond
879f0ee6de A directory move commit that got lost. 2008-02-13 18:08:56 +00:00
Eric S. Raymond
91b1280788 More scenery tweaks. 2008-02-13 18:04:46 +00:00
Eric S. Raymond
6252baf0c9 Allow wmlscope to take multiple --foce-used options, and use the capability. 2008-02-13 18:03:43 +00:00
Eric S. Raymond
e08b3742eb Replace crappy 1.2-sized armor.png...
...with a copy of armor-golden.png that's had its color GIMP-tweaked
to iron gray.
2008-02-13 17:00:03 +00:00
Eric S. Raymond
dd0b20312b Gold needs to be visually indicated. 2008-02-13 11:36:24 +00:00
Eric S. Raymond
b98a5ba1d1 Scenery for the bad guy's keep.
Create a new standard macro for a glowing brazier.
2008-02-13 11:27:21 +00:00
Eric S. Raymond
166fd1cc2b Fix a =n off-by-one error in a STARTING_VILLAGES call. 2008-02-13 03:58:46 +00:00
Eric S. Raymond
6f88e87671 This should have been part of the commit that moved utils directories. 2008-02-13 03:56:42 +00:00
Eric S. Raymond
6d3cba606b Wire in animation frames for the Loremaster, and another revision of Pelias. 2008-02-13 03:13:20 +00:00
Eric S. Raymond
a7f2cf4b3b Fix a large number of macro syntax errors involving misplaced commas. 2008-02-13 02:20:46 +00:00
Eric S. Raymond
0fd8975c94 More macro type checking. 94% of calls in mainline are now checked. 2008-02-13 02:04:50 +00:00
Eric S. Raymond
4c4f802989 More macro type checking.
Replace a South Guard macro that duplicates one in the core library.
2008-02-13 01:11:52 +00:00
Eric S. Raymond
fe36193828 Collect statistics on macros with unchecked argument types. 2008-02-13 00:03:30 +00:00
Eric S. Raymond
dc37c53a87 Change somme formals.
Also, fix a typo; Jetryl's two macros were defined to
the same name, but one of them needed a _RANGE suffix.
2008-02-12 21:48:41 +00:00
Eric S. Raymond
92884ae3fd Fix bug #11044, an one other minor glitch (bonus flag not set). 2008-02-12 17:54:32 +00:00
Nils Kneuper
de4d8e2a84 some more fixes for tinygui:
* replay theme now working as expected

* unit images now working as expected

problems left:

village flags look really strange, someone will have to look at the
color stuff for those...
2008-02-12 15:31:50 +00:00
Nils Kneuper
a120bc8b34 forgot to adjust the image for the timer,
...now the timer should work correctly in tinygui
2008-02-12 14:38:32 +00:00
Eric S. Raymond
1981d43bad Teach wmllint to convert letter= to terrain= when appropriate.
Fix a comment.
2008-02-12 13:16:22 +00:00
Eric S. Raymond
52001c6ca7 Introduce terrain= as a synonym for letter= in the [terrain] tag.
Change all instances in mainline.  (We'll drop letter= in 1.5.)
2008-02-12 12:51:01 +00:00
Nils Kneuper
6a63c72696 tinygui fixes
what still is really broken:

* replay mode in tinygui, maybe related to the topbar macro stuff?

* preferences (who added 500 new options in there?!?)  what could use
a fix:

* the unit image in the right panel seems to be straced in a strange
way what works:

* normal gameplay (in normal campaign mode gui looks as intended
2008-02-12 12:00:56 +00:00
Eric S. Raymond
4c6f5f1e3e More macro typechecking. Clean up the terrain-types mess. 2008-02-12 11:55:52 +00:00
Eric S. Raymond
ef4a692367 More macro typechecking. A terrain code is now a recognized actual type. 2008-02-12 11:16:54 +00:00
Richard Kettering
ba9102f882 Added some basic macros for directional animations. 2008-02-12 07:31:58 +00:00
Richard Kettering
d37f58c3a8 Directional standing/defense frames for the goblins. 2008-02-12 07:27:27 +00:00
Richard Kettering
05efd81846 Directional standing/defense frames for the goblins. 2008-02-12 06:49:13 +00:00
Eric S. Raymond
1e90674462 Extend type-checking to more macros. 2008-02-12 05:11:18 +00:00
Nils Kneuper
700b697f61 wesnoth-pngcrush
total saved: 79 KB, 54 files
2008-02-11 22:00:57 +00:00
Eric S. Raymond
9d04d681f3 Two more unused images moved to attic. 2008-02-11 20:35:11 +00:00
Lari Nieminen
ed56744566 Map change to prevent recalling in Hide and Seek. 2008-02-11 20:34:30 +00:00
Eric S. Raymond
fcd84e25f8 Remove unused icons.
Jetryl said: "these were/are custom icons for Darth Fool's UI theme.  Not sure 
if they're wired in - if you can say with certainty they're not, remove them."
wmlscope and grep both say they're not.
2008-02-11 20:29:51 +00:00
Eric S. Raymond
e4369c5895 Images deleted at Jetryl's request. 2008-02-11 20:23:41 +00:00
Eric S. Raymond
616fd9ad2e Missing thief idle frame inserted a Jetryl's suggestion.
Also, create a reference to the leaning-oak graphic.
2008-02-11 20:12:40 +00:00
Eric S. Raymond
36ac25848a Moving these to attic, see the FR in bug #11041. 2008-02-11 19:47:08 +00:00
Eric S. Raymond
56e14f5aa9 Female variants go away too. 2008-02-11 19:09:13 +00:00