64436 Commits

Author SHA1 Message Date
Nils Kneuper
bcd48928f4 updated RACV translation 2016-05-17 21:11:12 +02:00
Ignacio R. Morelle
00975dcf6f Fix ToD schedule progress label overlapping other items on low resolutions
Specifically, on vertical resolutions < 600 px.
2016-05-17 06:01:38 -04:00
Ignacio R. Morelle
ca664acc4a Fix Observers icon overlapping other elements on low resolutions (bug #24455)
More specifically, horizontal resolutions less than 1024 px.

Okay, I lied. This doesn't fully fix that on master because recent font
and theme changes cause it to be misaligned even on >= 1024 px. But
hopefully someone will figure something out later.

This is a backport of a 1.12 commit.
2016-05-17 05:09:13 -04:00
ln-zookeeper
adb37f3a53 Updated tutorial with new Li'sar sprite 2016-05-16 16:03:36 +03:00
Charles Dang
07fee4038b Improve visual design of buttons
A dark border was added to the left and bottom to add definition.
2016-05-16 22:58:19 +11:00
Charles Dang
f5fbb3872a Disable [message] blurring once again pending further testing
There are certain performance issues with scrolling lists with this enabled
that would render this unusable even without the weird hover bug (#24667).
2016-05-16 22:57:22 +11:00
ln-zookeeper
d050e8b17d New base frames for Li'sar by doofus-01 (edits by Jetrel)
Old animation and variation frames to be removed at a later date.

Also tweaked some animation WML.
2016-05-16 14:11:29 +03:00
Nils Kneuper
d3a306064c updated Italian translation 2016-05-16 11:44:00 +02:00
Nils Kneuper
bed1ac7591 updated Spanish translation 2016-05-16 11:42:59 +02:00
aquileia
8b5ab74cd6 vcproj: Workaround for argument parsing regression
Apparently, '-u x' now interprets the whitespace as part of the file name.
2016-05-14 19:19:22 +02:00
aquileia
d1718ae135 vcproj: Revert e2549c1, update .gitignore
*.vcproj.*.user files contain user specific settings.

*.vcproj.user files contain general settings, e.g. for the debugger, which
are required for our unit tests.
2016-05-14 16:25:14 +02:00
Nils Kneuper
8bcbe968c3 updated Galician translation 2016-05-14 15:01:08 +02:00
Nils Kneuper
eaa3741d8e updated Italian translation 2016-05-14 14:57:08 +02:00
Charles Dang
f32b10aa33 Fixed transparent scrollbar buttons 2016-05-13 18:45:42 +11:00
Charles Dang
eb943e57af Reapplied blur effect to [message]s 2016-05-13 18:30:09 +11:00
Nils Kneuper
3242a0f0eb updated Portuguese translation 2016-05-11 23:09:46 +02:00
Celtic Minstrel
15ec939fe0 Suppress deprecation messages unless in debug mode 2016-05-11 14:12:11 -04:00
gfgtdf
a1b9469eed remove RECALL_AI_SIDE
This macro causes OOS because it changes the gamestate during the unsynced ai_turn event.
Also it doesn't handle custom recall costs.

This commit also fixes MAKE_AI_SIDE_PERSISTENT. But i think this macro should be removed too since just writing 'persistent=yes' in [side] is much easier to understand than using this macro.
2016-05-11 19:24:20 +02:00
Nils Kneuper
69b0fdd0a1 updated Scottish Gaelic translation 2016-05-10 18:31:25 +02:00
Celtic Minstrel
b3124f139c Merge pull request #655 from sigurdfdragon/HttT_S10_Fixes_Changelog
HttT S10: Add changlog entries for objectives clarification.
2016-05-09 17:48:43 -04:00
sigurdfdragon
d622403f7c HttT S10: Add changlog entries for objectives clarification. 2016-05-09 17:42:17 -04:00
Jeffrey 'Sigurd' Westcoat
7954dbc9e0 HttT S19c undead removal (#652)
* HttT S19c: Change dialog about direction options, preparing for map change.

* HttT S19c: comment change missed in previous commit.

* HttT S19c: Remove the undead.

* HttT S19c: Remove the swamp from the map, replace with mountains.

* HttT S19c: Adjust side #'s to compensate for removal of undead.

* HttT S19c: Simplify dialog about impassable mountains.

* HttT S19c: Add changelog entries.
2016-05-10 00:30:34 +03:00
mattsc
76a8a98574 Default AI: fix two bugs in the goto candidate action
Both bugs had the same effect: if a unit could not get to its goal
location, goto moves by all other units during the same turn were
abandoned. However, there were two separate causes for:
1. The goal location was unreachable. This was due to a typo in the
code.
2. The goal was theoretically reachable, but blocked by allies. In this
case, it could happen that the unit did not move, resulting in the CA
being blacklisted.
2016-05-09 12:35:25 -07:00
Nils Kneuper
0ccfbc1525 updated German translation 2016-05-09 20:23:53 +02:00
gfgtdf
2ac59d28ac add option to disable loadinscreen animation
this was made for people to test whether bugs are related to
loadingscreen animation or not.
2016-05-09 15:20:10 +02:00
Ignacio R. Morelle
e6eec06cb7 gui2/tgame_cache_options: Display busy cursor while measuring cache size
It can take a while to obtain the size of a directory with a large
number of entries, especially when the system is under load.
2016-05-09 09:06:41 -03:00
Nils Kneuper
005d52718a updated Russian translation 2016-05-06 11:27:34 +02:00
ln-zookeeper
f7a99d3b7d Fixed the two prop warlords ending up on the recall list 2016-05-03 23:24:02 +03:00
aquileia
809e61db88 Python scripts: Unify encoding magic comments 2016-05-03 22:12:19 +02:00
aquileia
e1021b0ff6 po: Update cmake to use '-o' for output
The new Python wmlxgettext doesn't use UTF-8 for stdout
2016-05-03 21:30:30 +02:00
aquileia
3939b9ebab po: Update pofix
Fix closing brace, specify encoding, expand *, run
2016-05-03 21:30:30 +02:00
Wedge009
cf6a8cf822 Uupdating as instructed by aquileia.
Sorry if I've done this incorrectly.
2016-05-03 19:23:20 +10:00
Nils Kneuper
941962fc50 updated British English translation 2016-05-02 19:49:32 +02:00
Wedge009
73b92d8fa2 Minor grammar correction.
I may be a pedant, but it's not correct to use 'the most' when referring to the greater of only two things. Plus, I don't really think the bad grammar adds any 'character' here.
2016-05-02 19:09:06 +10:00
Wedge009
eda30529c2 Spelling correction: perentage -> percentage 2016-05-02 19:06:43 +10:00
loonycyborg
d86ce00d89 Update changelog and about.cfg 2016-05-01 22:00:09 +03:00
loonycyborg
a592ab3ad2 Pot-update using wmlxgettext2 2016-04-30 20:23:40 +03:00
loonycyborg
6e1cbe9234 Move #po comments to right before the message they apply to
to ensure that wmlxgettext2 finds them
2016-04-30 19:57:32 +03:00
loonycyborg
c66572ef62 Commit wmlxgettext2, Nobun's python3 reimplementation of wmlxgettext 2016-04-30 19:01:31 +03:00
loonycyborg
149977e9e4 Pot-update and regenerate doc files using scons 2016-04-30 18:36:43 +03:00
Wedge009
3c960aed06 Corrections to MSVC project files. 2016-04-30 23:12:09 +10:00
gfgtdf
0ee7451a00 ignore all other msvc projectfiles than for vc12 2016-04-30 14:42:21 +02:00
Nils Kneuper
222eec7520 updated Japanese translation 2016-04-30 09:09:21 +02:00
Celtic Minstrel
6c9cd2998e Update MSVC project files to VC12 (2013) 2016-04-30 02:31:34 -04:00
gfgtdf
f4d714d690 remove util::array
std::array or boost::array can be used instead.
2016-04-27 21:46:13 +02:00
ln-zookeeper
c876280a95 Special character fixes 2016-04-27 19:03:45 +03:00
gfgtdf
067b2a872f fix apply_to=variation/type
apply_to=variation/type should have no effect when object were reapplied for example at unit creation. This is also the 1.12 behaviour. This also prevents infinite recursion.
2016-04-25 22:55:39 +02:00
ln-zookeeper
694fb9d36e Fixed issues with Sea Serpent description pointed out by beetlenaut 2016-04-25 00:31:15 +03:00
ln-zookeeper
c4d2e72a12 Updates to monster unit descriptions
From https://forums.wesnoth.org/viewtopic.php?f=32&t=43721
2016-04-24 22:01:05 +03:00
ln-zookeeper
dba586ce53 Rewrote feeding's code to give units only one object, not one per kill 2016-04-23 21:44:30 +03:00