Celtic Minstrel
acc752aa9a
XCode: Build with C++11 and libc++
2016-03-30 16:12:37 -04:00
Celtic Minstrel
94d3d5aec6
Don't attempt every WML test if binary missing
2016-03-30 16:10:17 -04:00
gfgtdf
249792e08d
fix segfault in loadingscreen when staring campaigns,
2016-03-30 21:08:31 +02:00
gfgtdf
2b565b9abe
fix loadingscreen for small resolutions.
2016-03-30 20:29:14 +02:00
gfgtdf
6910083e86
fix loading screen when loading mp config.
2016-03-30 20:29:14 +02:00
ln-zookeeper
c3bf0ee816
Improved on some glitchy 3-way corners involving beach waves
...
Corners where water, sand and anything that sand transitions over (such as roads) exhibited the problem. This fix isn't perfect as the convex and concave shore waves don't completely match, but it's a clear improvement.
2016-03-30 19:16:10 +03:00
ln-zookeeper
085afa0e4a
Added optional [tile] no_draw=<bool> to exclude images from a hex
...
This can be used in rare cases when a multi-hex rule requires that a [tile] be used for matching purposes but without getting the image(s) drawn on it.
2016-03-30 18:51:55 +03:00
gfgtdf
0360184942
add comment
2016-03-30 17:05:03 +02:00
gfgtdf
0d190080ee
remove tloadingscreen::show
...
it only called tdialog::show()
2016-03-30 16:39:38 +02:00
gfgtdf
e1777a1f14
testing loadingscreen animation
...
this adds a simple animation to the gui2 loadingscreen. It not very good
yet, it more about testing whether animations are possible.
2016-03-30 16:39:38 +02:00
mattsc
91130a3df2
Fix error in Formula AI test scenario
2016-03-30 07:33:37 -07:00
gfgtdf
53e527acc7
show current stage in loadingscren.
2016-03-30 15:44:21 +02:00
gfgtdf
e6c58dcc1a
fix segfault during loadingscreen.
2016-03-30 15:44:19 +02:00
gfgtdf
3df0405025
fix wait cursor on titlescren.
2016-03-30 15:44:18 +02:00
gfgtdf
99bbaaeff4
make loadingscreen more responsive to user input.
...
We now create a new thread that does the actual loading while the main
thread handles user input (and drawing of the loadingscreen ). That way
wesnoth can still react on user input such as close game requests while
reading the config files.
2016-03-30 15:37:54 +02:00
gfgtdf
f9ee42c80d
fix linked groups in treeview nodes
2016-03-30 14:23:16 +02:00
gfgtdf
60653e2632
ignore c4477 msvc warning.
2016-03-30 14:23:16 +02:00
Wedge009
808c3fb779
Updating load screen file locations (vcproj).
2016-03-30 19:06:15 +11:00
Martin Proud
30fefe488a
Leaving Lato-Regular.ttf out due to GUI1 reasons
...
Eventually, we will add the font to the order list.
2016-03-30 02:23:48 -05:00
ancestral
280c5fe69a
Minor formatting change to _initial.cfg
...
Added font files for Lato, and SIL OFL license
2016-03-30 02:01:13 -05:00
ancestral
353a9c38e7
Lato is now the new game font. Initially, this will be limited to GUI2, but as tech is updated in the project, we hope to make Lato the new default everywhere in the game.
2016-03-30 01:46:02 -05:00
Celtic Minstrel
de270e4d1d
Remove duplicate file
2016-03-30 02:32:05 -04:00
Celtic Minstrel
64892b8c81
Align formula and Lua views of unit types
...
- New key in both - race
2016-03-30 02:15:21 -04:00
Celtic Minstrel
d7c58276c2
Travis: Make all builds C++11
2016-03-30 01:04:45 -04:00
Celtic Minstrel
74ce7454d9
Random Recruit MAI test: Add second [probability] tag
2016-03-30 01:04:44 -04:00
Celtic Minstrel
85a498ba15
Fast MAI: Correctly honour the attacks aspect if set
2016-03-30 01:04:42 -04:00
Celtic Minstrel
d535ec4fa9
tloadscreen: Stub for progress/stage indicator
2016-03-29 18:47:11 -04:00
Celtic Minstrel
41095c11e6
MSVC fixups
2016-03-29 18:36:54 -04:00
Celtic Minstrel
7c5c79aa20
Update all FormulaAI scripts for renamed keys
...
Also, note the changes in the changelog and RN
2016-03-29 13:04:21 -04:00
Celtic Minstrel
0711615481
tlua_interpreter: Eliminate horizontal scrollbar on 800x600
2016-03-29 12:45:55 -04:00
Celtic Minstrel
0f072f34f2
Several expansions to filters
...
- Side, location, and weapon filters now support formulas
- Additional keys in weapon filters; now covers everything except weights
- [has_attack] in unit filters
- Formula view of sides, terrain, and weapons expanded to mostly match Lua view
2016-03-29 12:36:00 -04:00
Celtic Minstrel
d8ee9dca29
Expose second unit to unit filter formulas
2016-03-29 10:29:56 -04:00
Celtic Minstrel
7b6dea55c8
Move filtering code out of the unit formula manager.
2016-03-29 09:37:57 -04:00
Celtic Minstrel
49fc414cc6
Update XCode project
2016-03-29 09:28:35 -04:00
ln-zookeeper
cb2e8bc412
Updated changelog
2016-03-29 14:55:35 +03:00
ln-zookeeper
0eed39ff23
Changed terrain code of desert mountains from Mdy to Mdd
...
This is because 'y' is reserved for UMC use.
2016-03-29 14:48:25 +03:00
Charles Dang
cc368b1811
Fixup cmake and scons
2016-03-29 21:53:25 +11:00
Charles Dang
465f5eece1
Implement new GUI2 loadscreen
2016-03-29 21:33:38 +11:00
Charles Dang
60910506c6
GUI2: call events pump when showing non-modal dialogs
...
This allows the dialog to actually show
2016-03-29 20:21:24 +11:00
Charles Dang
576a88ea7d
Properly rendering background fill color when creating SDL windows
2016-03-29 20:20:24 +11:00
ln-zookeeper
4336e0fb03
Merged slightly modified sand shores into the beach waves animation
2016-03-29 11:00:22 +03:00
Celtic Minstrel
aed87126ee
XCode: Remove empty testing group
2016-03-29 01:43:26 -04:00
mattsc
ff11fecfe3
Guardians MAI test scenario: update portrait paths
2016-03-28 17:42:50 -07:00
Celtic Minstrel
c8b47e48a1
Simple Attack MAI: Fix filters being ignored
2016-03-28 14:59:38 -04:00
Celtic Minstrel
d4104e01c5
Rush Recruit MAI: Pass requested CA score to recruit engine
2016-03-28 14:58:53 -04:00
Celtic Minstrel
32c3abbbaf
Micro AIs: Distinguish attribute and tag parameters and copy all of the latter
...
(Though currently only Protect Unit and Random Recruiting actually honour multiples of any tag.)
2016-03-28 12:54:25 -04:00
Celtic Minstrel
dd02202fc8
Fix attacks aspect assert
2016-03-28 12:04:23 -04:00
mattsc
c82ae94ae9
Random Recruiting Micro AI: fix [probability] tag
2016-03-28 07:22:52 -07:00
ln-zookeeper
6026780539
Fixed wmllint mistake in 2cd4298f
2016-03-28 16:21:58 +03:00
Celtic Minstrel
b555bc2bb7
Delete empty source files
2016-03-28 00:35:14 -04:00