64436 Commits

Author SHA1 Message Date
Celtic Minstrel
acc752aa9a XCode: Build with C++11 and libc++ 2016-03-30 16:12:37 -04:00
Celtic Minstrel
94d3d5aec6 Don't attempt every WML test if binary missing 2016-03-30 16:10:17 -04:00
gfgtdf
249792e08d fix segfault in loadingscreen when staring campaigns, 2016-03-30 21:08:31 +02:00
gfgtdf
2b565b9abe fix loadingscreen for small resolutions. 2016-03-30 20:29:14 +02:00
gfgtdf
6910083e86 fix loading screen when loading mp config. 2016-03-30 20:29:14 +02:00
ln-zookeeper
c3bf0ee816 Improved on some glitchy 3-way corners involving beach waves
Corners where water, sand and anything that sand transitions over (such as roads) exhibited the problem. This fix isn't perfect as the convex and concave shore waves don't completely match, but it's a clear improvement.
2016-03-30 19:16:10 +03:00
ln-zookeeper
085afa0e4a Added optional [tile] no_draw=<bool> to exclude images from a hex
This can be used in rare cases when a multi-hex rule requires that a [tile] be used for matching purposes but without getting the image(s) drawn on it.
2016-03-30 18:51:55 +03:00
gfgtdf
0360184942 add comment 2016-03-30 17:05:03 +02:00
gfgtdf
0d190080ee remove tloadingscreen::show
it only called tdialog::show()
2016-03-30 16:39:38 +02:00
gfgtdf
e1777a1f14 testing loadingscreen animation
this adds a simple animation to the gui2 loadingscreen. It not very good
yet, it more about testing whether animations are possible.
2016-03-30 16:39:38 +02:00
mattsc
91130a3df2 Fix error in Formula AI test scenario 2016-03-30 07:33:37 -07:00
gfgtdf
53e527acc7 show current stage in loadingscren. 2016-03-30 15:44:21 +02:00
gfgtdf
e6c58dcc1a fix segfault during loadingscreen. 2016-03-30 15:44:19 +02:00
gfgtdf
3df0405025 fix wait cursor on titlescren. 2016-03-30 15:44:18 +02:00
gfgtdf
99bbaaeff4 make loadingscreen more responsive to user input.
We now create a new thread that does the actual loading while the main
thread handles user input (and drawing of the loadingscreen ). That way
wesnoth can still react on user input such as close game requests while
reading the config files.
2016-03-30 15:37:54 +02:00
gfgtdf
f9ee42c80d fix linked groups in treeview nodes 2016-03-30 14:23:16 +02:00
gfgtdf
60653e2632 ignore c4477 msvc warning. 2016-03-30 14:23:16 +02:00
Wedge009
808c3fb779 Updating load screen file locations (vcproj). 2016-03-30 19:06:15 +11:00
Martin Proud
30fefe488a Leaving Lato-Regular.ttf out due to GUI1 reasons
Eventually, we will add the font to the order list.
2016-03-30 02:23:48 -05:00
ancestral
280c5fe69a Minor formatting change to _initial.cfg
Added font files for Lato, and SIL OFL license
2016-03-30 02:01:13 -05:00
ancestral
353a9c38e7 Lato is now the new game font. Initially, this will be limited to GUI2, but as tech is updated in the project, we hope to make Lato the new default everywhere in the game. 2016-03-30 01:46:02 -05:00
Celtic Minstrel
de270e4d1d Remove duplicate file 2016-03-30 02:32:05 -04:00
Celtic Minstrel
64892b8c81 Align formula and Lua views of unit types
- New key in both - race
2016-03-30 02:15:21 -04:00
Celtic Minstrel
d7c58276c2 Travis: Make all builds C++11 2016-03-30 01:04:45 -04:00
Celtic Minstrel
74ce7454d9 Random Recruit MAI test: Add second [probability] tag 2016-03-30 01:04:44 -04:00
Celtic Minstrel
85a498ba15 Fast MAI: Correctly honour the attacks aspect if set 2016-03-30 01:04:42 -04:00
Celtic Minstrel
d535ec4fa9 tloadscreen: Stub for progress/stage indicator 2016-03-29 18:47:11 -04:00
Celtic Minstrel
41095c11e6 MSVC fixups 2016-03-29 18:36:54 -04:00
Celtic Minstrel
7c5c79aa20 Update all FormulaAI scripts for renamed keys
Also, note the changes in the changelog and RN
2016-03-29 13:04:21 -04:00
Celtic Minstrel
0711615481 tlua_interpreter: Eliminate horizontal scrollbar on 800x600 2016-03-29 12:45:55 -04:00
Celtic Minstrel
0f072f34f2 Several expansions to filters
- Side, location, and weapon filters now support formulas
- Additional keys in weapon filters; now covers everything except weights
- [has_attack] in unit filters
- Formula view of sides, terrain, and weapons expanded to mostly match Lua view
2016-03-29 12:36:00 -04:00
Celtic Minstrel
d8ee9dca29 Expose second unit to unit filter formulas 2016-03-29 10:29:56 -04:00
Celtic Minstrel
7b6dea55c8 Move filtering code out of the unit formula manager. 2016-03-29 09:37:57 -04:00
Celtic Minstrel
49fc414cc6 Update XCode project 2016-03-29 09:28:35 -04:00
ln-zookeeper
cb2e8bc412 Updated changelog 2016-03-29 14:55:35 +03:00
ln-zookeeper
0eed39ff23 Changed terrain code of desert mountains from Mdy to Mdd
This is because 'y' is reserved for UMC use.
2016-03-29 14:48:25 +03:00
Charles Dang
cc368b1811 Fixup cmake and scons 2016-03-29 21:53:25 +11:00
Charles Dang
465f5eece1 Implement new GUI2 loadscreen 2016-03-29 21:33:38 +11:00
Charles Dang
60910506c6 GUI2: call events pump when showing non-modal dialogs
This allows the dialog to actually show
2016-03-29 20:21:24 +11:00
Charles Dang
576a88ea7d Properly rendering background fill color when creating SDL windows 2016-03-29 20:20:24 +11:00
ln-zookeeper
4336e0fb03 Merged slightly modified sand shores into the beach waves animation 2016-03-29 11:00:22 +03:00
Celtic Minstrel
aed87126ee XCode: Remove empty testing group 2016-03-29 01:43:26 -04:00
mattsc
ff11fecfe3 Guardians MAI test scenario: update portrait paths 2016-03-28 17:42:50 -07:00
Celtic Minstrel
c8b47e48a1 Simple Attack MAI: Fix filters being ignored 2016-03-28 14:59:38 -04:00
Celtic Minstrel
d4104e01c5 Rush Recruit MAI: Pass requested CA score to recruit engine 2016-03-28 14:58:53 -04:00
Celtic Minstrel
32c3abbbaf Micro AIs: Distinguish attribute and tag parameters and copy all of the latter
(Though currently only Protect Unit and Random Recruiting actually honour multiples of any tag.)
2016-03-28 12:54:25 -04:00
Celtic Minstrel
dd02202fc8 Fix attacks aspect assert 2016-03-28 12:04:23 -04:00
mattsc
c82ae94ae9 Random Recruiting Micro AI: fix [probability] tag 2016-03-28 07:22:52 -07:00
ln-zookeeper
6026780539 Fixed wmllint mistake in 2cd4298f 2016-03-28 16:21:58 +03:00
Celtic Minstrel
b555bc2bb7 Delete empty source files 2016-03-28 00:35:14 -04:00